Reviews from

in the past


a REALLY good platformer, all the abilities and enviromental design was really fun, and the music slayed

Kind of an easy platformer that was pretty fun. I liked it a lot as a child, and I was sad to not get a sequel. It was exceptionally easy to 100% this game.

most average platformer you can imagine. Has a few nice twists with Peach's emotional power-ups, but the levels were super confusing and almost always felt like a maze. I also hated that you had to collect every single toad to start the final boss and that damage causes you to get knocked back instead of just taking damage so you'd certainly fall down somewhere as soon as a hammer bro appeared out of the screen.
BUT the Vibe Scepter is indeed hidden away in my house somewhere :)


I have severe schizophrenia and also I review Super Princzss Peach game boy afvance. Her name Peach and she must free the blowjob brothers! At this point in time, who knows what Nintendo was cooking? I'd say having her gimmick be getting emotional is not dodging the bullet, but we must respect wahmen even if they cry during an Avatar movie, so I'm not sure if there's any tree I can bark to. I don't know why they gave her a cool parasol with thoughts and then did the same with Mario's hat but she pioneer'd that shit! Also Mario doesn't count it was a ghost and also

A chairman is not a humanoid chair. Unlike that, Peach is a true firewoman she just fire and shit. Wanna do the 4 elements again? Because we have fire, water and air aaaand she can eepy but not on the ground. I can't in good conscience approve of labelling it the earth element. That healing ability, or "Emotion: Calm", is probably why I've yet to see what the game over screen looks like. Make no mistake though, it is over. As soon as they told me to get all the collectibles to get to the credits. Why they do this 🤣🤣🤬

It's a platformer and you can hover if you just wanna reach the finish line. But, huh, don't do dat!! I swear our game is interesting. There are crying goombas (they learned about the Smash community) and angry koopas (they learned about the Smash community). You're not asked to go the extra mile and do complex puzzles, what interactions there are between your emotions and the environment can be solved by their target audience. Which is apparently girls, but I cannot confirm at the present. Come on Miyamoto today's girls play Elden Ring, re-evaluate your judgment mf 😂

Le story is garbajio, it makes Showtime read like a masterpiece. Is that what Luigi was reading in bed before hitting the snooze frame 1 in that one gif? Did he learn there was a v-bucks shop where you could buy a proper moveset? I think the takeaway from this is that the levels have quite the meat on them but sometimes, I'm just vegan and that's ok. Or the other takeaway could be that Toadsworth is fake asf and has never given me a call because he drove the kingdom into severe bankruptcy. Oh, to be a princess again... ( I do miss that mf he seldom appears these days)

Me acuerdo que era divertido pero no mucho

I thought this game was super fun when I was younger, haven't gotten to play it since. I loved the sprites, the music, and the ideas the game went with. Always kinda thought it was more hated than it deserved, it's a great time.

Forever a childhood favorite game of mine. It holds a special place in my heart

I have legitimately NEVER been able to beat this game

unironically one of the best mario games I've played

get a grip lady. i really fucking loved having to play the entire boring ass game a second time to 100% it... NOT! the only part of this game i really liked was this song: https://www.youtube.com/watch?v=zuyAJmOl09o

if you aren't patient, go to 0:22 for the good part!

i think it's a fine enough platform game but not a remarkable one. If NSMB was easy this is waaaaayyyy easier, all the bosses felt like a joke and the music was also very forgettable, not bad but nothing to write home about

Primeiro jogo em q a Peach é protagonista então na minha cabeça teria um cuidado muito maior, ele tem um charme bem legal e é bem bonitinho porém as fases vão passando e cada vez mais o cansaço chega, pensei em parar só q já tinha passado da metade então encarei até o final, fases que vão passando e perdendo a criatividade se tornando só chato. Eu como um bom amante de plataforma principalmente adorando a Peach fiquei bem decepcionado

A fine adventure. The sprite work is very well done, a distinct yet recognizable Mario style. The newer enemies and locales to this game all fit in well. The levels are fun, if not sometimes too easy. The music is nice too.

I remember being stuck as a kid and locked out of the final fight for a while since you need all the Toads from every level in every world to access it. This always felt kind of a mean restriction for a game meant for kids, one that comes out of nowhere. I wouldn’t mind if it was telegraphed earlier but, I remember being very blindsided by it. I also feel for the common comment of Peach’s powers being a bit uninspired and unrelated to her character. This is a fine enough game but not my favorite Mario platformer.

Super Princess Peach is the first spinoff that Princess Peach ever received, and all-in-all it's a fantastic fun experience.

Even if the the story can be simplified down to:
"Bowser tries to get Peaches Vibrator, and Peach must defeat him because he kidnapped a bunch of Toads, Luigi, and Mario. Peach aquires a magical talking umbrella who turns out to be a person who was turned into one by an evil wizard. With the help of Perry the Umberella, Peach goes on her way to kick Bowsers ass herself! She has to use her emotions/vibes of Joy, Anger, Sadness, and Calmness to go through the worlds to defeat him and him minions for stealing her friends and her vibrator."

But really Nintendo did a great job making all the levels fun and essentially forcing you to deal with level by using the different emotions which I really appreciate them doing, because it means they took the time to think about how to use Peach's emotion in a way that is effective and constant for gameplay sake. I appreciate the Toad Stores within this game, as it gives reason for you to collect coins in order to unlock extra content and Moves for Peach to use, along with extra minigames for more fun.

The game has standard 8 worlds, with 6 levels per world, with the 5 consisting of getting from point A to Point B, while trying to find 3 hidden Toads per level, which really is a fun incentive to look around the level to find them, along with using Peach's emotions to help survey the areas faster incase they're hidden. And the final 6th stage per World essentially has you fight a boss of every specific world, utilizing Peach's emotions while being careful of correct timing when fighting these bosses!

Peach has 4 forms she can take when the player uses the touch screen of their DS/3DS, these being:

- ANGER: Peach is engulf in an firey aura burning enemies all around her, along with burnable bridges to access hidden areas, as well as ground pounding hard objects, and being able to move tough objects as well.

- SADNESS: Peach Crying water falls arcs that allow her to run quickly on fast falling objects. She can use her waterfall tears to grow flowers to create platforms and power watermills to access areas among the level.

- Joy: Peach becomes a Cyclone of happiness that allows her to spin quickly in place allowing you to take out enemies but also spin wind turbines to access hidden areas among levels that feature them. Another positive of this it allows you to float throughout stages to access more hidden areas or escape a fight.

- Calmness: If Peach has take too much damage this vibe/emotion will create a green healing aura around Peach allowing her to regain health until fully healed or until you have run out of energy in your energy bar.

The Vibes/emotions are only able to be used when your vibe meter has energy in it, if you've run out, you pick up enemies and have Perry the Umbrella eat them to regain energy allowing you to use the vibes again.

Honestly I really appreciate how much they tried to make the gameplay fun. I also appreciate how Nintendo didn't just reuse sprites from the Mario & Luigi series to make Super Princess Peach, they certainly could have, but instead Super Princess Peach has it's own unique sprite art that is a really a nice unique style for it and it alone.

Overall the experience for Super Princess Peach is a really fantastic one, one I highly recommend, I really love it when popular characters get well put together spinoffs that allow us to appreciate the characters more.

Even if this game was made for the entire sense of making a vibrator joke (no really how did Nintendo get away with that lol).
This game is still a treat to play and I absolutely recommend it.

It makes me hope Nintendo decides to allow more characters to get spinoffs. Peach now officially has 2, and they're both great in their own unique way.
Super Princess Peach is a great time that I highly recommend! And if you're a Peach fan, you have both this game and Princess Peach Showtime to enjoy!

Thanks for reading, vibe on!

Super Princess Peach feels like a solid entry in the overall spectrum of Mario franchise platformers. Art is great, theming is fun, and peach plays like a charm - not to mention she's got plenty of character that gives the game life.

The "vibes" (as they called the emotion based abilities) were a bit lack-luster - game mechanics-wise they're all fun, but in the level design their usage is pretty shallow most of the game. Maybe they just didn't want to overcomplicate things, but I never felt clever using them; each ability can be summarized as a key that unlocks the next area of a level.

Overall, this game feels like a solid attempt to be the first Mario franchise game for a new generation of gamers. It's pretty easy without too much complexity, even for folks that want to 100% it. There are some really good callbacks to Super Mario World though, which I loved. Definitely worth a play!