I mean, for what it was I had a good time. For a game that's only a dollar, you can't expect Super Mario 64 or Crash Bandicoot. For the nine levels it had it was cool. The vibe I got from it was a mix of an actually good Roblox game with N64 graphics and layout and a good soundtrack. It has a sense of charm to it that I wasn't expecting. I also thought there was good detail with ice mechanics and moving vehicles to jump on which made it appear that the developers actually tried with it instead of making a cheap game for a buck. My issue is that I wish there was more to do. You're just running and jumping while collecting stars. You can't attack enemies. You can only avoid them. You can't get powerups. You can't collect anything except stars and there is no reward for collecting them all besides a stamp on the level. I also think the last level was anticlimactic. You can't hover over it at all so it seems like a big deal, when it's one of the easier levels in the game. In the end, for what it is I had a good half hour playing it. It's a dollar game so I can't expect anything great, so with me spending my Gold Points on it and really not paying anything, it was worth the time.
GRADE
B
GRADE
B
Gave this a shot because I kept hearing how good it was for the $1 price tag. While I can't refute that it's certainly more well-constructed than most other games at that price tag, I personally wouldn't pay any more for it.
I'm not really a big fan of how floaty the physics are; the lack of tight controls makes it tough to collect all the stars at the brisk pace of the autoscroll. You could argue that that's intentional, and part of the challenge, but challenge should be something satisfying to overcome, and constantly missing the same jump over and over again wasn't particularly satisfying. That's a big issue, because with the game being short as it is, collecting the stars and running through the stages is most of the gameplay, and when controlling a platformer isn't particularly fun, that's kind of a death sentence for your game. The aesthetic is neat, but that's about it.
I'm not really a big fan of how floaty the physics are; the lack of tight controls makes it tough to collect all the stars at the brisk pace of the autoscroll. You could argue that that's intentional, and part of the challenge, but challenge should be something satisfying to overcome, and constantly missing the same jump over and over again wasn't particularly satisfying. That's a big issue, because with the game being short as it is, collecting the stars and running through the stages is most of the gameplay, and when controlling a platformer isn't particularly fun, that's kind of a death sentence for your game. The aesthetic is neat, but that's about it.
It's a solid and super-super-short dollar platformer. Nothing that'll blow your socks off, and it really doesn't need to be; if you like semi-PS1 aesthetics and games you can speedrun, you've found a game here. No outstanding gimmicks or even any offensive attacks, just a breezy run-and-jump to whittle down to a science till you get tired.
I take issue with the horror elements for sure. Nothing actually scary here, besides a cool design on the main villain; everything that is "horror" is about as much of a jumpscare as the Mario 64 piano, at all times. Even then, things like Starry Sky having evil stars in the background and a garish red tint feels more obnoxious than anything. As if these elements were tacked on for the "haunted PS1" theme. As if it's not enough to be a cute and cuddly 3D platformer to stand out. Also, this game is way too reliant on platforms that move in an arc for way too long, for something that you're encouraged to speedrun.
I recommend Toree 3D for sure, but it's begging to be built upon.
I take issue with the horror elements for sure. Nothing actually scary here, besides a cool design on the main villain; everything that is "horror" is about as much of a jumpscare as the Mario 64 piano, at all times. Even then, things like Starry Sky having evil stars in the background and a garish red tint feels more obnoxious than anything. As if these elements were tacked on for the "haunted PS1" theme. As if it's not enough to be a cute and cuddly 3D platformer to stand out. Also, this game is way too reliant on platforms that move in an arc for way too long, for something that you're encouraged to speedrun.
I recommend Toree 3D for sure, but it's begging to be built upon.
Short and sweet, a nice little 3D platformer that doesn't have a lot of depth to it but a nice aesthetic and a love for the genre. Knows how long it should be and even catches me off guard a few times, my only real issues I'd say are the ice physics and the I'm assuming strict character unlock methods.