I played straight through the MSQ and patch quests in three days, and I loved it. It starts a little slow, which is expected, but the characters and locations in this expansion really stick out. The variety in the settings emphasized the feeling of travel, which was a big improvement from Heavensward for me.
Story-wise, Stormblood isn't as good an expansion as its predecessor, but it's still much better than ARR, so that's a plus. I enjoyed the many different places the storyline took us, but I felt like the character arcs weren't as well executed as Heavensward's (even taking into account that expac's couple of fumbles here and there). Still, they left a big enough impression on me and I especially liked the many "heart-to-heart" scenes between them.
As for the gameplay, the dungeons and trials are beautifully designed and full of fun and interesting mechanics, a definitive step up from Heavensward, in my opinion. The post-game raids, though a little boring and awkwardly paced narrative-wise, are very engaging and provide a fun gameplay loop. The Cid trials are a good callback to previous FF entries, too.
So even though it's considered by many to be the weakest FFXIV expansion, Stormblood is still an amazing FF game on its own. P.S.: Lyse is gr8 you guys are just mean
As for the gameplay, the dungeons and trials are beautifully designed and full of fun and interesting mechanics, a definitive step up from Heavensward, in my opinion. The post-game raids, though a little boring and awkwardly paced narrative-wise, are very engaging and provide a fun gameplay loop. The Cid trials are a good callback to previous FF entries, too.
So even though it's considered by many to be the weakest FFXIV expansion, Stormblood is still an amazing FF game on its own. P.S.: Lyse is gr8 you guys are just mean
The story feels like a step down from Heavensward. There are a ton of fake out deaths which I'm not a fan of and many of the characters that Heavensward built up get pushed to the side to introduce a ton of new people. The scope of the story is too large to flesh out most of its characters even though there are some interesting areas. Due to the lack of focus a lot more of the story feels like filler than it was likely supposed to.
Raiding in Stormblood was much better than in Heavensward as mechanics were more forgiving and cross-server party finder made finding party members much easier. However, the new post game Eureka area was an example of what people dislike about FF11 and 1.0 FF14. Lots of walking around in a sparsely detailed over world waiting for certain monsters to spawn which require a team of people to kill. Rinse and repeat. Tying this area to your relic weapon was what made me stop trying to do savage yet again.
Raiding in Stormblood was much better than in Heavensward as mechanics were more forgiving and cross-server party finder made finding party members much easier. However, the new post game Eureka area was an example of what people dislike about FF11 and 1.0 FF14. Lots of walking around in a sparsely detailed over world waiting for certain monsters to spawn which require a team of people to kill. Rinse and repeat. Tying this area to your relic weapon was what made me stop trying to do savage yet again.
overwrought and underwhelming
There's so much wasted potential here, so many great characters that get sidelined, so many plotlines that just run themselves in circles and sputter out, so many boring areas and ham-fisted themes that somehow still feel under-utilized. Coming off the high-minded royal court politics of Heavensward, I was genuinely excited to see a depiction of political change in this world from a ground-level perspective. And there are moments where the execution comes together and that's what I get! But most of the time it just feels like busywork, and not in an interesting, MGSV-ian "busywork of war" way, just the usual busywork of a big open MMORPG that demands a certain amount of hours from you before it can meander its way to a half-hearted ending. When FFXIV is at its best, it overcomes that feeling and its narrative feels more like a tightly-paced single-player RPG. This is not FFXIV at its best.
There's so much wasted potential here, so many great characters that get sidelined, so many plotlines that just run themselves in circles and sputter out, so many boring areas and ham-fisted themes that somehow still feel under-utilized. Coming off the high-minded royal court politics of Heavensward, I was genuinely excited to see a depiction of political change in this world from a ground-level perspective. And there are moments where the execution comes together and that's what I get! But most of the time it just feels like busywork, and not in an interesting, MGSV-ian "busywork of war" way, just the usual busywork of a big open MMORPG that demands a certain amount of hours from you before it can meander its way to a half-hearted ending. When FFXIV is at its best, it overcomes that feeling and its narrative feels more like a tightly-paced single-player RPG. This is not FFXIV at its best.
Its pretty good. The story is definitely a bit of a mess and Lyse isn't really a great character but I loved Zenos so its fine. The Gyr Abania section definitely suffers but man the whole Doma part of the story kicks so much ass. Will update with how I feel about the raids when I'm done.
Omega raids were awesome. However after ruminating more on Stormblood's MSQ I think 3 stars is more appropriate in proportion to Heavensward's 4.
Omega raids were awesome. However after ruminating more on Stormblood's MSQ I think 3 stars is more appropriate in proportion to Heavensward's 4.