Reviews from

in the past


I played a long session with a friend and it feels off. I like the roster, i like some of the sprites, i like the character interactions, but playing it is kinda... not very good?
It was a fun session but i don't think i'll come back to it.
Btw Hugo felt so shitty to play that when i switched to Dan i felt like i was playing Akuma, what did they do to my boy?

It really isn't that bad gameplay wise and I think I might have a lot more fun with it if I was getting into the games meta for how unbalanced the roster is, but man does the vibes and mood of this game feel very off, especially compared to the franchises that this game represents.

I used to think this game was good, until I dig into it some more.

Great presentation and pretty good ost.

Unfortunately.

Neo Geo, in 2003.
Mid ass character roster with too many shoto characters a lot of fan favourites snubbed, but some good suprises.
Cheap ass AI.
Having to beat the 1 try secret fights to get the endings.
Wierd mechanics.
The method of playing the secret characters on the arcade version.

Had some premise, but cvs2 is way more worth your time.


well, it's got mars people


Everyone giving this game a low score couldn't beat my violent ken in a million years.

Well that was Indeed, a Fighting game...

Para ser el "Cierre" de un repertorio de crossovers entre los Titanes de las arcade noventeras pues vaya que es una decepción tremenda y como título independiente en si pues, es un desastre muy triste, pues ejemplifica a la perfección el desastre que era SNK para esas épocas post quiebra.

Comenzamos mal con un estilo estético muy pobre con una apariencia que denota la falta de recursos y unos Sprites (sobre todo del lado de Capcom) que no terminan de convencer realmente.

Musicalmente puedo decir que el juego destaca, si, tiene ese sonido comprimido y muy feo de Kof 02 (incluso comparten compositor) pero puedo decir que hace lucir los temas en los que acierta, haciendo una mención especial al tema de los sub-bosses, una pieza muy bien lograda que denota el peso de la situación.

Y hablando de los jefes, el juego debe tener las condiciones para llegar a los verdaderos final bosses más pesadas, cripticas, mamonas y exigentes que existen en los Fighting y vaya, llevarte al literal cielo o infierno (y créanlo que se representa visual y sonoramente de la forma más LITERAL posible) es algo que sufrirás para lograr y ya raya lo grosero, sobre todo con un sistema de combate que se antoja un tanto desabrido.

Si, es veloz como Kof 02 y aún posee los cancels y el enfoque en tu barra para hacer daño real pero el roster se antoja sin balance, demasiado shoto y además las elecciones en cuanto a cast es de los juegos más raros de SNK.

En conclusión, si bien se aprecia el enfoque tan experimental se siente le dieron a esta entrega su precario apartado técnico y el descuidado núcleo jugable le pasan factura y lo condenan cómo un mal juego.

Es trágico, sobre todo en retrospectiva, pues SNK, experimental y no muy ingenioso en el punto de ventas abrió está tetralogía de juegos con una entrada tan increíble como lo fue Match of the milenium y Capcom, sin demeritar anticipadamente su trabajo se nota que jugó un poco más a la segura y eso, al final del día, terminó siendo el camino efectivo.

Que conclusión tan deprimente, ¿No lo creen?

Fun to mess around with but extremely broken. I pity anyone who actually plays this kusoge competitively.

Goenitz not banned haha yes yessss

This game suuuuuuuuuuuuuuuuuuuuuuuucks. Feels like most of the hitboxes have zero polish and balance is all over the place. Athena is a nightmare.

FODA FODA FODA FODA FODA FODA FODA FODA FODA FODA FODA FODA FODA FODA FODA FODA FODA FODA

Melhor que muito jogo da Capcom e da SNK. Prefiro esse acima de muitos KOFs por aí. O fanservice é super bem feito. Meu unico problema é que o jogo é meio marrom, meio sem vida.

8/10

Despite its lack of polish or better gameplay, SVC Chaos should be commended just for having the biggest balls in crossover fighter history.

SNK themselves put Demitri in this game to rule 63 their own characters, and the true final bosses are fights in heaven and hell with creepy music blaring in the background. SNK gave zero fucks.

A failure but sometimes exciting to watch be played at a high lvl. Decent roster of non-SF/KOF characters but bad presentation and pretty silly

looks like shit and plays like shit but it's the only fighting game to have the better version of zero

This game was entirely made by SNK in their last days before they closed their doors in the early 2000's.

Poorly designed, not visually pleasing even for SNK standards, more broken than usual for a SNK game. Many blame Capcom for not helping them during development, but it is what it is, very unfortunate.

In my never ending journey of not reviewing KOF 2001 despite the fact I really want to, I recently played through and beat the true final boss of SvC Chaos and decided it was time to give this game a fair write up. Despite how interesting this game is there aren’t really many reviews that go in more detail on this game (or interesting reviews on a lot of neat fighting games in general), and it’s honestly kind of a shame! So now I’m gonna rant about it for a while because I feel that I have a lot to share.
Might as well kick this out of the way first, lol. The presentation is bad. I’m still not sure what happened here but the stages in this game, with a few exceptions, are UGLY. Completely colorless and devoid of any personality or style. I can’t even be corny and say something like “oh they’re ass but they still got a vibe, y’know” cuz like. They don’t. There IS no vibe. Same deal with the music, which easily has to be one of the worst OSTs I’ve heard in a fighting game. Aside from like, 2 or 3 tracks, everything manages to sound either annoying or incredibly bland. The sound design is ripped from KOF 2003 and just like that game the lack of oomph or satisfying audio feedback because of it is really frustrating. On the flipside I actually do have some praises to sing about the character sprites, not that they’re a complete win, but I gotta give credit where credit is due. Some of the new/redrawn sprites in this game are unironically fantastic (Terry, Shiki, Demitri, Chun Li, Balrog to name a few). It’s really damn cool seeing these Capcom characters in the SNK art style, and I think that most of them landed here. Still not entirely fond of Ryu/Ken/Akuma very clearly being traced SFII sprites but I can live with it.
I can understand the praises for the roster here, but I would still say it’s kinda overrated? Like, sure, there are a lot of crazy and creative picks here, but there’s still an uncanny amount of shotos here alongside just “meh” inclusions (why Choi???). That being said I appreciate picks like Tessa and Shiki, they’re fun inclusions that really spice things up. If you play the “Super Plus” bootleg, which essentially makes every hidden character and boss of the game be on the main roster like God intended, this game actually does have a fairly meaty roster to choose from.
Might as well be my segue here to talk about the gameplay and, eugh. It’s not terrible per se but hitboxes feel wack as hell, the sound issues that I described earlier make playing the game not feel satisfying to play sometimes, but most importantly the rejection of most SNK exclusive mechanics is really damning. No running? no rolling? no traditional max mode? Yeah, so SNK basically made an SNK game… that doesn’t play like an SNK game. It plays more like a Capcom game. And hey, I like how Capcom games play, but… I wanna see Capcom mechanics in a Capcom game, not an SNK game. Part of why I generally prefer SNK (or I guess more specifically, KOF in these instances) games is because of the running and rolling mechanics allowing more flexibility. It’s especially frustrating because I think this game would be a lot more fun if it played like KOF 2002 but with Capcom guest characters. Ah well, this game is stupid fun casually though. Super Plus edition on Fightcade is some of the most fun I’ve had with a kusoge (up there with Sailormoon S).
Lastly, what I wanted to talk about the most. Tonal problems. In contrast to Capcom’s more colorful, energetic, and upbeat games in the CvS series, SNK Playmore went the complete opposite and made one of the most bleak and depressing fighting games out there. And hey, I’m all for a more serious take on a crossover sometimes, but the tone this game settles for isn’t befitting of both Capcom or SNK. I don’t know how canon the supplementary material is but it is really weird to have your crossover take place in purgatory of all things. I really wish that Playmore just went down having fun with the crossover aspect. It sorta does, like the pre-battle conversations being rather humorous, but it feels like really odd tonal dissonance. I don’t see it discussed online much but I absolutely despise the heaven/makai spell transformations in this game because of the way it's framed. When you do something like midnight bliss from Vampire Savior (which is also in this game because of Demitri, which is neat), it’s cute and funny because the game treats it as a joke while also having fanservice. The animal and demon transformations in this game by comparison are purposely made to be upsetting, characters like Balrog and Hugo literally cry for example, which just really sucks because these are concepts that the game should just have fun with! Treat it as a joke! Screw the whole purgatory stuff, make the transformations funny rather than making really creepy demon designs for the characters. Puppy Kasumi is funny tho so 10/10
The arcade mode is especially brutal. This is actually the only fighting game I've ever played online more than arcade mode and it's because not only is the enemy AI super frustrating, but the bosses suck too. Good luck beating Athena or Red Arremer! Especially when you only have one chance to beat them, and if you don't, transformation and bad ending for you (once again, tying into the tonal problems I have!) Dunno, mainly just rambling but this aspect of SvC always upsetted me.
I used to hate this game a lot back in 2022, and while I sort of enjoy it nowadays as the silly kusoge Vs series game, I can’t help but ultimately feel disappointed. An SNK vs Capcom game made by SNK, on paper, is something that has the potential to unironically be my favorite fighting game of all time. Especially if it used the mechanics I loved from KOF and had similar production values to games like KOF 2000, that would’ve been my dream game, but things happen I suppose. SvC Chaos isn’t a bad game, but it’s not particularly great either, outside of casual play. It’s just a sad game in my eyes.

This game feels like a little like butts butt to play but has a cool enough roster and is mechanically interesting enough to look past

Pretty bad but its a lot more fun on a actual arcade.

I want whoever decided the roster for this game to decide the rosters for every fighting game, it's wack but also hype. Due to the fact that this is made by SNK like post-bankruptcy, it's full of jank and doesn't play very well. The AI is also nonsensically difficult to fight so good luck ever trying to get the good ending. That being said, the jank and weirdness of this game is exactly what makes it memorable and it's absolutely something you gotta play if you like either capcom or SNK fighters. Just some weird kusoge good shit yanno

Unbalanced yet a fun mess of a game.


Fuck Zero everytime that dude shows up the game gets broken