Reviews from

in the past


The first time I ever beat this game was back in 2022. After playing Forgotten Land when it launched, and really enjoying that, I was still in a Kirby mood and decided to beat one of the few mainline games I haven't already. While not bad overall, I found this notably weaker than Dreamland 1 for several reasons. I was a bit generous back then tho and gave it a 6 like I did Dreamland 1. Well coming back to it again, yeah It's still weaker than Dreamland 1 and I'm dropping it to a 5 now.

That's not to say there aren't some things this game improved on compared to 1. Overall, Kirby feels better to control in this one which is nice. While I'm nostalgic for the first game's ost, this game might have it beat overall. Sure it reuses a lot of tracks from Dreamland 1 and Adventure, however it's original tracks are actually really damn good. Coo's Theme is the real standout here, goddamn is that some good shit. Visually it also looks nicer than Dreamland 1 I'd say, though still doesn't look that great overall since it's still a Gameboy game.

The main thing this game added though were the animal friends. The aforementioned Koo the owl, Kine the fish and Rick the hamster are the three buddies in this game. They're a fun addition and change the gameplay up. Since copy abilities are back, each animal friend actually has their own version of each one. They greatly vary in usage though. Koo with parasol is amazing while Rick with needle is most of the time awful. It's a cool idea, that gets expanded on way more in Dreamland 3, however the execution here is very hit and miss.

Something you can use these animal friends abilities on are copy ability specific blocks. These usually block the main collectable in this game, the rainbow drops. To get 100% in this game, and fight the true final boss, you must get them all. Let me tell you, some of them are a huge pain to get. Not only are the later ones cryptic, the one where you have to use Kine + electric is just straight BS sometimes because of what you have to do to get it. If you know you know, but either way you most likely won't be getting these without a guide.

Other than that, the game just goes on for way too long I feel. To beat Dreamland 1, it takes around and hour or less (most likely a half hour) which is perfect for the type of game this is. Dreamland 2 might improve on 1's controls a bit, but it's still a Gameboy game and it's around 4 hours long to full complete everything. That's way longer and as such it just drags on near the end. That, plus the level design can be very hit or miss. Most of the levels are passable I'd say, however the game really loves its auto scrolling levels and these can be a bitch sometimes with it being a Gameboy game. And of course there's the infamous auto-scroller with the instakill dead ends that is pure trial and error and yeah that one is pure dogshit.

Along with the rainbow drops, to get 100% you have to also do these star collecting minigames and also find the female Gooey once. Gooey is this blobby guy that replaces an animal buddy if it gives you the one you already have. He just gives you some health back if you collect him. However there's a 1/8 chance it'll be a female Gooey instead and finding her actually contributes to 100% which is weird but easy to do in a certain level luckily. The star minigames you can do after going into the boss door again after you've beaten them. You have to collect every star and get a perfect in every world because this contributes to 100%. The minigames themselves are fine enough, however if you get hit or miss a star, you can't play it again until you go and beat a stage. I get why they do this as it's easy to grind lives if this wasn't in place, however the fact you have to do this for 100% just means it wastes time if you lose which isn't fun.

This is the first in the Dark Matter trilogy and so after we defeat Dedede at the end, we get to fight Dark Matter for the first time. Get used to doing that as he's a regular throughout the trilogy ofc. I remember the fight being more frustrating back in 2022, but here it wasn't too bad. Decent introduction to them as a main antagonist of the trilogy.

While I quite like Dreamland 1 and 3, I don't have much of a connection to 2 at all and I personally think it's a lot more flawed compared to those two games. It improves on some things from 1 but is also way longer and drags on because of that. Not to mention it's annoying to 100%. It's not a terrible sequel but I personally think it's a downgrade compared to 1 even if the animal friends and copy abilities being here are nice. I'll take 1 any day of the week over this.

Have you ever been on a ride in a theme park that, at first, seems like a really fun time and you are having quite a wonderful time with it, but then you find it is suddenly over after what feels like a couple of seconds? That is pretty much how I would summarize what it is like playing the original Kirby’s Dream Land: it is fun enough for the time it lasts, but it is over before it really offers you anything majorly exciting or substantial, even if we are ignoring how dated it is compared to every other Kirby game that comes afterwards. Thankfully though, this series was able to bounce back with Kirby’s Adventure, which not only took the basics of what Kirby’s Dream Land had and expanded upon them, but also added new series staples like copy abilities, fun little minigames to play on the side, LOTS to do, and some wonderful visuals and music that makes it one of the best games that you could play on the NES. So, now that they had a proper formula on their hands that was also pretty successful, HAL Laboratory knew exactly where they needed to go from here, which you can see start to blossom with the release of Kirby’s Dream Land 2.

I don’t remember exactly when I played this particular installment of the series, but I do know it was after I had already played a good amount of the other games in the series. I was bored one day, was browsing around the Kirby’s Dream Collection, saw this as one of the games on there, so I figured I would try it out, and based on what I played, I thought it was pretty good at the time. Coming back to it after all this time, I would say that I still hold that opinion to this day, as it is a pretty solid entry in the series, and a great follow-up to the original Kirby’s Dream Land. It isn’t perfect by any means, having its own issues that do make some parts of the game unpreferable to me, but it manages to still be good ol’ classic Kirby fun all the way through, and that’s all I really care about.

The story is about what you would expect from a Kirby game, where in the magical world of Dream Land, King Dedede, seemingly being controlled by an unknown, supernatural force, steals all of the rainbow bridges that connect all of the Rainbow Islands to each other, all as part of his plan to take over the world, so it is up to Kirby to once again set out on a journey to stop King Dedede and find out what is really going on here, which is a simple enough premise that fans of the series could easily get behind, especially with what it all leads to towards the end of the game. The graphics are Game Boy graphics, looking almost identical to that of the original Kirby’s Dream Land, but there are plenty of additional pieces of animation, much more detailed characters and baddies, and personality to be seen here, so it does look better as a whole, the music is pretty good, with there being plenty of tracks, old and new, for fans to appreciate and enjoy, despite some issues with some themes that I will get into later, and the gameplay/control is pretty much exactly what you would expect, with the game taking both Kirby’s Dream Land and the best aspects of Kirby’s Adventure and mashing them together, making for a game that works pretty well in almost all areas, and one that both fans old and new would be able to have a great time with.

The game is a 2D platformer, where you take control of Kirby once again, go through seven different worlds throughout your journey, each containing their own set of levels for you to play through, run, jump, float, swallow, and spit your way through plenty of different obstacles and adorable foes, gather plenty of food items to heal yourself and/or give you temporary invincibility, along with plenty of copy abilities from enemies that you can wield throughout the stages, such as Cutter, Spark, Stone and Parasol, and take on plenty of bosses, both old and new, that can range from being extremely easy to pretty damn difficult……. ok, well, I would only say one of these bosses falls under that difficult banner, but still, it's there. Most could just view this game as a typical Kirby adventure with no bells and whistles, nothing more and nothing less, but it does still make for a solid adventure that you can easily enjoy from start to finish, especially for big Kirby fans like me, and there are several new additions to the game that do make it more interesting to play……. for better or worse.

Obviously, the biggest change that this game introduces, as can be seen by the cover of the game, is with the introduction of three animal buddies that Kirby can find throughout the entire game, consisting of Rick the Hamster, Coo the Owl, and Kine the Sunfish. Each one of them acts as a supporting unit for Kirby, allowing them to assist not just in progressing through levels and taking out enemies, but also as a means of getting through specific terrain, such as with Coo working really well in the air, and Kine doing wonders for underwater sections, as to be expected. Not only that, but they can also use copy abilities like Kirby can, making them even more versatile than ever before, and better to use in some cases. For example, when you are playing as Kirby and you are using the Cutter ability, he just throws the one standard blade, which does get the job done, but doesn’t allow for much range other than for what is directly in front of you. However, whenever you use Coo the Owl with the cutter ability, you are able to throw three sharp feathers at once, allowing you to take out plenty more enemies at a time, making them the much more preferable option.

So yeah, using these animal buddies can be very helpful, and they definitely make plenty of the sections in the game much more of a spring breeze than others………….. but, I don’t typically go out of my way to use them that much. That’s not because I think any of them are bad to use, not at all, but there is one thing that does irritate me about them, and that is the music. Each animal buddy has their own specific theme made for them, and whenever you are on one of these animal buddies, that theme will be playing CONSTANTLY while you remain attached to them, which does really suck, especially for someone who loves hearing the different kinds of music in these Kirby games. Thankfully though, that is only a very minor issue, and I can still rely on them for help on plenty of occasions, despite their themes getting drilled into my head every time.

Other than that though, the game pretty much just plays like your typical Kirby adventure. You run around, ya jump, you suck up enemies, you do a little dance at the end of levels, it’s all the basic shit you have seen before, with there not being too many grievances to get in the way of you having fun, aside from maybe an annoying level here or there. This could, again, make the game seem generic to those from an outside perspective, as well as those who are more used to later games in the series, but, for me at least, I think the reason this game works is that it is the best of both worlds for Kirby at this point. I imagine plenty of people back in the day would play the original Kirby’s Dream Land while on a road trip with family, in the back seat of the car with nothing else going on, but would probably be disappointed by how quickly it goes by, and how it doesn’t offer that much of a reason to revisit it. Thankfully though, with all of the different additions from Kirby’s Adventure, this makes the second game much more fun and meaty, giving plenty for the player to do on said long car trips, as well as plenty to experiment with in terms of the copy abilities and how they can be used, along with the secrets that you can find throughout the levels.

However, with all that being said, this game not only takes some of the best elements of Kirby’s Adventure as influence, but also some of its worst ones as well, as this game also has a problem when it comes to its length. While I wouldn’t say this game is as long as Kirby’s Adventure, it can still last for quite a while, way longer than what you would hope for from a Kirby title on the Game Boy, and while a lot of it is still pretty fun, you can definitely feel it start to drag at some point, and you are just waiting for it to be over. Not to mention, despite the fact that this game brings back the copy abilities from the last game, not only are several staple abilities missing from this game, like Sword and Beam, but they don’t introduce any new abilities in the game whatsoever, with the exception of the Rainbow Sword, but that can only be used for the final boss. I can kinda understand why these were left out, considering that some of the abilities we have here function almost in exactly the same way, but it does suck nontheless to see them ignored, as well as having no new ones to mess around with as well.

And finally, there is the aspect of getting 100% in this game… or at least, to get the best ending, because I didn’t bother going for all that other meaningless shit. In order to do this, you need to collect the Rainbow Drops, these mystical items that serve as the collectibles in this game, with there being only seven of them, one for each world. That in itself doesn’t sound too bad, and for getting some of these, it really isn’t, but MY GOD, getting some of these things requires you to do some of the mosts tedious and annoying shit I have ever seen from one of these early Kirby titles, and it does become a pain in the ass at these points.

For example, there is one Rainbow Drop that requires you to play through the level with Kine while having the Fire ability, while having you do very specific things in order to reach the room that the Rainbow Drop is in, including at one point losing the powerup to take care of one obstacle, and then immediately getting that powerup back before it disappears. Trust me, this is all easier said than done, especially with some ways you can accidently screw yourself over out of getting the shiny droplet in the first place. Thankfully though, this does all lead to the true final boss of the game, who is definitely the hardest of the bunch to fight. I remember struggling quite a bit with this guy, which did cause some frustrations, but hey, I can’t give anything but praise to a boss fight in a Kirby game that is actually challenging. Those are rare to come by.

Overall, despite some issues carrying over from Kirby’s Adventure, as well as how annoying the Rainbow Drops can be, this is a pretty solid sequel to Kirby’s Dream Land all around, and a really good game all on its own, with plenty of levels to go through, plenty of abilities to try out, lots of simple, yet fun challenges to overcome, and several bonus collectibles to go for for those that wanna go that extra mile. I would definitely recommend it for those who are big fans of the Kirby series, as well as those who were wanting even more out of the original Kirby’s Dream Land, because this game will manage to give you exactly what you needed, while still being a fun journey all the way through. Just, you know, try to hold back on the annoying-ass collectibles next time, alright?............. or at least, enough to where I won’t need to get all pissy about it.

Game #593

Kirby's Dream Land 2 feels like an alternate universe of what Kirby's Adventure is, taking a direction of a more crayon/drawing inspired world rather than the cartoon/anime inspired world of Kirby's Adventure.

Coming back to the gameboy, KDL2 takes the idea of copy abilities from it's console counterpart KA but gives it it's own unique spin. In the wake of having much less abilities than KA, we have the introduction of Kirby's animal buddies which kind of act like a Super Mario powerup. The key difference here is that that copy abilities Kirby gets are now modified with the animal buddy you have equipped. e.g. if you have the hamster buddy and the spark ability, it turns the ability into a fusion of spark and beam from KA. This is a really cool idea, and mixing and matching powers with animal buddies to see what you get is fun. But at the end of the day, I still prefer to pick and choose exactly what copy ability I want, rather than having to find the right animal buddy to get it.

The game is still so much fun just like it's previous counterparts, however I felt somehow the level design wasn't as strong. Like it was designed by a more inexperienced team (maybe this is the case). Especially towards the end where there were some buillshit sections. Even some of the bosses are the weakest in the series so far. To be fair though, for a Kirby game it was pretty challenging, but not for the best reasons.

Cool ideas held back by some questionable level design decisions and bossfights. I feel like this is the only Kirby game I've played so far that I've still enjoyed, but don't feel the need to ever replay it.

Pretty good, but the later levels become trial and error, and not because they're actually hard. The animals are kinda cool, but the only thing I needed was the owl with the flame ability, fuck that hamster and fish.

Though I do like this more than Adventure, I still think Dream Land 1 is still my favourite of the Kirbys games so far, and i'm not so sure Kirby's Pinball Land will change my mind.


Jogo facinho até chegar no final boss, que te destrói com um peido (foi insano), mas no final fui eu quem saiu peidando.

As bolas de futebol americano (ou sei lá o que são aquilo) são bem mamilas de pegar, e por mais que eu tenha conseguido todas sem colar na internet, recomendo o uso de um guia pra pegar elas.

Não teve extras que nem no primeiro jogo, 🤮. KAW REJS GOOOOOOOOOOOOOMS

Kirby vence do Kratos (Kirby > Kratos). O que mais eu posso falar? Kirby vence do… sla, sasquatch do Mecanimais.

I love the animal buddies so much!! x3

There was a moment where I entered a room and Hamster Rick™ was tied up and stuffed into a sack.
Above him were blocks of ice. He was freezing to death. His squeals were utterly deafening.
I did not have the ability to break the ice and rescue my silly animal friend. I peeked through the ice above, and our eyes met. He knew.
I left the way I came, without my trusty hamster companion.


Pros: An interesting twist on the Kirby formula, where Kirby rides different animal buddies to modify his copy abilities, it's kinda neat! The game takes from Kirby Adventure from NES for its basic structure, levels, worlds, copy abilities, and they're all made well enough, if not a little bit watered down with less content in general. But because there are fewer copy abilities than Adventure, the addition of Animal Friends help expand the few abilities that are in with new animal specific attacks. The animals themselves also feature their own useful abilities. Rick the adorable hamster has running and jumping prowess, Kine the fish can swim quickly and through currents, and Coo the owl can speedily soar through the sky. I quite enjoyed all these critters.

Cons: The pacing and level design isn't quite as engaging compared to other Kirby games to me. Also the music not quite as memorable. In fact... Get ready to hear the same few songs over and over, as each animal has a song that always plays whenever you ride them, and as good as those songs might be, it can get old by game's end, especially if you would like to hear different themes from each new world.

What it means to me: I love animals, and I especially love ridable animal buddies in games, such as the ones in the Donkey Kong Country series, so I was very happy seeing Kirby get his own group! This was also the first Kirby game I played where copy abilities were a thing, and naturally, I liked them a lot, hah! Don't have much else to add, thought it was a decent game, even if the levels didn't really excite me much.

Second GOTM finished for January 2024. Played the DX color hack, which was fantastic looking, but ultimately felt too simplistic and easy. Some fun level design, and the animals were a fun addition, but owl + cutter basically breaks the game and it just didn't hold my attention long enough.

A continuation of the iterative game design of Kirby’s Dreamland and Kirby’s Adventure.

Kirby’s Dreamland 2 may be a short romp, it’s definitely up there with Game Boy’s best releases overall.

It carries over the abilities system from Kirby’s Adventure with the addition of animal friends Rick, Kine and Coo.

They have different traversal perks, Rick can walk across terrain without taking damage, while Kine is helpful in water and Coo has great flying ability.

I think Kirby games get the short stick and are often down voted for their simplicity in design, and that’s much of the pick up and play appeal of these titles I enjoy, and there is a very very difficult to accomplish end goal of collecting all of the Rainbow Drops to beat the final boss.

It’s a difficult goal to work towards and I’d given up on my Game Boy save, only now with some rewind could I be bothered with a section that required quick dropping of abilities, followed by sucking a block, exhaling it and collecting the ability you just dropped. It’s tedious, and losing the ability meant leaving the level, reacquiring the power and attempting the rote actions again.

For an old school 4 shades of pea green gameboy title. I feel the review score is credible.

- Poyo? -
Uy, esperaba algo distinto de este y resultó ser practicamente el mismo juego que el 3 solo que sin el arte tan lindo que tiene.
Los controles si están mucho mejor pero esta practicamente igual y con el mismo error aburrido de juntar las piezas para pelear vs el Boss final xd

Kind of a mixed bag for me, which is disappointing to say. For most of the game, I was enjoying myself a lot, but it got really soured towards the end.

I'll start positively by saying that I think this game is a great deal better than the first Kirby's Dream Land, though the bar was kinda low on that one. Hard to do worse than a game with no copy abilities. The abilities in Dream Land 2 are pretty basic, but they really shine with the addition of the animal partners. Rick, Kine, and especially Coo are really fun to use, and I love that they all have their own interactions with each power. Moving around with Kirby alone isn't anything special so it's great that they all provide a different mode of mobility too.

The first couple worlds are kind of a breeze, and I don't really mind that, it was a good time. Later on things got a lot less fun. Every world has a rainbow drop that you have to collect in order to unlock the true final boss, and the way some of these are hidden is nightmarish. Most of them require you to bring in a partner/ability from another level which is just annoying, and actually being able to hold on to both until you reach where you need to be is way easier said than done. And they're hidden behind such specific routes that I don't know how you're ever supposed to find some of them without a guide. The ones for worlds 4 and 6 were easily the worst.

And then you get to the endgame. World 7 is mostly just quick levels with a boss at the end, but 7-6 is unbelievably bullshit. Autoscroller with branching paths where you have to blindly choose the right one or else you die, it's seriously awful. And for your troubles getting through everything else, you get to fight Dedede and Dark Matter which are two of the slowest boss fights I've ever experienced. It's not too hard to catch on to their patterns after a bit of trial and error, but the issue is that the sword you get for Dark Matter does almost no damage. The only way to actually consistently hurt him is to wait until he uses a specific attack to hit back at him, and it can take ages to actually finish him off. And you'll probably die a lot, so it only gets worse.

I'm sad that this game ended so badly because I really did like the beginning and a lot of what it was going for. It's still pretty good for GameBoy standards, but I think it can comfortably be skipped.

It keeps the worst parts of every early Kirby (WHY IS THERE A DELAY WHEN I USE KIRBY’S ABILITIES WHEN I JUMP?) game and adds very little to the formula. The cuteness of the animals you sometimes ride doesn’t compensate for the bad level design. Also it looks worse than the first one, it isn’t as cute. And the music is generic game boy music.

Mf thinks life is all sunshine and rainbows

Despite my fondness for the Kirby series and the pink ball’s equally adorable friends, it’s kind of surprising how I haven’t played many of this cute eldritch horror’s older adventures. Case and point, it was only relatively recently that I finally played Kirby’s Dream Land,  and while it was certainly a simple and fun enough adventure —and a necessary stepping stone all things considered—, it didn’t quite click with me the same it does for others. It has its moments and highlights, like the shoot ‘em up boss fight, and as a short, easy-to-access platformer, it does a good job, but I find it reaaaaally hard to get invested in its not-so great levels, and Adventure’s existence and how fun and complete that game feels while also accomplishing everything Dream Land does doesn’t exactly help things.

All this to say I had no  clue what to expect from the sequel; I knew I had to play this, this is the first outing in Shinichi Shimomura’s less action oriented take on Kirby compared with what Sakurai would end up pursuing in Super Star and that fact alone made it far more interesting, and I also knew some other things here and there, like the fact it features copy abilities and what-not, but overall… Yeah, I didn’t know much about aside from ‘’this is the direct continuation to Dream Land’’. I wasn’t expecting anything bad, hell, I don’t even consider the original game a bad work at all, but I would lie if I said I had high expectations going in…

… so what if I told you I kinda really jammed with this game?

I… Wow, if we see this and the two previous games and some sort of original trilogy, then the evolution is clear as day; as I said, I knew this game lifted some elements from Adventure like the copy abilities, but I never expected to see so many translated so well to the charming brick that is the Game Boy. Levels once again have the adorable introductory cutscenes, but instead of being limited to one-stage run-throughs, there are actual defined hub-worlds, and while there’s less optional stuff than in Adventure (by less, I mean none), the hub areas themselves feel much more compacted and representative of the world they are set in, and it’s hard to describe how, but these areas and the game as a whole manage to feel very lively despite normally featuring no color at all.

And on the levels themselves… You can play as a hamster, so I think that says more than enough. The original Dream Land attempted things such as vertical challenges and annoying mazes, and while those are very much present here, they are accompanied by far more interesting overall lay-outs; the game is still easy, but beating the stages feel like an accomplishment either way thanks to the more varied and fitting challenges, mini-bosses that are actually super fun,  and a but more of a puzzle-like feeling thanks to the collectables and the varying paths.

There are still 1ups here and there, but the existence of star bits and being rewarded with a life after collecting enough is a incredibly simple change that goes a long way in encouraging you to approach the stages in a slower-paced, different way, and that’s not even getting into the main collectables that give you the real ending.

Most of the stuff in or added to Dream Land 2 seems like the most basic shit imaginable, and maybe it is, but it’s all done with such care and intent that it’s hard to not be profoundly enthralled by simply getting a new power-up or uncovering a secret. The design, the animations, so reminiscent of both games that came before yet even more adorable, and charming, even the music for crying out loud! Most are rather short loops, sure, but what they lack in length, they deliver in quality, have you even heard Coo’s theme? You know this bird is the real deal when this starts playing.

Oh, that reminds me of the friend animals, actually… Nah, just kidding, I could never forget Rick and his incredibly silly dance, I smiled so much when I saw the lil’ guy go… Rick, Coo, and Kine are so much more than what they seem at first; they aren’t only  funny fellas that give new ways to move around, they are also broken as hell in every sense of the word! Each power-up acts different depending if you are accompanied by them or not, and they are pretty much the key to finding the game’s more hidden secrets, and… I don’t know man, they are just so much fun to play as and make you view levels in a completely different way.

Out of the bunch, Kine is probably the least useful: his land movement is ass and pretty frustrating, and it’s not like it makes swimming easier than it already is, and getting him without the possibility of getting rid of it can make certain sections into a nightmare. Other than that, they are genius additions that not only seem like an inspiration for the sections in Kirby 64 alongside other friends of Kirby and even the ability combination mechanic, but also feel like a sort of preview for the far more complex move-sets Super Star would give us.

It's a super charming and fun experience that only has two big problems, those being The Iceberg and the Dark Castle; the former is an ice world, and even tho that alone doesn’t have to mean anything negative, it sadly has some of the most annoying, stressful, and frustrating levels in the entire game, with a vertical sections that is either the easiest thing ever or the most bullshit platformer challenge I’ve ever tried depending on if you have an animal pal or not. And the latter is relying solely in drawn out sections that aren’t that fun to begin with and content to see in other worlds, which is a huge shame considering how cool the whole setting is. Two whole worlds that drag down what’s otherwise a fun and wonderfully simple platformer, it's still Kirby after all, but what intrigues me is how it manages to be Kirby, if that makes sense.

It's clear to me now how much this game not only would highly influence both Dream Land 3 and 64, but after also the Kirby series in general: other playable characters aside of the main puffball, puzzle-like elements  and collectables that would return at full force in the modern 2D games, the long running tradition of Dedede getting possessed, and the beginning of the whole Kirby background story as we know it. What surprises me is not so much that it introduces these elements, but just how well they work right here, right now.

It's true that it has two worlds that feel like a bit of a chore, it’s true that most of the puzzle can be summarized as ‘’you need x ability to break x block’’, it’s true that it borrows a ton from Adventure, and all of that matters, but it also matters just how much of a fun and well-thought out adventure this is. I’ve used the word ‘’charm’’ a couple of times, but it’s the word that defines it best….

Also, if the three animal fellas don’t appear in the next 3D Kirby game (If there is one) I will RIOT, I NEED MORE OF THESE ADORABLE MACHINES OF DESTRUCTION AND THEIR SILLY DANCES, DAMMIT!

That level with dead ends is quite the unexpected surprise! Keep it expected next time 🗣️ 🗣️ that fish mad chill tho I didn't know he was chill like that damn 🚬 and there's Coo who... honestly he cheesed the game for me, him and the cutter ability? Damn we are witnessing a genocide my friends. Then, we have Rick... yeah big hamster, pet hamsters can die if you fart too loud so this one was doomed from the beginning. Still that makes 28 unique moves for Kirby, we are truly gaming. I still know how to count, too. Is it really the "power" of friendship if you're limiting your movements ? No, no... think of waiting with your friends at the bus stop to keep them company. I am flabbergasted by this star shit though wtf is this shit? They're still here until Kirby 64? It feels like Mandela effect that I never knew about Kirby thinking he's Mario without shame.

This is more fitting as baby's first platformer compared to Dream Land and Adventure, you're not an useless pack of meat when you float for starters! And yeah it's a spring breeze. Get your acquaintances hooked on Kirby with this one simple trick (they won't)! Playing the DL2 DX pack, this is as beautiful as it gets! But do not forget my brother in christ, the fog is coming. When you get the ending and the game would rather credit its critters before its developers, thats the typa shit that tells you something malicious is brewing. That Dark Matter fella is sweet stuff compared to DL3 and 64, still you'll have to "avada kedavra!!" his ass like your star rod is a semi-auto.

With all this commotion, did you notice this game lacked the invincibility candy? I want to complain even if I didnt notice it. Grrrrrrr!! Well I tried. Why complain about things that actually need complaining? Give that man a [TRUE...]! Will the homies hop on Dream Land 2 if they knew it was peak and had soul? This makes excellent bait for the average Backloggdian. Unfortunately, the level design seems to have suffered from having to compete with Dream Land. It's in the dictionary next to the definition of "short term memory loss". But it doesn't mean they're not fun! (except the aforementioned dead ends segment) because, see, it's got a good rating here. My stamp of approval should tell you enough, too bad I'm mentally unwell and cannot be trusted as such.

Cheio de fase interessante mas.. longo demais e com bosses muito frustrante

Iniciei esse aqui com uma certa empolgação e saí um tanto decepcionado, sei la acabei não curtindo muito sua gameplay e seu estilo cheio de puzzle pra passar das fases, achei sua dificuldade um tanto exagerada e uma quantia um tanto repetitiva de boss entre as fases.

Não é la um jogo ruim, é divertido como qualquer outro Kirby, mas deixa a desejar se for comparar com o Adventure e o primeiro da franquia

So I'm gonna be honest, I didn't care for Kirby's Dream Land 2. I don't like how it's way longer than the original Kirby's Dream Land and it lacks the magic that Kirby's Adventure had.

The animal friends are a neat idea on paper, but the execution leaves something to be desired. There's less copy abilities in this game overall because each animal friend has their own variation of every copy ability. The variations aren't really unique or interesting enough to justify the smaller amount of copy abilities in this game.

Now the thing about this game is that there's 7 Rainbow Drops, 1 in each world. You'll need all of them if you want to fight the true final boss and get the ending. I thought about doing this, but decided against it when I looked up how to get them. They really make you go out of your way, huh. Well, there's no way I'm doing that so I just watched the final boss and ending on YouTube.

Also I heard that people don't like the final world, but I liked it. It was the right amount of difficulty and it was funny how many japes were in those levels.

The weakest mainline Kirby game imo, but even then it's still not a bad game, the Kirby series simply doesn't have a bad game! The presentation of the game is lovely, the HAL polish is present from the very start, but man, it's definitely the hardest Kirby game and not in a good way LMAO It can feel very unfair, and the latter Rainbow Drops are way too cryptic. If I had played this on original hardware I would've probably ragequitted because of some Rainbow Drops and the methodical setup they require you to do, because even with save states it felt frustrating. (I played it through the Kirby's Dream Collection btw)

I think it's a genuinely really well designed Kirby with the exception of some late game levels that are literally "choose a path! Oops, wrong one, you're dead!". Fortunately levels are pretty short so those moments don't sting quite as bad when they happen, but they still probably should have not done that! Despite that, I do have a soft spot for this one as it's the first Kirby game I ever played. I love the animal buddies, the various twists on abilities that they have are lots of fun to experiment with and they're just really pleasant guys to have around, I'm glad modern day Kirby has been embracing them more and more. I'd love to see some of the unique enemies from here pop up again, some of the minibosses are a lot of fun and unfortunately have been entirely lost to time.

It's so impressive that they managed to pack a full 7-world Kirby platformer with copy abilities on the Game Boy. Plus, the three animal characters each add three different variations to every copy ability too! In addition to all the great sprite animation that this series is known for, this might be the most impressive and modern-looking Game Boy game I've played.

With that said, the level design is kind of brainless and doesn't have much variation or a difficulty curve. Each level just feels the same as the last, and it gets very monotonous. This really made it hard to get through the whole game. Also, despite how impressed I am with it, I am not a huge fan of the animal mechanic, as I prefer modern Kirby's method of having copy abilities with complex movesets, rather than mixing ability combos that you can only find in certain levels. I can appreciate the unique concept though. And this game also started that whole "true final boss is locked behind some bullshit collectibles" trend, and that's the worst thing any Kirby game has done. I'm not gonna suffer through that and neither should you.

I still enjoyed this game enough. It's undoubtedly my favourite of the Dream Land trilogy, since 1 barely qualifies as a full game and 3 added nothing to the formula while doubling down on this game's flaws. In comparison, 2 is quite innovative and technologically impressive. Still, don't be surprised if this whole trilogy ends up as the bottom 3 on my hypothetical Kirby ranking.

Ohh right, this is the game with the naked woman. 5 stars

Talk about disappointment.

The first Kirby game, despite being super short and extremely easy, was charming and fun to play from beginning to end. Kirby’s Adventure on the NES, on the other hand, was superior in EVERY way imaginable, being not only one of the most impressive games on the NES’ library, but also established the formula upon which every 2D platforming Kirby game would follow.

After those two experiences, I was hoping that Kirby’s Dream Land 2 would be able to deliver an adventure at least on the same level of the prior games, but it ended up being my least favourite in the series up to this point.

The level design is super poor, with lots of terrible enemy placement and layouts; the enemy variety is seriously lacking; the copy abilities selection isn’t great; the boss fights aren’t near as good as they were in the previous games. The animal companions/mounts are a fun gimmick, but I always felt I’d much rather be playing as Kirby whenever I got the chance. I never felt they were implemented as they should have been here.

The final boss fight was cool though, but again, not as polished as the previous games.

It isn’t terrible by any means, but definitely a subpar experience, especially considering it’s a Kirby game from its era.

Inesperadamente muito bom e divertido

A franquia de Kirby é uma que foi se polindo ao longo dos anos, e por mais que os games possam sim ter diversas semelhanças um com os outros, 90% das vezes eles trouxeram algo a agregar e mecânicas para acrescentar, mas sempre mantendo as peculiaridades e a fórmula da franquia. Kirby's Dream Land 2 é um Kirby dos antigões, o terceiro da série principal (apesar do 2 no título) e o primeiro Kirby a ter outro diretor além do Sakurai, que nesse caso seria o Shimomura, diretor esse que fez a chamada "Saga do Dark Matter", uma sequência de 3 jogos um tanto "diferentes" dos Kirby's convencionais, com Kirby's Dream Land 2 iniciando a mesma.

Como eu citei, esse game tem um feeling bastante diferente que só foi se evidenciando mais ainda nos games posteriores dirigidos pelo Shimomura, e eu simplesmente adoro isso. Enquanto os Kirby's do Sakurai são algo mais frenético, focado na variedade de poderes e até mesmo em combate, esse Kirby iniciou uma série de jogos bem mais tranquila, muitíssimo focada nos puzzles, e no caso de Kirby's Dream Land 2 em exclusivo, um grande foco em dificuldade também (Por incrível que pareça).

Esse jogo pode ser bem desafiador, principalmente se você busca os 100%, visto que tive que quebrar a cabeça para resolver alguns puzzles para pegar todas as rainbow drops, e também não quiseram afrouxar nem um pouco na fight final para fazer o true ending, puta boss difícil da desgraça. O level design pode ser um pouco filho da puta em certas partes também, coisa para nunca se esperar de um game do Kirby, uma franquia fácil pra caramba, mas como esse é o primeiro game do Shimomura, dá para entender até, visto que ele aprendeu e igualou a dificuldade com o restante da franquia nos seus games posteriores. Mas não vou mentir, jogar um Kirby desafiador foi BEM maneiro, definitivamente não é algo que se vê todo o dia.

Tivemos uma excelente adição nesse título que eu genuinamente fico triste por aparecer tão pouco na franquia, que são os amigos animais, montarias do Kirby que mudam o efeito do seu poder atual, elemento criativíssimo pros puzzles e companhias muitíssimo carismáticas. Como eu fiquei feliz quando vi eles novamente no Kirby Stars Allies...

A trilha sonora não é ruim, mas podia ser muito melhor, e o grande problema dela é que você só consegue ouví-la de verdade enquanto está com o Kirby livre de montarias, visto que cada amigo animal possui seu tema próprio, que começa a tocar assim que o Kirby monta nele. A trilha que já não é grande acaba parecendo menor ainda, o que dá uma broxada pra ser sincero... Mas analisando cada faixa singularmente, até que é uma trilha sonora competente.

Vim pelos amigos animais, fiquei pelos desafios e energia do game. Se você for um fã do Kirby, aqui vai mais um "Must to Play".

Kirby's Dream Land 2 was a little... underwhelming, considering what had just come before it in Kirby's Adventure. Granted, it's back on the Game Boy, so I will cut it some slack there, but it just wasn't as enjoyable or finely tuned as either of the preceding Kirby games, to me.

In Dream Land 2, the amount of copy abilities has been cut down a bit from Kirby's Adventure. This is a bit disappointing, but not totally surprising. In their place are new Animal Buddies, each offering different forms of movement and altering your copy abilities in different ways. The idea of riding animals as Kirby never really appealed to me before, and I definitely stand by that opinion now that I've played with it. Some animal buddy combinations are so strong that they break the game (Owl + Parasol). It paints the rather monotonous level design as even more of a slog than it already was, forcing you to hear the same 1-3 animal tracks for most of the game instead of actual stage music.

Level design often only requires you to pay attention when it comes to auto-scrollers or Rainbow Drops. That said, I don't find the Rainbow Drops to be nearly as tedious of a collectible as others have suggested. It might take a couple guesses of the right ability and/or animal buddy, but I find that inoffensive at worst. World 6 was the only standout for me, requiring a guide after multiple failed attempts, but the rest felt fairly organic to solve. Auto-scrollers, by contrast, felt pretty indefensible. Especially the trial-and-error maze in 7-6. Most of World 7 felt pretty uninspired, truthfully.

All-in-all, Kirby's Dream Land 2 felt like it took an interesting concept (animal buddies), but utilized it in a series that wouldn't really take advantage of it. It didn't do short-and-sweet gameplay as well as Dream Land 1, and it could never handle the thoughtful stage design of Adventure. Certainly not a bad game, but not one I would ever recommend.

This was nice! Far from my favorite Kirby game, but I feel like it's aged a bit better than most out of this pre-Superstar era. The animal friends were neat to mess around with, albeit hardly any combination of animal and copy ability can quite beat Koo with just about anything, since she's the only one that can maintain Kirby's flight ability.

The rainbow drops were a nice wrinkle; Adventure had some secret areas but given they just unlocked minigames it hardly felt worth finding them all. And it is one of those "find the hidden mcguffins to unlock the true ending" dealies, a-la Chaos Emeralds, but most of them were relatively simple to find and satisfying to figure out.

The only outright bad part of the game is that one bit in one of the last levels (I think 7-6?) that had an auto-scroller with dead ends that you couldn't see so you just get killed for not being able to see the future. Lame in an otherwise nice game. Oh and also hitting bosses with copy abilities is really unsatisfying because it barely does any damage, you might as well just play it Dream Land 1 style with them. Overall a game where I'm up in the air about giving it 3/5 or 3.5/5. It's just right there evenly in the high-C, low-B range.


Kirby é algo meio maluco. Eu gosto dessa maluquice. Esse título é consideravelmente mais criativo que o primeiro, seja no sentido de ser um jogo mais expansivo(e consideravelmente mais longo), além de introduzir a mecânica dos animais amigos da bola rosa, que são bem divertidos de se jogar(principalmente o Coo, o passarinho com sua trilha sonora bem bacana).

Tem um final muito bonitinho também, eu confesso.

Pros:
- The introduction of animal Friends.
- The introduction of Dark Mind.
- 𝙂𝙤𝙤𝙚𝙮 and Girl blob.

Cons:
- THE FUCKING LEVEL DESIGN!

If Mr. Nintendoman prompted an AI to create a very safe sequel to Kirby's Adventure for the Game Boy, this would most likely be the default product. It's not really remarkable on its own, even with the new animal buddies (which don't actually change the game up that much, pretty much just splitting Adventure's abilities between them and adding a second health bar) but if you compare how good it looks, sounds and plays to most of the console's library? It is at least a little bit impressive.

The game is also notable for slipping in a naked lady as a block pattern in one of the later stages. I knew this before playing but what I didn't know was that they also gave her an hedgehog enemy around the crotch area so uh.. lmao

Dream Land 2 é uma boa continuação, graças a possibilidade de salvar o progresso no cartucho conseguiram ampliar bastante o escopo do jogo

As fases continuam curtinhas, bem pensadas para uma experiência portátil e a batalha com o chefões é satisfatória

A ideia de adicionar bichos companheiros foi legal mas senti que em alguns seguimentos eles mais atrapalharam do que ajudaram e por vezes preferi seguir apenas o o Kirby

Ainda sim é um dos melhores títulos do Game Boy e vale a pena ser jogado!