Reviews from

in the past


Absolutely fantastic experience!

Very high production values; the visual style, animations, the environments, the music. It’s all top-notch excellency.

Challenging but never frustrating and super rewarding.

And best of all, it takes less than 11 hours to fully complete it (on normal difficulty). Perfect length for a game, in my books.

Ori and the Blind Forest, while now seemingly outmatched by the second game, still manages to be one of the best platformers I've ever personally played through. It had a significant impact on my life for a bit and ended up being my introduction to the speedrunning community as a whole.

It's certainly not perfect. The combat is garbage, inferior to almost every game adjacent in genre to it in that respect. Thankfully it's never a focus but it's still a problem that you have to tolerate. The platforming difficulty curve moves from seemingly casual experience to more hard hitting actual tests of the mechanics and not in a very smooth way. The first half in general has too much downtime and ultimately takes a hit to pacing that can end up breaking people's experience.

Despite this, Bash and Dash is the best platforming movement to date other than now Ori 2, and that's where all of the fun comes from. In fact, Bash conserves your momentum in this game unlike the sequel, which allows for some incredible speedruns that utilize the full extent of the speed you can build up. It's one of the most deep mechanics out there and the game makes great utilization out of it to the ending runtime.

The platforming levels themselves are pretty good in other regards, being excellent one stop challenges and the escape sequences are a wonderful concept done mostly well. The idea is to crystallize Castlevania 1-era level design, "don't just do these individual sections well, do them all CONSISTENTLY" in a way that's compelling although somewhat unpolished. There's certain parts of these level tests that reach the end of bullshit with certain things that, while they might be reactable, blend in with the visual design leading to some trial/error moments.

Another major pillar that brings this game up tremendously though is the aesthetic, which is personally one of my favorites in vidya in general. The excellent soundtrack sells each individual scene, and the heart-pulling emotional story works alongside that. It manages to all turn into a cohesive aesthetic experience with a fantastic speedrun underlining that the game encourages with its achievements and RTA compliant tech.

Despite that it's not the most polished game with very quite visible cracks, I've speedran this game for weeks on end, and I can't deny how fulfilling each run has been for me that practically no other game touches for me. Even other than that, the movement is incredible on its own to be recommendable. I encourage trying out Ori 1 to any extent, and even if you dislike this game, there's Ori 2 to pick up which is better in every single way (except for not conserving bash momentum, a change i still don't get). Still one of my favorite games of all time. (9.5/10)

El juego hace un gran énfasis a la exploración y al movimiento ademas de la combinación de habilidades lo que provoca que en conjunto se sienta un movimiento siempre fluido, un muy bien pensado diseño del mundo coloca a la formula un estilo de arte precioso, unos niveles complicados pero no injustos y un soundtrack épico que dan como resultado un juego brillante en todo aspecto que hay que jugar si o si, tal vez se sienta muy corto pero es algo que hay que hay que probar si eres fanático a los videojuegos.

A fun themepark overall. Ori is one of the most absurdly mobile and creative characters to pilot around, so much so that the actual level design just kind of falls by the wayside. You never really have to interact with much, especially if you get triple jump. The combats a snooze, aswell.

Piękna forma i dobry gameplay. Wszystko zrobione bardzo poprawnie, ale brakuje tego czegoś, za co mógłbym ją zapamiętać. Mechanicznie nie oferuje nic nowego (metroidvania, gdzie inne gry lepiej sobie radzą w tym gatunku), z fabuły po kilku miesiącach nie pamiętam nic, a jedynie artystycznie jest czymś bardzo ciekawym.


I'm not too much into metroidvania type games, but this game is amazing. Go play it. The music, style, and fluid movement makes this one of the best platformers of the last decade.

It is critical for games like this to have extraordinarily tight controls. This one doesn't. The story starts out charming and it's nice to look at, but I didn't really enjoy the act of playing the game. I died numerous times due to imprecise jumping, and it's not just something you can say "git gud" to. Celeste is a great example of a game getting it right. This one, for me, is an example of a game getting it wrong.

the new areas are good and the game are still good

Gráficos belos com uma narrativa linda.

Lil' guy beatin' big bosses, pew pew pew, no other thing...

A beautiful game, and one of my favorite metroidvanias. It has some of the greatest set pieces I've ever seen in a 2D Platformer, solid and satisfying movement/platforming, with a gorgeous artstyle and a mesmerizing soundtrack. It's not a very long game, but if you love metroidvanias, it's a crime to put this game aside.

sweet and simple and utterly beautiful. just a game about finding happiness.

Right off the bat, Ori is a very beautiful game. Incredibly pleasant to the eyes and to the ears. It has a decidedly strong identity, and I love it. The story isn't particularly complex, but the way it was presented had me invested, and by the end, satisfied. It all works pretty well. In a lesser game, that could easily be all there is to it, but no. This game also has very satisfying and decently challenging platforming sections, both on the slower side and on the faster side. Without spoiling anything in particular, some sections are supported their absolutely incredible imagery. It reminded me of the Retro Studios DKC games, which should be a great compliment. As a Metroidvania, this is the first one I complete that isn't a Metroid game, so I can only compare it to those, but it's fairly decent as one too. The world is big but movement is quite fluid and fast, so combine that with the warp system, and backtracking will be no problem.

Where the game falters a little is combat. Your main method of attack is pretty spammy and just not interesting to use. It gave me more options as I progressed, but it never really went beyond serviceable. You can avoid enemies well enough, though, and I wasn't too bothered by the subpar combat.

If I could give scores on a scale of 1-10 with .5 decimals, this game would be an 8.5. I really liked it and I can recommend it to fans of tough platformers and Metroidvanias. I look forward to playing the sequel in the future.

Beautiful art, incredible soundtrack, a story that tugs on your heartstrings, and excellent acrobatic platforming! Combat could be a little better, but overall it was very enjoyable. A little on the short side, after beating the game there's not much else you can do with your end-game abilities. Decently challenging on hard, but it's no Hollow Knight. A nice little game, would recommend.

A gorgeous game with stimulating puzzles, thrilling gameplay and unbeatable atmosphere - Ori takes cues from many games in a variety of genres to create a memorable experience that I can recommend anyone play.

Un metroidvania precioso que se centra más en desafíos de plataformeo que en la exploración. Empieza tranquilito, pero no para de introducir nuevas mecánicas hasta permitirte hacer verdaderas virguerías muy satisfactorias.

No llegué a disfrutar mucho de este juego. Audiovisualmente es increíble (aunque la estética acabó pareciéndome algo repetitiva) pero la jugabilidad no me hizo mucho tilín y no me gustan demasiado los metroidvania.

Semelhante em aspectos a versão original, mas com mais coisa. Não zerei pra saber o final, mas imagino ser o mesmo.

Ori and the Blind Forest is a really great experience.

It is a solid metroidvania with a protagonist that is a blast to control and an absolutely stunning artstyle. However the checkpoint system and the weird fire shooting mechanic weren't that good. I also thought the OST was kinda whatever and I didn't quite get the ending when I first played it, but those are just nitpicks.

Despite its flaws, Ori and the Blind Forest still is a game worth playing but could have been so much more without them.

not only did this game heavily reinforce the pretty indie trend that i hate but it is a completely forgettable game
neither engaging nor sentimental nor exciting in any way

play something else

Ori and the Blind Forest is a beautiful game. But no matter how awesome it looks, it still has it's really big problems...

I had my problems with motivating myself for this because the game is bad balanced a.f.

In the beginning you have no abilities at all and you are going to die in no time. One hit will be enough and if you forgot to safe (which costs energy that is very limited in the beginning) you have to play the whole thing again. Then you die again and you have to do the whole thing again... Then you die and... see what I mean?

But in time you will get power ups and abilities that help a lot and suddenly you feel invincible. The further you come the truer this is. Because you get stronger and especially faster. The enemies improve only slightly. So in the end it is mostly a rush trough already known levels with better abilities.

But on the other hand: The abilities is what makes this platformer so great. You can dash, high jump, break walls, throw enemies and so on. It really gets complex at some point and I find this interesting.

About Soundtrack and Setting isn't much to say anymore, they both are stunning. The controls are very smooth and the many different moves give you the chance to play it your way.

Only contra: It is poorly balanced which can be very frustrating, especially in the beginning.

I played the original version years ago and now played the Definitive Edition in preparation for playing the sequel, and it's still an awesome game! There's some things I don't like such as the checkpoint system and the combat, but it feels so nice to play that this doesn't detract from the experience. And I'd like to say this is one of the most artistically beautiful games I've ever played.


es bonico el juego pero me da toda la pereza terminarlo

Story was nothing special, art is beautiful, gameplay was good

A gorgeous metroidvania that has great traversal/platforming and decent combat, but it was a bit overhyped for me. I was expecting more, but I still had an enjoyable time with it. Hopefully Will of the Wisps manages to live up to my expectations.

This review contains spoilers

A wonderful Metroidvania style game. This game really nails, in my opinion, the most important part of a Metroidvania: the movement. By design, you're going to be trekking back and forth across the entire map multiple times, so making the movement feel good is super important.

The movement in this game is fantastic, especially once you have your full moveset. Your jumps are just the right amount of floaty and the mid-air control smooth enough to give an extremely smooth flow to getting around the world and exploring in general.

Both the art and the music for this game are stunning, doing a good job of making the world feel both ethereal and epic. The game does a great job of giving everything a sense of scale, making you feel tiny in a huge world.

The game is not without it's flaws. The combat is a bit uninspired, mostly involving mashing the attack button when you're near enemies, since there's no aiming to speak of. You do get an upgrade about a third of the way into the game that gives a few more options for combat, which helps, but doesn't salvage the system as a whole. The game doesn't put a big focus on combat, to be fair, offering zero boss encounters and relatively few enemies that must be killed. Early in the game you also have a bottleneck with regards to the game's energy system, which wouldn't be a big problem if you didn't also use that to save. That said, by the end of the game, you'll have enough energy to drop saves after even the smallest amount of progress.

The highlights of the game are the escape sequences, one after each of the three temples. These fast-paced sections really test your mastery of the game's movement options, which again, is the best part of the game. They're challenging enough to feel really satisfying when you complete them, but not so hard that it breaks your spirit, and respawn times are low so the punishment for death is minimal.

Overall, I thoroughly enjoyed Ori and the Blind Forest: Definitive Edition, and I'm definitely interested in checking out the sequel, Ori and the Will of the Wisps. 4/5 stars.