Reviews from

in the past


キャラクターがポジティブで好感が持てる、よい前日譚だった。

What a surprise this was.

From the creator (Yoshitaka Murayama) and veteran developers of the timeless Sony Playstation classic "Suikoden" (1995), this game is a perfect example of a 'middle-of-the-road' game, which is a rare breed of honest, simple games who are getting hard to come by these days, as every game has to be backed by ginormous companies with big pockets for it to be successful in the mainstream-spectrum games have reached.

'Eiyuden Chronicle: Rising' (or ECR for short) does not bring anything new to the table, being a 2D action-jRPG with Metroidvania elements, but that's exactly what makes it stand out to me. The graphics, music, gameplay and plot are all OK, although it's not wanting to be the most revolutionary thing ever. It delivers the most important thing of all because of that 'not-trying-that-hard' mentality, which is the "FUN-FACTOR".

In the end of the day, ECR delivers a lot of fun without taking itself too seriously. Great 18 ish hours of gameplay, reminding me of "Legend of Mana", "Tales of Phantasia", "Suikoden" and a bit of "Breath of Fire IV".


Sentimentos muito divergentes após terminar

Eu acho que não sei muito bem por onde começar a fazer a review de Eiyuden. Basicamente eu nunca fui fã de jogos de RPG e, curiosamente, eu não sei explicar o motivo disso. Sempre demorei muito para engatar em um RPG e com Eiyuden não foi diferente, mas vamos lá para a review.

O começo e a história: Ele tem um começo extremamente simples, aliás, eu passei boa parte das exatas 24 horas que fiquei jogando, achando todo o plot e história extremamente simplória. No final das contas, de fato não é nada extremamente inovador ou mindblowing, mas é cativante, pois os personagens (jogáveis e não jogáveis) quase todos conseguem se destacar bem e as conversas com cada um, quase sempre trazem nuances cômicas ou dramáticas que dão um ótimo tom no game.

Lá para ao final você começa a suspeitar de algumas coisas que estão acontecendo e ele vai ganhando corpo, inclusive o final totalmente em aberto, foi conduzido de uma forma excelente que deixa com a pulguinha atras da orelha.

Agora, apesar de simples e cativante, todo o contexto para você avançar na história é muito maçante e, por vezes, bem cansativo. O jogo conta com 7 áreas principais (sendo 6 de combate e a cidade onde você está vivendo) e existem muitas, mas muitas missões secundárias que são totalmente descartáveis por serem chatas e só servirem para encher linguiça.

Então, basicamente você vive em um looping gigante de backtracking, sempre para os mesmos lugares, enfrentando os mesmos monstros, nos mesmos lugares em cada uma dessas áreas de combate. Beleza que assim como os seus personagens, os inimigos aumentam de nível para seguir você e causar um desafio maior, mas isso não se paga e você consegue, com os atributos de evolução, passar por todos eles com grande facilidade.

Mas, para evoluir o seu personagem da melhor forma, digamos que você é obrigado a realizar praticamente todas as missões secundárias, inclusive pq a não realização de algumas delas, bloqueiam outras. Então, quanto mais missões fizer, mais forte você fica, e isso faz com que você vire o maníaco dos carimbos (a cada missão que você realiza para os NPCs, você ganha um carimbo que é cumulativo e em cada parte do game, você precisa coletar um número específico e preencher uma cartela de carimbos).

Jogabilidade simples e gostosinha: Os controles são extremamente básicos e perfeitamente precisos. Você começa o jogo com um personagem, mas com o tempo desbloqueia outros dois e cada botão do controle funciona como a ação de golpe de cada um, com o A servindo para os pulos e o gatilho direito como o “especial” desse personagem. Um tem a opção de corrida, outro de defesa etc.

E por que os comandos são extremamente precisos? Eu achei que nesse estilo de cada botão comanda um, o encadeamento de combos entre os personagens uma parada muito legal. Principalmente nas batalhas contra chefes ou inimigos com level muito mais elevado que o seu, pq faz com que você pense em estratégias para tirar o máximo deles e dos atributos que você pode configurar e mudar a qualquer momento, dependendo do estilo dos inimigos (terra, fogo, eletricidade e gelo).

Cenários bonitos, porém mortos: Como mencionado antes o jogo possui 7 cenários. A cidade é muito charmosa e vai progredindo conforme o tempo e as ajudas que você dá para os habitantes, então ela vai mudar muito ao longo do tempo. Agora, os cenários de combate, esses não mudam nada. Eles de fato são bonitos, funcionando em um estilo dungeon, mas vão se repetir por incontáveis vezes que o backtracking for necessário. Lá com umas 10 horas de gameplay eu já estava extremamente saturado de tudo aquilo.

Trilha sonora ou trilha de tristeza?: Definitivamente uma das partes que eu achei mais fraco. São músicas simples, nada cativantes e em pouca quantidade. Como disse, você vai ter um backtracking enorme e, em todos os momentos do jogo, a cada vez que você entra em uma área do jogo, sempre toca a msm música, não muda. Tipo, com umas x horas de gameplay, a trilha nem passar por uma versão diferente passa, é sempre igual.

Veredicto: Eu não sou um fã hardcore de RPG e pouco conheço/joguei sobre esse gênero. Tenho certeza da quantidade e qualidade de jogos nesse estilo e, se você é um jogador assíduo de RPG eu até recomendo o game, mas, para um newcomer, talvez esse não seja o jogo para fazer você cair de amores pelo gênero. Não me entenda mal, ele é sim um jogo legal, mas a repetividade de praticamente todos os elementos, com a duração extremamente grande, faz com que ele seja degustado de uma forma diferente. Ficou nítido que ele terá uma sequência e eu estou extremamente ansioso para ver onde vai dar e espero que a equipe reveja algumas das decisões que colocaram aqui.

No es realmente lo mejor que vas a jugar, pero está simpático. El sistema de desarrollo del pueblo —tema del que casualmente hoy va a salir un artículo en Futoi Karasu— está llevado bastante interesante en el juego y la historia aunque es bastante inofensiva, no deja de ser la backstory de dos o tres personajes del Eiyuden así que tampoco esperaba mucho más.

Eso sí podrían cortarse un poquito con las fetch quests porque me cago en mi putísima madre, que yo las hago pero podrían cortarse.

the name Rising comes from your characters rising in the sky as you air combo a lvl1 slime with a great sword wielding Kangaroo. The game is very simple, but the great character designs and background art really carry it. It's around 9 hours, short for an rpg but it's more of a side game for the upcoming Hundred Heroes.

I wouldn't really recommend it unless you're looking forward to Hundred Heroes, but if you're reading this from the future I'd say it's a decent action rpg with too many fetch quests and great art. 3/5 for me, but you're call lmao


A side-scrolling action-RPG consisting of almost nothing but fetch quests. The gameplay loop of trekking into dungeons and collecting items to unlock town upgrades is mindless fun for a couple hours, but wore out its welcome for me before I even unlocked the third playable character; a more involved combat system might have helped, but I'm not sure it'd make up for the repetition of going through the same areas over and over again, even if new parts of those levels do gradually open up. the 3D environments look nice, at least

If I asked an AI to generate me an action RPG, this is what it'd make.

with such a routine gameplay loop this was gonna need to excel somewhere else (whether with the combat, story, or otherwise) to balance it out if this went on for too long. in the end this went on for too long and didn't really have anything to offset it.

the combat is passable but becomes a monumental pain in the ass once you start getting mobs of stronger enemies, frequently with projectiles. meanwhile the story is skin and bones for 80% of the games duration until they realized that maybe they should build up towards the game that is following this and just dump everything on you. by that point i was already checked out due to fatigue but it just feels like an odd choice.

i'll keep an eye out for the full game when it comes though i'm not sure how much it will even have in common with this. i'll leave that as a surprise for another day. :)

For what I assume must be a small budget, the game really pulls its weight in the visuals department looking quite nice and unique for a indie game. Gameplay wise the combat is good not great, it at least isn't frustrating most of the time ( although it feels too easy to get stun locked with multiple enemies). The quests were nice at first, it just ended up being way too many, I could of done with like a 25-30% Decrease in the total number of them. The story was just ok. it at least wasn't uninteresting. The music was good as well, nothing special though. all in all, truly the most 3/5 game I have almost ever played. Finishing this leaves me interested in how the full JRPG is going to turn out when it comes out later this year? looking forward to it!

Had a blast, wish there was more of it but it was fun.

Metroidvania ligerito que se basa en explorar, recolectar recursos y hacer recados para los habitantes de un pueblito. La verdad que me lo he fumado agustísimo.

Además es el prólogo de un JRPG que me fumaré agustísimo también el año que viene.

A 3-star game if ever there was one, this role-playing game turns a fetch quest into the entirety of its scope. The grind features retreading old stomping grounds for resources and picking up items for villagers, to give to other villagers.

It can be infectious to get lost in the chores, mostly as it is broken up by periodic, rhythmical combat and the odd platform puzzle. Some serviceable writing equally breaks up monotony enough to trudge through the next section.

Still, the visibly low budget is very apparent, making the full release unable to stand against peers like Monster Hunter. It's just kinda okay.

Such a fun action rpg comboing enemies into infinity never got old. Also I really liked the characters.

I was excited for the main game this is based on but this title is so poor that I’m not sure I waana play it anymore.

https://anchor.fm/thethirstymage/episodes/Urge-To-Be-Disappointed-Rising-e1ihpup

Was actually really into this game's simple loop and 6/10 PS2 game energy but it's too easy and doesn't have enough ideas to validate its length. Should've been 6-8 hours, it's actually something like 15, and I'm not gonna put in the time I need to see it through at this point.

A pretty decent return to the RPG fold for some of the devs of the classic Suikoden series. Though it is very basic from a story, game play, and RPG perspective, there are glimmers of the Suikoden influence in this game and gives me optimism for the next Eiyuden Chronicle game next year.

I'm not sure if this is supposed to be a prologue to the game releasing next year or not but it very much feels like a beginning introduction of a world and a few characters that will eventually appear down the line. There aren't a ton of playable characters, something the Suikoden series was famous for (around 90 or so playable characters in each of those Suikoden games give or take) but the characters that are around all do a good job of looking unique and standing out.

You can only play as three characters with a good amount of NPCs that will make consistent appearances but the artwork is pretty great and the designs are all quite nice. Setting design is a bit more basic and cliche, you get your snow level, your mine area, your forest area, etc. All very basic stuff that doesn't really stand out.

Combat is also fairly basic. You'll start the game with one character but you'll eventually get a second and a third. How combat in Rising works is each button controls one of the characters with the A button being the universal jump button for all.

If you want to attack with the main hero, you can hit X (played on the Series X so this will obviously be different depending on system) but if I want to attack with the eye-patched kangaroo mercenary I get, I can do so with the Y button and my character will seamlessly swap out. I can swap out during combat (Eiyuden Rising is an action based combat game) or just on the fly when I'm walking through part of an area and it's a pretty flawless swap out.

Combat tries to take advantage of this swap system by allowing you to chain attacks together with your team but that chain attack has a limit. That limit can be improved as you progress through the game and if you decide to take care of the various side quests that are in this game. The more quests you do, the better the town gets, and as a reward, the more chain attacks you are able to do.

That's really the only unique thing about combat though. Each character has a unique skill, each of which is fairly basic, one gets a block, another a dash, etc. Combat is very basic and not all that interesting to be honest. Boss battles are a bit more strategic and changes up the generic battles you'll have throughout the various levels of the game but there isn't enough of a shift to really say it's great. Nothing offensive or bad, just nothing all that interesting.

The side quests are also quite basic. Your generic fetch quests or "find this person" type stuff that is more time filler than all that interesting. Again though, nothing offensive or bad, just nothing that really stands out.

Overall, this game is sort of that outside of the art design. It's a great building block for whatever this new team is doing and I can feel the bones of the Suikdoden series in Rising to some degree, it's just very basic so it's hard to recommend this game. Even for the RPG hardcore fans, this might feel pretty barren. It is relatively short by RPG standards though and on Game Pass (as of writing this review) so maybe give it a shot if you're looking for an action based RPG that won't take a ton of effort or brain power to get through.

RPG fans have long been used to the trope of fetch quests. But you are still not prepared for this game. Your whole existence for being is to fetch on quests. And then get bombarded with notifications as your city develops, your EXP grows, and your wallet gets fatter.

The dialogue that drags you through the never-ending delivery is painful. I actually started skipping the cutscenes in the back-half because I was hurting so much. So why continue? The combat was simple, yet satisfying. And the art was pleasant. All resulting in a mediocre experience.

I enjoyed Eiyuden chronicles rising more as the game went on even though its formula was repetitive and fetch quest by nature. I am looking forward to hundred heroes in 2023.

This was cute! It was made on a shoestring budget and you can feel it every step of the way but it's impressive for what is essentially a Kickstarter stretch goal. pretty much every single aspect of the game is fun but repetitive, but it's on the shorter side so you don't really feel that until the final chunk of the game.

Acting as a prequel to the upcoming Eiyuden Chronicle: Hundred Heroes, Rising is a fairly basic side-scrolling action-RPG that has a certain charm but quickly becomes very repetitive. The gameplay loop is pretty much entirely built around a long series of fetch-quests - some simply requiring moving around the single 'town' environment, others achieved through exploring a small set of dungeon environments and fighting the various monsters within. This combat can be enjoyable to an extent, with three distinct characters able to co-operate with a satisfying 'link' mechanic, though again the general simplicity is seen with only one being controllable at a time.

The game is bright and colourful, with detailed, attractive environments that feel alive despite the limited interactivity that they offer. Alongside this, the characterisation of each party member is quite fun and their personalities each come across well, though within the confines of a fairly uninteresting plot. Of course, this may well fit in quite nicely when we see Hundred Heroes eventually release, but it's hard to say just now. It does need to be acknowledged, though, that with the entire game here being the result of a Kickstarter stretch goal, what's been achieved on a very small budget is impressive.

This game lives or dies by how much you can tolerate fetch quests. While most aren't good, Rising has a cute warmth to it. Its small-scale story and level repetition makes it a comforting experience, at least for me, and the mechanics and movement are simple yet refined enough.

Unfortunately, it is also a perfect example of not knowing when to finish, and my 16h run would have been a much more pleasant affair if it stayed around 12.

I liked it for what it was, though those who are not excited for the upcoming main game can skip it without much concern.

Acabei de acabar de jogar Eyiuden Chronicle: Rising(Xbox Series S), e que joguinho gostosinho, quando comecei a jogar não dava tanto pra ele, tava jogando mais porque ele é prequel do muito aguardado por min Eiyuden Chronicle: Hundred Heroes que promete ser um puta RPG, no fim das contas acabei adorando o tempo que passei nesse jogo, os graficos são simples mas muito bonitinhos, os personagens são carismaticos(principalmente a CJ e o Garoo) e a trilha sonora é muito gostosinha de se ouvir com algumas musicas ficando presas na cabeça como a Town 1 e Town 3, Dungeon 1(Great Forest), Dungeon 5 (Runebarrows). Enfim....recomendo fortemente pra quem curte ummbom Action-RPG com uma historia bacaninha(ainda que cliche).

A lightweight action RPG that also has that tag mechanic from fighting games that always feels good to hit. Did I NEED to crush a slime ten levels below into the earth with a five chain combo? Technically no, but it would feel wrong not to. Character and story-wise it's solid enough that in the end when the great evil is defeated by the power of friendship it feels earned. And "defeating evil with the power of friendship" is really all I need from every JRPG.

Likely never finishing this game, idgaf man.

It's a fetchquest simulator with mind-numbing combat and stiff animations

Excited for Hundred Heroes though. I guess a plus is that I got enough time to see some characters I'll recognize in the main game

Joguinho bem gostoso, tem competência, acerta nos personagens principais, destaque para CJ e Garoo. A parte de ir melhorando a cidade não é muito recompensadora mas é divertido de ver. A variedade de inimigos é bem pequena, sempre são os mesmo 5 (?) com elementos diferentes. O combate com a CJ é bom mas os outros dois são bem sem graça.

O ponto mais positivo é que ele me traz uma nostalgia de jogos de flash.


Eiyuden Chronicle: Rising is a decent action rpg that picks up the pace after a few hours and having recruited a few more characters to your roster. While it does have far too many side activities that are basic fetch quests. It still can be fun as the game allows you to complete multiple in one go at a dungeon. Enjoyable but not something you'll be thinking about even hours after having beaten it.

The JRPG equivalent to a fun size chocolate bar. Any semblance of a strong story and good quest or level design is replaced with a shallow gameplay loop that still manages to scratch that itch of ticking boxes and getting stuff done.

If you like basic fetch quests enough to mindlessly grind for high purity ore for 30 minutes in exchange for nothing of value except a stamp and a few pennies, this is the game for you. And me, because I must have some worker ant DNA. It can be relaxing and chill if that's your vibe, so I cautiously recommend it. It also helps to get a crash course on Eiyuden before Hundred Heroes launches, even if it's shallow plot-wise.