Reviews from

in the past


Fuck dude, this fuckin sucks. I love Suikoden, and I know this is just an introductory game before the REAL, BIG game. But the writing is so mediocre, I'm worried about the real Eiyuden. Playing this is like being in purgatory. It's like a fake mobile game. Total slog. Total waste of time. Honestly, this is the type of game that stumps me. How was it made? I guess the playtesters are just afraid to say "this fucking sucks and is boring as hell." You're probably wondering why this has 1.5 stars instead of 0.5. Well, there's probably some weirdos out there who will find the characters, story, or world charming or nostalgic. There's definitely much better stuff they could play, but if you like it, you like it.

This game is literally a massive boring fetch quest. Me when I’m boring. The Artstyle and Character Designs are the only good points

I really, really wanted to like this, as someone who was reasonably excited for the Hundred Heroes Kickstarter. But there is barely anything good to say about Eiyuden Chronicle: Rising.

Let's start with positives: the visuals are quite nice, I thought the character writing and characters themselves were moderately good, and there are a couple parts more than 5 hours into the game where I vaguely had a bit of fun once the game actually gives you some mechanical freedom. And on the most basic level, it runs well enough, is mostly functional, and is not glitchy.

...That's about it.

The game is overstuffed with dialogue first and foremost. It almost feels like they wanted to make a prelude visual novel rather than a sidescrolling adventure, and despite the localization adding some much needed flavor, it unfortunately can't save the fact that a lot of the text is spent painfully and needlessly dragging out the basic exchange of information. I started reading every possible text box, but 4 hours in I just had to start skipping stuff that wasn't the main story because they would continuously drag out simple requests or single points of conversation for 3-4+ text boxes.

This abundance of text is especially annoying in regards to fetch quests, which you will be doing 75% of the time you are playing this game. Dear lord there are SO MANY FETCH QUESTS. Are there story events currently happening? The game has now decided to make you completely stop any momentum or intrigue only to send you back to the village for some old guy to tell you his whole life story ending with "get me some wood from the forest". Content! A couple times early on, you will literally do one story relevant thing, get sent to the village for a couple sidequests, go back to do one more thing, and have the exact same thing happen again. It is incredibly painfully bad. To be fair, the sidequests do effect the building of your hub town and that stuff is at least kind of aesthetically cool and gives you a nice pop whenever you upgrade or build a facility, but again, it mostly exists in the form of farming resources for single step sidequests and nothing deeper than that.

This strange pace negatively effects the story on its own, but on top of that Rising is more or less a bog standard adventure to introduce you to the world and characters, some of whom don't even feel like they needed to show up for any reason aside from blatant fanservice intros for Hundred Heroes. There is some lingering intrigue there, but I was not chomping at the bit to get to the 2024 game any more than when I started.

The gameplay itself is incredibly simple and takes such a large portion of the game's full runtime to give you any interesting gameplay options it's kinda insane. It's a basic action platformer, with the gimmick being that you have a party member on each face button, and by timing your character switching you can reduce the downtime between combos. Without a party, the game is exceedingly simple and boring with short combos and standard traversal, and it takes multiple hours to get your first party member and almost half the game to get your second. Just so incredibly strange. Encounter design is also either braindead simple or "we dropped 10 enemies onscreen attacking at once" with no inbetween. Level design is near nonexistent, with vague hints of search-action influence... but really it's just gated linear content. lol

I can't think of much to say about the soundtrack except it exists. Nothing about it stood out as good or bad.

It feels like an exaggeration to say that this game is one of the worst games I've played this year, but I was just so incredibly bored throughout the thing that it's not much of a contest.

Overall I gotta say that I enjoyed it ^__^ It's far from a perfect game and the gameplay can get repetitive after a while (It doesn't really help that the side quests are either just fetch quests or just talking to a guy). I would say that the game is best enjoyed in short bursts, the combat is pretty basic but it does get better and a lot more fun once you get more upgrades for your gear. I really enjoyed the characters and dialogue and it has me pretty excited for hundred heroes! Some aspects of the game really do have some Suikoden vibes to me despite the gameplay being very different. I wouldn't say that this game is a must play but I do think that it was a nice introduction to the world of Eiyuden Chronicle and I'm really looking forward to playing hundred heroes when it comes out! In the meantime I'll be working on getting all the achievements for this game! Even though the game is far from perfect I really did enjoy it a lot ^__^

I really loved this game! The writing was cute and was world building for the main game. I loved the characters. I thought the combat was fun, especially as I unlocked more combos. The criticisms that the quests are a lot of needless running back and forth are 100% valid, but it never seemed to bother me. I think because the game was pretty to look at and the soundtrack was amazing.


Disclaimer: I Kickstarted this game's older sibling.

I had a good time with Eiyuden Chronicle: Rising. It is fairly short and easy to play through, and I liked it as an intro to this world before the main game comes out. It is definitely overloaded with meaningless side-quests, but I skipped almost all of them so it didn't hurt it too much for me.

I like the look of this game quite a bit. The character designs are unique and cool and the backgrounds are bright, colorful, and beautiful. The animation isn't very compelling, however. They use that rigged 2d style that makes everything look like a puppet.

The writing in the main story is cute and endearing, for the most part. The game does a great job of bringing the three main characters together and believably developing their relationships. Their friendships are simple and easily formed, but they feel genuine and touching by the end, which is impressive.

Combat is simple, but effective and opens into a pretty fun and expressive system by the end. It plays a bit like real-time Valkyrie Profile -- each character mapped to a face button that you can cycle through for combos and special moves. There is a bit of jank and it can be confusing at times, but the game is short enough (if you mainline it) and easy enough that the combat is able to shine without getting too tedious or frustrating.

Related to tedium, this game's biggest problem is it's side quests. There are an extreme number of them and none of them are interesting in the least (go talk to a person, go get an item, etc...). Deleting 95% of them and just having the main story would have been the right choice. You can ignore them all without any real penalty, but it is a bummer that they are here detracting from the experience.

Eiyuden Chronicle: Rising is a cute, fun game with solid character design and development and a somewhat interesting combat model. I absolutely enjoyed it as an intro to this world and it stands on its own as a quick diversion. Worth checking out, but just ignore everything but the main quest!

I abandoned this pretty early on. When people say this game is all fetch quests.. yeah... it is. But what is even worse is the horrible pacing at least in the beginning. You barely start "exploring" an area when you finish your quest and go back to town to collect your reward.

I just like the gameplay loop on this one, it's pretty chill and it tries the Suikoden thing of improving the castle and throws a nice twist at that. Of course the plot is really simple too being a side game for the main event that is Hundred Heroes next year. Somewhat the sidequests are a bit too much filler though but the nice gameplay makes up for it overall. And beautiful game, I loved the visuals all the way through. Both the scenarios and character models are simply gorgeous.

A great introduction to the characters from the main entry. I had fun with it. Turned out to be a bit repetitive toward the end.

bored and abandoned (main reason is combat). there are way better side scroller/rpg games. but still waiting eiyuden hundred heroes.

Great characters, extremely tedious gameplay. Might be worth beating purely for more CJ, but I think I got the gist of it after about 5 or 6 hours. No hard feelings though, I understand the purpose of this game and am still eagerly awaiting the true Eiyuden Chronicles despite this being so mid. If you haven't played Suikoden 2? Dude, you should absolutely jump up that shit ASAP

Mediante la expresiva figura de la hipérbole, Eiyuden Chronicle: Rising pone de manifiesto una historia de fantasía amparada sobre todo en la cotidianidad y la necesidad de un esfuerzo común para acabar con la falta de recursos esenciales para población en riesgo, al mismo tiempo que hace un uso limitado y consciente de ellos.

A partir de un desarrollo en tiempo real, el mero hecho de combatir se convierte en una experiencia divertida, ágil y dinámica como ella sola. Pero, sin lugar a dudas, el mayor atractivo de este título reside especialmente en la necesidad de ayudar, en dar, deliberadamente, a aquellas personas que de verdad lo necesiten.

Implicado por la obra social y la solidaridad, Eiyuden Chronicle: Rising nos brinda una más que acertada introducción que contribuye a sentar las bases de enriquecedoras relaciones y allana el camino al más que esperado Eiyuden Chronicle: Hundred Heroes.

Análisis completo: https://www.ningunaparte.com/analisis-eiyuden-chronicle-rising/

There's not much warranting a playthrough of Eiyuden Chronicle: Rising for anyone who doesn't plan on playing Eiyuden Chronicle: Hundred Heroes when it's released in 2023. That isn't to say that it's an unpleasant experience altogether. The writing is fun and feels breezy, the art style looks great, and the controls are simple and fluid. But the gameplay loop, with a heavy emphasis on fetch quests, and a fairly easy challenge makes the game feel very bare bones. If you're looking for an engaging Metroidvania experience you're spoiled for choices.

Sure, just like the Suikoden games there's supposed to be some kind of carryover from Rising's save file into Hundred Heroes. And like any Suikoden fan that was reason enough for me to dive in head first, no questions asked. But simply put there's not much of a game left if you strip away that it's a prequel for an upcoming game.

I absolutely loved the characters and NPCs. I honestly liked the sidequests. They weren't a pain to do and it gave me insight into the NPCs which I've come to appreciate in the recent years. Trails FC NPCs are still #1 as my favorite but this game's at least somewhere in the top 5. I will say the combat kinda sucks but link attacks did helped to make it slightly fun. Whoever told me this game plays like Ys is a liar though, they must have known I would play anything similar to Ys. Garoo is my favorite party member, his and CJ's back and forth were fun and his reasons and desires towards Isha's thoughts were very interesting. Overall a bit of a rash but soft-hearted kangaroo. I'm very intrigued for the sequel and honestly very willing trying out Suikoden too.

Running around and doing fetch quests is not exactly my idea of fun and the combat isn't particularly fun either. I think the aesthetic is pretty charming and the music is nice though so hopefully the actual game aspect is much more refined in the main game.

Joke's on me, I guess.

When I first saw this game I had zero interest. It looked like the combat was simplistic and the gameplay loop was basically just entirely built on fetch quests. Well, I wasn't wrong, but shockingly those things work here in a way that is highly satisfying. Over 17 hours later I am well on my way to 100% completion having experienced a story that I thoroughly enjoyed with characters I fell in love with along the way. I am sad that I can't jump right into Hundred Heroes now, but excited for when that game does come out and I can reconnect with the crew here in Rising. The writing really does help hold this together, along with quick fast travel and just fun enough combat not to get bored. Really glad I gave this a chance.

A banal 2.5D action-RPG with a heavy "disappointing Kickstarter game circa 2014" aura to it which isn't even that far from the truth considering its origins. Tries to evoke some Muramasa: The Demon Blade (and Suikoden, I'd imagine) vibes but feels way more like something akin to Indivisible which is most definitely not a compliment. Tiresome fetch quests and backtracking galore, the game opens up at such a glacial pace that even if you were into the throwback style and narrative you'd still be mashing through most of the pop-ups to get to the "good stuff." I did catch a glimmer of nostalgic charm in the characters' dialogue at first, sure, but like everything else in the game it wore out its welcome sooner than later and there's way too much of it. So much so that two-thirds of the way through I just started skipping every bit of text on-screen.

The visuals aren't as repugnant as Square Enix's HD-2D output but the art style still looks quite cheap and inconsistent. Combat is okay and there is some depth and variety to it in the form of character-specific attacks, linked combos and elemental damage but the enemies are such dull sponges that your battle tactics barely come into play. The moment you do get hit, however, the combat instantly feels off and floaty; it's like they forgot to implement a short period of invulnerability - or lessen the knockback - for the characters. The primary protagonist's movement controls felt decent, couldn't say the same for the other two.

Overall just an unfocused mess designwise, the game really can't decide whether it wants to be a colorful take on an Igavania or a nostalgia bait RPG with town-building elements tacked on. The light, fun premise tricked me into playing this and by the time I realized I'd been duped I just put on some podcast (no, no noteworthy music either in the game) and powered through. Very lackluster but not truly terrible. I wouldn't recommend this even though it's on Game Pass but I don't know, your mileage may vary.

It's fine, if it wasn't divided by quests it would have been better.

I covered this game as part of my coverage of the Xbox Game Pass for May 2022

Trying to get that pronunciation right, but this is a fantastic game.

Eiyuden Chronicles is a side-scrolling RPG, where players will fight different enemies, collect their loot and then return to town to distribute it to different quests and use it for crafting. It’s a great game, and the controls here feel very smooth. The writing is engaging, and while the game starts off making it seem like the entire game is trying to earn a mining license before long the story leads the players to mines and gives them free rein to explore, take on different tasks, and even partner with different characters.

A majority of tasks in Eiyuden Chronicle also help build up the town and unlock different businesses to interact with, so as the player progresses, they’re also building up the surrounding locations. It’s a great way to allow players to feel a part of the progression of the game. The combat reminds me a bit of the Tales Series, with more of a focus on a standard beat 'em up or side-scrolling platformer, but there are strong RPG elements in here as well.

Pick this up if you like side-scrolling platformers, that’s really what this game is at its core. This was kickstarted, but the main developers' previous games Suikoden 1 and 2 are excellent, and Eiyuden feels like it’s a smaller experience but will live up to the legacy. I definitely will return to play more of this.

If you want to see the video this was taken of, or more from me on the Xbox Game Pass, check out: https://youtu.be/62CjXwS1zQg


Not interesting enough to keep me there, for a action style game, it’s too clunky and it loads too much. Abandoned.

A 3-4 hour game stretched out to 15. Endless fetch quests punctuate some very simple and easy action, and then at the end there's a tiny bit of story to tie it into next year's game. Would have been good as part of an in-game 'special features' menu but standalone it really doesn't cut it.

Eiyuden Chronicle Rising is basically an effort to make a world like Suikoden again, and as someone that loved the Suikoden games, I am really excited for everything to come. Chronicle Rising helps set up important lore, introduces fantastic characters, and gives you the experience of building a town up from scratch the same way that Suikoden did, but on a smaller scale.

While the game absolutely takes cues from Suikoden's gameplay loop, the majority of the time you will be doing fetch quests, and comboing your enemies to death. Honestly the gameplay itself is so vastly different from the usual Suikoden combat that it honestly feels refreshing to see, and gives the game it's own personality away from Suikoden itself. Honestly to call this game anything, but a metroidvania would be a lie. The game is constantly asking you to explore it, and use new techniques to get you further thru it's maps. The way the game asks you to mix up combos against your enemies even takes the likes of Indivisible mechanics and makes them faster and more appealing to a wider audience.

Sadly the major problem with Eiyuden Chronicle Rising is simply the way it keeps pulling you back into the town to fulfill requests or stop your progress purely for story reasons. Often times I found myself getting really involved with exploring, only to be asked to move back to the town before I wanted to go further. The game does it's best to mitigate backtracking with instant teleportation and plenty of checkpoints tho. Still this doesn't help the game having a flawed mess of sidequests that you have to go back and forth on in order to increase your arsenal just so you can move further into the dungeon. While I certainly wouldn't say getting materials is hard to do; it does get bothersome when you have to do it for the 100th time just to move along a sidequest that really should be apart of the main quest.

Overall though, Eiyuden Chronicle Rising is not a long enough game that would make you tired out from it's gameplay loop of fulfilling requests, building your town, and exploring the dungeons till near the end. And at that point it's more of a matter of how to optimize your trips rather than any actual danger presented to you nor does it really keep you for long enough that beating the game "doesn't feel worth it". If you are looking for a wonderfully ambitious game that sets up a lot of wonderful threads to an already growing series, I'd highly suggestion picking this game up. It's not that long, combat is excellent, achievements are easy to get, and the game looks pretty as heck.

Truly an interetsing game. I went ahead and got the full 1000G for this game so I did indeed 100% it and honestly while I feel like there is so much charm there with its characters and combat so much about the game felt lack luster.

The side quests are TERRIBLE literally every side quest in this game is a fetch quest and it does nothing to break that formula up and try new things NOPE it is a fetch quest for every single damn quest. For me this game shines in its combat , art and story. I love the graphic style of this game and feel it is brimming with love and I love that. The combat while not being the best thing ever is fun enough to keep you engaged to at least finish the main story. And the story is a nice and sweet little simple story with nice twist that did get me invested enough in the characters.

But still even with those positives it isn't enough for me to say go out and play it right this second and the core questing and combat can get VERY repetitive (mostly the questing ). But either way this game is on Xbox game pass so if you have game pass I would give it a go its worth at least a try!

Simple y bonito, al principio no me atrapó del todo pero al final me termino gustando.

I had higher expectations for this game. It falls short in almost every aspect, but still managed to entertain me reasonably. Sometimes I crave a simpler experience, and in that respect this game satisfied. However, its combat is shallow, its story is nonexistent, and its quest design is literally just fetch quests and repetitive dialogue. There's not much depth here and not much to explore, despite all of its talk of exploration and treasure hunting.


Honestly went into this with small expectations. But honestly was kind of amazed by how into the story and characters I got. Combat and questing got a little repetitive, but that's really it's only blight. I look forward to it's bigger sibling in Hundred Heroes

At the time of writing this I'm about 6 hours into it and honestly the thought of trying to finish it is kind of depressing. Let me explain, back in the PS1 era getting a hold of Suikoden 1 and 2 was extremely difficult. A lot of JRPGs back then had pretty limited runs in Europe and games weren't digital then. It took me a few years to track them both down as I didn't have a lot of money as a teenager but I did manage it and I loved both of them dearly. Fast forward to 2020 with the Eiyuden Chronicle Hundred Heroes Kickstarter and seeing a series I loved being revived by some of it's creators in such a stylish way was like a dream come true I threw my weight behind straight away as did a group of my friends. Having it's spin off prequel title land with all the impact of a deflated balloon is depressing not because the game itself is bad (it is) but because of what it potentially represents for Eiyuden Chronicle: Hundred Heroes itself when it finally comes out.

As for Eiyuden Chronicle: Rising itself, as I said, it's bad. Not bad as in anger inducing, glitchy or unbearable but just bad in the fact it's insanely boring and I'm struggling to find the motivation to finish it at the moment. I am finding myself watching TV or playing other shorter games to avoid playing it. It feels almost like an unwanted chore which is a terrible way to describe a game.

It's sort of a mix of 2D platformer, RPG and Castlevania in one and it's just awful at all three aspects. The combat is incredibly shallow, a few attacks, a dodge and some link attacks with other characters. Each of the three characters is mapped to a different button that jump in when you press it but it's incredibly cumbersome and except the main character CJ they feel awful to use so except for a big damage hit you'll only use her anyway. You can upgrade your armour and abilities in the town normally by completing side quests to unlock more upgrade options but they add a terrible feeling double jump, a charge attack and other stuff you won't really use.

As mentioned the double jump feels bad but then the level design is just awful anyway. Each dungeon is like maybe 12 rooms with nothing interesting, there might be the odd platform or crystal that blocks your way to return to later but it feels so hastily thrown together are so bereft of interesting design choices, it's just completely forgettable or utterly pointless in the crystal's case because there is almost never anything interesting except to make you come back for materials. And come back you will, this games quest system or more specifically the quest design is possibly the worst of any game I've ever played. They are so tedious it blows my mind. "Talk to this character 3 screens over and come back," "go get 4 bits of lumber from the forest" etc. They are bottom of the barrel fetch quests and many of them are actually forced as part of the main game to proceed. It's agonizing. The sad part is the general set up idea is good of adventurers helping develop a struggling town in the middle of nowhere in return for exploring old ruins. This should develop the town unlock new options and enable good character interactions but every single aspect of it is delivered in the most bland way possible.

It does have some positives, the visual design generally is pretty good, I like the graphics and art design of the characters though even trying to write a positive I'm reminded of how bizarrely poor the animation is (Reminds me of the paper figures you make move with pins in school as a kid) and how the 4 enemy designs seem to be endlessly repeated. Still the music is pretty nice I guess?

As a first showing of the series by the team this has been an absolute let down, the biggest complement I can give it is it's at least technically playable but having thought about it, I think I'm just going to drop it. It just isn't fun gameplay wise.

+ Nice art design and music.
+ Great idea for adventurers helping build a town whilst exploring ruins...

-....implemented terribly with soul crushingly boring quests.
- Combat is shallow.
- Level design and platforming feel low effort.
- Enemies just palette swap.
- Animations are a little weird.

This is a 15-20 hour, side-scrolling ARPG that gets off to a slow start, but the cast is charming enough that it isn't too big of a deal. I did end up wishing there was more to the town-building (you complete side quests, which often result in new items being sold or new buildings entirely), but as a game built to introduce folks to the setting, it did the job well, and I'm eager to check out the "real" Eiyuden Chronicle game next year.

Very charming game. The gameplay loop gets repetitive but for what its worth, its a very pleasant game to just chill with.