It controls pretty fun but its short length and lack of variety make is forgettable
Perfect length for the price of entry. The hell was with those fetuses and skeletons!
Cool game. Feels very nice to play. I wish this dev made a full fledged game.
Joguinho despretensioso, porém maravilhoso, que se inspira na Rareware do Nintendo 64. As músicas dele trazem um feeling de David Wise. Pena que é bem curto, dá pra zerar em menos 1 hora
Cute, short and fun. Better than the Toree games, but not by much. I really hope this creator ends up making a bigger full-fledged game because they clearly understand what works and what doesn't.
Cute little romp, very responsive and Kiwi is fun to control! Siactro back at it again with another fun little game.
Super Mario 64 but better control and camera angle. Game even makes you feel like a professional speed-runner with how you're zooming. Pirate level music is also a banger
This game is a very short but fun 3d platformer that really distills what makes the collectathon genre good into a short game i look forward to seeing a full game from this dev one day
This is the best 30 minute game i've ever played
as much as it pains me to criticize a siactro game after liking toree 1/2 & beeny a lot, I think this one is the worst of the group (will be getting to macbat in the next week)
the game mechanics are fairly fun and I like that you can climb up things using your nose but there should have been a lot more done with the sound, a reward for getting all the gems and honestly, 2 more levels to make it an even 10.
more enemies, maybe collectibles for defeating the enemies.. there’s just a lot that should’ve been added even for the price
it also performs very badly on the steam deck with stuttering at random (played through half on the deck, half on pc) and there are no resolution options, you have 3 kiwi health not 4, look the other way steam deck player
you play the game and then it just ends and although that felt right with their previous games, not so with my good little buddy kiwi.
I think it is time to try something new and I do still have all the confidence in the world that they can succeed at whatever that is.
While it was fun to control and fly/run around the world, at the end of the day there wasn't much to do in the game. It might as well be a paid alpha for a game coming out in the future.
unlike the toree games which i think excel at being a fun little experience, this left me rather disappointed there wasn't more to it. kiwi controls well and has a few fun moves but levels are so bland it feels like it's wasted here. in general the game feels a bit hollow which sucks because i do believe it's made by care. hopefully the dev chooses to create a more ambitious project next bc i'm sure it would turn out great.
If this guy made a full game it would probably be genuinely amazing
Overall Score: ✅83%
Kiwi is so fun to control, second favorite Siactro game behind the Toree series.
It's a short platformer in the style of N64 platformers (Banjo), it's more like a demo than a full game experience though.
Toree 2 is still better.
Nice little experience, but totally forgettable once completed. Like eating a Big Mac. Enjoyable at the time, no lasting impression after.
Fun little game to play through and 100% in one sitting. Worlds were creative, but I wish Kiwi's movement were a bit more complicated. Traveling long distances became a bit of a chore when cleaning up levels 5 and 8.
Recién me entero hoy de la existencia de este juego, y no lo pude dejar hasta terminarlo al 100%. Que puedo decir, la mejor relación calidad precio, un plataformero 3D retro al estilo Nintendo 64 por menos de 3 dolares. Y sí, el juego es corto, fácil, y muy simple. Pero cargado de nostalgia noventera. El control es excelente tanto de Kiwi como la cámara (ya hubiesen querido muchos juegos de 64 lograrlo tan bien) pero el juego es solo lo que promete y nada mas, un collect a ton fácil para niños y grandes. No tiene historia, ni cinemáticas, y las animaciones cumplen con lo justo, sin regalar nada mas. Divertido de principio a fin por su alegre música y su propuesta artística que aunque minimalista, es hermosa. Los ultimos niveles pueden dar un poco de dificultad de completar al 100, pero en general es un juego para que cualquiera disfrute sin preocuparse mucho, con puzzles sencillos que se resuelven solos si simplemente somos observadores. Le doy un puntaje alto porque para lo que pagué, quedé muy complacido.
A nostalgic homage to the 64-bit era of collectathons that controls better than both its namesake and its inspiration. As a kid with a Nintendo 64 in the 90s, I have much more endearment towards this form of gaming nostalgia that hearkens back to these polygonal memories, so to see a quirky little game come out in 2022 that tries its hardest with minimal resources to capture the essence of games like Banjo-Kazooie really brightens my day especially when it succeeds at almost every level. Divided into various worlds that will have you exploring each of them in all its platforming glory by utilizing reminiscent moves such as jetting and gliding but also bold new ideas like poking walls with your kiwi beak and jumping upwards creating a whole new dimension of possibilities. Costing about $3 and less than 2 hours of your time to complete, as barebones as it may be, I’m very optimistic to see what the developer can make with a bit more money and time in its sequel.
Super Kiwi 64 absolutely captures the feeling of being a slice of a long lost Nintendo 64 game. The aesthetic and music are nailed but, more importantly, Kiwi is such a well realized mascot in both design and movement that you end up wishing they were in a long running series. Not that everything is perfect, there are a few actions missing sounds in a distracting way, but most other criticisms don’t feel helpful given the scope of the project. If you have any love for the 64 era, you will probably find some love for the Kiwi too.
this game will take you like 40 minutes to complete but i had an absolute blast with those 40 minutes! really fun controls, silly little levels, and an incredibly appealing art style all lead to another siactro banger. this guy knows how to make a fun little game. it's obviously nothing that'll absolutely blow you away but i know every time this guy releases a game i'll have a fun little time and this game was easily the most fun so far! :)
siactro games are cute! for like 3 bucks, its a perfectly acceptable time. honestly, im less likely to revisit it compared to something like toree or macbat, which is honestly fine. i think more games that are just one and done little adventures is a good thing.
Complete playthrough, with all 50 gems collected. Super Kiwi 64 is a serviceable 3D platformer in the classic 'collectathon' style, spread across eight (very short) stages. Each has six gems to collect, from a combination of collecting all 'gear' pickups, pure platforming and some basic puzzle-solving (such as hitting all of a set of switches). What's here is decent enough, but not at all ambitious or novel. That said, for its very low price you could certainly do worse and Super Kiwi 64 can be an enjoyably mindless way to while away an hour.
A few months ago, I played a game called Toree 3D. I didn't like it to say the least. It was extremely short, mechanically barren, and, oddly enough, tonally inconsistent. Then I saw this game. It looked a bit more interesting, with a more unique set of moves, an open design, and much more ambiance than Toree. It was $3, so I thought, "Eh, why not."
The game isn't that good.
First off, it's obviously short. You can 100% it in under an hour. Does this mean it's bad? No. Downwell is an extremely short roguelike, and it's pretty good (It was also $3). Wario Land 4 is also pretty short, and it's one of my favorite games ever.
However, both of these games not only very replayable, but they're also consistently fun. The thing about Super Kiwi 64 is that at best it's lightly entertaining. Firstly, the game is extremely easy. Not only is dying often an impossibility in many levels, but most collectibles are out in the open, with pretty much no actual searching necessary. All of the platforming is also extremely trivial. First, the glide is broken for any horizontal platforming. Not only is the arc's angle of descent very small, but you can completely control the momentum and stop on a dime. Second, the beak poke completely breaks vertical platforming, since you can poke the wall and jump out indefinitely.
Not only that, but the level design is boring. Every other level there's some kind of switch that will raise platformers or something. There's also level where the gravity is flipped once. That's about as interesting as Super Kiwi 64's mechanics get. Despite how short the game is, the levels feel too big and really empty. Once again, every collectible is pretty easy to find, and the game is very easy.
So, is there anything good about this game? The music is good, although there should've been a unique song for each level. The visuals are also alright. Yeah, that's really it.
At the end of the day, despite how harsh I was on Super Kiwi 64, it's $3 and didn't waste my time. However, is that in any way a compliment? No, not really. Despite how little I lost while playing it, Super Kiwi 64 is still not good. At the very least, it's an improvement on Toree 3D, but once again, that's not saying much. As much as this game seems inspired by the 3D Platformers of old, the main thing it took from those was the bad camera. 4/10.