28 reviews liked by AKIPOmelette


The best game in the Rance series, the best game Alicesoft has made, and a contender for the best game anyone has ever made, really. A grand love letter to Japanese games of all sorts with impeccably tuned, consistently rewarding gameplay and a story of truly brobdingnagian scale. It also manages to have the best soundtrack in the series, despite neither Dragon Attack nor Shade being involved.

Play this, but make sure you play the rest of the series first.

Recomiendo ff7 rebirth? Si claro, es muy entretenido, hermoso, muy lindo, muchos guiños, es excelente lo bien que se ve, lo bien que va, pero en un rpg la historia y los personajes es lo más importante
15 días me llevo terminar este juego, 80hs, lo compré día uno.
Hasta capitulo 12 hice todo lo que había para hacer, y la verdad es excelente el gameplay, los mini juegos( sobre todo el juego de cartas). Hasta ese momento es el juego del año y tiene 5 estrellas, es todo lindo lo que ves, y como está re hecho el juego.
Del cap 13 en adelante, me la bajó, no me gustó el final, pero no por lo que pasa, si no por lo que no pasa.
No voy a seguir la Review por los spoilers a mis amigos. Cuando terminen ellos la completo...

Apocalypse is one of my favorite Megami Tensei games - to me, this game offers some of the best combat and boss fights in the franchise, with a wide variety of quick, addicting side quests to keep you constantly engaged and seeing new opponents. The writing, while largely pretty corny, wraps around into being cool as shit near the end with one of the most outrageous power trip endings of all time. I refuse to believe the Anarchy ending wasn't intentionally written as the ultimate payoff for people who did not like this game's cast.

Ok

Elden Ring, is the nice boy in class, he has all the good grades, he's not particularly ugly, he's cultivated, he'll likely gonna get into a good university once he's gonna graduate, he seems to have no flaws, except one, he's painfully boring in its flawlessness

Demon's Souls on the other hand, he's the bad boy , he's dark, sinister, a bit cringe , he has black hair, he makes barely passable poetry , he smokes marijuana and is involved with several case of high school crime, he always brings a guitar and listen to 21 pilot on his airpods, not the kinda guy you should get interrested in, he looks silly , he looks like a fucking looser, he thinks he's goat, but he's not goat, he's just a piece of shit edgy kids and oh my god I hate this guy, but one day you go to a party

Who did you end up in bed with ? That's right , not fucking ER, he's too good for this, It's DeS, you woke up next morning, and he fucked you and you look past the bed border and your mom is lying on the floor , fucked like she never has been before. Then he wokes up with pancackes, kiss you goodbye and leaves you with a teen pregnancy he's never gonna act upon. But the memory of such an experience will last with you for the rest of your goddamn life

An utter failure of a work.
Elden Ring completely misunderstands its own essence, what it means to be a Souls game, in favour of empty, superficial, unrewarding level-design and combat.

Ugly, angering graphics - the high-fantasy style creates controversies at every corner.
A bland soundtrack, with only a handful of decent songs among a hundred.
A completely generic story that has nothing to say - as if the former Souls Games, misunderstood by their own creators, were stripped of all their essence.
And gameplay that is so weightless, so unpolished, filled with horrendous scaling - from random encounters hitting as strongly as literal Gods - that its ridiculousness is simply baffling.
Clearly, all of these changes appeal to a wider, mainstream audience - one that favours superficiality such as the game's high-fantasy visuals over true thematic depth - but with these changes, the Soul-Series becomes nothing more than another series of Marvel Films.

And the worst flaw of all: The utterly shameless repetitiveness.
The beauty of Dark Souls 3's true ending, ruined to create one more empty, boring, badly written boss called Radahn.
Mechanics and designs of the previous games, used for the eight time in a row, without even understanding the initial intentions behind them anymore.
Merely mindlessly following the formula that previously brought success - and the mainstream audience loves it.

I fear for the future of Souls games.

Essentially: One of the most intelligent, significant pieces of art in the history of humanity turned into yet another Marvel movie, one that has nothing to say, is as safe as possible to appeal to the widest audience possible, and will ultimately be forgotten. Labeled worthless by the flow of time.

Insulting on every level. One of the worst works of art ever crafted.

having played almost the entire fromsoft souls games (except elden which i dropped and sekiro which i'll player later) DeS is a very weird experience. it has a lot of good stuff that's clearly made better in later entries (OST, bosses, bonfires, combat movement, certain QoL stuff like using multiple of the same item, menu icons) but when you consider this is a 2009 game it's fucking insanes. areas are very good, normal mobs can be more challenging than most bosses, and cutscenes went fucking INSANE (the best out of any souls game by far)

this game is very close with DS1, but i'd say i enjoyed this a bit more than that game. while i do think DS1 is slightly better since it's literally DeS but they touched on things that they didn't get quite right here and made them better, i still liked DeS more, and at the end of the day, enjoyment is what matters. i think.

anyway

SOUL OF THE LOST WITHDRAWN FROM ITS VESSEL

LET STRENGTH BE GRANT SO THE WORLD MIGHT BE MENDED

(7-year-old's review, typed by her dad)

[Dad: What score are you thinking]

[CatTheCutest: A five!]

[Dad: A five?? Are you sure?]

[CatTheCutest: Well, a four. A four-point-five!!]

Okay. So first up, you start off as Gollum, and if you look at him, he's kind of creepy and horrifying. Then you see some... beautiful image. But then Gollum shows up! GRRR! And also it's very dark, so it's kinda hard to find things, especially those VINES. It was just so dark. There was only like teensy bits of fire and that was your only light. And be careful, or else you'll accidentally fall off a cliff! Cuz I did.

This VN is the prime definition of trying too hard. The main characters are good, their VA's do an INCREDIBLE job, music is fire, images and ambience is really nice and even the animation is really nice.

Now for the bad... The villiains, HOLY FUCKING SHIT, SHUT UP FOR ONCE YOU FUCKER. I get wanting to make the game philosophical, I get trying to make the reader think and I like it in other videogames or books, but here? Dude, you get SPAMMED CONSTANTLY, NONSTOP, PARAGRAPH AFTER PARAGRAPH.

When you repeat the same thing over and over and over, it doesn't matter how touchy or deep what you're saying is, you're gonna end up boring the living shit out of me. If all these metaphores and philosophical takes happened at the start and at the very end or when a fight just ended I'd be happy with it, but it happens so SO often that it loses meaning.

I didn't like the prose of it at all either and the length is just obnoxiously long just for the sake of being long, the story could be half the length and still be really good.

Overall I'm sure some people are gonna enjoy it, but I really don't get the comparison with Fate or Tsukihime. This feels like taking the worst from Fate, giving you 1/5th of the plot and spamming fight scenes and nonstop thought provoking babbling to fill that gap.

confident and self-assured, nocturne takes a risk and diverges from the style established in the classic, genre-defining SNES games and gives up the cyberpunk flair for unsettling, contemporary atmosphere laced in a rich hard rock sound. instead of demon summoning programs and makeshift blade runner-esque technology, demi-fiend finds himself injected and violated by lucifer himself, given nothing but a vague motive to direct the vortex world as an ubermensch-type figure. the protagonist has biological ties to this new world now, and he can't just look away from it -- the marks of a demon are all over his body.

nocturne's difficulty and unforgiving nature redefined the perception of shin megami tensei as a whole: since nocturne, this is a series with high risk-reward combat that paints desolate scenarios the player will find themselves barely scraping by through. the original SMT presented this well through plot, but nocturne was the first to utilize gameplay mechanics to reinforce the series' brutality.

nocturne isn't a joyless, humorless edgelord game either. throughout my entire replay, the main thing that stood out were all of the unique NPCs and optional bits of dialogue that helped flesh out the world. whether it's just hearing random lost souls talk about tangentially related subjects or demons with genuinely clever quips and jokes, nocturne's world is by no means devoid of personality and charm.

i stand by the game being a bit too unforgiving to first-time players that don't know what they're doing. there's no way to know which way is "correct" for a good demi-fiend build, and which magatamas you should be grinding out until it's too late. you can end up making the game as a whole significantly harder for yourself if you put too many stats into ag or lu. demon fusion discourages experimentation because of how damn pricy it is early/mid game, forcing a player to stick with potentially very suboptimal demons or grind their ass off for money.

but with a little nudge in the right direction, nocturne is a perfectly manageable and rewarding experience that respects the player's intelligence and feels great to progress in. every boss, every dungeon, every tough random encounter makes you feel fucking incredible, and that's a feeling that nothing quite nails but this series.