Reviews from

in the past


Cool game. Feels very nice to play. I wish this dev made a full fledged game.

Fun little game to play through and 100% in one sitting. Worlds were creative, but I wish Kiwi's movement were a bit more complicated. Traveling long distances became a bit of a chore when cleaning up levels 5 and 8.

Recién me entero hoy de la existencia de este juego, y no lo pude dejar hasta terminarlo al 100%. Que puedo decir, la mejor relación calidad precio, un plataformero 3D retro al estilo Nintendo 64 por menos de 3 dolares. Y sí, el juego es corto, fácil, y muy simple. Pero cargado de nostalgia noventera. El control es excelente tanto de Kiwi como la cámara (ya hubiesen querido muchos juegos de 64 lograrlo tan bien) pero el juego es solo lo que promete y nada mas, un collect a ton fácil para niños y grandes. No tiene historia, ni cinemáticas, y las animaciones cumplen con lo justo, sin regalar nada mas. Divertido de principio a fin por su alegre música y su propuesta artística que aunque minimalista, es hermosa. Los ultimos niveles pueden dar un poco de dificultad de completar al 100, pero en general es un juego para que cualquiera disfrute sin preocuparse mucho, con puzzles sencillos que se resuelven solos si simplemente somos observadores. Le doy un puntaje alto porque para lo que pagué, quedé muy complacido.

A nostalgic homage to the 64-bit era of collectathons that controls better than both its namesake and its inspiration. As a kid with a Nintendo 64 in the 90s, I have much more endearment towards this form of gaming nostalgia that hearkens back to these polygonal memories, so to see a quirky little game come out in 2022 that tries its hardest with minimal resources to capture the essence of games like Banjo-Kazooie really brightens my day especially when it succeeds at almost every level. Divided into various worlds that will have you exploring each of them in all its platforming glory by utilizing reminiscent moves such as jetting and gliding but also bold new ideas like poking walls with your kiwi beak and jumping upwards creating a whole new dimension of possibilities. Costing about $3 and less than 2 hours of your time to complete, as barebones as it may be, I’m very optimistic to see what the developer can make with a bit more money and time in its sequel.


Super Kiwi 64 absolutely captures the feeling of being a slice of a long lost Nintendo 64 game. The aesthetic and music are nailed but, more importantly, Kiwi is such a well realized mascot in both design and movement that you end up wishing they were in a long running series. Not that everything is perfect, there are a few actions missing sounds in a distracting way, but most other criticisms don’t feel helpful given the scope of the project. If you have any love for the 64 era, you will probably find some love for the Kiwi too.

this game will take you like 40 minutes to complete but i had an absolute blast with those 40 minutes! really fun controls, silly little levels, and an incredibly appealing art style all lead to another siactro banger. this guy knows how to make a fun little game. it's obviously nothing that'll absolutely blow you away but i know every time this guy releases a game i'll have a fun little time and this game was easily the most fun so far! :)

siactro games are cute! for like 3 bucks, its a perfectly acceptable time. honestly, im less likely to revisit it compared to something like toree or macbat, which is honestly fine. i think more games that are just one and done little adventures is a good thing.

While it was fun to control and fly/run around the world, at the end of the day there wasn't much to do in the game. It might as well be a paid alpha for a game coming out in the future.

Great fun little game, very short but a great little time.

Sigh. I hate to be the resident Backloggd Bitch™ this time around but there just isn't enough to love here. The music's good, keyboard/mouse controls feel perfect (I'm not a fan of the controller, especially with the camera,) I like levels 4 through 6, and the aesthetic is all right there... but like, that's it.

The gameplay feels a bit dry, I suppose. I don't mean the simple moveset, nono - that's all fine and dandy, plus the game knows how to make it interesting in a few cases - I mean the levels. There's not a single nook or cranny, no real scavenger hunt, a grand majority of the powercells are in predictable places and it ends up feeling more like a to-do list as a result. There's enemies... I guess? They're big hunks of metal that never attempt to attack you with a walk speed slower than Patrick Star's pet rock. They present no remote challenge, in-line with most of the game, which otherwise (aside levels 5 & 6, though they're not really open-world) have no obstacles to speak of.

Now there's nothing wrong with a game being a cake walk if it's putting something interesting or engaging forth, but Super Kiwi 64 (again aside levels 5 & 6) doesn't do that. MACBAT 64, a Siactro game from 5 years ago, gets creative with its gameplay far more than this does. Super Kiwi 64 only really mixes it up with the addition of keys or the occasional level gimmick like lava, switches, or when you get extra speed for no explicable reason from your dog pilot partner. I won't nitpick the lack of explanations or plot - that part's fine, good games don't always need good writing, though it does feel like Siactro tried to set one up and left what he had in after deciding against it.

It's a shame, really, because Siactro is a talented guy (Toree 3D is damn solid and I need to raise my rating for it) and there are definitely the makings of something great here - enough so that the game is, honestly, not bad. Enjoyable, even. It just needed more love, more soul, more time in the oven. It's almost there.

Also, Siactro forgot to put in a Quit button on the PC version; an inaction that says a thousand words.

More of a tech demo than a game. I don't care, I still had an good time with it, but it would be cool to see this fully fleshed out.

Controls are stellar, the levels are fun, the music is amazing. It's an hour long. What's not to like at $3?

I did find a few annoying issues myself. I couldn't rebind controls, or quit the game from a menu on PC. It was never anything above what I'd expect for its price however.

A cute, simple game that feels surprisingly fun to jump around in! A very speedrunnable-looking game. Pls add vsync

modern gaming trembles in the face of super kiwi 64

Joguinho despretensioso, porém maravilhoso, que se inspira na Rareware do Nintendo 64. As músicas dele trazem um feeling de David Wise. Pena que é bem curto, dá pra zerar em menos 1 hora

Cute, short and fun. Better than the Toree games, but not by much. I really hope this creator ends up making a bigger full-fledged game because they clearly understand what works and what doesn't.

Cute little romp, very responsive and Kiwi is fun to control! Siactro back at it again with another fun little game.

Super Mario 64 but better control and camera angle. Game even makes you feel like a professional speed-runner with how you're zooming. Pirate level music is also a banger

This game is a very short but fun 3d platformer that really distills what makes the collectathon genre good into a short game i look forward to seeing a full game from this dev one day

This is the best 30 minute game i've ever played

Complete playthrough, with all 50 gems collected. Super Kiwi 64 is a serviceable 3D platformer in the classic 'collectathon' style, spread across eight (very short) stages. Each has six gems to collect, from a combination of collecting all 'gear' pickups, pure platforming and some basic puzzle-solving (such as hitting all of a set of switches). What's here is decent enough, but not at all ambitious or novel. That said, for its very low price you could certainly do worse and Super Kiwi 64 can be an enjoyably mindless way to while away an hour.

Great fun little game, very short but a great little time.

I saw the weird skeleton cardboard cut out thing in the hollowed out stump of the first level and thought "What the hell is this, a toree game?" and then I saw the game is made by the toree dev and everything makes more sense now.

Also these bite size games are cool but it's probably time to make something of actual substance here. Can't get that invested in a game that takes 45 minutes to 100%.

I really enjoyed Super Kiwi 64 even if it was too short. Lots of movement options and the levels were all short, fun romps. The secret stuff for getting all the gems was cool too.


I had played Toree 3D a couple years ago, and I thought it was alright. A bit too linear for my taste, but an otherwise fun platformer. The same developer made Kiwi 64, and it definitely hit more into my taste buds. It's a collectathon with really good game feel, atmosphere, and level design.

The sense of movement you get and the little animations to perform your movement tech look and feel really nice. It's constant forward momentum if you can time your buttons just right, and it feels really fun to blast through levels like that. You can even glide and traverse up walls with your beak like one of those enemies from Mario Odyssey, albeit without the physics to fling yourself. This gives the game an even larger sense of movement and freedom. It feels really fun to just control this little fella.

One of the things I liked about Toree 3D was that it had glimpses of something stranger in the background. Sadly, it never really did anything with it, as far as I could tell. This game tends to lean into those aspects a lot more, and it's honestly really intriguing for a 60 minute game. The sense of atmosphere was really well done, the sky boxes have these vibrant colors, the music is a nice twist of David Wise-ian style songs. The level design is built with these little pieces of lore in mind, where you see this militaristic futuristic culture domineering multiple areas, with tinges of forgotten jungles, desert fortresses, unsettling metallic bone-filled dungeons, and a pirate's cove. For a game that's 3 dollars and only about an hour long, it really gave a nice sense of exploration and wonder.

My only real complaint with the game is that, because of it's length, it doesn't play enough around with the mechanics it has. After a certain point, the core loop begins to stop being as engaging, given that there's no real progression to what you're doing. It would have also been nice to get a bit of variety with each world's music, since they tend to double up on a single track for the areas with the same theming.

For what the game is though, it's a very fun time! I wish it got expanded upon more, but it utilizes it's ideas, mechanics, and sense of atmosphere very well!

super short and sweet n64 collectathon style platformer with an oddly spooky vibe in areas

You know im fuckin with Siactro ⁉️