El primer Samorost llegó al mundo en 2003 como un juego web. Es totalmente gratuito, tanto en Steam como en su web. Samorost 1 apenas dura 20 minutos. En ese corto espacio de tiempo nos vamos a encontrar una aventura gráfica maravillosa con unos escenarios vivos, alucinantes y que pocos juegos tienen.
Samorost fue creado por Jakub Dvorský mientras era estudiante en la Academia de Artes. Aunque breve y en apariencia simplista, el juego destacó por sus escenarios surrealistas. Un cuadro en movimiento que nos cuenta una historia enternecedora y muy bella
Samorost 1 nos cuenta la historia de un pequeño duende que vive plácidamente en su asteroide. Un buen día, este duendecillo ve cómo se acerca, sin freno, un enorme asteroide hacia su hogar. Sin pensarlo ni un momento, monta en su nave y viaja al asteroide para cambiar su rumbo.
En poco menos de 20 minutos, este jugo nos contará las peripecias y aventuras de este simpático duende, sin diálogos ni texto alguno, pero con un apartado visual y sonoro maravilloso.
La versión de Steam es el remaster que realizaron ese mismo año 2021, que cuenta con una BSO nueva creada por Floex.
Reseña completa en https://orgullogamers.com/samorost-la-trilogia-del-duende-astronauta/
Samorost fue creado por Jakub Dvorský mientras era estudiante en la Academia de Artes. Aunque breve y en apariencia simplista, el juego destacó por sus escenarios surrealistas. Un cuadro en movimiento que nos cuenta una historia enternecedora y muy bella
Samorost 1 nos cuenta la historia de un pequeño duende que vive plácidamente en su asteroide. Un buen día, este duendecillo ve cómo se acerca, sin freno, un enorme asteroide hacia su hogar. Sin pensarlo ni un momento, monta en su nave y viaja al asteroide para cambiar su rumbo.
En poco menos de 20 minutos, este jugo nos contará las peripecias y aventuras de este simpático duende, sin diálogos ni texto alguno, pero con un apartado visual y sonoro maravilloso.
La versión de Steam es el remaster que realizaron ese mismo año 2021, que cuenta con una BSO nueva creada por Floex.
Reseña completa en https://orgullogamers.com/samorost-la-trilogia-del-duende-astronauta/
SO FUCKIng CHARMING. The visuals are so unique and crisp it hardly felt like a video game and more like a little animation.
You play as/alongside a little guy in a sleepy cap, major plus.
The terrarium spaceship things are so cool and I could just watch and click on these various little guys that literally just chill and make funny noises forever.
You play as/alongside a little guy in a sleepy cap, major plus.
The terrarium spaceship things are so cool and I could just watch and click on these various little guys that literally just chill and make funny noises forever.
Probablemente sea la experiencia más corta que se puede jugar, y es que se trata de una demostración de lo que su estudio desarrollador traería más adelante. Tiene puzles realmente básicos aunque resultan entretenidos, pero no por ser desafiantes. Tiene aspectos de diseño que pueden llegar a ser bizarros, aunque esto mismo le agrega personalidad al juego.
Complete playthrough. Samorost is a very simple, extremely short point-and-click puzzle game, the first game from Amanita Design. Players guide a small gnome as he seeks to divert an asteroid on a collision course with his home planet, solving each puzzle scene with a series of single-object interactions. There's a charming artistic style here, with lifelike backdrops over which a handful of interactable objects are superimposed and the puzzles are logical and enjoyable to solve, but with only six scenes the game is over all too quickly, taking a matter of only 20 minutes or so to reach the end.
One of the shortest games I played, finished it in one sitting. It was shorter than 20 minutes. It’s kind of like a charming point and click game where touch screen is literally clicking and there is no text. It’s totally show and not tell. It’s impressive to have such charm and therefore leaving quite the impression despite being so short. I remember this remastered version given away for free. So price is not part of the equation. It’s probably a good way to find out if you like what Samorost games have to offer. I like what I tried and am curious about 2 and 3.
Um dos primeiros jogos da Amanita Design, então não esperem eu falar muito do jogo em si.
A gameplay é como a maioria dos jogos da Amanita Design então acho que não vale a pena eu ficar me repetindo muito aqui de novo e de novo, ou seja, point and click, apesar de que alguns puzzles parecem meio confusos as vezes tipo do maluco fumando nargas (sim, isso é real) e o da árvore, mas enfim, única outra coisa que tenho pra falar sobre a gameplay é que o jogo dura uns 10-20 minutos no máximo.
Visualmente para o primeiro jogo da Amanita até que é bom, fora que nessa época a Amanita usava recortes de humanos para colocar em personagens também, o que parece bem estranho se comparado ao Samorost 3 por exemplo, mas no geral, quase nada para se falar sobre, o mesmo vale para a trilha sonora, que as músicas são bem atmosféricas assim como de Machinarium mas nenhuma é tão memorável quanto a do jogo citado.
No fim do dia, certamente recomendo esse jogo se for um fã da Amanita Design, caso contrário, pode ser fácilmente pulado e vai indo direto pro 2 ou mesmo o 3.
6/10
A gameplay é como a maioria dos jogos da Amanita Design então acho que não vale a pena eu ficar me repetindo muito aqui de novo e de novo, ou seja, point and click, apesar de que alguns puzzles parecem meio confusos as vezes tipo do maluco fumando nargas (sim, isso é real) e o da árvore, mas enfim, única outra coisa que tenho pra falar sobre a gameplay é que o jogo dura uns 10-20 minutos no máximo.
Visualmente para o primeiro jogo da Amanita até que é bom, fora que nessa época a Amanita usava recortes de humanos para colocar em personagens também, o que parece bem estranho se comparado ao Samorost 3 por exemplo, mas no geral, quase nada para se falar sobre, o mesmo vale para a trilha sonora, que as músicas são bem atmosféricas assim como de Machinarium mas nenhuma é tão memorável quanto a do jogo citado.
No fim do dia, certamente recomendo esse jogo se for um fã da Amanita Design, caso contrário, pode ser fácilmente pulado e vai indo direto pro 2 ou mesmo o 3.
6/10
Riddle me this, if Samorost 1 is so good, then how come there's no Smaorost tw- oh... there is?... Well I got no jokes then, it was either that or making a Starfield pun.
My experience with Amanita Design's catalogue is limited to having beaten Chuchel some two years ago and very little else, which is a shame considering how much I enjoyed that game and the good things I've heard about Machinarium and Botanicula; all of their work has a consistent and unique sense of style, be it detailed or more cartoon, serious or more comedic, even if you haven't played any of them, you know an Amanita Design game when you see it. And if there's one thing I can say confidently, is that they nailed that personality from the very beginning, Samorost may not have been the first game the studio ever released, but while playing it I could clearly see the roots of what would end up becoming the full fledge experience that is Chuchel, and it a ton of ways it kinda felt like a bite-sized version of it.
Pure controlled absurdism captured and summarized in about 15 minutes, a quick space odyssey that managed to be surprising consistent on its presentation. It's also a game starring a funny gnome with a funny voice where you encounter singing goats and an owl with human eyes, so yeah, it was also stupid, the good kind of stupid.
The hand-drawn characters, some with human features plastered onto them, fit in this realistic little planet full of moss and rust almost perfectly, for as little as I was able to stay, I was left captivated by Samorost world and its nonsensical machinations, every screen was seemingly made with the purpose to be both perplexing and easy to the eye, while also having pretty easy but creative little puzzles thrown in. You really get to interact with this weird-ass planet and it is so incredibly cool, and seeing things made out tins and small objects be the same size as mountains or normal buildings made it even more charismatic than it already was. Also, the OST and sound design are oddly fantastic? Like, I wasn't expecting anything bad, but this blew me away, even if most songs and mere ambience, the few full-blown pieces are great, they blend the ethereal with the surreal, and I can't say that I've heard nothing like it in a long while... and the sounds everyone makes here are just really funny, everybody here are little gremlins and I love them all.
The things that hold it back, like its lack of a real story or more complex puzzles, can't be really considered as ''flaws'', it's just a game that wants to be a simple little adventure, and in that it delivers in spades, it's just that because of its own nature, it can't really be more than a fun little space trip; the only thing I would point out as a real flaw is how it sometimes can be a bit difficult what you need to exactly click to find the puzzle or progress; it will never take too long to find out, but sometimes some things mesh with the background too well, especially in the second to last screen.
It was fun to play one of the very first story-book adventures handcrafted by this rather small but talented studio, and it was even more cool to see how many of this game is on later works made by them, or at least in Chuchel. It is no masterpiece, and it isn't anything mind-shattering, but... that's nice, it doesn't have to be, from time to time, it's good to have a simple and short surprise, and this was definitely it...
Also, it had an anteater. If there isn't an anteater in any of the sequels, I riot.
My experience with Amanita Design's catalogue is limited to having beaten Chuchel some two years ago and very little else, which is a shame considering how much I enjoyed that game and the good things I've heard about Machinarium and Botanicula; all of their work has a consistent and unique sense of style, be it detailed or more cartoon, serious or more comedic, even if you haven't played any of them, you know an Amanita Design game when you see it. And if there's one thing I can say confidently, is that they nailed that personality from the very beginning, Samorost may not have been the first game the studio ever released, but while playing it I could clearly see the roots of what would end up becoming the full fledge experience that is Chuchel, and it a ton of ways it kinda felt like a bite-sized version of it.
Pure controlled absurdism captured and summarized in about 15 minutes, a quick space odyssey that managed to be surprising consistent on its presentation. It's also a game starring a funny gnome with a funny voice where you encounter singing goats and an owl with human eyes, so yeah, it was also stupid, the good kind of stupid.
The hand-drawn characters, some with human features plastered onto them, fit in this realistic little planet full of moss and rust almost perfectly, for as little as I was able to stay, I was left captivated by Samorost world and its nonsensical machinations, every screen was seemingly made with the purpose to be both perplexing and easy to the eye, while also having pretty easy but creative little puzzles thrown in. You really get to interact with this weird-ass planet and it is so incredibly cool, and seeing things made out tins and small objects be the same size as mountains or normal buildings made it even more charismatic than it already was. Also, the OST and sound design are oddly fantastic? Like, I wasn't expecting anything bad, but this blew me away, even if most songs and mere ambience, the few full-blown pieces are great, they blend the ethereal with the surreal, and I can't say that I've heard nothing like it in a long while... and the sounds everyone makes here are just really funny, everybody here are little gremlins and I love them all.
The things that hold it back, like its lack of a real story or more complex puzzles, can't be really considered as ''flaws'', it's just a game that wants to be a simple little adventure, and in that it delivers in spades, it's just that because of its own nature, it can't really be more than a fun little space trip; the only thing I would point out as a real flaw is how it sometimes can be a bit difficult what you need to exactly click to find the puzzle or progress; it will never take too long to find out, but sometimes some things mesh with the background too well, especially in the second to last screen.
It was fun to play one of the very first story-book adventures handcrafted by this rather small but talented studio, and it was even more cool to see how many of this game is on later works made by them, or at least in Chuchel. It is no masterpiece, and it isn't anything mind-shattering, but... that's nice, it doesn't have to be, from time to time, it's good to have a simple and short surprise, and this was definitely it...
Also, it had an anteater. If there isn't an anteater in any of the sequels, I riot.
It's interesting to play this now, after having experienced a few other Amanita games. A lot of the things that make their work great is here, just very, very unpolished. It's short and sweet and would have been so much better without the human faces pasted on top of some characters.
Ok, honestly, I avoided looking at the faces as much as I could. They creeped me out in a visceral way.
Ok, honestly, I avoided looking at the faces as much as I could. They creeped me out in a visceral way.
English | Español
A very brief point 'n click adventure in which we help a gnome from space to save its home through a set of very simple puzzles. It has a very lovely surrealist design as it should as this is the first game from Amanita Design.
Una brevísima aventura point 'n click en la que ayudamos a un gnomo espacial a salvar su hogar a través de sencillísimos puzles. Tiene un diseño surrealista que enamora como no podía ser de otra manera tratándose de la ópera prima de Amanita Design.
A very brief point 'n click adventure in which we help a gnome from space to save its home through a set of very simple puzzles. It has a very lovely surrealist design as it should as this is the first game from Amanita Design.
Una brevísima aventura point 'n click en la que ayudamos a un gnomo espacial a salvar su hogar a través de sencillísimos puzles. Tiene un diseño surrealista que enamora como no podía ser de otra manera tratándose de la ópera prima de Amanita Design.
Samorost 1 - A Review
Interesting little adventure puzzle game that utilizes point and click to explore its world. Even though the first one is short, the conceptual application in terms of art, visual style and play is admirable. Had a decent time and look forward to playing the second one.
PS- A friend has promised that I would enjoy it. Hanging onto that, I really look forward to exploring more.
Interesting little adventure puzzle game that utilizes point and click to explore its world. Even though the first one is short, the conceptual application in terms of art, visual style and play is admirable. Had a decent time and look forward to playing the second one.
PS- A friend has promised that I would enjoy it. Hanging onto that, I really look forward to exploring more.
One of the creatures said Weezer and I think that's really funny