Reviews from

in the past


While Castle of Illusion felt like a platforming homage to 60/70s era Disney of Sleeping Beauty/Snow White, World of Illusion feels like more of a homage to the 80s/90s era of renaissance Disney, with the exception of one level that is a homage to Alice in Wonderland.

The animations here are really impressive for a Sega Genesis game as they feel like they were ripped right out of a Mickey mouse saturday morning cartoon. While the backgrounds are pretty, they don't feel as detailed or as impressive with the painting-like backgrounds of Castle of Illusion.

Presenting itself as a sequel, the gameplay is not quite exactly the same or an evolution of what was provided in Castle of Illusion. Ditching the Ducktales-like bounce on enemies heads gameplay, this goes for a more Castlevania esque type of platformer. You no longer have a way of killing enemies by jumping or bouncing on their heads, you now have a castlevania whip-like magical cape. To most this isn't probably an upgrade or downgrade as it can be just as fun, but taking away the ability to kill enemies by jumping on their heads to just instead hit them with an attack button is not as fun of a replacement. The only improvement which I really did enjoy was the addition of a run button as I didn't like how slow Mickey moved in Castle of Illusion, so there is a definite improvement.

Castle of Illusion provided a decent challenge. While not as hard as most classic games, you will definitely die and find yourself getting a game over. World of Illusion is not only shorter, but much easier. I don't think I got a game over once. I literally breezed through this on a lunch break. Unfortunately this doesn't leave a lasting impression like Castle of Illusion did, but it's still a good well made game nonetheless.

(played with MagneticBurn)

This seems like a pretty barren experience carried by visuals on single player, probably weaker than Castle of Illusion in this form, but if you grab a friend it becomes a very fun, very silly romp. It's also insanely easy and has infinite continues, so neither of you have to worry too much about messing up. Definitely strikes me as one of the best games of the time to bring a friend over for.

Only real complaint is pretty minor, it's this music in stage 5. It's super annoying.

This one's a bit more my speed than Castle of Illusion. Though I'll admit, this game's lack of a central hub area like how last game had Mizrabel's Castle gives the game less of a cohesive through-line. Like yeah, Mizrabel's Castle barely mattered, but it was at least something to tether the adventure together. This time around, since I didn't have an instruction manual or anything, I found myself playing levels until I hit a boss I recognized in Pete, then credits rolled. Very abrupt.

(Actually, reviewing this game, I completely forgot that one of the bosses was Mad Madam Mim! I'd have thought that at least would've stuck with me.)

But the moment to moment stuff is more engaging. Adding Donald as a playable option of course nets the game easy points in my book. But I particularly respect that the game has different routes for a Mickey playthrough vs a Donald playthrough, then an entirely different set of levels for a co-op playthrough. I only played as Donald myself, so I fully acknowledge that I haven't gotten the full experience. Still, that's honestly quite cool that the game has that much going on under the hood.

I also respect the general magic motif here. It doesn't fully have me - the spells seem like context-sensitive functions, and while that's cool for a kid, it's just a device here to progress levels rather than a big mechanics change. But I do like the theming. As with the last game, there's a lot of creativity at display with the different level themes. That one underwater level, where our hero is surrounded by a bubble and gets an updated set of sprites, is a neat touch.

I think I look at World of Illusion along the same lines as the original Castle of Illusion: decent game, good entry-level title, not a lot of complexity for an adult but a decent enough time for a kid. Maybe co-op's solid, too. Since I like World of Illusion a bit more, it is a bit of a bummer that it never got a remake in the same vein as Castle of Illusion. But not anything that occupies a lot of my mental energy either way.

If you're playing solo, it's good as Mickey and fantastic as Donald. Each has their own route with a bunch of tweaks and areas the other can't get to.

Now if you play this co-op? Legit might be one of the best 2 player games on the console. Working together and trying not to fall through pits and coordinate mechanics is so damn fun.

Also this game is a visual/audio treat, huge recommend.

epic......but honsetly this game is pretty good but I just stopped playing it after it got hard and the only reason I would call it "epic" is becouse 2 player mode is impossible and just allows you to goof around with the game 8/10


If they had an option where Donald could tag along with Mickey in one player it'd knock this game through the dang roof. Come on Disney, if they could have Tails follow you in Sonic 2, why no Donald here?

Extremely short and just a massive flex of animation and graphical power for the genesis. Its a great example how a game can look great but still just be okay at best. The game was very short and very easy. I will probably replay this game with my daughter in a few years as I could see her having a blast and this game is marketed as a two player experience.

There really isn't much else to say, it's fine. It's short. I wouldn't say it bored me as much as it just kind of passed the time. I never felt like I was having an absolute blast with it. If you have a child who absolutely adores Disney this will be a great game to play with them. If you are looking for a great Disney platformer, I would skip this and play Aladdin or Tarzan instead.

Fun COOP platforming experience
very colorful/creative level design with some frustrating bits here and there

I don't think I've ever regretted replaying a game more in my life. See, as a kid, I thought this game was a fun co-op adventure where you're going through all these trippy worlds and wow what a cool game. Going back to it as an adult with a friend of mine in co-op, I had completely blanked on the existence of friendly fire in this game. Not only does it have friendly fire, the friendly fire freezes the other player for close to 5 seconds. It happened twice before we both went "no. no way." Sometimes you beat games as a kid cuz it's all you've got so you might as well.

A pretty simple platformer that's fun to play co-op.

Que jogo perfeito, esse é um dos jogos que você tem obrigação de jogar em co-op, as interações do Mickey com Donald são muita dinâmicas. O único ponto negativo é ser curto demais, mas garanto que é um ótimo jogo!

La historia vuelve a ser bastante simple, pero en esta ocasión también incluye al pato Donald y podremos jugar con el también. Incluso tiene modo para 2 jugadores en cooperativo.
Como en esta ocasión Mickey y Donald son magos, aparte del típico salto y la acción de correr, también podremos derrotar enemigos usando nuestra capa mágica, que los convierte en adorables florecitas o animalitos. El aparatado técnico he de decir que es un salto notable respecto a lo visto en los juegos de la la Sega Master System (MS), los fondos y los sprites tienen mucho detalle. De hecho, en los primeros niveles me ha parecido que incluso tiene demasiado detalle para ser un juego de Mickey. Las animaciones por otra parte están bien escogidas, pero no tienen muchos fotogramas, por lo que los movimientos se hacen menos fluidos que en Land of Illusion por ejemplo.
Por lo demás el diseño de niveles es bastante bueno y está pensado para ofrecernos con una nueva mecánica llamativa en cada nivel. Por ejemplo, la burbuja de Mickey en el nivel del agua, las setas trampolín en el bosque, o la fase de avanzado automático de el nivel de la cocina.
El apartado sonoro por su parte es bueno de principio a fin, con melodías largas y entretenidas.
World of Illusion starring Mickey Mouse & Donald Duck es un juego entretenido que probablemente te de un par de sorpresas y para el cual mi única queja es que no consigue un nivel de fluidez tan alto como los juegos posteriores en la MS, pero es perfectamente jugable.

Perhaps not as good as Mickey's Castle. Very easy. Pretty good animated sprites though.

OUCH! OUCH! OUCH! cansei de ouvir isso.

Un muy divertido plataformero para jugar en cooperativo.

Quite possibly my favorite Disney game from the 16-bit era. Everything from the feel of the game to its presentation and sound design just hits right for me, but I also have a lot of nostalgia for this one and it's no doubt clouding my judgment. It's one of those games that's simply impossible to separate from specific moments in time. I remember playing this game on the morning of the 1993 Macy's Thanksgiving Day Parade, shutting it off after the spider boss to watch the Sonic float careen off course and pop. These moments are intrinsically linked, I cannot think about one without recalling the other.

I also have really good memories of playing this with my dad when he came to visit. My father never took much interest in my hobbies, so connecting over games is something he was really only willing to do when I was very little. Although I did put him up to playing Sonic Shuffle with me years later, but that was an act of calculated malice.

Point is, I like World of Illusion a whole lot for very sappy sentimental reasons, but I think it's just a solid game too.

Gameplay feels more polished than Castle of Illusion, appropriately so for a sequel releasing two years after its predicessor. Levels are more intricately designed and there's more unique stage gimmicks to keep you invested, and while most games by 1992 were more expressive than Castle of Illusion, World does an excellent job at capturing that "Disney charm." The whole magician motif in particular is just great, and I really love the way Mickey and Donald transform enemies into things like doves and cards using their magic capes.

However, the most interesting thing about World of Illusion is how it's structured. The game is five levels long, with each level having three sets of sub-stages. Playing as Mickey will take you through one unique route, and playing as Donald will take you through another. Doing a co-op run will then take you through a third. I'd compare the level of replayability here to Sonic & Knuckles in how the character's inherent differences significantly change progression. Co-op is perhaps the most ideal way to play, though, and it's pretty clear even in single player that the game is really designed with two players in mind.

World of Illusion is one of my favorite games on the Genesis, and one of my favorite games from my childhood bar none. I totally recognize that this is a case of nostalgia overpowering critical thought, but even when I try my hardest to look past all my fond memories of this game, I still see it as being a solid Disney platformer that's well worth your time, especially if you can find someone to play it with.

NOSSA QUE JOGO BOM PELO AMOR DE DEEEEEEEUS
Fui abrir ele pra dar uma testada depois de terminar o Castle of Illusion e simplesmente não consegui sair do jogo.

Além de ser muito divertido, esse jogo esbanja criatividade e carisma. As fases são maravilhosas e muito diversificadas, faz realmente parecer que estamos numa aventura mágica.

As músicas parecem coisa de desenho animado e combinam perfeitamente com as fases, algumas ficaram bem grudadas na minha cabeça. Zerei apenas a campanha do Mickey, mas com certeza vou voltar mais tarde para jogar a do Donald, e se conseguir alguém pra jogar comigo também termino a multiplayer.

Num geral, Sr. Sr. Wilson estava certo de novo, que jogo FODA.

That shark boss is made of hell and nightmares

Stunned to find that this is significantly inferior to CASTLE OF ILLUSION in every way that matters. The one thing it has going for it is much more detailed and colorful art, but unlike the earlier game, most of the assets here appear to be scanned paintings, which I always think look worse than pixel-drawn stuff, so for me that's a wash at best. Other than that, the sound, level design, and basic platforming/action are all kind of atrocious! Even if it's overrated, CASTLE was at least passable; this is flat-out bad. Surprising.

Lindo de morrer e gostoso de jogar. Ele só é tão... curto. Não me entenda mal, não acho que jogos têm alguma obrigação de serem longos e acho a tendência atual de qualquer ser open world só para dizer que tem trocentas horas de duração um tédio. Mas seja por causa do desafio mínimo, seja porque joguei solo, ou seja por sei lá que motivo, não me senti satisfeito zerando esse game. Pelo o que li o modo coop é significativamente mais divertido, então talvez rejogue de novo com alguém, mas por hora meu sentimento é só de insatisfação.

World of Illusion (1992): Entretenido juego de plataformas. A nivel técnico me parece tope para la época, sobre todo por las animaciones, y aunque corto incluso para los estándares de la época es disfrutable y entretenido (7,00)

First GOTM finished for March 2023. This game looks fantastic, but the gameplay experience leaves much to be desired, what with the floaty movement and awful hitboxes with the cape. While the character and enemy designs were great, some of the background designs were plain and could make it difficult to ascertain what the player can interact with, which is just unpleasant for a platformer. Maybe it's more fun as a co-op experience, but it wasn't that great alone. At least it was super quick.

Cleared on July 18th, 2023 (SEGA Genesis Challenge: 32/160)

If you've been keeping tabs on my SEGA Genesis Challenge series, you likely know that I did not enjoy Castle of Illusion for the Genesis. It had some really obnoxious enemy placements, the obstacles and level design can feel really cheap, and the movement did not feel great.
This part of the review is now outdated due to having played Normal mode, refer to the updated Castle of Illusion review for more info.

I also really do not like how saccharine Mickey looked in that game. So when looking at World of Illusion, it already corrected that one issue, making Mickey actually look quite good in that game, but now he has a new companion, Donald Duck who also looks great in 16 bit form.

And it does manage to maintain the environments and the colors of its predecessor which really add to the vibrant magic aesthetic the game was going with as Mickey and Donald were trying to prepare for a magic act before getting whisked into a world of illusions created by a mysterious dark magician that dares them to challenge him to find their way out.

The 2D platformer gameplay is rather different in how you approach the enemies. Instead of being able to jump on them which you cannot do at all, you hit them with a magic cape which is odd. but it functions and fits with the magician theme these two have. The difficulty is manageable although the water level was obnoxious with how it handles its traps not to mention the tedious bubble sequence. The general movement speed remains the same as it did in Castle of Illusion, but the game improves it by letting you press the run button. While it unfortunately doesn't give you extra monument in your jump, I'd say it's still a step up, so that says something. Also, you can play as Mickey or Donald in this game, but they are merely cosmetic and have no gameplay differences, so it's a matter of who you like the most. I picked Donald.
Update: I was tipped off there was a difference in the routes you take although I have yet to verify that for myself. I will update when I replay the game.

The one thing that I felt World of Illusions was a let down compared to Castle of Illusions is the soundtrack which while not bad, isn't that memorable either. It's still leagues better than Fantasia, though, lol. The final boss theme is pretty good; too bad you either die to him too fast or you defeat him too fast to fully appreciate it.

It's a decent game. I wouldn't say it's remarkable; I was debating if this should be a 3 stars or a 2.5, but looking over the list of 5/10s that I have, I realized that I would rather play this game than any of them, so that's not bad.

The presentation is clearly the selling point of this game. There are a lot of different stages with various backgrounds, different enemies, and everything is amazingly animated for a 16-bit console. The soundtrack is a never-ending fanfare that can tire some ears, but I found it good.

However, the level design suffers a bit. There are some stages that are mazes (one of the worst things when it comes to platformers), but at least they can lead to some optional stages. Sadly, some of these optional stages are only exclusive to a two-player run or a specific character. This can be seen as compensation for the short duration. You can beat this game in less than 1 hour, especially since there's no limit to continues.

In the end, it is a fun game, but I can only think of how amazing it would have been if it were reimagined in the same vein as the Castle of Illusion (2013).

Lots of nostalgia with this one. Love this game, fun multiplayer, good levels, not super long. Mickey games in this era were top notch


An alright little platformer with charming presentation. Some of the level design is a bit odd. Not as fun as Mickey Mania or Castle of Illusion, but still alright.

Nostalgia blinds us all and ALAKAZAM!!!!

I enjoyed this game a lot more than The Magical Quest on the SNES. Is much more simplistic, and that is very fine for me.

World of Illusion Starring Mickey Mouse and Donald Duck — це приємне невелике відкриття. Виявляється вже в 92-му році існували ігри, де кооперативні взаємодії не обмежувалися нечайними ударами по пиці напарника. Наприклад, в цій грі можна один одному кидати канати, якщо хтось ненароком впаде. У ній навіть є кооперативна ритмічна частина під час керування дрезиною.

Дещо здивований, що ця частина серії Illusion є настільки невідомою.