218 Reviews liked by Alltehpie


Venba

2023

Arte linda, puzzles de culinária curtinhos e interessantes, mas o que me marcou mais foi a sensibilidade e a profundidade que os diálogos atingem. Vivendo como imigrante há 4 anos, me vi representado nesse jogo de uma forma bem única e até dolorosa em algumas partes. Experiência excelente.

Whoever says this is one of the best Sonic games are insane.

The daytime stages are fine but way to slippery and the level design a lot of the time is not made to go super fast in. Also the quick time events are in this game WAY to much, quick time events are not fun ever. This gameplay got improved in Colors and Generations for the better.
Werehog stages are terrible. Repetetive and lasts far to long, and many times the inputs during platforming does not work and ends up with you dying because of it.
You also end up playing the Night stages more then the day stages because of the collectible in the game. They are way to hard to see in time in the day stages, and they are needed to beat the game so back to the night stages it is.
Also the frame drops in this game are annoying and ruins the experience.
The story is also nothing special and neither is the dialogue, Chip is one of the worst Sonic characters ever.

Game does look good and the sounctrack is great like most Sonic games.


Easily the strongest game of the Ezio trilogy, I believe it has been made underrated due to everyone experiencing series fatigue at the time of release. This game is, in my opinion, clearly better than AC2 and Brotherhood.

Firstly Istanbul is awesome. Some great atmosphere and a city that is perfect for parkour. Combine this with a big ass hook blade, ziplines, lamps, and you've created what is honestly the best parkour in the series up to this point. Parkour in this game has the potential to be faster and more fluid than ever before, a stark contrast from brotherhoods boring reliance on horses for movement. Istanbul is the best city so far.

Onto the story, Altair is finally brought back and his story is actually continued in a meaningful way, every bit relating to Altair in this game is engaging to me. Ezio also gets a nice conclusion to his story, and I think he is at his most likable in this game. His goal in this game is also much more interesting than his previous two revenge stories. The side characters are also well written though a bit forgettable in the grand scheme of things, Yusuf should've gotten more to do.

In other game play aspects, most stuff stays the same. The assassin brotherhood mechanic is mostly the same but a little more involved, the renovation system is the same but a little less tedious, and combat is also mostly the same. I would've liked to see more advancement in these departments but it is what it is. The bomb crafting mechanic is pretty dumb and I almost entirely ignored it, as I did with most side content.

The side content is a lil more engaging than previous games but it is still completely skippable and not really worth the time sink.

Revelations is a very strong conclusion to an overall middling trilogy, I think it is clearly the high point of the trilogy. With finally bringing back ideology into the story and having satisfying character arcs, and the best map combined with the best parkour the series has seen up to this point, it's an easy recommendation.

If you wanna see my rankings as I go through the series, click here.

Almost too polished. I could have used a bit more friction and frustration. It felt pretty linear in its solving. But maybe that’s just really great puzzle design and I’m being unfair. Absolutely gorgeous and weird visuals with some really neat ideas. I wasn’t surprised at all to find that this was made by former Playdead folks. Has all of that unsettling atmosphere and smooth gameplay.

This version is absolutely beautiful. It's a real shame we didn't get FFV in this same style. Final Fantasy IV is an exceptional game that marks the point where the series truly establishes its unique identity. I appreciate nearly everything that distinguishes Sakaguchi-era Final Fantasy games (and some other titles he worked on, like Lost Odyssey).

These distinct qualities include simple yet enjoyable gameplay, an excellent sense of atmosphere and grandeur with higher and higher stakes during the campaign, and a pacing that has rarely been matched in gaming. All of it is already here on FF4. The pacing pretty much is unmatched on JRPGs, for example. And of course, we can't forget the outstanding OST, featuring some of the best songs in the world of video games, such as "Red Wings Over Baron". Even the numerous fake deaths in the game don't seem that egregious after all. FFIV is a remarkable leap forward compared to its predecessor, and it undoubtedly stands as a milestone in the world of JRPGs.

Might be one of the best RGG games in my opinion, the story has the same quirks as Yakuza but also comes with a more grounded tone. The new detective mystery direction also helps with engaging the player in the story and it comes with some really good characters. The combat itself also feels really good with the return of styles and how all the moves are parkour themed. There are times I'd even consider this better than Yakuza/Like a Dragon.

It's just not great. It's still a Yakuza game. I dunno why I think the Dragon Engine just feels bad here. It's strange to me because Yakuza 6 came first, you'd think the combat would be better in Kiwami 2 but it just isn't. This is the result of a breakneck development pace. It's wild how long they were putting out a game pretty much every year.

The story is not bad, exactly. Kaoru is cool, The Dragon of Kansai is an exciting thing to stack up against Kiryu. The drama is compelling and well rendered.

Unfortunately for me, Yakuza's politics tend toward conservative and that shows up all the time. There's a pretty passively racist attitude toward non-Japanese asian folks that is all throughout these games, and Yakuza 2 really steps in it because it's a major plot point lol. If you can deal with this caveat, you might find something you enjoy here still. I did.

I'm harsh in my criticism of it, because it's bearing a lot of the sins of the franchise along with 6 for me but it's not a bad game.

Probably the best single player arena/movement shooter ever conceived. An absolute master class in game design that will be very hard for ID Software to live up to in the future.

Goodness, that was leaps and bound worse than Survivor. That game didn't make a whole lot of sense from, well, any angle, but at least it had charm. It was garbage, but it was garbage desperately trying to be a Resident Evil game, attempting to carve out its own place in the canon. This gave it an uncanny quality that was quite captivating. Survivor 2 jettisons all that Resident Evil identity in the gameplay and is instead just a dreadful 30-minute-long arcade shooter. We're getting the Code Veronica story again here, a game I already found kinda charmless, this time abridged to the point of incoherence. Survivor 2 inexplicably lacks voice acting, so there isn't even anything to laugh at. Just an irredeemable mess.

To have a good time, you have to settle in and sing to its rhythm. It has a slow start, and the main story is highly repetitive, but if you are willing to get sucked into its lore, you generally won't mind. The shipbuilding is one of those systems for those who love that sort of thing. For those who don't, getting a new ship to do what you want can be pretty frustrating. It would be great if there were an auto-build feature based on your available parts. The game's gunplay is probably one of Bethesda's best, but still at an average quality compared to other FPS titles. There are plenty of dialogue options, but I found a lot of inconsistencies with NPC responses not matching up to previous relationship decisions. The skill tree is comprehensive, letting you build based on your playstyle, but with certain content being locked behind your ship's capabilities, you discover too late that you have to invest in specific skills to progress.

Complicated, hard to look at little brother of one of the most beloved games of all time that I enjoy more than the first. The hate for this game was unreal from people who seemed to not understand the first game. The gameplay is a straight upgrade from the first and I enjoy the story more. The pacing could use some work but those are my only real complaints. Excited for last of us 3.

This game......it moved me.

By favorite entry in the series. Such good conclusion to Ezio's journey and much needed closure to Altair's story. Story was just fun and engaging overall.

Gameplay had has some neat add ons like the hook blade which traversing through levels and climbing easier. There's bombs you can craft and buy. I haven't used it a whole lot during my time playing but more options to engage in gameplay is always welcomed.

Overall, I absolutely loved it and I can't believe gave it a low score lmao but at least I properly went to the games. As write this I still haven't gone through Desmond's Journey and I wanna go back to Brotherhood to do any story side quest I've missed. More reasons just go back and enjoy these games more.

Okay one negative tho......give me back my cool anime protagonist Altair. I wasn't really rockin his new VA.

I like it. Not even being contrarian. I just had fun with it. Leaves a lot to be desired. Melissa Bergman had the potential to be one of the most interesting Metroid villains ever but the writers of this game seemed to be allergic to that idea at the time. The visuals are great for a Wii game. Should've had a purple gravity suit though.

NieR

2010

Would I recommend this game to anyone over the remake? Absolutely not.

But the Music, writing, and even the gameplay create the most unforgettable experience you can find in gaming. It personally surpasses all aspects of the remake but navigation and graphic fidelity.

Papa Nier supremacy

This was... fine? The voice acting and cutscenes are a huge downgrade from MGS1. Mechanics from 2 are added very sloppily, like the random noisy spots on the floors and nearly useless lockers in odd corners. The controls map kinda strangely to the GameCube controller imo, the Z button sucks for aiming and I would accidentally equip and unequip weapons/items a lot while adjusting my aim in first person. I appreciate that they cut down on the backtracking but I'd MUCH rather play the original compared to this, even with the improvements it brings.