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It is often said that video games are defined as interactive works. This is likely. Adios is a game that makes the most of few interactions, leaving you with no options. The script is razor sharp and the actors do a great job.

This review contains spoilers

There were moments when the game got in the way of this short story experience, items getting lost after using them or not knowing how to drop items for awhile, but it's just short enough to not be too much of an issue.

Most of the story was engaging enough to get me through, but where the game sort of lost me in some of its heartstring pulls is the relationship between the farmer and the son. It just felt a bit forced compared to the growing dread about the inevitable end of this man's life.

A short adventure game about a pig farmer planning to back out of a deal he made with the mob 15 years ago after his conscience and recent life events prevent him from carrying on in his role anymore.

Adios is the final walk you take around your house and reflections on the events, things, and loved ones that lead your life down its current path and helped to form who you are while you prepare to leave your life behind. The farmer slowly putting into words all the doubts about the life he's been living for himself and for his long time friend, partner in crime, and potential killer over the course of the day. Often while your friend tries to dissuade you from your course of action or to change topics on what often starts as a more mundane subject but ends as something more personal for one or both men. Simple but beautifully somber setting, with attention to small details.

Occasionally, you are able to choose from different dialogue prompts when asked a question, but who your character is and the decisions they have made is already set and no inconsequential change, horse shoe victory, flavor soda you throw your friend, or how spicy you make your curry will change the ending. That you can't alter who your character is to create some ridiculous ending and that the most narratively altering thing the conversation choices do is to offer you blocked out choices for things that the farmer really wants to say, is afraid to say, or is considering saying when overtaken by emotion only gives more insight into his state of mind.

A grounded and well told story with an excellent voice cast that help to further highlight and bring the needed emotion to the the well written dialogue.

Screenshots: https://twitter.com/Legolas_Katarn/status/1372405680607404038

Exceptionally written and acted. Does a lot with a little.

Despite being barely longer than an hour, Adios might be the game I've thought about the most this year. It's a solemn, quiet story that plucks on the most sensitive emotional strings with impressive ease.

I can't say for sure what you'll take away from Adios, but for me it was primarily a story of acceptance. About reckoning with your past and accepting the consequences of your choices, about making peace on your own terms.

Adios is admirably restrained, and when it erupts in short dramatic bursts, it feels like an explosion in your chest. I'm going to carry it with me for a while, and I cannot recommend it enough.


This would have been much better as a short story.

Sadly, not even the tremendous voice acting was enough to keep me actively engaged in the story. And the frustrating controls really hamper any dramatic impact this game is going for. It's a very unique tale to tell in a game and at its hour and a half length, it's worth checking out regardless of how you feel about it in the end. It just wasn't for me unfortunately.

The most emotionally devastating use of dialogue choices I’ve experienced.

This review contains spoilers

Pretty much knew how the game would end as soon as the first line of dialogue was spoken, but the way the game presents the story throughout is well done. I found myself invested in the characters and setting the entire time.

A short, sweet narrative game. I really liked the mood and voice acting. Excited to see more from this team.

I did struggle with clicking around and trying to get some of the environment interactions, which kind of killed the vibe of a couple of scenes, but it's nothing major.

A short and devastating little game that is superbly written. Suffers from some technical hiccups but besides that, this is a gem that's worth checking out.

A very short but extremely well told story. The voice actors are truly exceptional. This game wouldn't have been nearly as enjoyable without their awesome performance. The animations are janky but they are unsettling and add to the atmosphere imo and the ending was superbly executed.

Even though this game is just about 2 hours long, it has a bunch of technical issues. I annoyingly had to restart some chapters several times. Completely unacceptable for a game of this size.

Overall, highly recommended. 3.5/5

Veo lo que quiere hacer y me parece una idea bastante buena, pero lo malo de su control y que realmente tienes poca libertad a la hora de averiguar tus ultimas horas, le rebajan bastante el peso. Si te hubiesen dejado enseñarle lo que quieras y hacer cositas aqui y alli mientras el tiempo pasa de verdad... creo que el mensaje habría llegado mucho mejor.

This review contains spoilers

The 10 or so minutes where you’re in your house cooking dinner and calling your neighbour and son are great, but everything else is underwhelming at best and grating at worst. The art style doesn’t suit the game, the gameplay elements feel too streamlined and absent from consequence, and the overall dialogue maybe is decent for video game standards but that’s a low standard. I’ve seen the same writing hundreds of times in films and shows and it’s not interesting anymore. For a game so enamored with its writing, you’d think it’d be more novel or expressive.

One of the biggest pieces of shit i´ve played in a while, buggy, boring and with one of the most stupids and non-interesting stories

Rilevante solo in quanto scritto dallo sceneggiatore di Paratopic.

Best to go in completly blind.


Narrative driven game with minimal gameplay, and some janky bugs. BUT it has quite the short (~60m) story, A tier voice acting, and is super interesting how it subverts the idea that you have agency as the protagonist. The game is sharp and worth a look for anyone into narrative driven experiences and unique indies.

This review contains spoilers

The writing and dialogue are very well put together and delivered, but I felt this game had a lot of missing potential when it comes to using its format.

Yes, I understand that it's all about things unsaid and a path to redemption narrowing the future. However, I felt that there should've been more of a tangible impact with the player's interaction with the hitman. There are achievements for being proactive, lazy or fair during the farmwork, but no accompanying dialogue.

The game would've been greatly enhanced by dialogue trees and alternative endings. Certain text options are greyed out permanently to show unsaid inner thoughts, but a method of gaining the courage to say such things would fit the theme of the game. It felt like there was ambition bubbling under the surface, but it just falls short of execution.

That being said, it's a great way to spend a night with some stellar voice acting.


Decent plot but the pacing is slow and characters dry so it feels like a chore getting through the story.

This review contains spoilers

Really thoughtful premise. Engaging dialogue and short enough that the lack of gameplay doesn't matter. Definitely gives you something to think about. Very well voice acted. Points off: unfortunate choice (necessity?) to go with the extremely cartoony graphics, and the occasional line of dialogue that seems really unrealistic.

6,8/10
Predictable story with mini-games and dialogues

this was really good. i didn't like it quite as much as paratopic but it did make me cry.

short and effective narrative game. great voice work. if i had to change one thing i'd change the long ass walk back from the lake

Enjoyable and short less than 3 hours but the gameplay that's here is fine it services the story being told - gameplay that's here is effective because of subtle interaction like a shoveling/shooting segment, without getting into spoilers they break your attention and snaps you back into focus very well reminded me of sequences like What remains of Edith Finch (Lewis' story.) Unfortunately I don't like it when games don't tell you how to play the game I hate to say it but if I have to check the controls settings to know how to play a game - even as inconsequential as being in control is here - It's a pain. It was especially awkward during the final act which has you cook a meal of your own choice, a good and meaningful send off to the narrative but actively engaging with it was a bit of a nightmare, I reloaded the scenario a few times because I lost something I picked up or couldn't see it the kitchens sorta bright lmao, and the lack of a consistent on screen dot to centre myself made it worse (it would've gone a long way.) I enjoyed the story for what it was, though with it being very "American" lets say there's certain topics/themes as well as the dry (though very well done) southern accent by the VA that just grated on me a little mainly just war related things. Worth experiencing because it is well written and scripted out it's just got small problems, but if you've got 2 hours give or take it's worth the price of admission.


The bulk of this very short game is a long and mostly dull conversation between a pig farmer and a mob hitman. There are some more poignant moments in the story, but they did little to keep me interested.

++ Story
++ Art style
++ Atmosphere

Un Walking Simulator cortito que no está mal.