Reviews from

in the past


Can't believe my guy K9999 finally returned from witness protection.

she kinda bad tho the fighting game

This might be the only 2D fighting sequel released in the past few years (as of 2022) which actually gives the player more options rather than the opposite. KOF holds the line.

I guess finishing one arcade route counts as completing it right? Five stars due to the gameplay alone. Character design, music, ROLLBACK NETCODE, and extras only add to such an amazing fighter that has earned its place in the legacy KOF series.

downloading shingo dlc here comes a special boy !!
Throwing this on again as I am a born sucker who needs to at least try Shingo in this game. He still rules, his VA still rules, I think his new outfit looks good, I'm glad you can still whiff cancel cr.D, I wish his proximity unblockable was still a DP motion and was also still a proximity unblockable instead of a command grab, I wish he still checked GameFAQs during his final bankai. About what I expected. Welcome back, kiddo!
Anyway, the game: one of my major problems with it reared back up when I watched the Shingo trailer and was able to guess what the EX version of all his moves would do before I saw it. I've spoken about it previously, but there's just no surprises in this - it's a combo game, but to me it seems like there are very fixed routes you have to go down to Do the Big Combo and you're not really able to stray from them (also had this problem with XIV). XIII was a combo game too, but was more freeform, more experimental, more interesting - due in no small part to you being able to produce some real bullshit. I think games like this have to have a sufficient amount of truly stupid nonsense in them to be worth a damn. Look at Marvel 3! Any time I watch that game nowadays there's a solid chance that I'll see something I've never seen before, and I think that could probably happen in KOFXIII, and I think there's almost no chance of it happening in KOFXV. The whole thing just feels sterile to me, missing some vital spark. It doesn't help that it looks ugly to mine eyes, that there's something wholly unsatisfying about the animations, that character proportions are often freaky and alien (check out Ryo's Tetsuo Hara head to body ratio, and take a good look at Vanessa's fingers, it's fucked). The new characters do nothing for me, they didn't bring back Mian, the fucking weasels actually want you to pay extra for Kim. I dunno man, I just don't like this one. It's trite to say but 98 is better, so why would I waste the time? Let's play 98. If you haven't played 98, I really recommend playing 98, it's very cool and looks great and has a dope roster and is full of personality and dumb shit like the unblockable fireball glitch (love that one). Also the international subtitle is "The Slugfest", which is just so awesome. Try it!


O maior hype que eu tive na vida, muita coisa aconteceu desde o ano passado até agora e mesmo não me emocionando durante o arcade continua sendo bem importante pra mim, sempre me lembra de alguns dos momentos bons que vivi nos últimos dois anos

É um ótimo fighting game, digo que é um dos melhores da franquia e possui um dos melhores elencos da mesma, deixo aqui um elogio para o character design que é fenomenal mesmo que existam alguns bem estranhos (estou olhando pra você, King of Dinosaurs)

Confesso que fiquei bem decepcionado com certas situações, como uma certa falta de comprometimento com detalhes e principalmente o modo história, com toda certeza pode ficar melhor e a prova disso já é a própria existência desse jogo que superou o fiasco do último título

LIVE TO FIGHT ANOTHER DAY!

You wanna a high ceiling fighting game with great graphics, rollback netcode, large roster at LAUNCH, character variety and the absolute old school level of jank.


Then SNK put out the sor far best game of 2022

UPDATE: KOKO DES KA

pra mim esse jogo e a prova cabal do pq a snk nunca vai crescer com sua franquia alem do nicho que ela tem.
o jogo pode ter graficos muito inferiores e budget menor mas com dedicação e tato da pra fazer algo bom mas a snk não se importa em avançar e sim jogar no certeiro.
desde animaçoes ate bonecos o jogo não arrisca quase nada e chega quase ser ridiculo o nivel escrachado de fan service pra ver se atrai alguem, não me entenda mal eu amo fan service mas aqui e so pra tapar buraco.
a snk não consegue deixar seus personagens crescer e envelhecer ou ate mesmo seguir em frente sem se prender aos moldes de historais que deram certas no passado e isso faz essa franquia parecer um loop.
Eu gosto mt de kof mas infelizmente ele vai ser isso pra sempre algo de nicho.

A very good modern entry of the KOF series with an updated engine that makes XIV look even more of a joke. Graphics are crisp and colorful and have that passing-the-test-of-time feel and look that will keep benefiting this game. Gameplay and overall controls and fighting mechanics are very solid.

I can't speak for the online components such as netcode and matchmaking since I'm an old school fighting game gamer that prefers to play single player story and/or arcade modes. Story mode in this game is whack but serviceable. I really enjoyed the endings I got so far with pre-established teams.

Played the demo, it was pretty fun…

Gorgeous presentation, killer soundtrack that goes toe to toe with even the best OSTs from previous games, really good online with a nice balance of newcomers and veterans, amazing soundtrack, extra unlockables in-game instead of being DLC, and did I mention the outstanding soundtrack?
THE MUSIC IN THIS GAME IS SO, SO DAMN GOOD

DO YOURSELF A FAVOR: https://youtu.be/XkO8Q0_WsSQ

I don't want to label something I only played for a bit like this but.
This is probably the best fighting game ever made

Been months since I’ve really posted much about a fighting game, got in a bit of a mood for it recently again so here I am.
My last review was a fairly negative look at KOF XIII which I really didn’t want to do, but I found the game very uninteresting and one of my least favorite entries in the series, Unsurprisingly not too long after that I sorta fell off from playing fighting games for a bit, with a single arcade run of KOF XV and random playthroughs of KOF 98-02 when having anime on as background noise really being all I messed with after that. However, I had the urge to play some fighters as of recently and I thought it would be fair to give this game a try again. Not that I disliked it, in fact I remember enjoying it initially, but pulling out the PS4 was a hassle and I still don’t have PS Plus so playing online was a no-go. But after doing some more arcade runs and trying other characters I thought I’d write something really quick because I actually really like this game.
The presentation is pretty solid, menus are clean, character models are a big step over XIV, animations look nice, the usual. The game in general is just popping with color which I couldn’t say about XIII and I love the flourishes and hit sparks to your moves in this one. While still not near in quality to the presentational masterpiece that is KOF 2000 for me, I think modern SNK did a pretty decent job here.
Now I might come off as hypocritical here because of my hot takes on KOF XIII but I really enjoy how this one plays. It has a lot of the standard gameplay systems like previous entries, but it’s combined with a very solid roster and game feel. I noticed it was very easy to get a combo going by just trying random combinations, and I’m sure it would drive a professional crazy but I find this a good thing for newer players. You still have to actually try, of course, but there’s some of that good ol’ SNK clunk to this one that makes the game a proper tribute to the classics in my opinion. Experimentation is rewarded by the player going “now wouldn’t it be crazy if I could combo THAT” then actually trying that and pulling it off, which just gives a great reward for creative players. I’m fairly on the primitive side when it comes to making up combos in fighting games, but KOF is one series where my brain is constantly thinking up random shit I could forge together especially in the older games, and I had a similar vibe here too.
The roster is very dream match like despite being canon (although there are lore reasons for this all happening ofc) and seems to have less emphasis on original characters than what I’ve seen of XIV. This time it’s more about refining some old favorites but now in 3D (but not in whatever the hell Maximum Impact was… lol), which I’m fine with. Maybe it’s a really cynical move on the developers’ part but eh. Even so, the new characters are cool too, although Isla was the only one I’m familiar with, one of the coolest KOF character designs in a while for me. Returning characters are pretty similar to what they’ve been before, but I really like the new character designs, even one of the flat out worst designs in the franchise, Sylvie Paula Paula, is getting one for the DLC and no joke she actually looks GREAT. I don’t find this game soulless or corporate or whatever despite everything inside me feeling like I should, because there definitely is a clear amount of effort put here, I dunno. Mainly rambling at this point.
But overall this is a good entry in the series and I’m glad it exists. I’m not terribly fond of modern fighting games… and maybe the only reason I loved this one was because it feels like an older one… but I am willing to try more of these new fighting games. See you in Street Fighter 6 everybody! This is also a great game for beginners. If you’re one of those kids playing your Guilty Gear Strives or whatever this could possibly be entirely for you, just know there still is a fairly high skill ceiling here, but I find the skill floor very welcoming for fighting game newbies. Or I could be entirely wrong here.
I’ll be writing about another fighting game possibly pretty soon so… stay tuned for that.

They put Rugal back in, so I can satisfy my lizard brain with mashed out Genocide Cutters

I don't even care if I whiff it from fullscreen distance, I'm just going to do it again until you get hit by it

Faz tempo que não jogo bastante um KOF, o último da série que dediquei várias horas foi o XI. Essa edição é um jogo de luta bem técnico, tem um cast vasto e variado, uma boa trilha sonora e um chefe final ridiculamente apelão, características comuns da série.

O estilo visual tem seus altos e baixos, alguns personagens e cenários ficaram melhores do que outros. Eu queria que o modo história fosse melhor explorado, é muito focado em personagens mais recentes dos quais não sou muito fã.

Apesar de estar longe do seu auge nos anos 90, KOF XV é um jogo de luta profundo e divertido. Pode ser o ponto de partida que irá recolocar a série nos eixos de uma vez.

Jogo de luta do ano, não que tenha muita competição.

Pegou o XIV e consertou todos os erros, visualmente tá bem melhor, apesar de ainda parecer um bucado genérico ele rejeitou os efeitos realistas pra uma pegada mais cartunesca, o que é bem melhor que o 14. A direção visual é boa no geral, só que passa um ar meio genérico nas entrelinhas, mas ainda sim é um colírio pros olhos comparado com o seu antecessor. design dos personagens julgo dizer que é um dos melhores da série, adorei o redesign de varios personagens.

O elenco é INCRÍVEL, trouxeram muitos personagens que nunca viram a luz do dia em 3D, touxeram o time orochi de volta, Rugal, TROUXERAM O K9999 CARA. O K9999 VÉI, PRECISO FALAR OUTRA COISA? Digo de boca cheia que é o melhor elenco de KOF, e só vai aumentando.

O sound design é incrível, é o melhor da franquia, aquela nota GRAVE E PESADA de guitarra que toca toda vez que você ativa o clima é simplesmente fenomenal. Preciso nem falar da OST, que ainda está de pé como uma das melhores da franquia junto com 13 e o 14.

Refinaram até o talo as mecânicas ótimas porém falhas do XIV, EX não precisa estourar a barrinha isso já é um avanço drástico. Os combos tão bem mais simplificados, é bom pros new players, mas eu meio que a variedade de combo do 13, mas a do XV é ótima.

Tenho minhas reclamações com o sistema de barra (QUICK mode e MAX mode), a história merda que é essa saga, o netcode e matchmaking horrível, o preço das DLCs aqui no Brasil... mas meh, não desabona a qualidade total do jogo.

Meu 2° KOF favorito!

9.5/10

¿Es Rugal el hijo de puta más duro de toda la ficción? Un ensayo

Valeu @Quisinho te amo

Tem alguns problemas no jogo que me impedem de achar ele melhor que o XIII e o 2002, os chain combos não reduzem o dano e por isso o ultimo round é sempre um "quem acerta primeiro ganha", já que todo mundo geralmente tem muita barra.
Mas, tirando isso, o jogo é perfeito. Tá absurdamente lindo, os efeitos estão incríveis, adorei os cenários e a OST, e a gameplay está mais fluida que nunca, um grande avanço em relação ao XIV, que parecia um pouco travado. Fico meio triste que a SNK não vai fazer um jogo baseado em sprites de novo, mas felizmente ela evoluiu muito no 3D.

having grown up in KoF it's impossible to not love this game to death


probably the perfect modern fighting game. besides pc matchmaking i have no complaints this game is literally perfect it’s honest to god perfect. new changes to max mode and ex out of max is so dope and this game is the best.

PLEASE ADD GORO TO THE GAME I BEG YOU

After the banger that XIV was, I'm kind of let down with this one a little since it feels like they took one step forward but a couple of steps back

First of all, the roster. What the hell, only 2 newcomers? Seriously? Why is the slogan "Shatter all expectations" when the entire roaster is probably one of the most predicable in the series? Ok, K9999 coming back is unexpected, I'll give them that. That's it. The DLC characters are fan favorites, so no surprises (so far)

Second, the gameplay. I didn't have any issues with how XIV played, so most of these changes are okay but not really necessary imo, but you gotta differentiate the entry somehow. Shatter Strike is fine, that's really it.
It's still a KOF game, so it's fun as heck. EX moves outside of MAX mode gives the game an easier way to combo, making it also more fun to just making up links and routes on the go. MAX mode itself it's easier too (maybe EX moves have become way too common, but that's nothing a future patch can't tweak)

My only actual negative critique with the game is the online modes. Rollback is a nice addition, sure, but not only is kind of hard to get an stable match (between friends from my country I still get random rollback spikes for no reason) but also the actual lobby system in this game is a big downgrade from 14. No simultaneous matches? No free typing in chat? No small groups divided in the type of match that you want to play? And you have to close the lobby if you want to edit anything major... Why?
Also, the matchmaking is still broken. And crossplay is coming to the game, so if they don't fix that, it's gonna be a bigger problem.

You can tell this game was affected by the global pandemic and it shows. Otherwise it's a pretty solid fighting game, tho they played it way too safe for my liking. I'm interested in seeing it evolving however.

Glad it seemed to have stuck the landing. Great rollback implementation, pretty alright visuals all things considered given SNK's financial situation, and probably the most accessible and easy to digest gameplay in the series without removing complexity.

Pretty satisfied, PC port is a little lacking though.