Reviews from

in the past


It's been very great so far! Can't wait to continue playing through the expansions! :)

Over a thousand hours later, I have a lot to say about XIV, but in short: Deep within this monstrosity of an MMO experience lies two of the best Final Fantasy games of the decade. The themepark design is unavoidable, but some of the rollercoasters are incredible.

I only really got through this to get to the expansions after, which I hear are way better. All of the writing and quest design in 2.0 is just kinda boring. The dungeons are fun but don't have all that much going for it. The combat does feel good though.

That being said, things improve a ton in the 2.x patches as they go on. The story becomes a lot more interesting, and there's some pretty good bosses and dungeons in there. Especially the final one. Also the music is incredible.

A Realm Reborn is a middling remake of arguably the worst game of 2010, elevated all the way to my Game of the Year list in the 2013 slot by my own stupid rules about expansions and remakes.

everyone i see who plays this game is completely and utterly obsessed with it and talks about it and only it and i find that terrifying in a way that rocks my soul to its core. i am very very scared of this game.


(Updated as of Patch 5.2. Spoiler-free. Covering A Realm Reborn to 2.x content only)

A Realm Reborn is one part a really boring standard mmo, and another a great joyous ride. The base game is very much in a messy situation, granted it's probably a better one than 1.0, there's really no way of telling anymore. In short, it's a cautious recommendation, one that I greatly enjoyed somehow, because in easy retrospect a lot of the stuff covered here is incredibly boneless. I still think it's good though, it's hard for me to say that I didn't enjoy every single hour, even if a lot of that was coasting off really basic things.

To start, A Realm Reborn as it stands right now is split in twain. You have the Level 1-50 base game, known as 2.0, and you have the full array of patch content and prologue-to-expansion story content added, known as 2.x. These are bastardized terms, 2.x has official terms like A Realm Awoken and Before the Fall, but for the sake of simplicity I'll be using those. This split is also how I'll be describing the game, or most of it, because there is an incredible quality shift between the two.

The base game's story, for lack of better word, is total shit. Actual trash. I played this game nonstop for a few weeks and there's so little meat on the bone of it that I can barely remember scenes from it. It's devoid of much character, or thematic text. It strictly follows a crystal gathering story that ultimately ends in a call against fascism, but none of it is engaging or interesting. There's so little drive to every plot point that it really feels like a rudimentary checklist, watching beats happen as your eyes roll back into your skull, waiting for it all to end. There are of course, little tiny diamonds of writing on display, that kind of paint a picture of this being an incredibly rushed affair. But in the end it's not a effort I feel is worth salvaging. In short, you could save yourself time and literally skip every cutscene, and read up a paragraph or two about what happened and who everyone is.

2.x is where the story really just sets off. It's such a massive leap in quality, with interesting setup building on themes of multiculturalism, corruption of a class-built society 'stabilized' on capitalism, and a great arc setting up the issues of missing perspective while attempting to forcifully unify. It's really great, even incredible at times with its nice added characterization and legitimately interesting cast. It does hold awful pacing issues that dragged down 2.0 as well, but ultimately it feels like the story on offer here is actually something that is maybe worth the grind.

In tandem with this, A Realm Reborn offers a pretty spectacular aesthetic and world to explore. It was really the thing that helped me coast through the entirety of 2.0, just the relaxing nature of going through each location with well produced music behind it captivated me in the mood. It probably helped too that I'm still stuck in quarantine by the time of writing. It doesn't match the aesthetic + music combo of something like FF7R, but it's great in its own immersive way and it never really faltered. Hell, 2.x especially adds some amazing tracks and locales for fights.

Speaking of that, there's actually combat to talk about here. The gameplay follows standard hotbar combat, with a lot of the depth and interesting gameplay coming from learning bosses and mechanics. For those who haven't played an mmo before, and this is actually my first, you're basically playing hardcore simon says. At its peak, you have to continuously be attentive to every single mechanic the game asks you to do lest get wiped, positioning in response and changing up your flowchart as things progress in the fight, while also playing a rhythm game with your hands so as to optimize dps or healing depending on your role. And there is a peak like this, the endgame last alliance raid had spectacular fights in which all of this was actually involved. However... I can not say this about the majority of the combat here.

There's nothing wrong with a lot of the story combat having bleh instanced combat, and putting the backload of actual involved combat into dungeons and raids, but that part actually doesn't matter. Because due to level creep and a bunch of mechanical changes done from further expansions, most of the mechanics that are in the ARR content are effectively null. I cannot stress enough that looking through guides seeing all of this really great content on paper that you barely do 30% of the mechanics on AVERAGE. The Bahamut raids especially are the worst culprit, in that they're figuratively impossible to play now, because you can't queue up to find people to do them with synced levels. You have to do them unsynced to see the cutscenes and finish the quests, which means they're pretty much gone from the realm honestly. I still personally think, from looking over all the footage that I can and hazarding how I feel, that the content here on paper is really good, and all there is now is a hope that it gets reworked for current. Granted, pretty much all of the trials and raid content are such excellent spectacles of their own still that I didn't mind how piss easy they are. There's a specific instance i can easily recall, where a trial has you fighting a powerful ice queen set to orchestral music while ice fires in every direction while you do a dance to miss aoes, and then halfway through she snaps her fingers, everything is encased in ice as an emo rock song just kicks into high gear. It's wonderful. The dungeons also stop being bad at right before 2.x, and even though they’re still a tad easy, are rather involved mechanically.

Lastly, I want to cover the numerous side content and class/job quests you can do, at least the ones with effort (there's a ton of skippable fluff quests for middling xp). While I can't speak for all the classes past a certain point, Rogue, Dragoon and Thaumaturge have pretty good writing and a somewhat interesting story to tell. The rest of them kind of average between middling and straight up boring, especially the crafting classes which are glorified jobs. However, the real star of non-main story content is Hildibrand, comedy quests added in 2.x that are simultaneously hilarious as well as a joy to play through. It's so charming too, the animations they use for the cutscenes are like machinima/garry's mod and it's an absolute treat, and I fear that just saying that might be spoiling too much.

Some miscellaneous stuff I want to cover, grinding is pretty shit outside roulettes and if you want to do more than one class it can become an absolute chore. It's kind of 'expected' with mmos but it's still not great, and far from ideal. There's also some literal unavoidable grind in 2.0, with certain level gates requiring you to fuck around doing either hunting log or roulettes at certain levels, adding on to the already existing frustration that is 2.0.

Overall though, I found it largely worth the tedium, still somehow mystified in the worst moments and definitely enjoying myself in the actual good parts. The best tl;dr I can say is, if you're not engaged in the first few hours, best to wait till patch 5.3 where they help the pacing of the 2.x content, or suffer through the grind in the promise of supposedly great expansion content and legit good 2.x.

(Further disclaimer: I did all optional dungeons, raids unsynced, and alliance raids synced. I did all jobs/classes up to their level 10 quests, other than Lancer/Dragoon which is my primary role, and Thaumaturge of which i did to level 15. I plan to update this review as patches come out that change things, as well as flesh out the job content side when I get to them.)

story kinda mid but i loved the bosses and i love the community. the music is killer and i cant say im not addicted

You only play this to get to the expansions

What can I say about my fav MMORPG? I love the story, the characters, how it gives you freedom to do whatever you want. So you want to care about your garden? Perfect. You want to slay powerful god-like entities? That's perfect too. And the fact that you can play EVERY SINGLE class/job with one character... chef kiss

Go and play FFXIV.

Played this before they finally cut down on content in A Realm Reborn, so I felt its age in being absolutely the "first" try at getting it right to be appealing. Some ideas and concepts never made it past this storyline and for good reason, This scene cannot be skipped.

Favorite MMO but not my favorite part of final fantasy xiv, the story questline is kind of slow in this part and the post game is very long compared to what actually happens. Crystal Tower is a nice introduction to 24 man raiding

Hey, this is pretty nice. A little bit too much padding, but apparently that's fixed now.

it gets better please believe me

Xenoblade but if it was made for insane people

Very generic and was a slog to play through when I played, but has been recently updated to enhance the experience for new players.

These opinions are from the point of view of ARR as leveling content ONLY, not level 50 endgame content like raiding
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The gameplay is obviously there and is the entiretly of the 3.5 star rating, utilizing patches and patches of content since the original ARR but oh my god the actual ARR content is mind numbingly boring. The dungeons are all piss easy, the quest design is lazy, the story is pretty bad (greatly increases in quality in the following expansion) and the whole experience is topped off with a 90 minute series of unskippable cutscenes in a shitty 24 man dungeon you just zerg anyways. Tough it out just to get to the vastly superior Heavensward or pay extra to skip this.

Also apparently they are revamping this stuff to make it better/faster next patch.

Wish it got more attention

8/10 - ❤️❤️❤️🖤

This is the best one.

The base game's really rough these days, but god Heavensward elevates. Stormblood is a little bit of a dip, but then Shadowbringers is an absolute masterpiece. Please do yourself a favour and play through so you can experience the story of Shadowbringers.

As main quests são um parto

Rating: 9.1/10

Devilishly inaccessible yet massively rewarding. Biggest enabler of methodical play. Wonderful marriage of narrative and gameplay in high-end content. Clear trend upwards for quality of content. An unexpectedly beautiful story in Shadowbringers that still manages to mantain simplicity. Avatar design with massive user base coverage and engaging glamour options. The music consistently bangs.

i play on and off but its easily the mmorpg that's drawn me in the most! extremely immersive.

final fantasy xiv online es un mmorpg no lineal en el que escribes tu propia historia sin limitarte a seguir un camino prefijado, explora un amplio mundo abierto con cinco biomas unicos, todo cuanto hagas tendra su repercusíon en el mundo, con su economia orientada al jugador de final fantasy xiv los jugadores crean practicamente todo el equipo a partir de los recursos que consiguen, el equipo que llevas define quien eres, cambia de arma y armadura para pasar de caballero a mago o juego como una mezcla de ambas clases, aventurate en el mundo abierto y haz frente a los habitantes y las criaturas de final fantasy, inicia expediciones o adentrate en mazmorras en las que encontraras enemigos aun mas dificiles, enfrentate a otros jugadores en encuentros en el mundo abierto, lucha por los territorios o por ciudades enteras en batallas tacticas, relajate en tu isla privada donde podras construir un hogar, cultivar cosechas, criar animales, unete a un gremio, todo es mejor cuando se trabaja en grupo adentrate ya en el mundo de eorzea y escribe tu propia historia.

ARR story ain't great, gameplay's fun

I finally understand MMOs after playing this. As of writing, patch 5.3, level 47.

Edit: Like halfway through Shadowbringers. Just really great. Highly recommended.

A lot of filler, but a good overall base for later expansions in the MMO.


if anyone so much as looks at Tataru the wrong way i swear to Hydaelyn I WILL FIND YOU AND WHEN I DO I'LL RIP OUT YOUR...( the rest of this review has been removed because dear god this goes to very gruesome places and is illegal in at least 49 states)

The game actually gets good when you get past this expansion. It aged so poorly my god

The Hildibrand questline makes literally the entire game worth it

Such deviststion, this was not my intention