Não é um jogo no sentido tradicional, mas um filme interativo, já que não há falha. O destaque, entretanto, vai pro "gameplay" usando sistema de busca baseado em palavras chave, que pode ser usado para jogos adventure para tornar a experiência mais investigativa e com mais raciocínio. Final aberto e estrutura totalmente livre dão um ar de praticamente um "open world" de investigação.
This game is basically taking just the exploring lore part from games like Dark Souls, improving that with actual video of a good actor, and just giving you that toy to play with and figure out a story that already happened. If you like that sort of gameplay, you'll probably love this. If you prefer things set in the present, you'll wish that the final act of this game was solving the case rather than figuring out a case that was already solved. This game comes pretty close to being what I'd want it to be, but it doesn't come close enough and ultimately I just felt aimless throughout, not having been given proper motivation to search through the videos and then just finding that there was nothing to do with the information learned.
I'm usually not a "wow trope bad" kinda person when I analyze media, but I'm frankly a little shocked that Barlow managed to slip by scot-free while loading his writing wall-to-wall with "beautiful, quirky woman later revealed to (spoilers, I guess) likely be either delusional or manipulative w/r/t her dissociative identities." I dunno, it's not a particularly charitable character study, so it ends up feeling just as wack as the stuff that usually gets raked over the coals for it. I guess this game's design was amorphous and novel enough for people to accept it?
I do like the design premise (though the "play until you're satisfied" angle is a little overstated imo), but I was seriously done with this game the moment she picked up a mirror and, while gazing deeply into it, started to pontificate on the nature of identity. Definitely a thing mentally ill people do, Sam. Thanks for the rep.
I do like the design premise (though the "play until you're satisfied" angle is a little overstated imo), but I was seriously done with this game the moment she picked up a mirror and, while gazing deeply into it, started to pontificate on the nature of identity. Definitely a thing mentally ill people do, Sam. Thanks for the rep.
I like desktop games, and I like detective games, and I like Sam Barlow's games (well, I liked Aisle, which is the only other one of his games I've played up to this point), and as a video editor I like putting video clips in a timeline, and somehow I can't stand this game.
I think the thing that really bugs me about it is just that it's supposed to be airtight, leading you through the story in more or less the same way as everyone else even if theoretically you could get to the ending clips with the right keyword, but I chose keywords that made sense to me and in like two leaps stumbled across end content.
(Sam: anyone who finds a song in your game is going to immediately assume the song is a metaphor for things that happen in the story.)
I tried to muddle through anyways, and got a little bit more complicating context, but the fact remains that the story is not written to be interesting if you know the end, and even if I did go through it the proper way I don't think I'd like it much more. Without giving anything away, what it's about is kinda trite.
I think the thing that really bugs me about it is just that it's supposed to be airtight, leading you through the story in more or less the same way as everyone else even if theoretically you could get to the ending clips with the right keyword, but I chose keywords that made sense to me and in like two leaps stumbled across end content.
(Sam: anyone who finds a song in your game is going to immediately assume the song is a metaphor for things that happen in the story.)
I tried to muddle through anyways, and got a little bit more complicating context, but the fact remains that the story is not written to be interesting if you know the end, and even if I did go through it the proper way I don't think I'd like it much more. Without giving anything away, what it's about is kinda trite.
Something I find very interesting is how a lot of the reviews I'm seeing for this game are about the story, about the writing, or about the performance of the main character. And criticisms of those things are fair, sure.
But for me, when I think of Her Story, I don't remember the story. Really at all. What I remember is a sensation. The sensation of clawing and scrounging through a poorly formatted database, looking for answers, roughly assembling meaning out of snippets of conversation.
That's a sensation I found really, really engaging.
But for me, when I think of Her Story, I don't remember the story. Really at all. What I remember is a sensation. The sensation of clawing and scrounging through a poorly formatted database, looking for answers, roughly assembling meaning out of snippets of conversation.
That's a sensation I found really, really engaging.
It's no Obra Dinn but it's a hell of a lot better than L.A. Noire. Her Story has some of the best deductive-based gameplay I've seen and I appreciate how player-driven and player-reliant it is. There's no talking voice in your head, no tutorial, no guidance of any kind. It contrasts significantly to a game like Orwell which I played just recently and sort of drives the player directly towards the solution. I do think that Barlow's choice to organize the plot in an entirely non-chronological, non-linear, completely open way somewhat harmed the structure of the game as a whole. One of the main "gotcha" hooks in the game that feels like it should honestly be the ending (and it technically is, chronologically this happens in the last of the seven interviews) only took me about 20 or 30 minutes to discover and I ended up feeling like I spent the next 2, 2.5 hours just putzing around trying to learn more about the characters to flesh out the world. Despite that this is a really good game and despite my grievances with the writing this is easily one of the most detective-y detective games out there. Would recommend if you have two or three hours to lounge around staring at FMV tapes scratching your head.
Ambitious and interesting. I'm a sucker for unconventional narratives. The acting is generally good with some bad bits here and there. Still need to finish it, but I have a text file on my desktop where I was just taking notes and trying to piece things together. Games that make you do that are always a treat.
a really interesting and unique premise completely shattered by a lack of true gameplay and a really on the nose story that i accidentally figured out the twist of before i think the game intended me to. really base-level metaphors and a "quit when youre bored of it" model ruin what could have been an incredibly interesting game
Were you paying attention? Well don't worry the game will reveal everything at the end. This story is well thought out and executed but you don't need to be observant to see where its headed and just to make sure you get it, the game makes sure you couldn't have missed anything.
It's a still a good game.
It's a still a good game.
This review contains spoilers
A research simulator. On one hand, this is interesting because progression in the game is dictated by your (the player's) knowledge about the game rather than by items or abilities. On the other hand, the game throws in arbitrary roadblocks to slow and direct your progress, including limiting your search results to 5 videos, until you "complete" the game, and then limiting it to 15. This is a bummer because the same effect could have been achieved with more skillful writing. Also, the fact that you can't reorder videos on your personal timeline is extremely questionable. That said, this is one of the only games I know of that takes this approach to progression, and raises all sorts of questions about identity, relationships, mediation and trust. Well worth playing.