Reviews from

in the past


how the fuck were there no circle wipes? is this really even star wars?

Who would've thought we'd actually get a decent Star Wars singleplayer game. The more forgiving Dark Souls like systems work really nice and the level designs are interesting.

My main issues it feels a bit unpolished in a few areas and the story gets a bit stale 3/4 the way through, but otherwise it's a pretty fun game.

As a big Star Wars fan I really loved this game and am so happy that it's doing well. It definitely has some flaws and technical issues but I think it delivered where it mattered the most. Combat is good with a decent variety of attacks and force powers, plus a great variety of enemies. I'm glad that Respawn wasn't afraid to go weird with SW and got to really explore the universe. The level design and narrative were quite interesting too. I find it funny that it's basically the same story as The Last Jedi but we won't be seeing a lot of people complaining about it. I must say that I'm also forever grateful for this game basically giving me gender swapped Kylo Ren. Thank you so much.

Who would've thought that EA was wrong about singleplayer games? Excited for the future.

Mostly loved this. The best Star Wars story since the OT. #hotTake


I didn't expect a lot out of a Star Wars game but I enjoyed this one a lot. Combat was challenging, the story and lore kept me interested, and BD-1 is an awesome sidekick.

This game is an endless parade of of design decisions that are just bad enough to make me gripe, roll my eyes, and keep playing anyway because "soulstroidvania with a lightsaber" is just that strong of a concept. I wish it had been better, but I guess that's why FromSoft exists. At the end of the day, the nicest thing I can say about this is that it's what finally convinced me to play an actual Dark Souls.

The game is buggy and the performance on PS4 Pro is abysmal.
Still when it comes to being really solid Jedi game with a decent enough combat system and metroidivania structure, it succeeds.
I liked it more then I should.

I got this last Christmas. I believe I beat it and got the platinum trophy in 3 days (thank you insomnia). I was extremely excited to play this game. It sounded extremely interesting and unique for a Star Wars game. I think my excitement for this game was dampened by the latest Star Wars movie, and beating it so quickly. It was a well made game and the story was ok. I really enjoy the last section. It was exciting getting that new "party" member and the reveal at the end was played spectacularly. Everything else was just a normal third person action game to me. There were also multiple instances of bad bugs in the game which required me to either restart from the last checkpoint or the game completely. I'm excited to see where it goes next though.

i liked how all the story was in the last 25% of the game.
NARRATOR: he didn't

Finished: JEDI: FALLEN ORDER | 4.0/5.0

Respawn delivered more than I ever imagined with this game. The gameplay, while borrowing from many other titles, is quite polished. It’s as if Uncharted, Mass Effect, and Tomb Raider gave birth to this baby, and the exploration and sense of discovery here feel closest to Lara Croft’s adventures than anything else. The Metroidvania aspects are a real hook, and collecting new ponchos and upgrades make long searches worthwhile.

But the real draw? This story. God DAMN this story. The characters are fine and the actual journey isn’t incredibly unique for an open world game like this, but the narrative beats sync with the films in a way that was both unexpected and heartbreaking. The way everything comes together in the end made me cry like an idiot. The final battle is a bit anticlimactic and I was hoping for more fallout by the end credits, but I can’t help but feel truly impressed by what the devs at Respawn have accomplished.

The platforming can be finicky at times. The maps are really complex and it’s too easy to get lost. The difficulty spikes can be super frustrating, and the parrying system never feels precise enough. But I can’t help but love this thing in spite of its flaws. Fan service for this thing is real, and not in a masturbatory nostalgic way either. Jedi: Fallen Order gets the franchise better than a number of its own films. Highly recommended!

Really enjoyed this one, being someone who is only just getting back into playing this had the right balance of challenge and fun and wasn't too frustrating. The realisation of the Star Wars Universe was excellent and for my money is the best Star Wars game since Jedi Knight II: Jedi Outcast.

I wasn't sure if this Star Wars video game would be interesting enough to keep me invested. Turns out, I wasn't disappointed. From the Campaign, the number of collectibles and the multitude of different enemies. If I were to nitpick on something, it would be its lack of fast travel. Not that every game needs it, but its too time consuming to go back and forth on each planet to do certain tasks.

"what do you think the odds are?"
"my money's on you, kid."

Sometimes suffers from its desire to ensure that it receives the length of other AAA games, but I was able to connect. I had little to no desire to explore past planets in the second half considering how tedious planet navigation is along with upgrades being less useful after my late-game switch to Story Mode, a move I probably should have made much earlier considering the shakiness of its combat. This is part of a series that needs time to find its footing, but I'm still concerned as to if its sequel will be able to break formula and explore something new.

A great wheelhouse for me. Dug the combat, dug the Uncharted vibes, layout is a bit more like Tomb Raider wide-linear w/ the planets. Did not enjoy about half of the big puzzles. Felt like a lot of time wasted and some frustration. If it's cleaned up, sequel could be incredible.

Really rough around the edges and far from perfect, but it captures the Star Wars atmosphere pretty well and does some things right. I liked the Soulsborne formula, the characters, and the general atmosphere of it all.

It could have benefited from some extra time to polish things and expand on some parts of the story that felt a little rushed.

All in all, a good start. If they make a sequel to this, I'll be really excited. The first games in a series are always the roughest.

Normally, I would give a game like this 3.5/5, but the Star Wars stuff is really well done, so I'll throw in another half star.

Pretty disappointed considering having spent a lifetime thus far loving Star Wars. On the forefront, it’s a game that is suited to everything I love about modern action/adventure video games, but it has far too many technical complications and a overwhelmingly disappointing story with a weak main character. Although the lightsaber isn’t The Leviathan Axe or Blades of Chaos, the feeling of parrying and slashing enemies and monsters is rewarding and exciting. Combining that with the limited Force abilities makes for a variety of encounters with different enemy types. For example; the game does a great job of making sure you can’t just Force Pull every enemy to you. Where the combat can be frustrating stems from a wild and nearly untethered camera during those moments. There are times when the camera hits a wall and escaping a horde of enemies is nearly impossible. Included in that is the constant technical bugs I encountered throughout the game. During cutscenes the audio would not sync with the image, Cal would be floating instead of actually sliding or wall running, and at times the game felt unresponsive with inconsistent input lag. No developer intentional puts bugs in their game, but a brief delay for release could have easily fixed these issues amongst others. On a positive note; the game looks and sounds as well as I could have hoped. Whether it’s a chilling wind, the waves crashing on some cliffs, the light patter of rain, igniting a lightsaber and going to war with the Empire was constantly exciting. Not only beautiful to look at, but a level of ambience that hasn’t been achieved in a Star Wars game...maybe ever. Disappointingly, Cal Kestus is a one-dimensional protagonist amidst a cast of far more interesting characters. Cere, the Second Sister, the people of Dathomir, and even BD-1 have so much more personality and enticing character traits that allow us to empathize with them in this story. Narratively, this game really let me down despite some genuinely fascinating moments and great set pieces. It’s one of those things where I wish they took more time to give the plot a sense of urgency. For a game focused on a pivotal macguffin, it’s alarming how unimportant it seems to feel. Even up to the very last moments of the game.

Overall, this is a game with plenty of exciting moments that promises a future of Star Wars games that are worth being excited about. This has the foundation to be something bigger and better in a few years time, and I hope EA and Respawn follow through with this and franchise it. In the end, it’s rough around the edges, but has plenty of moments that are worth investing your time into. I still can’t shake the fact that I feel this game would be received more negatively had the STAR WARS name not been attached to it.

6/10

It’s amazing how far a name can carry a game—in this case, the Star Wars IP. As industry buzz bubbled up in the weeks prior to the release of Respawn’s Star Wars Jedi: Fallen order, I gave into the hype and bought the game on launch day. Having beaten it over a month and some four updates later, I can say this game is a broken mess with a thinly veiled Star Wars veneer over 2/3 of its adventure. It is only in the final 1/3 of the game that this game clicks into what could have been the greatest Star Wars game ever made (even if it couldn’t resist falling into the same temptation as many other Star Wars stories in its plot).

The quest at the center of Star Wars Jedi: Fallen Order is a simple one—the player’s Cal Kestis is tasked with trying to find a list of force-sensitive children alongside his trusty robot sidekick, BD-1, and his awesome crew (or so the game told me). The quest takes Cal to several large planets where exploration is the name of the game, even if the environments rarely jumped out as anything special.

As mentioned in the intro, the first 2/3 of this game are not good—I spent most of the time annoyed (but not challenged) by space-bugs, code-bugs, frogs, and elk. Several big moments that were clearly supposed to be exciting revelations of deeper Star Wars lore felt more like knock-off science fiction that had somehow been baptized with the SW license. Eventually, the game became so monotonous that I turned the difficulty all the way down just to bowl through the game and get to what I was hearing was a great ending... What I heard was mostly true, but I will get to that later.

The technical problems with this game are immense, and I cannot excuse them even if I was just a “sucker” for buying the game on day one. Throughout the game, the transition from cutscene to gameplay was horrendous—the scene would play, glitch back to gameplay camera, then show the black screen indicating I had resumed control. I watched my thrown lightsaber travel through enemies more often than I watched it deal damage. I fell through pipes I was clearly meant to climb on and was rejected by wall-running walls several times. Then, as if all these things weren’t enough, the game actually stopped right in the middle of gameplay as the environment turned into the murky water-color of and un-rendered world... The game actually lost its instance and de-rendered the world! I then waited 45 seconds for the world to render back in... I eagerly waited for these annoying problems to be fixed only to discover that each update was addressing one-instance game-breaking bugs I had luckily not encountered.

Finally, I can talk about the final 1/3 of the game when the game started to feel perfectly right for a Star Wars game! Cal finally settles into his role as Jedi, clicking with all his force powers and taking ownership of his lightsaber; the game presents Star Wars characters and villains who are distinctly Star Wars (unlike the “counterfeit” villains I mentioned earlier); the plot includes all the perfect, cheesy, beat-you-over-the-head, moral-of-the-story dialogue we Star Wars fans have come to love; and the environments of the final planets rise above the meager environments of the earlier worlds. Ultimately, the story is unsatisfying and falls into tropes that disappoint, but it is still magic in the end.

Star Wars Jedi: Fallen Order was quite an experience—I’ve never played such a buggy game all the way through. However, even I could not forsake the experience of a Star Wars story for bad and buggy gameplay. If you have time and persistence to bear with a less-than-stellar game just because of the Star Wars phenomenon, go ahead and pick up this game, but I would recommend waiting for it to be much cheaper and clear your backlog of games that function properly AND tell compelling, self-sustained stories.

Really, really solid single player Star Wars game - which is refreshing in 2020. Does a great job not pandering much (there’s no OH HEY ITS THE MILLENIUM FALCON AND YODA). It takes the lore and characters and areas from Star Wars extended canon stuff (Star Wars Rebels) and presents it in a real refreshing way. Only issues are the game is pretty wonky and broke a few times on me even on a PS4 Pro.

Big Star Wars fan, and this was a great game I felt. Can’t wait for the second

This game is fine. It's a game.

It's clear how much thought went into the world design, which is the reason I'm rating this game 3/5 rather than 2.5/5. The bugs, the plot, and the actual gameplay...I have to say, left a lot to be desired.

BD-1 is best boy and Trilla is really fun, but Cal was only alright as a protagonist. The Star Wars universe didn't really feel as though it had been expanded upon at all. There were some neat things here and there, I guess? But the overall narrative experience was pretty lacklustre.

All that said, I laughed, I had fun. It sure is a game!

What a weird thing. So many genres and inspirations, meshed together by a studio that I love but has never done anything like this before. And it's mostly pretty great! The combat is ultimately the star, because some of the more platform-y Uncharted-ish sections feel a bit clunky -- but when you're fighting? It's great. Deep, challenging, and once you unlock enough tools you can really tap into that Jedi power fantasy and do some really neat tricks.

The story is really great -- like shockingly so given the minefield that is Star Wars. Likeable characters, fantastical settings, and tie-ins to the universe that are interesting and not forced or unnatural. The final act is awesome; it's a shame certain parts were spoiled by the games own marketing.

Fallen Order é um daqueles jogos que você pensa "Isso foi bom, mas a sequencia tem tudo pra ser bem melhor". Seja na sua trilha sonora, no visual, historia e jogabilidade (ao menos quando você consegue mais habilidades) Fallen Order consegue capturar bem o clima de Star Wars, é uma aventura fechada em si mas bem inserida entre os filmes e as series animadas. Apesar disso o jogo apresenta muitos problemas técnicos, principalmente no Ps4, como quedas de framerate e bugs de colisão constantes, em geral o jogo todo se beneficiaria de mais tempo de desenvolvimento e polimento, mas ainda assim vale a pena.


What a fun game, with a really great story! The glitches were out of control during some moments, and I'm really REALLY tired of the map style of this game. There were so many times I opened my map and just cried because it was damn near unintelligible, and for this game, the map is pretty important at times.

The combat is reminiscent of other games, but I really liked it here. Like I said though, the story is where this game really hooked me, particularly with the character of Kal Kestis. The voice acting was very strong, and the MoCap really added to the cinematic feel of this game.

Great game, likeable characters and varied gameplay. PS4 version is very bugged sadly :/

Basically sci-fi Dark Souls. Played through it first time on Grand Master difficulty and had a blast! My favorite bits were fighting other lightsaber users. Exploration was a bit tedious, but combat was fantastic. Parrying is super satisfying, finishing animations are dope, the skill tree offers some pretty sick additions to the flow of combat, and the use of the force is a neat way to spice up the souls-like combat with its own flair. Sound design is fantastic. Sometimes there were bugs, but not enough that it was game-breaking. Better story than any of the sequel and prequel trilogies. Looks pretty great too, but it could look better for 2019.
Was able to 100% the game in just over 50 hours. Usually this says a lot about a game if I care to 100% it, so I'd say I really enjoyed it.

+ aesthetically fantastic
+ sound design/soundtrack is impeccable
+ great enemy variety
+ loads of accessibility options
+ the story is fantastic
+ voice acting is superb
+ lots of fun cosmetic customization

- hard to get used to the controls
- combat isn’t too engaging
- motion blur is still noticeable even with it “turned off”
- controls are clunky a good chunk of the time
- no fast travel
- map design is “alright” to “horrendous”
- runs horribly on certain planets/high-density areas
- boss design is rather repetitive
- Unreal Engine 4 is awful

Ultimately a fun game, but very flawed. Might bump up the rating if I played this on a platform that didn’t run the Unreal 4 engine like total trash. Will more than likely play the PC version in the future, but as it stands, the PS4 port is overall good, but has a lot of problems that really hold it back. Hopefully we can get the franchise expanded in a sequel and cut out the graphical issues with the next generation of systems.