Reviews from

in the past


The first DLC of the first F.E.A.R expands the events after the quite messy ending it had to only stretch it for more shooting gameplay, if you enjoyed the game, the DLC just adds more gameplay, weapons and enemies.

Feels like a natural continuation that retains all the best parts of the original and even amps it up. It's lighter on story but the simplicity worked better for me. The combat felt equally great compared to the original while the creepy atmosphere felt a lot more intense here and it had some fantastic scares throughout.

"An Excellent Expansion For A Good Shooter"

I loved this expansion. While the story is about equal to the original's (as in, its bad), the gameplay is even better this time around. The levels are much more interesting in F.E.A.R.: Extraction Point, which was greatly needed after the repetitive nature of the original's level design. The horror is also amped up and is executed much better than the original game, which was surprising given how tacked on it felt for the first title. All of these contribute to one of the best expansions I have ever played for a game

The gameplay is boosted by the addition of two new guns, as well as a new piece of equipment. The laser rifle is cool to use, although I wish that it would slice foes into bits to make it extremely satisfying. The new equipment, a sticky turret, is useful for certain battle arenas, and helps you cover multiple angle while weaving in and out of cover/camping in a corner (whatever strategy works best). However, both of these are just mediocre when compared to the Minigun. This thing shreds enemies apart, and whenever you get it, you have the ability to just go berserk. It was the most powerful I had ever felt in any of the F.E.A.R. games so far, and I was always ecstatic to find this weapon after defeating a new enemy.

The levels are also much more fun this time around. There is more diversity in location, spanning a church/mortuary, subway, office complex, construction site, and sewer system. This, along with the new enemy types ("rocket robot", shifters) made for some interesting and sometimes terrifying encounters. The combat flowed so nicely in this game, a surprise for me considering I thought the combat in the first game was fantastic already.

Lastly, the horror was really well done this time around. While there are still some jumpscares, moments where the invisible type enemies as well as "shifters" appeared were effective. Fighting the new enemies made the hairs on my neck stand up due to their unpredictable nature, and it was much better than "a spooky skeleton flying out of blood" like in the first title. It added a nice change of pace to the combat, and I think it is the only title in the series so far that has a healthy enough balance of both.

This expansion is better than the base game. While it continues the awful story even further, the gameplay, level design, and horror all take a step forward. Sadly, I have heard that it is all downhill from here for the series, but I will definitely play this title again in the future. I would Recommend this expansion to any fans of the original game, and who value gameplay and design improvements over any addition of story for the F.E.A.R. franchise!

Final Verdict: 8/10 (Great)

This was a very good expansion for fear 1. It has some moments that genuinely creeped me out and scared me. Overall it was worth it but it has some really weird difficulty spikes but I played on hard so it might not be as bad on normal. Anyways if you have Fear 1 on PC then you have this expansion automatically so its for sure worth playing through.

solves a lot of the problems with base game's pacing by increasing the speed at which the story moves. there is more action, and the horror segments are often integrated with the gameplay. makes the experience as a whole more engaging


More F.E.A.R. of this caliber is always welcome in my book. Focuses more on the horror than the base game, which is a welcome change and its mostly expertly handled. Kind of an essential part of a F.E.A.R. playthrough for me anymore, and I certainly can't say that about anything after this point.

This review contains spoilers

NOTE- Spoilers only at the very end:



Extraction Point begins immediately after the events of the first game, so be warned that this review will be discussing spoilers from it.

Because every asset is reused, I won’t go into heavy detail about the graphics since they are literally the same as the vanilla FEAR. You can read my review of it here (https://www.backloggd.com/u/RedBackLoggd/review/428982/), but essentially the game looks good if you can accept it as a late-PS2 title over a full-blown PS3 one. While the physics engine is superb, the luminescence is too caliginous, forcing you to employ your handheld beacon even in areas that I’m sure the developers intended to be decently lit.

Unfortunately, Extraction Point contains supplementary hitches that indicate either a rushed production or debugging process. I experienced several game-breaking glitches that required workarounds discovered by ardent Steam users, so note that you will be forced to look them up when you inevitably experience them.

Sound is also the same, the pros and cons of which I spoke about in my critique of FEAR. The score was a little more consistent this time around, but still not as indelible as it could have been.

Gameplay-wise, again, nothing has fundamentally changed. Two new weapons have been added to your arsenal should you come across them: a wall-mounting deployable turret, laser carbine, and a minigun, all of which are a blast to use. A couple of extra enemy types have also been thrown in, but they’re not radically different from anything you have or will come across.

The biggest compliment I can give Extraction Point is that, with the exception of the last section, it has embraced being a full-blown action game with some tense moments over the half-and-half genre bending the OG tried. There’s now a good balance of open and enclosed environs, giving enemies a chance to be more tactical in the former and fodder for bloodbath-fueled fights in the latter. Compunctuating this are Robocop-influences, with large mechs making up some of the new enemies I noted above that you face.

But of course, it is the story that will determine the quality of this expansion. As stated in the intro, you’re picking up right where you left off, with Alma causing the chopper to crash, splitting up the trifecta and forcing the Point Man to work his way through a new part of the deserted Fairport city. His goal is to not only reunite with his comrades, but make it to a new evac spot, his efforts impeded by hostile apparitions and the revitalization of the replicas in spite of Fettel’s death.

I’ll be upfront- the story just isn’t good. Two of my pet peeves with direct sequels are those that either unwind what the previous entry did or don’t resolve unanswered questions, and Extraction Point effectuates both. It’s never explained what’s going on with Fettel, how Alma survived the explosion, what’s reviving the carbon copies, nor is there further development of the Point Man’s relationship with his mother. I genuinely didn’t know what TimeGate’s intentions were with Alma- it’s as though they couldn’t decide whether to continue her antagonistic streak or make her a straight-up ally, something I’ll flesh out below*. You also get more inconsistent power nonsense from the phantasms, wherein they’ll do some crazy thing but be quickly dissipated with a couple of bullets.

The Point Man’s silence is also more harmful to his characterization here than in the first game. There are moments in the story where his partners will openly wonder on the comms whether they’re going to die or be rescued, and he doesn’t say ANYTHING to reassure them. Vice-versa, you’ll get individuals asking how he’s doing, and he doesn’t bother responding. Dead Space 2 made the smart decision to drop its silency with Isaac- Extraction Point should’ve done the same.

The ending is also a rehash of the first game’s, not providing any satisfactory conclusion or juicy cliffhanger worth pondering over.

There are a lot of people who hold Extraction Point as a great DLC, but I thought there were too many problems with it to be worth recommending. It’s true, there is a greater diversity of environments this time around, from parking garages to derelict buildings, and the hospital sequence at the end is quite riveting. However, it's ultimately just pointless shooting without any of the mystery thrills of the first. And considering it was retconned (or rendered an alternate reality) by Monolith’s own FEAR 2, you’re not missing out on an integral piece of the canon.





























+There appear to be two different Almas, the kid and the adult: the child tries to help you by guiding you at times, while the adult is hit-or-miss, obliterating enemy battalions with her psychic romps whilst also being the murderer of your friends and tormenter of your nightmares. The former trait made no sense to me- these clones were cognitively hijacked by Fettel to free Alma from her captivity in the Armachan facility, so why is she killing them? And how are there two of them? Like I said, there is no attempt by the writers to even ATTEMPT to explain these beats- they just throw them in ad nauseam and expect you to either ignore it or explain it away yourself because “lol horror”. Just ridiculous.

more of the main game more or less, almost on par with the actual main game and genuinely a better followup than any of the actual sequels

this shit sucks

it's actually really scary when they coat all the walls with blood aaa i'm pooping my little diapy aaa so scary

The first of the Timegate F.E.A.R. standalone expansions fixes many of the problems with the original, namely the location and enemy variety, but also adds a few issues of its own, for example feeling like several of its encounters are designed around slow-mo, which the first game avoided doing. This might irritate those who see slow-mo as a win button and try to use it as little as possible.

It's short by the time's standards and thus over way too soon, but it's a quality F.E.A.R. experience for all kinds of fans.

Continuando imediatamente após o final do jogo base, Extraction Point traz uma campanha curta e poucas novidades.

Após o final do jogo base, é de se pensar que a parte sobrenatural do game iria ganhar peso e isso realmente é entregue nesta DLC, por mais que alguns trechos se limitem a jump scare barato, no geral foi satisfatório.

O mesmo não pode ser dito quanto a novidades e polimento, afinal, foram adicionadas apenas duas armas novas (que aparecem eventualmente para usar), e apenas dois inimigos novos. ( um só aparece umas 5 vezes, e o outro apenas uma vez.)

No geral, é a mesmice do jogo base, que se já estava cansativo lá, aqui cai na monotonia total. Os cenários também estão muito semelhantes, com a exceção de cenários enormes com alguns elementos destrutíveis.

Sinceramente? Não faço ideia do pórque colocaram esses cenários, tendo em vista que ele é preenchido com poucos inimigos. Só serviu para deixar o jogo mais pesado e bugado.

Diferente do jogo base, me custou jogar esse game. Vários crashs, npcs que deveriam abrir uma porta e bugavam me fazendo perder progressos; chegar no final do capitulo e o jogo fechar sozinho me fazendo voltar consideravelmente o save.

Por mais que adicione mais história e dê o gancho para sequência, Extraction Point definitivamente não merece ser experenciado devido a mesmice e falta de polimento, trazendo nada mais que frustração e tédio ao jogador.

An expansion to F.E.A.R.! Nothing much noteworthy but adds some cool new weapons and has some fun arenas. In particular there was an office near the start which just flows together incredibly in a way that makes it feel very replayable, probably the best area to show off F.E.A.R.'s combat sandbox. I liked some sections showing off the new equipment as well. The fight after you get deployable turrets fully leans into them and it makes the game feel more like a chaotic battlefield than anything else in the previous game I can think of. You're also handed a string of enemies after you get the minigun which makes that weapon feel like god.

Feels weird complimenting such direct stuff like sections of level design but most other stuff like the aesthetic is carried over from the base game as you'd expect. The church at the start is cool! The horror section near the end felt surreal in a fun way with the classy wooden doors in this jungle of really tall concrete walls! Idk it's F.E.A.R. Extraction Point yk

Lost me a little in sections like the construction site which put an emphasis on open, outdoor areas that don't suit the game's combat or aesthetic but other than that, good!

fear innit

littered with so many technical difficulties and its more of the same, doesnt change the formula too much

Maybe scarier than base game?

Extraction Point is passed like the best fear fps and as a very intense shooter of novel encounters for the series, yet half of the maps involve mid range combat the guns are not suited for, it turns into some jank cover fps with a lot of imprecise weapons (the ones from the previous game are suited for closer combat). The original game isn't perfect either, bullet time makes enemies too slow to react and all encounters the same, the only alternative to slowmo in order to minimize damage while out of cover is spamming medkits, in general i tend to barely use any of this to give replica enemies time to do cool shit while i suffer few hits, at least in the original game where the gameplay kinda works lol

You have F.E.A.R. and then you have this F.E.A.R.: Extreme edition. Everything here is amped up for better or worse.
Less intervals between combat sections, more hands-on horror instead of the (visions) schtick of the base game. This flavor of horror was better than the base game, but otherwise everything is - at least a bit - worse. If this was the good expansion then thank god I haven't tried the Perseus mandate.

I dropped because my game always crashed at (The L) section and there's no solution that worked for me. Guess that's it for fear.

Liked the new weapons and mechanics. Early levels were really good, but it gets shit quick, with every level becoming an open arena with randomlly placed enemies with no clear point to it.

I didn't liked how Holiday died in this one, this expansion sukks :(((((
Okay okay jokes aside, this is a pretty darn good expansion for the golden game, some epic shooting moments and such things you would expect in FEAR, if you felt empty completing the og game, this is for you boah

F.E.A.R. Extraction point is a decent expansion for the base game. If you want more FEAR but don't vibe with the sequels this is what you are looking for.

It amps up the action, shootouts are way more numerous and frequent, however, this does take its toll on the pacing. The "fatigue" sets in way faster, t makes the game feels longer than it is.

My personal gripe with Extraction Point though is the story. It acts as a direct sequel to the original ending, but to do so it undoes a lot of weighty events just for the sake of explaining away why there are still cloned soldiers around to kill. And yet, despite the effort and retcons, it literally goes nowhere with it.

It's more classic FEAR and that's good, but disappointing in some regards.

The better timeline and also more fear, I think this was a good start in a series that had legs until they were ripped off by the narrative in the following games. Out of every fear game this is the most worth playing besides the inital fear.

This was an alright expansion (sorry, DLC) for F.E.A.R., but ultimately it did not hold up to the actual game. Apart from one or two sections it was fairly easy on hard mode. There was maybe one interesting setpiece in the entire game, and the rest of the fights and level design was serviceable, but not memorable. Despite picking up where F.E.A.R. left off, Extraction Point doesn't add much to the storyline. If you liked F.E.A.R. enough to want more F.E.A.R. it's worth playing, but it doesn't really stand on its own.

Sin añadir mecánicas de juego ni mejorar ningún apartado teniendo como referencia el título principal, Extraction Point es solamente un apéndice que está presente para contarnos la historia de lo que transcurre en unas cuantas horas de la vida de los personajes principales. No resuelve ningún nudo suelto ni tampoco se preocupa por justificar su existencia, sólo está presente para dejar más dudas y matar a un par de personajes, de resto, es el mismo juego de terror con su típico ambiente tenebroso y buen manejo de sombras.

A pretty passable reconciliation and epilogue to the masterpiece downer ending of F.E.A.R., and while it does little to nothing to elaborate upon the huge story shockwaves that occur in that game’s final act (and instead “resurrects” one of its main antagonists), it still presents Monolith’s unfuckwithable gunplay and movement in levels and settings that range in a spectrum between really fun and really tedious, thankfully having a slant towards the former.

The new weapon additions are fun and provide some new gameplay opportunities, like using the minigun to mow through squads of Replicas like cutting grass with a weedwacker, and the laser rifle to Homelander my way out of any situation. The levels themselves have a fixation towards larger scale battles in open areas (for instance, that huge construction zone where you eventually have to provide overwatch for Holiday) and I don’t think the combat works nearly as well in these situations since most of the weapons have a preference for either short or mid-range combat. Base game F.E.A.R. proves this since 90% of the firefights are within this range that give way to the amazing combat the game has. Still, the levels allow for some cool environments, like returns to derelict offices and factories, as well as churches and hospitals. The new enemies basically do nothing, with the red-eyed replicas only being around to supplement the new weapons in the environment, and the Shades literally just being supernatural (and worse) versions of Replica Assassins. The new mechs also fucking suck and have way too much health compared to the ones from the base game, but thankfully only appear twice in one section of the game.

The scares trade in lack of predictability for ones that hit harder, and almost seem to feel a bit more uncanny valley-esque with vague fleshy bodies glitchy-ly moving their heads around erratically. These guys appear in and out randomly and you never really get to interact with them in combat, and compared to the more supernatural and ghostly apparitions the original game had, feels more edgy and aggressive, the likes of which could come out of (and work much better in) something like Cry Of Fear. Still, even though the game thickens that line between “combat section” and “horror section”, where some spots even feel like a fucking junior high haunted house, it still brings the scares pretty good.

I’ve already made it clear, but it is a little upsetting that the story does basically nothing to carry on how insane that last couple hours of F.E.A.R. is. Obviously it would be at the expense of the fact that Monolith wouldn’t be calling those shots since this expansion was developed by TimeGate Studios. It’s just…you know…the ending of F.E.A.R. had some pretty crazy and terrifying implications, and we find out that everything isn’t really that bad, and Alma would rather be jumpscaring her son and slowly picking off his squadmates instead of wreaking havoc upon everyone else for the painful, unjust abuse she had been subjected to. Instead, it just gives this ambiguous ending that honestly could’ve set up F.E.A.R. 3 given the circumstances.

If you also didn’t care for the story, it’s not canon, so…

I wanted to like this game. This expansion is the GOOD one after all. Adds some awesome new weapons and just brings more awesome levels to an awesome game. Sadly, I've not encountered a game that hasn't wanted me to play it since BioShock 2 Remaster. First, there is no native 1080p option, which the base game had. You have to edit a file. No biggie right? One and done. Well, the game has numerous bugs around level transitions. I've had the game pretty much crash on level transition or disconnect me from the server of my single player game. Fixes normally resolve around adjusting the resolution to low settings, but it seems really random. After the third time I had to do this, I said I'm done. I wanted to finish it, but I'm not going to battle this anymore.


This was my third time playing this expansion and it only really hit me this replay how much it doesn't compare to the previous entry. It starts and ends well enough, but everything in the middle goes from alright to kinda-stinky in a cycle until the hospital segment.

Gameplay wise it's still FEAR, which is pretty much hard-carrying the entire middle portion, though I did notice in some instances the AI couldn't quite navigate around certain areas in an effective manner, either refusing to follow me into a previous room and entering a neutral state or running in circles around the room I was in. The new enemies themselves aren't interesting either, the minigun Replicas are just walking bullet pinatas and the other two may as well be reskins of enemies that already existed.

I honestly find the additions to the player's arsenal nothing to write home about. The minigun is alright, if not suited for the amount of long-range combat there is before the hospital. The laser rifle seemed fine but since only 3 or 4 enemies in the entire expansion carry it and it runs out of ammo extremely fast, it never seemed worth really using much. The little turret didn't really do much damage-wise and only seems worthwhile as a comically useful distraction.

For the most part the horror and narrative is extremely weak. The horror boiling down to mostly weird jumpscares, a lot of reused visions and voice clips from the original game, and aaaaaaaargh not the flesh men that stare at me and do nothing!!! The narrative is essentially just "We gotta get the fuck out!!"

It's not exactly the most interesting shit out there but it's the best possible thing you can play if you REALLY need more FEAR.

Gonna give bonus points for this expansion fixes a issue I had with the base game, encounters get more varied as time goes on, throwing new things at you and I like the level design.

Extraction Point has both more combat and more scares than FEAR did which is pretty impressive considering it's about half the length. Fights are quite a bit bigger with more enemies and that's great because the gunplay is one of FEAR's strongest suits. The mechs that were pretty annoying in the base game seem more bearable now, either because they're squishier or just because strong weapons seem a bit more readily available. This is a great follow-up to FEAR but can also stand on its own even if you haven't followed the story.

Практически ничем не отличающееся от основной игры крупное сюжетное дополнение, которое даже можно считать за сиквел. Новшеством являются только одно оружие и несколько видов врагов, если не ошибаюсь. Было скучновато в нее играть, не смог заставить себя пройти ее за один-два присеста. Однако во второй половине игры стало интереснее. Оттуда запомнился момент, когда героя закидывает в пространство, напоминающее хаб из первого The Evil Within. И музыка в этот момент была шикарная. Хотелось бы больше видеть такого в игре, а не серые стены заводов и офисов.
Если собираетесь проходить серию целиком, то это длс нельзя упускать, так как является важным сюжетным элементом в ней. Ну и пострелять будет приятно.