Reviews from

in the past


base game is fun, gets fairly repetitive tho. the postgame abuses twin bosses. i only played one dlc mission and noped out due to how much it wanted me to replay the o.g. game on hard mode.

Love the combat mechanics! Besides that, unfortunately not a great variety of opponents. You fighting basically the same all the time, just differently painted + too much recycling of areas

Ummmm zraz po tym odpaliłem Sekiro i myślę że druga pozycja mi bardziej odpoida

There's no point to exploration because every drop is randomized.
Also Ninja Gaiden's stank is all over this game and I fucking hate Ninja Gaiden.

I fucking hate soulsborne and soulslike games, but this one i actually enjoyed. I will never ever finish it because i just.......dont understand these kinds of games, but it held my attention for a couple days, so good on it.


A Souls-Like for those who want good combat, falters in every other area but it's peaks are higher than Everest.

Great gameplay with a large amount of weapons and skills to try out, although missions can feel repetitive as many areas are reused for side content. The large amount of stats the game gives to each weapon and piece of armor can also be overwhelming until you fully understand the systems of the game, leading to you mostly sticking to the weapon/armor with the biggest number throughout the main game.

Just all around good. Combat's very satisfying with fun enemy design. I found the story more enjoyable than i thought I would but maybe I just liked playing as an IRA samurai.
Maybe a little long, and I didn't even bother with the miles of post game stuff, but that's just me.

I’d like to advise against buying this game, but the only complain I could use to uphold such an opinion is to admit that I’m terrible at it. The reason I stopped playing is because I got tired of the unforgiving combat system and the amount of dedication required to master it enough to succeeds in every mission, which is something that many other players instead may find worth the effort (or easier than the agony it was for me). Should they manage to resist, they’d be hugely rewarded.

Nioh is stunning as an action title, fast paced, complex, with a very inspired design behind enemies and main characters, most of them colourful revivals of historical Japanese figures, and a level design complex but self-contained enough to never let the players feel lost. The plot was kind of a let-down, not because it was bad but because it was poorly narrated: the storytelling alternates between cutscenes, ADV segments and most of the explanations being done in the missions’ briefings and the game encyclopaedia. It’s a mess.

Yet you are not playing to be the best buddy of Oda Nobunaga, although that would’ve been absolutely groovy, you are playing to slay demons bigger than a house with some stylish sick blade combo and tons of hard to master but hugely rewarding abilities. Much like an ordinary RPG, building a character compromise between different weapons and side arts (in this case omnyo and ninjutsu) that grant the players to experiment with any sort of preferred combat style. The upgrade and enhance mechanics are really easy and intuitive to understand albeit quite expensive in the long run if you plan to stick to certain pieces of equipment. The one thing I cannot justify or appreciate no matter what is the loot system, more akin to a MMO where you’ll often discard your preferred gear five minutes after building it because the enemies drop better stuff at an absurd rate. Considering how every piece of equipment relies on individual stats, you could hold in your inventory ten swords with the same name but very different effects that not always conciliate with what you were trying or hoping to receive: RNG plays the major role in it and frankly, for the kind of game it is, it really felt unnecessary complex and arbitrary.

Edit: Yup, tried it again, I definitely hate this game.

Edit2: Hayabusa can go seppuku himself.

One of the best SoulsLike games. In a satisfactory way, the game manages to be based on games from From Software without losing its originality, adding its own mechanics, such as types of posture and ki recovery.

More arcade-y soulslike, very enjoyable combat, although way too many consumable items. It was cool that some of them could replenish by themselves. The game was really long and I wish I could end it sooner. Overall one of the greatest bang for your buck on PS4. Fantastic world that made me love yokai.

Loot game where you play a white guy that teaches asian people how to be samurai. Better than dark souls. Too long though.

This is my favorite Soulsbourne game. The combat is incredibly rewarding, the story is solid, and the loot aspect is more like Diablo, which I am all for. I also enjoyed the MP aspect, especially as it helped me complete many of the more difficult encounters!

This game freed me from my mortal coil

Writing: 3/5
Gameplay: 4/5
Art Design & Visuals: 3/5
Voices & Sounds: 4/5
Atmosphere & Immersion: 4/5

Starts off really fun, but as you get deeper into it the bland level design and non existent enemy variety gets old fast. The loot system is confused and annoying to really understand, and when you do, proper gearing bends the game over and destroys it, since it's not all that well balanced. Still has a pretty fun base combat engine though.

É o jogo mais dificil que ja joguei,tem muitas coisas nele, que Dark souls nao chega aos pés,por exemplo o combate muito mais bem desenvolvido com diferentes posturas de ataque,as unicas coisas que me incomodam é o Lot,sempre que vc termina uma missão seu inventario está cheio de itens que vc nao vai usar e aí é obrigado a passar um bom tempo vendendo,Fora isso é um jogo Ótimo e incrivelmente desafiador.
History 3/5 Gameplay 5/5 Visual 4/5 Ost 4/5

team ninja tries dark souls. good mechanics but mid everything else. too long and repetitive. play ninja gaiden instead

Arguably better in some ways than From Software's Sekiro, which would come two years later. Feels fairly unoriginal, though.

Of all the Souls-like games - including the Dark Souls series - this one is probably my favorite. That being said, I've gotten the shit kicked out of me a lot.

Sucks that Sekiro came out 2 years later to completely nullify this game's existence as "weeaboo souls"

Dull level design and very repetitive enemies.

Souls games have spoiled me, but Nioh's equipment system of always swapping out for a minimally better version of what you already have gets tedious so quickly. Feeling nothing for your sword because it's only been in your hand for ten minutes and you just picked up another that does 0.25% more yokai damage. Random loot can work really well, but for me it just doesn't here.

It's a fun enough game, but the decent combat can't save what still feels like loads of bloat and padding without the variation to back it up.

Extremely deep mechanically speaking but if you don't have good gear/level you won't be able to do shit


Let's run a bad faith comparison just for the sake of the argument :

Diminish the admittedly inferior combat of Dark Souls and you still have a hell of a world - or half of it.
On the other hand, scrap Nioh's delicious skirmishes and you end up with, well, nothing.

william once again proving that weeaboos are the strongest archetype
insane amount of content, inventory management is a bit annoying

Unfair dificulty, clunky gameplay

Long form review. tl;dr will be at the bottom.

2016 was a weird year for me, I spent a lot of it hanging out at my homies place and playing my own copy of Bloodborne on HIS PS4, because I didn't have one. And it was about the only thing I used his PS4 for. Memes about the PS4 being a ' Bloodborne Machine ' and all that.

Floating around April, I'm checking my social media, to see whisperings and tidings of a new Koei Tecmo game. PS4 Exclusive. Okay. Team Ninja? Alright, we're getting somewhere. Dark Souls-- Hold on, wait a second-- ONIMUSHA. You bet I was leaping out of my goddamn chair. April 26th. Alpha demo. I was counting, and counting, and counting the days.

Until it arrived. And it was the most brutal, unforgiving, relentless thing I had ever played. Left-and-right instakills. Durability systems. Non-descript shortcuts. Huge levelling thresholds. It took me five hours to get through the first section of the first level.

Now, if you're familiar with Nioh, something might have caught your eye-- ' Durability system '. Yes, Nioh 1 initially had a weapon degradation system on armor. The details allude me now, but it was a mess. Everything was a mess. It may have been an alpha, but Nioh felt like it was held together with silly string--

And I LOVED it. I was obsessed. Completely enamored. The niche and personality Nioh had carved was completely unique. I played the alpha's mere two levels time and time again, putting at least fourty hours into it alone until its allotted end time of May 5th. This limited demo event would return in the form of a Beta from August 23rd to September 6th, and then finally as quick trial in its final stages from January 21-22 of 2017. I GORGED myself on every vertical slice of this game I was given. Until it finally released, February 7th...

The game was a critical hit. Despite all naysaying and shoulder shrugging, Nioh got good press. Very few outlets were negative, IGN themselves even giving it a big 'ol shining 9.6. And, 'uh... That was it. No mainstream following. It could barely be called a cult following, as its presence on social media was miniscule at best. No one talked about it. So, I'm going to.

Nioh tells the tale of William Adams, a real life historical figure who arrives in Japan to become the first western samurai. Along the way, he meets other various real life historical figures of Edo era Japan. In this alternate reality, the world has come across a mysterious lifeforce/substance in the form of a golden stone known as Amrita... Conveniently, found in Japan. British nations hunger for it in order to secure victory over Spain ( Anglo-Spanish War 1585-1604 ).

Due to his knowledge of Amrita, William, who harbors a guardian spirit, is detained within the Tower of London, soon breaking out to encounter Edward Kelley... A, 'uh, evildoer? Sure. An evildoer who steals William's guardian spirit and flees to Japan, prompting William's travels... Of course, there's more to it than all of this, but even spoilers and details taken into account, the plot isn't fantastic.

But the plot's not important.

Nioh is a double-edged sword of mechanic-driven combat and exploration. There are LIMITLESS options to how a player can handle even the most simple of yokai, yet the flashiest and most effective are layered beneath countless mechanics and skills that you as a player need to investigate.

Stances, onymo magic, ninjutsu, weapon skills, weapon stats, agility, armor stats, guardian spirit and more-- All of these things roll tightly yet horrifyingly into one of the most complex, rewarding combat systems ever created.

What can be gotten out of this game is dependent on what it is given. It is obtuse, secretive, overly-complex, non-sensical and difficult in all the right and wrong ways... And it's bold as all hell. Team Ninja came out swinging with Nioh and it's subsequent DLC content, garnering critical praise and not much else.

If you wanna put in the time, give the Nioh series a shot, as both its initial game and sequel have absurd amounts of content. You'll either deflect real quick, or find yourself in my oddly obsessed position.

tl;dr extremely mechanic heavy and goofy hack-and-slash with Genuinely Absurd amounts of content and playstyles that can create for limitless playtime and also it has a really good sequel that somewhat invalidates it