70 Reviews liked by AlexTheLemon


This game surprised me, even though the PC version on Steam literally sells a pirated version that you can't get past the tutorial, I added a fix mod and the experience I had with this game was very good.
For a game from 2003, I think it has aged very well.

One of the points I should mention is how stupidly strong NPCs with submachine guns are.

This game has a lot of style and seems to have a lot of substance, but none of it landed for me. It is a narrative heavy game with a narrative that didn't work for me and some cursory gameplay mechanics that are mostly underbaked or just uninteresting.

The story here is of a woman in her 20s returning to a hometown she left for unclear reasons and dealing with the emotional fallout she caused then and that her return has caused now. Simultaneously, she is dealing with an overbearing and disapproving mother and sister and then also generational trauma. The game is trying to say something important here, but it fails for me in a number of ways.
Some interesting and probably realistic depictions of grandmother -> mother -> daughter interactions that just feel very oppressive. I think this is basically the only thing that succeeds, giving you a very good look at this particular interaction and how it affects people. Everything wrapped around it cheapens or undermines it to the extreme for me, or just presents obvious negativity as positive in a way I find hard to reconcile.
The fights. Jala uses emotional attacks against people in the same way her mother and grandmother do. The point here is that generational trauma is bad when pointed at you, but you can use it to bully your friends, I guess? It honestly feels like the parallels are accidental or happenstance or something and it might even be interesting or say something except for...
The resolutions. Everyone you emotionally abuse and treat like shit gives in and becomes your friend (or more than friend) and loves you for it. It is hard to believe this tale of someone having made mistakes, run away, come back and then bullied and berated everyone into thinking she is cool again. This effectively undermines anything the game is trying to say for me and removes the agency (and value of their forgiveness and friendship) that any of the NPCs would otherwise have.
The father. This is the character everyone loves because he is the one rooting for you and letting you fall asleep watching movies with him. I find this trope of accepting, loving father as a port in the storm of dealing with an abusive mother to be extremely toxic. I get that this is a common trope, and he keeps his head down to avoid confrontation, but getting out of the way while your spouse emotionally abuses your children is pretty much in line for me with getting out of the way while your spouse physically abuses your children, no matter how many times he calls his daughter by cute nicknames or gives her an encouraging wave. Like actually just get fucked with that. To be clear, my problem here is not with the realism of the character itself, but with the presentation of it.

The gameplay here is cursory.
The main attraction is turn-based RPG combat, fueled by enemies with some number of mystery vulnerabilities to one of about 5 different debuffs you can inflict. Maybe you can infer which debuff will affect which character by their personality, but at best it just feels like "guess what the writer was thinking."
To make things more interesting (?) you also have a suite of moves that each do more damage to an enemy with a particular debuff already on them. So even if you were going to strategically use the effect of a debuff, the gameplay just pushes you towards putting the debuff on then using your ability that targets that debuff. There isn't really anything of interest either strategically or mechanically here.
Some simple Mario RPG-esque mini games for each attack serve to keep you engaged, but only barely.
The only redeeming part of the gameplay is the cooking game, which uses the same mini-game mechanics from the battle system but applies them to resource management as you follow instructions from your parents on how to make a dish. It is cute and the mini games serve much better in this context to keep things interesting. The only part of the game I sort of liked!
Also, there is a skateboarding minigame that controls terribly, has no real stakes, has a point system that doesn't make sense, and just feels vestigial and pointless.

Visually this game is bright, colorful, and unique. The models and textures are well done, and it has style, though the style itself doesn't particularly appeal to me. It has a lot of wild animations and a ton of variation, though they are strangely poppy and have a ton of really bad interpolation that makes things look very unpolished and bad to me.

This game doesn't work on any level for me. You can definitely see what the team was going for, but the lack of mechanical interest and contradictory narrative and gameplay design just brings the whole thing crashing down.
It is awesome to see this much diversity on every axis -- cultural, sexual orientation, gender identification, etc... It is a real bummer that the game and narrative behind it all is what it is.

This review contains spoilers

fuck you

I bought this game after I played the demo (which I really liked). I thought the game played loop seemed fun and interesting. Fast forward ~7 hours and I realize it's just more and more of the same... This usually doesn't happen, but I got bored. I had absolutely zero motivation to continue. I feel like the game could use some extra pizzazz--story, mechanics, etc. It's a shame too since it has potential.

Out of the souls series I've played thus far, this is the weakest. That isn't a slight to the overall experience. I still enjoyed it, though it just felt run-of-the-mill for me. I didn't really struggle with any particular part and often beat most levels in body form the first try through. The game is stunning to look at. This is probably the most time I've spent, just for tiptoping through each environment, staring at raytraced barrels and shiny doors. #KillTheMaiden

Claw

1997

It's called the Apollo Justice trilogy because he's three different characters in every game

I have never actually finished Portal before, but this game has plagued my Steam library for years, so eventually I gave in this evening to see for myself why it's so universally loved. And now I can see the appeal!

It's a very straightforward puzzle game with the origin of one of the most iconic gimmicks in gaming - the Portal Gun. It's like the coolest thing you can have in a game besides grappling hook mechanics; sometimes I'd just shoot portals and walk through them continuously for fun or freefall for a bit. Portal also wastes no time with cutscenes, it's basically uninterrupted gameplay from start to finish (loading screens obviously excluded). In general, the puzzles are pretty clever and often require you to think out of the box (well, literally). A personal highlight for me were the snarky comments of GLaDOS - an AI assistant that accompanies you throughout the facility. I found the weakest part of the game to be like halfway through, where you have seen a bunch of mechanics a couple time already, but the game does little new to innovate them - before the ending segment, that is. The entire final sequence was a blast to play and felt fresh again after the tedium of some previous puzzles. That's the innovation I like to see.

If you're a puzzle fan or just need something you can beat in one sitting (if you're dedicated), Portal is a great time and I would very definitely recommend it for the low price you can get it on various Steam Sales. Really looking forward to playing Portal 2 soon!

A fun dungeon crawler with a shapeshifting gimmick. Core of the game is to mix and match forms to make builds that would best suit the dungeon you're tackling. Lots of potential to be one of the greats however it falls short by starting to feel repetitive around the halfway mark due to the fact that dungeons are combat focused only. Would have greatly benefited by adding puzzles or something to spruce up the dungeons from just being room after room of combat.

A really good puzzle game with good vibes. The puzzles are not too hard. It's a good balance of puzzles that required us to think and analyze, a good chunk of easy ones that were nonetheless very fun, and a few where we felt like genius when solving them quickly. The game is a bit short, but unless they went with something way more bigger, that length is pretty much perfect for what it is. Still for a game that can be completed in one day, it felt like a complete thing.

"Kasuga Ichiban" is the best name for a protagonist yet devised. I could write a longer review, but everything positive about this game is encompassed by that naming choice. Thoroughly enjoyable experience throughout, enough to forgive it for how up its own ass it is about nodding to prior continuity.

Wait, I do need to pay lip service to the business simulator included in the game. Great fun, unlocks the best party member, and you constantly get to watch the line go up. Brilliant.

Theres nothing quite like the experience of blowing your brains out every single time you take a blind chance on the barrel, a streak of 6 or 7 times unbroken by a blank.

97% Overwhelmingly Positive from people who actually played it, 0.5 spam from angry dorks with ugly siblings ¯\(ツ)

Doxx me if you want, I ride with a strap

Twitter, por favor, joguem o jogo antes de criticar, canalhas.