Reviews from

in the past


Me using my Spider-Sense super powers that came pre-installed by being a white woman to try to save my friend Max Caulfield before she becomes the main character of a Fatal Frame story. I start my journey by survivng cartoonishly unlikely events that no real human being would live and never getting myself warmer clothes despite the frigid environment, and I'll also wave around my bow and arrow in extremely high winds during cutscenes despite having three guns. I might have useless, one-note friends that are either dicks to me or provide no assistance, but with my knowledge of the flashbacks in the TV drama Arrow and my personality of lightly buttered white bread, I can get through this.

Game was pretty fun.

Functional retelling of Croft if you're not afraid to get your classic boxy bossom lighthearted platforming traded for EDGE and a sl-i-i-ight breeze of cold-blooded horror. Trades the frivolous button-mashing akimbo for a closer emphasis on grounded Third Person combat to a serviceable cover-shooter extent, ventures a highly motivated Uncharted meets Far Cry 3, not so much of a good sum of both titles' quality. I dug the cinematic feel, seamlessly loading screens in swoops of abandoned fortresses of steel and concrete jenga towers waiting to fall down for our Bandicoot meets Resident Evil 6 (get it, because of the exaggerated amount of QTE's) fascination. Specifically calibrated for a hectic M rated adventure ignition, shows a myriad of laughably cliched survival-island shortcomings. The game becomes an absolute borefest once the story mode gets genuinely over-with, i dug the coolness of an explosive bow-and-arrow as much as survival horror scouting tried to make a bigger picture of it, the truth is that the game didn't age much to it's favor. A throwaway Naughty Dog-ization of Croft. Lackluster for die-hards, entertaining for casual playing.

Good game, had a few bugs with ui, but easily fixed by downgrading to a previous version. Just as good experience as what I remember playing it before.

"What is my fate? Will I become one of them?"

Quintessential seventh-gen action adventure: random overblown bouts of Micheal Bay action, color palette that consists seemingly strictly of grey + brown + green, tons of slow & simple automated sequences, bullet hell, impossibly hot lady, 100% bullshit multiplayer mode shoehorned in for the kiddos who would refuse to even touch a game if you couldn't mow down your friends with bullets and/or knives and/or 'nades every half second... But fuckin' A does it do it all so damn WELL (okay except the stupid multiplayer), a total platonic ideal. So effortlessly nostalgic. I was hesitant towards this at the time, but looking back even in the face of its sequels this is fantastic stuff. Really puts this new Lara to the test right out of the gate - with a game that has mysterious narrative intrigue mixed with poignancy, personalized systems, expensive graphical prowess, and gnarly jolts of violence. In the words of Todd Howard, it all just works. Never wanted it to end - a more than ample apology for the misdeeds of Tomb Raider: Underworld.

Mais um zerado no ano

Tomb Raider é uma aventura muito gostosa de se experimentar, não tenho afinidade com a saga, não joguei os clássicos e não pretendo jogar, mas esse jogo aqui me fez gostar muito da personagem

tem defeitos, o level design não é tãooooooo bom, a história no fim da uma perdida, mas no geral, bom jogo, a variedade de equipamentos da Lara deixa a gameplay muito boa

7/10, logo logo eu zero o segundo jogo da trilogia <3


It's a fun quick game to blast through in a couple of sittings, but I've always found the direction rather confused. It feels like it can't decide if it wants to be Uncharted or a survival horror game and if it wants to be open world or not open world, so it ends up being an awkward mix of all of those things. The game also seems obsessed with portraying a darker, more violent take on Lara to the point where the gameplay consists almost entirely of brutally killing evil cult men and tomb raiding is pushed to the side. The tomb exploration is limited to completely optional caves off the beaten path that take about five minutes each to complete.

While I haven't played any of the earlier games in the series, they appear to be more about exploration and platforming and I never got the impression that violence was the point. I would have enjoyed more focus on exploration in this game, but at least the sequel expanded on it. I enjoyed this game as a cinematic third person shooter, but it always struck me as an odd direction for a reboot.

Fast-food of video games. A competent but ultimately very safe reboot of a beloved franchise that does everything ok, but never stands out.

For an action-adventure-collectathon game it never really does any of those things particularly well. As an action game it's fairly mediocre with very few enemy types and really easy enemies. Most of the game you will just fight Men (somethimes Men will have Shields), with a rare Boss who also acts just like A Man but has more health. The first level of Tomb Raider 1996 had better enemy variety with bats, wolves, and a bear, and while the game starts on a survival note with a few wolves stalking you, it ultimately goes to human enemies and never comes back.

The adventure part of the game is probably the best thing about it. The game is divided into one-time corridor action sequences and bigger "levels" you can return to which contain a multitude of secrets. The set-pieces are gorgeous and very cinematic, but I wonder what I'd feel replaying this game. Even on the first time the amount of times you just hold W and jump sometimes was overblown, and I can't imagine those scenes feel much better the second time around.

Collectathon parts are very underbaked. Not only do most items you collect fade into the background and are hard to notice unless you mash the "Lara vision", but in each location the game gives up on secrets whenever you find a "Secret Tomb". I use the game's wording here, but none of the optional tombs are secret. They are the most obvious things, contain a single Half-Life 2 tier puzzle, and give you out a full map of the area.

The game has a lot of moments like that where it gives you the option of being less frustrating. Throughout the game everything gives you exp which you spend on some of the most boring options imaginable. Do you want to get slightly more exp or make the game less dull is effectively your only choice at any point. Weapon upgrades are a little nicer, but the RPG system feels like a bandaid on a flawed game that's designed to give you good number up chemicals.

The story is fairly boring and only makes me wish the game had more weird enemies in it, because if you were to skip all the cutscenes nothing would stand out as strange up until the final area which has magic happening. No t-rexes here.

Lara as a protagonist is also extremely boring, which I assume is why the game tortures her on every opportunity. Sorry, doesn't really work on me, just because she's a sick puppy who gets eaten and pierced every 2 seconds doesn't make me like her more.

I still would say I've enjoyed my time with Tomb Raider. It's got some great set-pieces and wonderful-looking levels, and the shooting and climbing around can be fun. However just because it's not a bad game doesn't mean it's any good. I probably won't return to it and I've got no desire to check out the sequels.

This game is such a product of its time. It falls perfectly in this category of late 7th generation AAA games, where everything is gritty and dark and the characters are in dire situations or struggle more than usual. They are very "serious" (because games are serious now), very "cinematic",  use all these camera effects, absolutely unnecessary long cutscenes and (of course) QTEs. Max Payne 3, Hitman Absolution, Bioshock Infinite, The Last of Us etc etc. And the problem is that all these games do these things reeeeeally badly and unnecessarily. Long cutscenes work only if the story is interesting and characters are not just action guys (and even then there's time and place for them), the ugly shaky-cam aesthetic peaked in Kane & Lynch 2, and QTEs are shit, oh my God, you don't need them anywhere but in Telltale or Quantic Dream games. But all that aside, the game is pretty good, a bit clunky at times and a bit over the top, but I enjoyed it. Platforming still doesn't really fit this kind of game, but it was alright.

empty repetitive spectacle crossed with a french extremity/torture porn sensationalism that never clicks into place one way or the other. Lara Croft's design feels very inspired by The Descent, down to a copycat scene where she literally rises out of water drenched in blood.

those horror elements makes for an interesting set dressing, especially in comparison to the lightweight, frolicking Indiana Jones inspired adventuring in the Uncharted series. gone is a quest for treasure. welcomed marooned on an island of supernatural worshiping Russian pirates. when Lara has to kill her first man, there's a compelling dramatic weight to the moment. but the game does nothing with that, says nothing about it. quickly moves on and sets her on a bloodthirsty, revenge-seeking rampage that would make 80s Schwarzenegger jealous.

the quick turn to action doesn't bother me. i can accept it as a convention of the genre. i just don't think this game pulls it off very well nor infuses it with the horror very well. it is a very paper thin game with no real concrete base. at least in the Uncharted games there is some characterization, some dialogue and banter and quiet moments between all the action. the game gives something to care about. and i guess i can accept straight action and a thrilling non-stop tension but i can only watch Lara fall off a ledge and not break any bones so many times before I grow incessantly bored with the trick.

i also think, you know in film, with horror specifically, there's a tactility to everything that brings it to life. in a game where every movement is carefully designed and manufactured, there's something extra gross about watching them animate this character into moments where she's constantly being impaled, or threatened with assault... there's like no humanity to it. but you know as a movie this would only be 2 hours long not like 7. i would rather have watched either the Angelina Jolie or Alicia Vikander Tomb Raider movies on repeat all day than have played this really. at least one has a shirtless Daniel Craig in it.

continua lindo e incrível como sempre

Tomb Raider is well-written, sympathetic, exciting, beautiful and just incredibly well-made. The single-player rarely makes a mis-step, and though Lara's quick transformation into a hardened killer seems at odds with the narrative at first, the game quickly moves past it. It is a superb action game that brings a new emotional dimension to one of gaming's most enduring icons, and repositions her alongside Nathan Drake at the top of gaming's action-hero heirarchy.

Desde pequeno gosto muito de obras de aventuras, é uma das minhas favoritas e indiana jones, sempre acabo revisitando os filmes e sempre acabo me divertindo, nos jogos nunca tive muito contato com jogos do gênero, mas um que tinha me marcado e justamente esse. Um novo começo para franquia Tomb Raider , qual nunca tive contato com os antigos , sendo esse um dos meus primeiros contatos com os jogos e na época tinha me apaixonado já de cara , então resolvi visitar a lembrança desse jogo e ver se ainda sua aventura me agradaria e me divertiria novamente, ainda bem que eu não estava enganado, apesar de 10 anos, esse jogo envelheceu muito bem, sendo até hoje muito fluido e muito bonito e que consegue te levar na aventura da Lara Croft ( uma espécie de John wick + Indiana Jones + Kratos), tal como indiana jones, existe pontos aqui que você precisa ativar uma suspensão de descrença ,se tu conseguir te garanto que é diversão garantida.

Single Player: 8/10. Wonderful graphics and pleasing action sequences throughout. Story was kinda meh but enough to keep me wanting to play. The level design (especially Shipwreck beach) was amazing honestly. Good mechanics with the upgrading weapons as well as levelling up your skills even if there were some absolutely pointless ones (Unless you're on hard difficulty). i gather this would of been a great game in 2013 when it came out but in current times, a lot of games beat it. Easy enough to get all achievements even though I had to do two playthroughs.

Multiplayer: 2/10. Absolutely trash. It's dead currently but it's boring and doesn't give any sense of achievement. It's long and grindy, very few maps and the gamemodes are just not fun. I also hate devs which think it's a good idea to put multiplayer achievements in a game. Terrible

A dark and brutal tale of a lone survivor.
This is a fascinating Tomb Raider origin story, even though I was never really interested in these games, I now consider myself a fan of the Tomb Raider franchise.

The gameplay is great, many tools to use and weaponry to unlock, combat is fast and fluid, climbing is fun and the puzzles are decent.

The Tombs are cool for the most part but unfortunately there aren't many of them. However, there are some open world elements, you can explore the island for secrets and collectibles, which I enjoyed.

Now the plot, it's just mediocre. It has some fantastic action-oriented moments, but for most of the time I didn't find myself attached to the story or the characters, and I didn't like the main villain.

Also there are way too many Quick Time Events, and combined with the linear main story, there's no replay-ability, some sections are straight up exhausting to go through.

Lara Croft carries this game, she is an exceptional female protagonist and goes though some messed up things, and she's easily the highlight of the game.

Final Rating: "Good" ~ 7/10.

#1 childhood game, this girl is THE icon. honestly wish i was her.

This was, to say the least, not very good. I can acknowledge when a game simply hasn't aged well and when it just wasn't good from the beginning, and this is a case of the latter.

Tomb Raider tries to be so edgy to the point it's just weird, what's the point of putting Lara though so much trauma? And the brutal death scenes? It just doesn't fit very well.

The story, to be blunt, was shit. At no point did I ever care about any of the stakes or characters. The game did not do a good job at getting me to care whatsoever.

The gameplay is similarly bad. It's repetitive, tedious, and boring. It has the same problem that Uncharted: Drake's Fortune had, where there's horde after horde of enemies with only mind-numbingly stupid puzzles in-between, the difference is, Tomb Raider was made by an experienced studio in 2013, while Uncharted was made by a studio rather inexperienced in the genre in 2007.

Overall, Tomb Raider is just another piss & shit filter, dark & gritty, nothing story shooter from the late 2000s and early 2010s, and it is incredibly forgettable. They tried to be Uncharted but edgy, and failed, miserably. Getting through this game was a genuine struggle as I felt like playing something better about 15 minutes into each play session. Although the one thing I can praise about this game is the atmosphere, it does that quite well.

Also, didn't really raid any tombs, 40/100.

Jogando novamente a trilogia atual pra jogar o remastered da trilogia antiga. Esse Tomb Raider é estranho. Nesses filmes de ação bagaceira, o universo está constantemente agindo a favor e contra os personagens, uma situação absurda acontece com eles mas eles escapam por um outro conjunto de ações absurdas, e eu acho que isso é o charme dessas histórias.

Em tomb raider, um avião curiosamente cai em direção a lara, e ela consegue escapar depois de rolar por um barranco e encontrar uma saida lateral (???). Aí tudo bem. Ela resgata os amigos e o chão se rompe, revelando uma espécie de lava (?) que também não a atinge. E na fuga do barco Endurance, ela consegue escapar enquanto o barco explode.

Até aí nada de mais, apenas momentos absurdos com resoluções absurdas, mas tomb raider é um jogo que "se leva a sério". Essa seria uma reconstrução da história de lara croft, com mais drama, mais tensão, mais consequências, e no fim, nada disso acontece.

Os ferimentos que atingem Lara e são gravíssimos mas não geram consequências (uma barra de metal atravessando seu corpo), são fatais para alguns personagens (o cara que morre com um machado nas costas (Sim, eu sei que um machado nas costas deveria matar, mas se estamos sendo consistentes com o dano, por que a barra de ferro não mata Lara? Qual o sentido de adicionar uma sessão no jogo em que ela está ferida só para que depois ela se recupere e vire a super heroina padrão?) ).

Missões de resgate tem um drama até que você percebe que a morte do personagem é absolutamente estupida, tipo o cara apaixonado por Lara morrendo por causa de uma chave de fenda. Porra, se a chave de fenda é tão rara na ilha em que ninguém sai, como complexos militares foram construídos?

A história entrega de bandeja o que ela quer fazer logo no começo. Himiko controla o tempo, há um elemento sobrenatural na ilha, e sua companheira de viagem, Sam, é descendente de Himiko...Que criativo quando descobrimos que a deusa quer o corpo da amiga da lara...UAU

A progressão do jogo não funciona, lara rapidamente carrega 3 armas que ja parecem masterizadas, é completamente possível (e fácil) zerar o jogo apenas com a pistola inicial sem upgrades, e enquanto a ação sobra aqui, as tumbas são fáceis, rápidas e não dão recompensas que fazem com que a exploração valha a pena. Mesmo que você passe seu tempo explorando o jogo sem entrar nas tumbas, você consegue upar sua 12 pra um dos niveis maximos e matar o boss final com 15 tiros. O que mostra que mesmo as recompensas de XP que você tem nas tumbas, não vale a pena.

Se você vai fazer um jogo idiota, assuma a bobeira. Não me lembro muito bem de Rise e do Shadow of the tomb raider, mas espero que isso melhore.

Eu poderia achar esse jogo até melhor, se eu não tivesse jogado Uncharted 1, 2 e 3

I got bored after 50% :C

Pelo que eu me lembro, eu consegui esse jogo de graça na Steam há mais de dois anos. Ano passado, eu decidi jogá-lo, mas acabei desistindo dele bem rápido. Foi somente semana passada que eu decidi dar uma nova chance pro jogo e, finalmente, consegui completá-lo.

Uma das primeiras coisas que eu reparei nesse jogo após jogar as primeiras horas é que esse jogo seguiu a mesma linha de Uncharted, que se inspirou nos jogos antigos da franquia Tomb Raider. Porém, existem diferenças gritantes entre um jogo e outro, e não necessariamente levando em conta que são franquias diferentes.

Tomb Raider é um jogo muito visceral, com uma atmosfera mais tensa, como se de fato a Lara Croft estivesse vivendo um 'inferno na Terra'. A violência é muito alta, e a Lara pode morrer de maneiras cada vez mais pesadas e bizarras.

Isso pra mim é uma coisa que não curti muito. Claro, eu nunca joguei nenhum Tomb Raider anterior a esse, então talvez faça parte da franquia a alta violência e eu nem saiba disso. Mas, ainda assim, acho o jogo violento demais. Eu realmente me incomodei com as múltiplas atrocidades que o jogo apresenta nos cenários, nas mortes de personagens, fins trágicos de outros personagens, e até mesmo as mortes grotescas e bizarras que os NPCs dos cenários sofreram. Tudo é muito forte, e não acho que combine com esse jogo.

Claro, o próprio Uncharted 1, que joguei, tem violência. Mas não é do mesmo nível que Tomb Raider (2013).

Outra coisa que me incomodou muito é o controle da personagem. Várias vezes o jogo não reagia bem aos meus comandos, e piorava mais ainda quando era momento de batalhar contra inimigos.

A história não me foi muito interessante, porém a exploração foi. Os momentos de escalada, de resolução de puzzle, a coleta de recursos e a própria exploração dos mapas foi bem divertida, apesar dos controles e a violência terem estragado um pouco a experiência.

Achei o jogo bem mediano. Talvez eu jogue a continuação, já que eu a obtive de graça também na Epic Games Store.

It's a fun time. A very Uncharted inspired game.

They made Lara very dirty on this one. She gets smacked on everything. But still manages survives every single time.

Poor Lara.

I completely forgot that I played and beat this game in 2013 as I can't remember anything about it besides Lara being impaled by wooden spikes

A great story, an exciting adventure that doesn’t let you go for a moment... I would have said that if I hadn’t played the mastermind of this game - Uncharted... and the game hadn’t had its own problems.What were Lara's adventures about before? About the secrets of ancient civilizations, about mystical places and their equally colorful inhabitants, about conspiracies to gain power over ancient artifacts.
What do we have now? A lonely gray (literally) Japanese island, without a couple of characteristic temples, I would never have said that we are in Japan, the cult of an ancient witch, an army of terracotta undead samurai (who climb under bullets like kamikazes), bow, pistol, machine gun and Lara lying in the mud in the middle of all this disgrace. The open world turned out to be as boring as possible, not predisposing to exploration. All the action scenes, although dynamic, are far from new, especially remembering Uncharted. The plot is weak and full of coincidences. The characters are quite flat, which is why even at the moment when they try to knock a pitiful tear out of us, it turns out badly.

A terrible game. It symbolizes everything wrong with the modern (2013) game industry. The writing is awful and it's made by torture fetishists so it's really awkward. The gameplay is terrible, there's so many QTE's, the guns have no impact. It's an incredibly boring, unfocused mess.

The game is written so poorly that Lara's "badass moments" are entirely undeserved and almost insulting in how they hit you over the head with them. She starts out as a uwu softe girl who can barely do anything then at the end she's heckling people as she's shooting them. And I have to ask why? How? What happened to her to make this change? It certainly can't be how many people she's killed, because she's been doing that since the start of the game. The disconnect between story Lara and gameplay Lara is atrocious. Why is there a survival mechanic, where Lara has to get food, that disappears literally the second you kill a deer and then never appears ever again? Why are there berries to pick that give you 10 exp? Why are there random animals to kill?

The writing is so bad that it's honestly insulting. The puzzles are insulting, if they're even there. Tombs are made up of the most barebones "puzzles" ever conceived by man and what do you get out of it? 250 money, I mean scrap, I mean salvage. There's no reward for exploration or doing anything.
You only get the currency you get by doing literally anything in the game. Imagine if in Dark Souls you open a chest and you only get souls, not even an item to save them for later, but literally just currency. Also you can't skip the tediously long tomb chest opening animation. There's LITERALLY TREASURE PHYSICALLY in the chests and all you get is salvage. It's a joke.

The game speaks down to you like a child through overexplaining of basic concepts (Lara sees a bow, "That bow, I could use that bow! I need to find a way to get that bow."). If a game has a button that highlights all usable objects / tells you where to go, that means the devs fucked up.

It's actually incredibly racist despite how it's a "feminist" game. You have the Spiritual Aboriginal Guy who's also fat and half his dialogue is about food. You have the Angry Black Woman who is angry. Why is she angry? Who knows! But then she stops being angry during the last hour of the game for some reason. You have the Cowardly White Guy who only cares about his career I guess and betrays everyone despite being the only reasonable one here. I mean, who are you going to listen to in this situation? The people who've captured you and will kill you if you don't listen to them or your colleague who just so happens to be stronger than god and can kill everyone (no one knew about this before)? The only good character was Roth cause he was voiced by Robin Atkin Downes so it was nice to hear Kaz Miller again (this is the only reason why he's the only good character).

The fact that 95% of the enemies are random white guys who formed a cult who I think are supposed to be Russian (one of them is named Nicolai, and two others have Russian names but I forgot what they were) yet have thick American accents despite the entire game taking place on a Japanese island. The fact that these white dudes formed a cult around a Japanese princess and then the first Japanese women they meet just so happens to be a descendant of the princess just seems so weird and contrived and kinda racist.

The environments are so goddamn ugly and colours are washed out and are mostly varying shades of grey and brown. 20% of the game takes place in a self-described shantytown. Why are we here? Are we not supposed to be on a Japanese island? Why is the palace section 20 minutes long and then it's on fire and you never return there? A real missed opportunity for anyone who likes to look at things.

All those reviewers from 2013 who gave the game "critical acclaim" should listen to the black man with the lightning.

What a waste of time.

O jogo que apresentou a Lara Croft pra um nova geração. Eu só fui entender o porque de alguns fãs mais antigos não gostarem desse jogo após jogar a franquia quase inteira, só que não como negar a importância que Tomb Raider 2013 teve em criar novos fãs, eu por exemplo só fui atrás de jogos anteriores da serie após essa nova trilogia. Altamente inspirado em Uncharted e thrillers dos anos 2000, Tomb Raider entrega uma jornada de aventura, acão e sobrevivência na temerosa Yamatai e que a cada momento tira seu folego com set pieces que levam a Lara a beira da morte. Mas esse jogo tem diferenças a franquia do fanfarrão Nathan Drake, Tomb Raider é um jogo com uma vibe mais tensa, a atmosfera é mais pesada, com violencia extrema constantemente, eu tenho a impressão que a Crystal Dynamics queria fazer um jogo que passasse a impressão de ser imprevisível, impiedoso e brutal, e em alguns momentos é isso msm, qualquer erro seu bobo pode levar a Lara a morrer da forma mais brutal que vc possa imaginar, só que em muitas partes isso fica exagerado demais e o jogo não deixa respirar quase nunca, e curiosamente a parte onde ele mais brilha é quando ele respira e te coloca pra explorar mapas semi abertos, resolver puzzles, descobrir segredos, ir atrás de recursos materiais, ir atrás de conquistas. A historia é ok e consegue manter uma boa linha entre o “real” e o “sobrenatural”, embora muitos personagens sejam mal aproveitados com 0 desenvolvimento, a gameplay é uncharted mais survival, só que alguns momentos é notável que precisava de mais polimento. Um bom reboot e um bom jogo.

The Story was awesome but the PC-Version had many Bugs sadly. Need to play the Consoleversion in the Future

A Reboot done right! Well mostly.

Tomb Raider (2013) is a full-on Reboot of the classic Tomb Raider franchise and serves as the origin story for Lara Croft on her first real adventure on the lost island of Yamati in the middle of the Dragons Triangle.

Gameplay: This is a 3rd person shooter, action thriller game with a semi open world map. The game follows Lara as she is shipwrecked on this mysterious island with her friends and fellow explorers. The gameplay has some Stealth elements but switches between high paced action and puzzle solving. The Puzzles involve a lot of climbing and platforming to find or move switches and platforms, explore environments to figure out how to get from point A to point B and collect artifacts, collectibles and upgrades. All of the gameplay and combat is pretty fluent and satisfying though I will say a few of the areas and puzzles I had to Google to figure out. Most of the gameplay involves you fighting enemies with guns, undead creatures and animals. Speaking of animals, there is a hunting mechanic in this game where you can hunt animals like deer and wolves for materials and then go to one of the many firepit locations around the map and save, craft gear and upgrades. The map is mostly linear but there is a back tracking and open world element to the Island which allows you to go back and solve puzzles you could not figure out before. The whole gameplay loop is pretty solid and fits in well with the idea of what Tomb Raider was all about and is probably the most successful element to this reboot.

Graphics, Voice acting & Music: This game graphically looked great for 2013 and still doesn’t look half bad at all in today’s day and age. The environments all look and feel very realistic and spooky with ancient caves, a shanty town made out of shipwrecks and the large cave and mountainous regions all fit well with the theme. The new cast of characters all sound fantastic, Voice acting from everyone around the board is smooth and give great performances though I will say a few of the NPC enemies have the same voice from time to time and I wanna say whoever that voice is also voiced Cyborg in Teen Titans but I could be wrong just sounds a lot like him. The music and environmental themes are all pretty great but also isn’t anything too amazing either, but it certainly fits and gets the job done.

Story/ Minor spoilers: The story is another fairly strong point for this reboot as it sets up this universe and gives us a more realistic version of Lara Croft. What they did here reminds me of how the Resident Evil Remakes changed those characters. We see a human and not over sexualized version of Lara and I know a lot of people didn’t like this approach and I am usually against making changes like this, but I actually found this version of Lara great and really didn’t have an issue with it at all. Lara is younger and less experienced here and I could totally see them doing an adult Lara trilogy where she is the dual gun slinging Lara people are used to in time. Basically, in this story we see Lara and her colleague exploring this mysterious island with savage and crazed survivors, mysterious ghostly ruins and undead phantoms of ancient Samuri and the inclusion of an unsolved mystery involving a sun queen and a supposed curse. All interesting stuff that I think worked super well for what it was. I don’t want to spoil anything about the story because it was all pretty solid and works well. Overall, I really loved this reboot, had great gameplay, a fresh take on Lara, good characters (for the most part, some of the side characters were a little one dimensional and cringe but they don’t take up too much plot for it to be a problem for me) and a good map and story, lots of replay value. It’s not a perfect game and I know this is a version of Lara that’s a bit more grounded, but I personally found it very enjoyable. 8.5/10


La mujer mas desafortunada que he visto.
Es que le pasa de todo a esta señora.

quando esse jogo lançou eu tinha 11 anos e eu vivi a infância jogando o tomb raider II e III de antes dos anos 2000 então esse jogo mais que tudo tem peso emocional pra mim
jogar ele depois de anos quando consegui meu pc foi um sonho realizado depois de ver tantos youtubers fazendo gameplay
sobre o jogo eu adoro todo o enredo e história que eles sempre conseguem fazer em relação as aventuras da Lara
o combate é simples e não é necessário tryhardar tanto, ótimo pra quer ta começando a jogar
alguns bugs mas nada que atrapalhou a experiência
jogo INCRÍVEL pra época que lançou e com certeza muito bonito e com gráficos MUITO bons! até hoje ele consegue ser mais bonito que muito jogo atual

a experiência definitiva de um jogo de ação e aventura, com toda a certeza do mundo.
a gameplay é absurda de boa tendo diversas formas de explorar o mundo, puzzles bem legais e bem intuitivos que dão vontade de terminar e seguir a história, combates impecáveis com armas de fogo, machadinha e um arco e flecha que é o meu preferido. achei o final muito legal e só o que não curto é mundo aberto que não é um dos meus estilos favoritos, fora isso é muito foda.

"The extraordinary is in what we do, not who we are."