At the time, this game was the talk of the town! An uber-violent Wii exclusive installment to House of the Dead, a series that laid dormant for years at that point! And, being from a European studio, it feels like a funny pastiche on violent American media, seeing as it was clearly inspired by Grindhouse films. This is probably the best aspect of the game, as the cutscenes are fun to watch, the chemistry between G and Isaac is delightful.
However, the core gameplay itself is kind of weak. It doesn't have a good pace like the original arcade games, and the zombies have little to no personality behind their designs. You don't have a lot of unique zombies that share a visual style that attack in their desired methods. Just about all the enemies attack the same way, and the most unique ones have these really awful cut-aways that feel like they take forever to deal with. This is one of numerous issues where the pace just kind of sucks from beginning to end, and the boss encounters aren't very interesting either.
This is one of the better home console rail shooters, I suppose, but that isn't saying much, as I don't think it holds a candle to the original games preceding it.
However, the core gameplay itself is kind of weak. It doesn't have a good pace like the original arcade games, and the zombies have little to no personality behind their designs. You don't have a lot of unique zombies that share a visual style that attack in their desired methods. Just about all the enemies attack the same way, and the most unique ones have these really awful cut-aways that feel like they take forever to deal with. This is one of numerous issues where the pace just kind of sucks from beginning to end, and the boss encounters aren't very interesting either.
This is one of the better home console rail shooters, I suppose, but that isn't saying much, as I don't think it holds a candle to the original games preceding it.
A série é um sucesso nos arcades e bastante divertida, mas não achei que a transposição para o Wii conseguiu acertar.
Apesar do humor característico da franquia, não me senti tão incentivado a explorar tudo do jogo como nos rail-shooters da Capcom baseados em Resident Evil. Talvez por ser uma temática bem mais genérica.
As mecânicas são fáceis, mas tem alguns elementos que exigem prática e replay para acertá-las e pontuar melhor. O pouco que joguei não me cativou o suficiente para continuar jogando.
Apesar do humor característico da franquia, não me senti tão incentivado a explorar tudo do jogo como nos rail-shooters da Capcom baseados em Resident Evil. Talvez por ser uma temática bem mais genérica.
As mecânicas são fáceis, mas tem alguns elementos que exigem prática e replay para acertá-las e pontuar melhor. O pouco que joguei não me cativou o suficiente para continuar jogando.
I have a bunch of nostalgia for this game. I used to play the arcade version when I was a kid, and I played this game with my best friend, tons of fun while roasting each other and quoting the stupidest quotes of this game. So yes, my rating is entirely based on those memories. It's a great time with your best friend.
Grindhouse of thee dead. It's something that's so obvious that it'd be a no brainer to see it thru. Can't say that I don't get tired of it by the carnival chapter though, particularly thee dialogue. Rowdy vulgarity can't hold its own against a sluggish trawl. While each level has a plethora of variety in terms of set pieces, thee complimentary hokey pokey gun & gore does it no favors. For a game that lifts everything it can from exploitative film genres, staving off general boredom shouldn't be a trait here.
Some positive perks though. I enjoy distinction in level design & this game is stuffed with it. Being able to upgrade + purchase new weaponry also feels like a logical step in light-guns & it was a noticeable difference in every incremental tune up. Not enough to keep me engaged thoroughly enough, though.
Part of my Light/Rail Shooter list.
Some positive perks though. I enjoy distinction in level design & this game is stuffed with it. Being able to upgrade + purchase new weaponry also feels like a logical step in light-guns & it was a noticeable difference in every incremental tune up. Not enough to keep me engaged thoroughly enough, though.
Part of my Light/Rail Shooter list.
It's funny how a Wii exclusive title (at the time) held the world record for most F bombs dropped in a game. It's very obviously grindhouse influenced in every regard and I do love how unique and different it is compared to the other entries. The Wii version is superior since it retains better gore, and the Wii-mote is better suited for light gun games.
I'm a huge fan of the House of the Dead arcade series. This console-designed version doesn't live up to the high-octane and frantic nature of the coin-operated classics, but it does carry its own sense of brilliant grotesque Grindhouse style, with a campaign full of funny dialogue (although Detective Washington's constant use of the F word did grow tiresome - I don't dislike swearing, but seriously... every sentence).
Importantly though, the maps were great fun, the shooting mechanics were surprisingly responsive on the Wiimote — of course nothing compared to a lightgun but not bad — and the soundtrack is absolutely banging. Plenty of blood made popping zombies a delight, and I really enjoyed the unlockable weapons and upgrades, although the amount of cash needed to obtain the best weapons and upgrades was well beyond that of an initial playthrough, which was a bit disappointing. I would have liked to have had a chance to try everything.
Really good fun, though!
Importantly though, the maps were great fun, the shooting mechanics were surprisingly responsive on the Wiimote — of course nothing compared to a lightgun but not bad — and the soundtrack is absolutely banging. Plenty of blood made popping zombies a delight, and I really enjoyed the unlockable weapons and upgrades, although the amount of cash needed to obtain the best weapons and upgrades was well beyond that of an initial playthrough, which was a bit disappointing. I would have liked to have had a chance to try everything.
Really good fun, though!