Reviews from

in the past


Riddle me this, if Samorost 1 is so good, then how come there's no Smaorost tw- oh... there is?... Well I got no jokes then, it was either that or making a Starfield pun.

My experience with Amanita Design's catalogue is limited to having beaten Chuchel some two years ago and very little else, which is a shame considering how much I enjoyed that game and the good things I've heard about Machinarium and Botanicula; all of their work has a consistent and unique sense of style, be it detailed or more cartoon, serious or more comedic, even if you haven't played any of them, you know an Amanita Design game when you see it. And if there's one thing I can say confidently, is that they nailed that personality from the very beginning, Samorost may not have been the first game the studio ever released, but while playing it I could clearly see the roots of what would end up becoming the full fledge experience that is Chuchel, and it a ton of ways it kinda felt like a bite-sized version of it.

Pure controlled absurdism captured and summarized in about 15 minutes, a quick space odyssey that managed to be surprising consistent on its presentation. It's also a game starring a funny gnome with a funny voice where you encounter singing goats and an owl with human eyes, so yeah, it was also stupid, the good kind of stupid.

The hand-drawn characters, some with human features plastered onto them, fit in this realistic little planet full of moss and rust almost perfectly, for as little as I was able to stay, I was left captivated by Samorost world and its nonsensical machinations, every screen was seemingly made with the purpose to be both perplexing and easy to the eye, while also having pretty easy but creative little puzzles thrown in. You really get to interact with this weird-ass planet and it is so incredibly cool, and seeing things made out tins and small objects be the same size as mountains or normal buildings made it even more charismatic than it already was. Also, the OST and sound design are oddly fantastic? Like, I wasn't expecting anything bad, but this blew me away, even if most songs and mere ambience, the few full-blown pieces are great, they blend the ethereal with the surreal, and I can't say that I've heard nothing like it in a long while... and the sounds everyone makes here are just really funny, everybody here are little gremlins and I love them all.

The things that hold it back, like its lack of a real story or more complex puzzles, can't be really considered as ''flaws'', it's just a game that wants to be a simple little adventure, and in that it delivers in spades, it's just that because of its own nature, it can't really be more than a fun little space trip; the only thing I would point out as a real flaw is how it sometimes can be a bit difficult what you need to exactly click to find the puzzle or progress; it will never take too long to find out, but sometimes some things mesh with the background too well, especially in the second to last screen.

It was fun to play one of the very first story-book adventures handcrafted by this rather small but talented studio, and it was even more cool to see how many of this game is on later works made by them, or at least in Chuchel. It is no masterpiece, and it isn't anything mind-shattering, but... that's nice, it doesn't have to be, from time to time, it's good to have a simple and short surprise, and this was definitely it...

Also, it had an anteater. If there isn't an anteater in any of the sequels, I riot.

Muito pouco tempo de jogo, é como uma demo pros próximos jogos da franquia.
Acho muito interessante essa vibe esquisita dos point and clicks antigos, principalmente esses com design ousado.

A simply delightful micro point n' click, not much more to say. Well worth the price of admission (Free) and the time spent with it (20 minutes).

Um dos primeiros jogos da Amanita Design, então não esperem eu falar muito do jogo em si.

A gameplay é como a maioria dos jogos da Amanita Design então acho que não vale a pena eu ficar me repetindo muito aqui de novo e de novo, ou seja, point and click, apesar de que alguns puzzles parecem meio confusos as vezes tipo do maluco fumando nargas (sim, isso é real) e o da árvore, mas enfim, única outra coisa que tenho pra falar sobre a gameplay é que o jogo dura uns 10-20 minutos no máximo.

Visualmente para o primeiro jogo da Amanita até que é bom, fora que nessa época a Amanita usava recortes de humanos para colocar em personagens também, o que parece bem estranho se comparado ao Samorost 3 por exemplo, mas no geral, quase nada para se falar sobre, o mesmo vale para a trilha sonora, que as músicas são bem atmosféricas assim como de Machinarium mas nenhuma é tão memorável quanto a do jogo citado.

No fim do dia, certamente recomendo esse jogo se for um fã da Amanita Design, caso contrário, pode ser fácilmente pulado e vai indo direto pro 2 ou mesmo o 3.

6/10


Identidade. É uma demo, curta e bem sem graça, mas serve de base para grandes títulos do futuro.

A delightful 15 minute experience made by a small team in 2003. Acts as a really interesting proof of concept and im looking forward to playing the rest of the series.

One of the shortest games I played, finished it in one sitting. It was shorter than 20 minutes. It’s kind of like a charming point and click game where touch screen is literally clicking and there is no text. It’s totally show and not tell. It’s impressive to have such charm and therefore leaving quite the impression despite being so short. I remember this remastered version given away for free. So price is not part of the equation. It’s probably a good way to find out if you like what Samorost games have to offer. I like what I tried and am curious about 2 and 3.

Un bonito juego para distraerse 10-15 minutos. Sobre todo sirve para conocer los orígenes de Amanita Design y su versión abstracta y un tanto... diferente de los point & click.

This is one of the most charming and aesthetically pleasing games I have played.

Pretty good if you happen to have 15 minutes in which you should be doing something else.

The artstyle is nuts. The only critique I have is that it's a bit unclear on what you're supposed to interact with, otherwise very solid short game. Cute!!

Absolutely bonkers art style & level design (typical of Amanita) that I love.

ilk oynadığım oyunlardan biri. kolay olduğu için kardeşlerime de göstermek istedim ama tekrar oynadığım zaman oyuna biraz gıcık oldum(08.02.2023) ilk oynadığımda androidde oynamıştım ama şimdi pc de oynadım çok bir şey fark etmedi.

Complete playthrough. Samorost is a very simple, extremely short point-and-click puzzle game, the first game from Amanita Design. Players guide a small gnome as he seeks to divert an asteroid on a collision course with his home planet, solving each puzzle scene with a series of single-object interactions. There's a charming artistic style here, with lifelike backdrops over which a handful of interactable objects are superimposed and the puzzles are logical and enjoyable to solve, but with only six scenes the game is over all too quickly, taking a matter of only 20 minutes or so to reach the end.

One of the creatures said Weezer and I think that's really funny

An interesting little game that lasts all of 15 minutes.

It's free, and while not very interesting on its own, works as a proof of concept that I hope is explored more fully in its sequels.

A short point-and-click adventure boiled down to its purest form. The screens of the inbound asteroid are detail-rich and inspired; it's this blend of photorealistic environments and surreal creatures that make this 15 minutes a fascinating one.

Samorost 1 - A Review

Interesting little adventure puzzle game that utilizes point and click to explore its world. Even though the first one is short, the conceptual application in terms of art, visual style and play is admirable. Had a decent time and look forward to playing the second one.

PS- A friend has promised that I would enjoy it. Hanging onto that, I really look forward to exploring more.

That was bizarre in the best way.

English | Español

A very brief point 'n click adventure in which we help a gnome from space to save its home through a set of very simple puzzles. It has a very lovely surrealist design as it should as this is the first game from Amanita Design.

Una brevísima aventura point 'n click en la que ayudamos a un gnomo espacial a salvar su hogar a través de sencillísimos puzles. Tiene un diseño surrealista que enamora como no podía ser de otra manera tratándose de la ópera prima de Amanita Design.

Weird and artsy point-and-click adventure game that’s short and whimsical enough to be worth your time.

A simple, charming, and whimsical point & click adventure! I still like to boot it up from time to time and experience it's unique art direction.

I didn't get much out of this game, it's a short point-and-click with a really special art desing that I can only describe as "2000s bizarries". It's free.


I have been playing a lot of games this year but I am a lazy cunt and have been postponing logging them in here for months. During September Amanita Design celebrated their 20th anniversary with a chunky discount on a bundle containing all of their games released on Steam, so I went fuck it and bought it. I was familiar with Machinarium, one of their games, having played it but not beaten it years ago. I then decided to go through their games in release order, starting with Samorost 1. This game was not actually part of the bundle, because it was released for free on Steam in 2021 as a celebration of its own Even got remastered on So I download this, open the game and 13 minutes later according to steam, I'm done. It feels weird to even try to review a game this short, but it was a flash game from 20 years ago I suppose. Playing it felt weirdly familiar, I must've randomly gone through it at least a decade ago during computer class instead of doing any actual work. It's quite possible I did not, but the game has a very striking artstyle that easily sticks in my memory so maybe I just saw it somewhere. Game might only be 13 minutes, but they were pleasant. The music is quite relaxing and goes well with it, and the puzzles were a bit easy but fun to complete due to how bizarre the world which made me never be sure of what to expect. Overall what's here is great, but frankly I'm glad this is free because its a tougher sell when the asking price is anything above that. As of me writing this I've played up to Botanicula, but I remember this left me very excited to see where the studio was going next.

Kurzer Point-and-Click-Happen. Ist in ein paar Minuten durchgespielt. Der bekannte "Samorost"-Charme holt einen aber auch in den wenigen Minuten vollkommen ab.

A short, free 15 minute title that was Amanita Design's first game. It's so short that you could finish it during a bathroom break so if you're a fan of this developer why not play the game where it all began.

El primer Samorost llegó al mundo en 2003 como un juego web. Es totalmente gratuito, tanto en Steam como en su web. Samorost 1 apenas dura 20 minutos. En ese corto espacio de tiempo nos vamos a encontrar una aventura gráfica maravillosa con unos escenarios vivos, alucinantes y que pocos juegos tienen.

Samorost fue creado por Jakub Dvorský mientras era estudiante en la Academia de Artes. Aunque breve y en apariencia simplista, el juego destacó por sus escenarios surrealistas. Un cuadro en movimiento que nos cuenta una historia enternecedora y muy bella

Samorost 1 nos cuenta la historia de un pequeño duende que vive plácidamente en su asteroide. Un buen día, este duendecillo ve cómo se acerca, sin freno, un enorme asteroide hacia su hogar. Sin pensarlo ni un momento, monta en su nave y viaja al asteroide para cambiar su rumbo.

En poco menos de 20 minutos, este jugo nos contará las peripecias y aventuras de este simpático duende, sin diálogos ni texto alguno, pero con un apartado visual y sonoro maravilloso.
La versión de Steam es el remaster que realizaron ese mismo año 2021, que cuenta con una BSO nueva creada por Floex.

Reseña completa en https://orgullogamers.com/samorost-la-trilogia-del-duende-astronauta/