What a fucking ending to the original Trilogy. Regardless of what comes next, be it a XCX2, XC4, or even a new Xeno IP, this series is going to leave its mark on me until the day I die.

Still an amazing game all these years later and a shining example of what licensed games should strive to be. Provides an amazing experience for younger and older fans alike while also serving as an amazing starting point for new fans looking to get invested. Combat can feel rather repetitive towards the ending, and there are several missable items and achievements which can make going for 100% a pain in the ass, but these are nowhere near large enough issues to diminish just how special of a game the Stick of Truth truly is.

Having not been able to get into the first Dark Souls or Bloodborne I entered DS3 expecting to muck around in the starting areas for a while, then get bored and put it down forever, and yet something about it lured me in in such a way that it ended up being my first experience completing a Fromsoft game, and what a great place to start. Weapon and class design was fantastic, as was the amazing boss design, each one asking for high reflexes and memorization of patterns which leaves the player feeling GODLIKE after taking one down. Levels were fun to explore for the most part, occasionally dipping into bullshit territory with enemy placement, environmental hazards, awkward jumps and invisible walls, yet was never annoying to the point I wanted to leave an area for later. Lore seemed interesting but I don't have a million hours to invest in it unfortunately. Might give the DLC a go sometime in the future but for now this was a more than satisfactory experience. DS1 still doesn't really sit with me but having finished this and knowing what to expect I'm probably going to consider re-visiting Bloodborne in the future as well.

Combat is improved over stick of truth, and bosses are a lot more fanservicy and fun, but aside that FBH is just SLIGHTLY worse in almost every aspect. Its not ad funny, its way more buggy and laggy (though that may just be the switch's fault), battles would frequently have audio issues and taking upwards of a minute to load, the game in general is somewhat less funny though that alligns with how the show itself was doing at the time, and the "any south park fan can jump in at any time" mentality that stick of truth did really well is completely lost as a LOT of this games elements require knowledge of more recent episodes, as well as the more complex gameplay elements that push away south parks non gaming fans. Its WORST aspect by a mile is its ending, south park is known for its rather abrupt jokey endings but here it was just... terrible. So inconclusive and sudden, I genuinelly thought I accidentally triggered a bad ending since I knew Stick of Truth had those as well, it was such an anticlimax. Despite my complaints it still stands as a fairly competent south park game, and to give credit where its due its DLC is actually fantastic, nothing like what you'd expect from ubisoft. If you're a south park fan this is still worth playing, but if you aren't and are trying to get into the series, you're better off just playing stick of truth or watching the show.

Kinda underwhealming? The remixed level designs aren't all that noticable, and the new characters (moreso mighty) are just kinda eh. The new metal sonic fight was extremely hype though.

New areas are solid, void items add refreshing spins to certain characters playstyles and give less desirable items an actual purpose (Bungus and Chronobauble), though it loses points for some new enemies having questionable design elements that make them not really fun to deal with when they appear in runs (flying pests).

Extremely underwhealming follow to the original cult classic. Travis's glorification goes againt what NMHs ending established for his character, the gameplay and ESPECIALLY camera can feel rather jank, and the story is far less nuanced and interesting. Despite the characters being much less interesting this time round, their character designs are still on point, as is the games music, and while less visually distinct than NHM2, it still looks extremelly nice for a wii game. NMH, much like Sudas other games, was never intended to be a multi game franchise, and while I'm glad with how Travis Strikes Again and NMH3 ended out this surely would've been a sore note to end on if they were never brought to fruition.

Pretty fun journey. Gameplay isn't anything too special, and enjoyment will vary HEAVILY depending on players creativity and commitment to finding Mii's to use, but if you have what the game asks of you Miitopia can provide a very enjoyable experience.

I was never the biggest fan of 64 in the first place, Sunshine has always been kinda jank but having it on new hardware is nice, and the changes to Galaxy debatably make this version the definitive one, but there are too many mishaps around this games release that just can't be ignored.

Why is it so expensive. Why was it only available for a year. Why aren't they sold separately. And WHY, is GALAXY 2, one of THE MOST IMPORTANT GAMES I'VE EVER PLAYED, COMPLETELY NEGLECTED. I get that the last point is very personal and kind of only relates to me but having one of the main 3D MARIO games, missing from super mario 3D ALL STARS, completely absent is INEXCUSABLE. Here's hoping the success of the recent Metroid Prime remaster and Kirby Return to Dreamland Remake can change Nintendos mindset so we don't end up with lackluster ports like this again.

Can't really judge it as a remake due to not having played the PS2 original, but for what it is it definitely feels like a modern Yakuza title.

The story still stands as one of the series best, despite its random forced interjections which the series had a problem with all the way up until 4 (and even leaked its way into Judgement a little), though its still not without its issues.

As a follow up to 0 the remake does fall somewhat flat, obviously as a REMAKE they couldn't make TOO many changes to undo the story of the original but for newer fans of the series (including myself), the content being basically cut in HALF compared to 0, most of the minigames being reskins of 0, and the upgrade system being FAR inferior to 0 can be quite underwhelming.

When maxxed out the games combat is arguably in the running for the best in the series, just being 0s combat with refined style switching and balance tweaks, which is why its a HUGE shame that the process of getting to that point sucks, and once you REACH the point there isn't exactly much to do with it. Majima Everywhere is conceptually one of the BEST additions to the whole series yet falls completely flat due to its somewhat rushed feeling implementation. When you encounter him in minigames or new fun situations is a fucking blast but the ENDLESS grinding of street fights gets so monotonous and painful, not to mention the lockoff points that require story progression which suck as well.

Substories are once again somewhat a mixed bag but I can't knock the game too much for that since, outside of 0 and 7, thats usually how they tend to be, although its worth noting that apparently several of them have been changed tonally to closer resemble the newer comedic tone rather than what they resembled in the original game, and while, again, I can't really speak for the game as a remake, I did notice that several of the substories did feel either rushed, bloated, or tonally inconsistent. Additionally for gameplay its worth noting that, much like 0, street fights in this game can be BRUTAL, but unlike 0 weapons are not given commonly, which in early game makes combat INFURIATING and in late game just makes it a chore, if your the kind of person who does all the side content when its available you should be fine but if you plan on rushing through the story keep this in mind because your gameplay experience WILL probably suffer for it.

Overall my time with Yakuza Kiwami was fairly alright, it definitely doesn't live up to the height of Yakuza 0, in fact I'd argue no game does until 5, which can be disappointing for new players, but I went in with a mindset that expected this so I wasn't too let down, though if I'm being honest I'm much more likely to just give the PS2 original a go if I'm ever in the mood to experience the entire series chronologically again.

...What the fuck even is this game

Ok so, contrary to what seems to be a big issue to a lot of people, I do not DISLIKE what happened with this games story, I feel its a fine enough "finale" for the character and outside of a few cringe character moments the games writing works. Even then who knows how shit will develop if Kamiya actually makes more like he says he plans on (hopefully not taking almost 10 years AGAIN), but the gameplay is a whole different story.

I wouldn't really call it one step forwards, two steps back, as much as it is one forward, one back. Only one equippable weapon is lame, but the new transformation abilities they bring are sick. Integrating other characters playstyles into the plot is neat, particularly Jeannes, but learning how to use Viola efficiently is ROUGH and it doesn't help that you have to constantly swap between them. The climactic stage finales definitely FEEL fun to play but they can drag on for way too long, and while the level design breaking from the traditional European setting is nice the levels themselves can feel very gimmick ridden and a little drawn out at times, though the collectables are still hidden within the levels rather well and provide a nice distraction.

Without getting too into the situation the whole recasting situation left kind of a disappointing mark on the game as a whole. I don't really care too much for the drama but the fact it was so messy and both sides were somewhat at fault made it just uncomfortable. Regarding the new voice itself it works well, though I feel Jennifer Hale probably could've used the multiple universe situation as an excuse to redefine the character with a new voice that better fits her style of voice acting, similar to the Henry recasting situation from NMH3.

Even being the weakest of the trilogy in my opinion, I feel like this game still delivers another rewarding Bayo experience, though I guess after a 5 year wait from reveal to release it was kind of bound to disappoint in some areas.

My first venture into the Kirby series, and what a damn good place to start. Music and art design are on point, gameplay is smooth and polished, level design is TOP NOTCH. Certain copy abilities can feel rather jank (circus), and some of the puzzles relying on certain abilities you aren't guaranteed to have is very annoying, though overall just a fun Journey and if the rest of the series holds up this standard I am very excited to get deeper into it.

Theres a lot to be criticized when it comes to discussion of FE fates, from the awkwardly told narrative to the underwhelming characters to the... incest...

BUT I have always been a defender of these games (at least this one, haven't played conquest or revelations yet) due to their absolutely fantastic level design and music. I tend not to be drawn towards games for purely their gameplay, usually I need at least a DECENT story for me to warrant putting in the time to finish it, yet something about this game just kept drawing me back in. It may have just been my immense love for Awakening but I don't believe this game should be written off just because of its more awkward aspects.

I do not get the hype behind this game and probably never will. The combat is fairly novel but pretty challengeless, Genocide Undyne and Sans are the only fights that gave me a true rush. Not to mention, at least for generic encounters, the gameplay is fairly lacking in variety. The writing style can be very cringe at points, and the characters are fairly hit or miss too. I can definitely respect this game for what it did for the industry but I don't think I'll ever touch it again.

Raised from 4 to 6 stars because of the music, even if I'm not a fan of other aspects of the game I couldn't get enough of the OST, and its debatably what kept me going for each of the main endings.

Honestly shocked with how much I enjoyed this game. Usually I have a bias against western openworld games due to their overdone themes and gameplay formulas, and adding to this the majority of Saints Row 4's narrative isn't great, the humor in particular being quite grading at time, but honestly... its just really fun.

Having superpowers changes what would've been a fairly typical openworld city experience into an absolute joy, the act of jumping across buildings miles apart, supersprinting through town destroying anything that stands in your way, as well as how the code cubes (or whatever they're called, haven't played in like 5 years) play into this, usually required well timed use of your jumping, running and gliding, as well as plenty of exploration, all comes together to make an openworld that I actually want to spend time exploring, which is also helped by the fantastic minigame design, every time I did a round of "Fraud" it was a fantastic time, and adds a lot of character that makes the game stand out.