The music and art style really saved this for me. Perfectly pleasant, if slightly boring, puzzle game where you plod through the brain chasing away nightmares. There is some combat but nothing to shout about and the story is a simple affair.
Overall it's a nice indie that doesn't break the mould but was enjoyable enough.
Overall it's a nice indie that doesn't break the mould but was enjoyable enough.
Figment imaginatively dives into the consciousness of nightmarish trauma and produces an artistically creative, albeit occasionally thinly drawn, isometric melodic adventure of surrealism.
WHAT I LIKED:
+ Optimism versus pessimism. Dusty, a downbeat retired protector of the conscious mind, reluctantly fights the horde of nightmarish invaders with his incredibly optimistic flying friend Piper. Nestled within the colourful illustrations that provides Dusty with a sense of adventure, is a deep story revolving around seeking lost courage. Replenishing a sense of bravery. The deepest corners of the worldly mind, zany characters and rock-inspired music emphasise the meaningful story that, more often than not, relishes in its own subtlety.
+ Salvador Dalí's masterpiece 'The Persistence of Memory' clearly inspired the surrealistic illustrations within Figment's world-building. From kettle-shaped houses perched on the floating islands of Freedom Isles to mechanised tracks supplied throughout Clockwork Town. Each of the four main areas, including Cerebrum City, stylistically resembled a different aesthetic whilst employing a consistent illustrative style, making each level colourfully beautiful to glare at.
+ Make sure your thinking cap is equipped! Figment attempts to balance its mundane yet mandatory combat with an array of logic puzzles. From sliding block obstacles that provide weight to unlock a new path, to reflecting enemy projectiles so that they erode cursed vines entangling specific items. The level design from a game mechanic perspective was excellent, and admittedly some of the puzzles in Clockwork Town were deviously fiendish.
+ Remember, remember. Lost memories are scattered throughout Figment's world. Though entirely optional to collect, they provide an additional challenge that almost certainly will force the player to backtrack through those surreal lands.
WHAT I DISLIKED:
- Whilst the aforementioned puzzles excelled in their design, their repetitive instances consequently made them more tedious with each encounter. They become longer. They become harder. And, before your filthy mind thinks of something else, they rarely introduced any new obstacles within them. More time will be spent pushing and pulling blocks rather than actually progressing through the creatively designed levels, and depending on the player's patience, will regrettably test their devotion to completing the story. The piano puzzle? Perfect design. The sixteenth light box puzzle? Not so much.
- The lead game designer, whom is also a musician, was inspired to provoke a melodic undertone through Dusty's adventure. The nightmares themselves sing spiteful lyrics during their boss encounters, with Piper piping up occasionally. At their best moments they are cheesy, however at their worst it proved to be more of a distraction from the central narrative. Most likely comes down to personal taste, coming from someone who is not a particular fan of that style of music...
- The puzzle involving three instruments needing to be pitched perfectly in order to obtain an item from a ear-shaped tree? No, thank you. As a tone deaf gamer who can't decipher a good note from a bad one, this was a heck of a frustrating puzzle!
VERDICT:
5/10 endorphins
WHAT I LIKED:
+ Optimism versus pessimism. Dusty, a downbeat retired protector of the conscious mind, reluctantly fights the horde of nightmarish invaders with his incredibly optimistic flying friend Piper. Nestled within the colourful illustrations that provides Dusty with a sense of adventure, is a deep story revolving around seeking lost courage. Replenishing a sense of bravery. The deepest corners of the worldly mind, zany characters and rock-inspired music emphasise the meaningful story that, more often than not, relishes in its own subtlety.
+ Salvador Dalí's masterpiece 'The Persistence of Memory' clearly inspired the surrealistic illustrations within Figment's world-building. From kettle-shaped houses perched on the floating islands of Freedom Isles to mechanised tracks supplied throughout Clockwork Town. Each of the four main areas, including Cerebrum City, stylistically resembled a different aesthetic whilst employing a consistent illustrative style, making each level colourfully beautiful to glare at.
+ Make sure your thinking cap is equipped! Figment attempts to balance its mundane yet mandatory combat with an array of logic puzzles. From sliding block obstacles that provide weight to unlock a new path, to reflecting enemy projectiles so that they erode cursed vines entangling specific items. The level design from a game mechanic perspective was excellent, and admittedly some of the puzzles in Clockwork Town were deviously fiendish.
+ Remember, remember. Lost memories are scattered throughout Figment's world. Though entirely optional to collect, they provide an additional challenge that almost certainly will force the player to backtrack through those surreal lands.
WHAT I DISLIKED:
- Whilst the aforementioned puzzles excelled in their design, their repetitive instances consequently made them more tedious with each encounter. They become longer. They become harder. And, before your filthy mind thinks of something else, they rarely introduced any new obstacles within them. More time will be spent pushing and pulling blocks rather than actually progressing through the creatively designed levels, and depending on the player's patience, will regrettably test their devotion to completing the story. The piano puzzle? Perfect design. The sixteenth light box puzzle? Not so much.
- The lead game designer, whom is also a musician, was inspired to provoke a melodic undertone through Dusty's adventure. The nightmares themselves sing spiteful lyrics during their boss encounters, with Piper piping up occasionally. At their best moments they are cheesy, however at their worst it proved to be more of a distraction from the central narrative. Most likely comes down to personal taste, coming from someone who is not a particular fan of that style of music...
- The puzzle involving three instruments needing to be pitched perfectly in order to obtain an item from a ear-shaped tree? No, thank you. As a tone deaf gamer who can't decipher a good note from a bad one, this was a heck of a frustrating puzzle!
VERDICT:
5/10 endorphins
Antes del éxito de Supergiant Games con ‘Hades’, existió ‘Bastion’: un juego de acción 2D en perspectiva isométrica intenso y dinámico, que narraba las peripecias del jugador conforme las ejecutaba. Con un estilo artístico muy pintoresco y grandes críticas a su favor, ‘Bastion’ inspiró a muchos otros devs independientes a que desarrollaran su propio juego de acción a imagen y semejanza. ‘Figment’ parte con la idea de ser un título más del estilo, pero siendo honestos, todo lo que rodea su planteamiento suena bastante aburrido. Se aprecian los mismos islotes flotantes en medio de la nada, un toque surrealista para describir el funcionamiento de nuestro cerebro, y un enfoque por coordinar los momentos de acción con secuencias musicales. Pero nada despunta, ni resulta muy creativo de por sí, de modo que su estética abstracta se muestra más pretenciosa que natural. Casi parece que la filosofía detrás del proyecto fuese: “necesitábamos llenar el juego con lo que sea”, por muy extraño que quedase.
Es difícil empatizar con él. Tampoco ayuda nada que el protagonista tenga el humor típico de un SeeD despreocupado por su dolorida admiradora (whatever), o que los combates sean tan simples, toscos y genéricos que resulte un bodrio tener que dedicarles un mísero segundo de atención. El juego se cree gracioso por soltar comentarios irónicos de una sitcom americana o recitar rimas cual Gruntilda, como si bastase para simpatizar con sus personajes y soltar la pertinente carcajada de bote en el momento intencionado. Pero claro, ¿quiénes son estos mindungis que manejamos? ¿Dónde estamos? ¿Por qué nos tendríamos que preocupar por su aventura? El mundo de ‘Figment’ no tiene sentido, ni hace ahíncos porque nos interese buscárselo, simplemente trata de ofrecer una jugabilidad 2D que se sabe aburrida y muy poco refrescante con el tiempo (y eso que lleva unas 5h visualizar todo el tinglado). Es cierto que en la recta final, el juego va construyendo cierta carga sentimental que llega a traspasar la pantalla, pero no puede decirse que la aventura haya sido muy satisfactoria llegado el momento. Se nota pasión entre aquellos encargados de hacerlo realidad, pero ‘Figment’ es bastante decepcionante.
Es difícil empatizar con él. Tampoco ayuda nada que el protagonista tenga el humor típico de un SeeD despreocupado por su dolorida admiradora (whatever), o que los combates sean tan simples, toscos y genéricos que resulte un bodrio tener que dedicarles un mísero segundo de atención. El juego se cree gracioso por soltar comentarios irónicos de una sitcom americana o recitar rimas cual Gruntilda, como si bastase para simpatizar con sus personajes y soltar la pertinente carcajada de bote en el momento intencionado. Pero claro, ¿quiénes son estos mindungis que manejamos? ¿Dónde estamos? ¿Por qué nos tendríamos que preocupar por su aventura? El mundo de ‘Figment’ no tiene sentido, ni hace ahíncos porque nos interese buscárselo, simplemente trata de ofrecer una jugabilidad 2D que se sabe aburrida y muy poco refrescante con el tiempo (y eso que lleva unas 5h visualizar todo el tinglado). Es cierto que en la recta final, el juego va construyendo cierta carga sentimental que llega a traspasar la pantalla, pero no puede decirse que la aventura haya sido muy satisfactoria llegado el momento. Se nota pasión entre aquellos encargados de hacerlo realidad, pero ‘Figment’ es bastante decepcionante.
Had a surprisingly enjoyable time with this game. Played it on steam deck and 100% it. Great experience, great tunes, and an eccentric art style to it.
Game is definitely on the shorter end. Some decent puzzles, though nothing too daunting. Just a fun chill game. Didn't overstay its welcome, though definitely could've used a bit of -something- more. Maybe another level to it? Maybe less backtracking.
All in all worth the time!
Game is definitely on the shorter end. Some decent puzzles, though nothing too daunting. Just a fun chill game. Didn't overstay its welcome, though definitely could've used a bit of -something- more. Maybe another level to it? Maybe less backtracking.
All in all worth the time!
A good but straightforward implementation of a puzzle game with a specific metaphor in mind that progressively gets darker. Not exceptional, but you could definitely do worse than this. It's all just well done and the concrete brain references are well-adapted. It probably won't change your life though.
There are games which are more of an artistic experience than games per say, but Figment is that and a step above with clever puzzles and simple combat. The art style felt unique and I was pleasantly surprised how much voice acting the game has. The story might be simple but I liked the way it was told with changing visuals. Especially appreciate the involved song numbers by the bosses player has to defeat. I would rate it higher, but for the price point it took me about 5 hours to complete (without hunting all the collectibles) and on Switch I did experience performance issues in certain places which made it hard to get through that particular area. I'd still recommend it to friends, but would wait to get it on sale.
This review contains spoilers
this game made me feel like the fucking joker. i experienced genuine mindbreak playing this. this is a game that while looking visually very solid albiet the main character looking weird, is filled with nothing but the most aggravating style of kids storytelling where its a "oh its all a dream" style game, except the BIG TWIST is that youre the DAD in the copying drawn to life car crash!!! how funny!!!!
the fucking spider was french
the fucking spider was french
Completed with 100% of achievements unlocked. Figment is an enjoyable, fairly lightweight action/adventure, with a beautiful graphical style. Set in the unconscious mind of a person recently involved in a car accident, Figment sees you exploring areas themed around creativity (expect to see gardens, music and similar) and logic (where clockwork mechanics are prevalent), with charming hand-drawn graphics, an impressively dynamic musical score and dialog based around rhyming, frequent puns and, as a stand-out, singing boss enemies! With combat encounters being fairly trivial, gameplay is primarily focused on exploration and puzzle solving, which, while again never really getting difficult, is still generally satisfying, especially with the puzzles fitting in very nicely with the world themes - for example, progression might require planting seeds in the garden areas, or setting up mechanics in those based around clockwork. The simplicity of the game might be a detractor for some people and it's fairly short (perhaps 4-6 hours for an unguided playthrough), but I had a good time with Figment.
One of those games where there is nothing really wrong, but there is this feeling something isn't quite right and you end up with a shallow and unrewarding experience.
I feel like the puzzles are simplistic to the point in which you can see the solution at a glance, but then the game can't hide the chore of actually executing the solution, feels like a lot of walking for something you figured out instantly.
One of the things it has going for it is the attempt to be a musical. It feels like it could shine more if the gameplay actually supported it more. Musically and visually the game is in general very pleasant, it just can't carry the whole experience.
I feel like the puzzles are simplistic to the point in which you can see the solution at a glance, but then the game can't hide the chore of actually executing the solution, feels like a lot of walking for something you figured out instantly.
One of the things it has going for it is the attempt to be a musical. It feels like it could shine more if the gameplay actually supported it more. Musically and visually the game is in general very pleasant, it just can't carry the whole experience.
Light on the combat, heavy on the atmosphere and cutesy angle, Figment really did a number on the Isekai genre. You've got enemies singing musical numbers while trying to kill you, the mayor busting out a rap while explaining the plot, and a toucan sidekick who took a double dose of Prozac.
Like many who got the game for free (the developer gave this game away for a week to promote its sequel), I was expecting it to be bad, but it's actually pretty polished.. Auto-save has been really great with this game, meaning if you have to leave and come back later, you lose usually no more than 30 seconds to a minute of progress. Forgiving the 3-4 soft-locks on a 6 hour playthrough, and the two-three puzzles which I found unintuitive (I'm looking at you, musical instrument height puzzle), it's got a soul. It's fleshed out enough for insistent players to 100%, without grabbing you too hard to commit if all you want to do is just complete the game.
All in all, a really great ride.
Like many who got the game for free (the developer gave this game away for a week to promote its sequel), I was expecting it to be bad, but it's actually pretty polished.. Auto-save has been really great with this game, meaning if you have to leave and come back later, you lose usually no more than 30 seconds to a minute of progress. Forgiving the 3-4 soft-locks on a 6 hour playthrough, and the two-three puzzles which I found unintuitive (I'm looking at you, musical instrument height puzzle), it's got a soul. It's fleshed out enough for insistent players to 100%, without grabbing you too hard to commit if all you want to do is just complete the game.
All in all, a really great ride.
Figment es un pequeño juego de puzzles que la verdad es que me ha sorprendido para bien. No es ninguna obra maestra, pero es precioso, la música es genial (sobre todo en los bosses), los puzzles son sencillos pero entretenidos quitando alguno un poco pesado... Un buen juego en general. Lo único es que el personaje se mueve quizás un poco lento y eso molesta al ir por ahí y al esquivar algunas trampas, pero da igual, no te penalizan apenas por ningún fallo. Ideal para gente más pequeña o que no estén acostumbrados a jugar a videojuegos difíciles.
This is a very charming game with beautiful visuals, interesting characters and areas filled with details. The voice acting is also very good and there is a bit of singing in a theatrical kind of way. The game is a mix of simple fighting, solving puzzles and collecting 16 membranes. Although the 16 membranes are optional (I think), they explain the main story which is kind of kept vague for the most part, but you get the gist of it by guessing.
The things that I thought could have been better were the following:
-Fighting: it's very simple and feels stiff too. The character is not very athletic and maybe the fighting is like this on purpose to stay true to the character.
-Backtracking: you have to go through areas to reach a specific area. Even after clearing it. I prefer teleportation to collect what I missed.
-Framerate/animation: the way the character moves/animates is very weird and distracting on high FPS. I had to limit the FPS to 60 through Nvidia's Control Panel to make it look smoother. But there are instances where it still doesn't look natural. I'm not sure what it means but this is the only technical and graphical fault about the game.
The game's style is also very unique and original of course. You either love or hate what you see. I rather love it. One of the bosses is a spider. I usually detest spiders but this game made me fall in love with it due to how charming it is.
The game is a good first entry but there is also room for improvement. I enjoyed my 8 hours and am looking forward to getting my hands on Figment 2 the next time it's on sale.
The things that I thought could have been better were the following:
-Fighting: it's very simple and feels stiff too. The character is not very athletic and maybe the fighting is like this on purpose to stay true to the character.
-Backtracking: you have to go through areas to reach a specific area. Even after clearing it. I prefer teleportation to collect what I missed.
-Framerate/animation: the way the character moves/animates is very weird and distracting on high FPS. I had to limit the FPS to 60 through Nvidia's Control Panel to make it look smoother. But there are instances where it still doesn't look natural. I'm not sure what it means but this is the only technical and graphical fault about the game.
The game's style is also very unique and original of course. You either love or hate what you see. I rather love it. One of the bosses is a spider. I usually detest spiders but this game made me fall in love with it due to how charming it is.
The game is a good first entry but there is also room for improvement. I enjoyed my 8 hours and am looking forward to getting my hands on Figment 2 the next time it's on sale.