Gráficamente una delicia. Muy colorido y sobre todo mucha variedad de ambientación entre niveles. Variedad tambien en el recorrido que hay que hacer para superar los niveles, desde el tipico scroll lateral de A a B, pasando por escalar un nivel verticalmente para coger una llave y luego bajar a toda pastilla hasta la puerta de salida. Laberintos acuaticos, niveles bastante verticales, etc.
2 maneras de acabar con los enemigos, con proyectiles que vas recogiendo o saltándoles encima. Esta última manera es bastante satisfactoria, ya que si mantienes el botón de salto sales despedido muy arriba y se usa para el plataformeo.
Buenos jefes finales después de cada nivel.
Algún pico de dificultad, pero nada muy loco.
Como curiosidad, la bruja mala que secuestra a Minnie es de aspecto igual a la de Blancanieves (en sus dos formas)
2 maneras de acabar con los enemigos, con proyectiles que vas recogiendo o saltándoles encima. Esta última manera es bastante satisfactoria, ya que si mantienes el botón de salto sales despedido muy arriba y se usa para el plataformeo.
Buenos jefes finales después de cada nivel.
Algún pico de dificultad, pero nada muy loco.
Como curiosidad, la bruja mala que secuestra a Minnie es de aspecto igual a la de Blancanieves (en sus dos formas)
It's both similar and different to the Genesis version. Both follow the same plot and overall theming of the levels, but the mechanics, controls, bosses and level designs greatly differ. I would say that the music and sound design in the Master System version was a bit hit or miss. Makes sense since the Genesis one just has better sound and ost. The slippery controls were just as irksome as the slow and floaty controls of the Genesis if not more so at times, so sadly no improvement there. Having to use objects to throw around to use as a weapon, platform or for a puzzle was more fun than simply platforming like in the genesis. The bosses also feel well done but their ai were all over the place, so the Genesis bosses were a bit more balanced but less unique. The level designs were unique and great between each version but if I had to choose I very slightly preferred the levels in the Master System one. The Genesis levels feel more vibrant and pretty with many details and great design, but the Master System ones felt more explorative and expanded upon. Finally, the final boss was a bit different on both but I also liked the Master System's variant instead.
Sorry for the constant comparing, but I had just played this after beating the Genesis one so I couldn't help myself. Overall, both are amazing versions of the games, each with their small issues, but I feel like the Master System version slightly takes the cake on the one I liked the most.
Sorry for the constant comparing, but I had just played this after beating the Genesis one so I couldn't help myself. Overall, both are amazing versions of the games, each with their small issues, but I feel like the Master System version slightly takes the cake on the one I liked the most.
No suelo esperar mucho de personajes iconicos adaptados a videojuegos, pero mucho decían que la saga Ilussion por parte de SEGA estaba buena, y no se equivocaban. Estos de Mickey resultaron en unos plataformeros muy redondos y divertidos, y particularmente la versión de Megadrive es muy bonita visualmente. Muy fiel a una caricatura
A game lodged into my childhood memories is a decent platformer where you can play as Mickey Mouse. There's a lot of creativity in each level; dodging spiders in a massive spider-web, going upside down in the toy world, going into a giant jar of milk and jumping through a massive land of milk and cake, that sort of thing. It really shows the potential of a 16-bit Disney game. Each stage's gimmick seems to be contained to its own level, which is a little disappointing. It's also pretty short (RIP to anyone thinking "Rainbow Gems" means 7 levels), though with only two continues, I can't say this game is a breeze to just play through. I couldn't beat it as a kid, that's for sure.
Never played this game growing up. Always see either held to high regards, especially since it's one of the earliest Genesis games. And man it certainly delivered. The level design, environments, music and graphics all blend together so well in true Disney gaming fashion. Disney platformers almost never disappoint and I understand the hype of this game now. The control of Mickey is where my issue lies. He's just a tad too slow and the floaty jumps really took some getting used to. Made some of the platforming a bit of a pain but the game was still really endearing and fun. It's both challenging and forgiving so it's a nice balance. Really loved this game. Gonna try the Master System version now and see if that will be just as good or better. Highly recommend
Castle of Illusion es un plataformero que lo hace bien en todos sus apartados, con una dificultad muy equilibrada. Podemos acabar con nuestros enemigos saltando encima de ellos (no todos) o lanzándoles manzanas (para Disney, en estos tiempos, el arma definitiva es la manzana) Esto último es interesante porque no son infinitas, las vamos recogiendo, y a veces es importante las manzanas que tengamos disponibles para superar partes mas fácilmente. Lo saltos son precisos, visualmente es genial, la música... Muy recomendable.
Esse jogo tem cheiro de infância. Eu lembro de ficar incontáveis horas na frente da televisão junto da minha irmã mais velha, tentando passar de chefes e fases que pareciam impossíveis pras duas crianças à época.
A nostalgia me impede de avaliar o jogo como outra coisa que não uma obra prima, ele guardou em cada uma das fases um pouco de uma parte da minha vida, um período em que as coisas eram mais simples, onde tudo ainda era muito místico e muito novo. A música me acompanhou por mais de 20 anos e, apesar de só voltar a jogar e terminar ele hoje, sabia de cor a trilha sonora da fase da floresta.
Paguei uma dívida com o meu eu criança e hoje ele dorme feliz e sorridente por ver o final desse jogo tão divertido.
A nostalgia me impede de avaliar o jogo como outra coisa que não uma obra prima, ele guardou em cada uma das fases um pouco de uma parte da minha vida, um período em que as coisas eram mais simples, onde tudo ainda era muito místico e muito novo. A música me acompanhou por mais de 20 anos e, apesar de só voltar a jogar e terminar ele hoje, sabia de cor a trilha sonora da fase da floresta.
Paguei uma dívida com o meu eu criança e hoje ele dorme feliz e sorridente por ver o final desse jogo tão divertido.