Reviews from

in the past


This review contains spoilers

When the Gunstar Heroes ending theme played while Astro Boy flew into the sun I cried

Esta cosa la sentí como el The Dark Tower de Tezuka por la cantidad absurda de referencias y apariciones de los personajes de este autor, tanto que siento que debo leerme todo su puto historial para entender todo el juego.

Dejando eso de lado, mecanicamente es algo que puedes esperar de Treasure, probablemente se sienta muy facil al principio pero cuando te enteras que debes darle más de una vuelta y cada vez más dificil para conseguir el 100% del juego ahí es donde se complica mucho. No diría que es de mis favoritos de la desarrolladora, pero en definitiva sí es un juego bastante sólido para pasarte en una tarde y sentirte muy a gusto con él.

Fun action game with good controls and mechanics and a fun way to frame the upgrading system. Kind of wish this game wasn't GBA only, mostly because pressing A+B on an SP is more difficult than it needs to be!

hour one: cool, they put the amazing three in this

hour four: cool, they put ego death in this


This was a really good sidescroller GBA game

esto es un juego con un gran fanservice si sos fan de las obras de Tezuka, en cuanto al juego per se
es duro como la chingada pero es posible
pero en definitiva, vale la pena checarlo

Astro Boy: Omega Factor is a two-dimensional beat 'em up video game developed by Treasure, known for their excellent Sega Genesis library. The game not only explored Tezuka's most famous Astro Boy, but the entirety of the Tezuka universe, including titles such as Mitsume Ga Tooru, Marine Express, and many more.

In between each beat-'em-up stage are a few shoot 'em up sections where Astro must use his laser to defeat flying objects and avoid obstacles such as asteroids. At each level, Astro Boy can upgrade one of his many skills, including Life, punch, laser, shot, jets, and sensor. The game uses the standard A for Punch, B for Jump of typical beat 'em up, a special meter for many of Astro's special attacks can also be used to take out larger waves of enemies or saved for boss encounters, Astro can charge his special meter by using his regular punching attack.

Typical of Treasure games, the game is fast-paced and plays like a boss rush, with stages acting as an intermission between each fight. Each Treasure game is known to be content-heavy with little repetition, and this one is no exception; by beat 'em up standard, the game is story-rich with its many cutscenes featuring Tezuka's multiverse cameo and lasted us up to five hours to beat, each level can be replayed to reach a higher score or improve on your time limits with up to three difficulty levels each. Omega Factor pleased us mainly with its accuracy to Tezuka's work and many references that were sure to make us fan-gasm.

Stopped playing due to the ridiculously long dialog sequences that took minutes to click through as fast as possible. The game was fun, but did start to get repetitive. I probably made it about 40% through before I'd had enough.

If the Astro Boy animated movie had swapped scripts with the one they wrote for Omega Factor then the movie would have been great and the game would have still been really fun to play

Interesting that this one received so much praise back on its release. I remember hearing extremely high praise for it, and while it was an enjoyable game I wouldn't place it as highly as the acclaim it initially received. I liked how you could grow your stats through the game, but it's unfortunate that it was exclusively from finding characters, so it's entirely possible to be quite underpowered from not exploring with no way to rectify it. Definitely a higher quality licensed game, but not quite the stellar game I was expecting.

This review contains spoilers

The re-use of "End of The Battle" from the Gunstar Heroes soundtrack :' ))))

Fantastic beat 'em up with perfect difficulty. Astro Boy controls well and his handful of moves are extremely fun to use and pack a punch when you attack enemies. The boss fights are really fun too and will test your skill and require you to get good if you want to complete the game. However, accessing the final level is rather confusing and I didn't enjoy that you needed to talk to specific characters in a specific order. It's what deterred me from completing this game for years as I didn't even know it existed when I first played it as a kid. That being said, it is still a fantastic game and easily the best game on the GBA.

Omega Factor straight up reeks of a limited budget with it's enemy variety in stages and there's quite a few instances of slow down whenever there's too many enemies on the screen. Those problems fade away though when I'm playing it since there's so much love for Tezuka's work, that even with my limited exposure to his manga/anime, I can't help but feel it.
They had such an excellent idea tying the progression of Astro Boys powers to meeting and connecting with characters not only from Astro Boy but from various other of Tezuka's works. I never actually watched much Astro Boy but I was shocked when I saw Tima from a movie I'd seen a handful of times, Metropolis.
As for the gameplay, it's nothing that's going to blow you away but it's really fun, solid, and bite sized action. The stand out segments are the boss fights against other robots. I highly recommend it if you're into side scrollers.

Extremely fascinating mixture of a side-scrolling beat 'em up and a branching adventure game. I'd love to play another game like this, and if I ever made a game of my own, it would probably be heavily influenced by this.

I played this wanting to get better at action games and didn't expect too much but holy heck this game WHIPS.
One of the better 'based on an established property' games I've played, you can tell Treasure bled a genuine love for Tezuka characters when the put the thing together. Levels are packed to the rafters with people you can bump into that become part of your "Omega Factor" and power-up Astro Boy.
The level design itself is largely weak but laser-focused on delivering a rip-roaring fun time. Sometimes it's a run-and-gun game, sometimes there's some platforming adjacent action going on, sometimes it's a shoot-em-up.. It refuses to be pinned down and I really respected that because everything it does it (generally) pulls off with flair. Some of the stages can be brief but only because the game wants to shepherd you to the main attraction: this game has some of the best boss design I have ever come across. The bosses are so varied and well designed - really tough but good at becoming incrementally surmountable until you feel every bit the superhero Astro Boy is. Can't commend it high enough for that.
The game has some persistent technical issues (a few areas suffer from some very significant slowdown when there are too many enemies/effects on the screen) but otherwise this was a great experience and I can't wait to play whatever else Treasure made.

How RPG elements, padding, slowdown, and bad level design can ruin an aesthetically pleasing game.

I mean it's no Gunstar Heroes but it's one of the best Run n Guns on the GBA

Sin duda unos de los mejores juegos en 2D que tiene la GBA por ofrecer y sobretodo un tremendo fanservice para los fans de tezuka y su universo compartido
A pesar de su muy elevada dificultad en ningún momento sentí que rebasará lo injusto, eso sí, hay que tener mucho cuidado con las mejoras que le pones a astro porque de ello puede derivar una mala o buena experiencia, ya todo depende del estilo de juego de cada uno
Si tuviera que quejarme de algo, es el frame rate en algunas partes donde el juego exige mucho, de ahí en fuera, chingoneria la verdad

What a randomly, shockingly fun game! The beat-em-up sections feel great. The bullet hell stuff can get tedious especially without some of the later upgrades, but it's not too bad. The story is also delightfully weird, I don't know if its a bad translation or if it's meant to be absurd, but either way I had a great time.

There's two things I'm looking at when I'm picking up a licensed game: does it provide nice fanservice, and is it, you know, actually good to play? There's games like Batman on NES which are fantastic but don't do much (or anything at all) with their license. On the other hand, there's stuff like JoJo's All Star Battle. It's a bad fighting game (especially compared to the Capcom ones), but the dedication to its original material makes it a must play for fans.
And sometimes, the holy grail appears: a great game on its own merit, but also able to make the original work shine.
A game like Astro Boy: Omega Factor.

Despite being released during the broadcast of the 2003 anime remake, Omega Factor is not a direct tie-in. It's a completely original game directed and written by Segagaga's creator, Tetsu Okano.
Okano (who will also direct Black Jack on the DS) wrote a love letter to Tezuka. Omega Factor makes perfect use of Tezuka's Star System: Tezuka considered his characters as actors he could use in his manga and anime in different roles. Omega Factor doesn't only use Astro Boy characters, but makes full use of Tezuka's cast. You can find Black Jack, Rock, Unico, Sapphire, the Fumoon, Sharaku, the Wonder Three, Acetylene Lamp,... Some are main characters, others are cameos hidden in the stages, but the Star System is also directly tied to the game mechanics: by meeting new characters, Astro will progressively unlock his Omega Factor and upgrade his powers (you can choose which abilities you want to upgrade). Meeting everyone is also how you unlock the true end.
As for the story itself, well... It's pretty good. There's a few neat plot twists and a lot of fun set pieces for fans like fighting Deadcross on the Marine Express, dueling the Blue Knight, or battling World's Strongest Robots one by one. Even the level title screens are modeled on Tezuka manga covers.

The game itself was handled by Treasure with veterans Mitsuru Yaida and Naoki Kitagawa at the helm. It's a single plan beat'em up with shmup sections and a strong emphasis on boss fights (as often with Treasure). You've got a basic punch combo, a kick you can use to make enemies barrel into other foes, and a small laser beam. There's also two main mechanics that make the game incredibly enjoyable: dashing and special attacks.
By double tapping a direction, Astro can use his jet boots to propel himself. The key thing is that the dash makes you invincible, so timing it properly is essential to avoid attacks.
Astro also has a special attack bar and you gain meter when attacking like in a fighting game. There's three different special attacks, using one bar each: a dash/punch combo, a huge beam attack (perfect for dealing big damage), and a machine gun attack. That machine gun attack can be a massive game changer: it hits all screen, stuns the enemies, and gives you invincibility! You can use it like a bomb in an arcade game to get out of sticky situations.
It's a tightly designed game where choosing the right move at the right time is important and you'll lose very quickly if you don't think about the enemy patterns (unless you're playing on easy of course).

Astro Boy: Omega Factor isn't flawless. It's a bit repetitive since stages are meant to be replayed by design. Level design is basic: there's a very short platforming section and it doesn't work at all since gameplay is all about combat. It's not a technical masterpiece either. It looks great, but there's some very annoying slowdowns.
It's still a fantastic game and one of the best thing to play on GBA.

another bad treasure game this time with a half naked child

This review contains spoilers

Extremely solid beat em up with lots of fun references to plenty of Tezuka's works. Some of the secrets are a bit out there and there is a small boss rush towards the end that's more annoying than difficult, but the game was still a total blast


An incredible love letter to Tezuka's Star System.

The GBA doesn't deserve this.
Astro boy doesn't deserve this.
We don't deserve Treasure.

Lindo e criativo do começo ao fim.

Resumidamente temos uma historia aonde nosso personagem principal tenta evitar um apocalipse para os robôs (A história contém algumas boas reviravoltas e é SUPER bem contada).

Como um beat 'em up ele é muito bom, contendo um grau de dificuldade ótimo, mas até você pegar o padrão de cada boss, você terá morrido algumas vezes.

Os gráficos são um show a parte. As fases do game são lindas e se diferem bem umas das outras, o mesmo acontece com os inimigos/personagens, que me parecem serem em 3D dentro de um ambiente 2D.

A forma que os personagens são apresentados no game é genial. Quando esses personagens são encontrados, são adquiridos pontos, aos quais são usados para melhorar/upar aspectos do seu personagem, como HP, Aumento dos Ataques especiais, o soco, etc.

O jogo consegue mesclar bem outros estilos de gameplay (como shmup por exemplo) em pequenos momentos de outras fases e mesmo eu conhecendo pouquíssimo do console "Game Boy Advance" eu posso garantir que esse jogo é um dos melhores títulos da plataforma.