218 Reviews liked by Alltehpie


Huge shout-out to @paq250_, with whom I played the entire campaign, and that made this whole experience 10 times more fun than it otherwise would have been, it was amazing to experience the sheer insanity and absurdity on display here alongside someone else, and let’s be real, probably the way this game was intended to be played. And despite how much I’m about to tear into it, I can say one thing for certain; it sure is a tolerable and, at best, fun co-op experience with some pretty tense moments and cool sections, especially when the two of us were separated and had to frantically find a way to save each other’s asses, which sometimes ended poorly since I can’t aim for shit.

There are some genuine smart decisions here and there: the down time feels like proper moments of respite, and it’s always exciting to see what’s new in the store and talk about what weapons each should carry and what strategies to follow after losing. So it is simply thinking on your feet, scrambling for any way to get out of a tough situation, and saving each other constantly, especially if there’s an enemy that has one-shot potential involved. There’s no master-class in design here, but still, even if shooting Lickers down while your buddy tries to access an out-of-reach area or getting the attention of a boss or strong enemy while the other tries to set up mines and explosives aren’t the most creative shit out there, they are nonetheless fun, and tense moments that work when being alongside someone to share them. Resident Evil 5 works as a co-op third person shooter game, that I can say for certain….

Doesn’t change the fact that this shit is ASS

I know this may sound rich coming from the guy who hasn’t beat any RE game till this one, but I’ve played and know enough about other RE games to confidently say that it astounds me how much RE5 misses the mark considering the potential it had and how it sacrifices the wonderful cheesiness of previous games for half-ass seriousness which doesn’t work at all. The concept of ‘’RE4 but Co-Op’’ is fucking amazing, and I understand that Capcom made this at it is, but in the process, they seemed to have forgotten everything that made that game, or any RE for that matter, interesting in the first place aside from the core shooting.

You only get 9 inventory spaces each, and even the size of times doesn’t factor in at all anymore, that just makes this inventory system less interesting out of the bat, and that’s on top of being a pretty cumbersome and limited system in a game that at times offers you too much loot and throws you into extremely hectic situations that don’t really let you stop and manage your items properly.

Puzzles are a huge letdown, and the fact they are even here boggles the mind. If they wanted to make a pure action game, sure, go for it, but then throwing in some puzzles that aren’t fun or interesting in the slightest just because it isn’t exactly fun. Hell, nw that I think about it, I don’t even know why you have to sell the treasures you get instead of getting the money automatically, since you can’t combine any items aside of healing herbs! The closest this game comes to creating an actual involved headscratcher is the classic ‘’you need x number of items to open this door’’, if only they didn’t have the most annoying hazards and the most questionable area designs, they may have even been pretty fun!

RE5 just seems eternally confused, not only by its existence as the next RE game, but also as a sequel to RE4 and even as a game on its own: Did you like the hooded man with a chainsaw from RE4? Well, he’s back, bois! Did you like the Gigante and the sea monster? Well, they are also back... in boring turret section form! How about unskippable, weird as hell cutscenes that feel like there should be a quick time event of sorts… except it isn’t? How about a story and tone that are... questionable, to say the least…

I swear, I haven’t felt so bewildered at a game as watching one of the fucking main characters talk about how horrible imperialism is and how the terrible practices of an American company have doomed an entire African company… only to massacre an entire population of tribesmen and steal every treasure you come across in the following chapter. Hell, you keep fighting them even in the chapter after that! Isn’t that neat and not at all questionable and horrifying?

Every time the game tried to make a statement of some sort regarding the horrors of neo-imperialism, I couldn’t get that out of my mind; the first two chapters and maybe the last two aren’t that bad in that regard, but 3 & 4 are heinous and kill every chance this game had at being a serious critique of sorts, more than the motorbike scene and the showcase of every single military-movie cliché possible, I mean.

And hey, even if chapters 5 & 6 aren’t horrible story-wise, they sure are gameplay-wise. It’s in these areas that the game is completely mind-numbing: before, you had some interesting vertical design or interesting areas and mazes, but now we have metal corridors and cover emphasis in cover mechanics and it’s… not good, to be honest. There are no opportunities to be stealthy in Licker encounters, most battles feel more frustrating than engaging, and it all starts feeling like a race to the finish line that lasts too long.

Even the bosses are pretty middling overall; the only ones I can call enjoyable are the first and last one, anything in between is a passable set piece at best and a boring bulled sponge at worst… scratch that, at worst is the fuCKING 5-2 BOSS OF MY FUCKING GOD. We spent more than half an hour wondering what we were doing wrong, ‘cause that piece of crap wouldn’t die except, no, we weren’t doing anything wrong, is just that bad of a fight that it takes an eternity to beat even if you set it aflame constantly, and it even reuses the fucking model of the first boss! HOW DID THIS SHIT GO PAST TESTING??????

I can get mad all day, but honestly, RE5 isn’t terrible most of the time, just incredibly basic and full of mistakes that bog down the overall experience, and it’s sad that I have to say this; this was one of the games I vividly remember watching my father play all those years back. Should I have him play that game at such a young age? Probably not! But still, RE5 was the first RE game I ever came into contact with, and it’s sad to finally arrive at it and encounter a product that can be so inferior to what came before while trying to replicate exactly that, and how it manages to be the most predictable and by the number of things ever while also being spectacularly terrible at times… and honestly? That may be the thing that gives it charm.

I can’t stress how much me and Paq laughed at the motorbike cutscene, how we lost our minds at the punch and kick animations, how much we laughed after finding out a way to one shot that shitty 5-2 boss, and how worth the whole journey was to see Chris punching that damn rock and Western yeeting us to a fucking volcano. The game is not cheesy, it’s a joke, one that’s still funny nonetheless, and despite it all, it somehow had fun to offer, both intentionally and unintentionally.

RE5 may be generic, but there ain’t anything quite like it… And maybe that’s for the best, but hey, the guy punches a rock! Funniest shit I ever se-

Neutopia FINISHED! 7/10 It is an adventure game made in 1990 by the now defunct Hudson Soft for the TurboGrafx-16 known in Japan as the PC Engine. The game took a lot of water from the original The Legend Of Zelda on Nes/Famicom.

Yes I did 100٪

But that's not a bad thing, on the contrary it manages to be original! It has the same idea of ​​getting key items to defeat the big bad.

Here we control Jazeta, the hero of this story (I can't get used to his strange name 😅) and his objective is to save the princess from the clutches of Dirth where one day in the dead of night the sinister villain kidnaps the princess, Dirth is nothing more nothing less than the Demon King of the story, where he was born from people's impure thoughts and hatred, is it a cliché? YES! Is it bad for that? NO! I like clichés and happy endings and that will never tire me.

But Neutopia was fun here we will have to collect 8 medallions scattered around the world to have enough power to defeat the great evil.

It's a game that makes you angry but you CAN finish it and see the credits, it's almost like a Roguelike of the time, you lose a good amount of money if you have a Game Over, the healing items are super expensive! The scarcity of life recovery hearts, which here are cherries, is very difficult to get these drops from monsters.

The battles are an interesting point, no boss is repeated! Everyone has unique attack patterns and the penultimate boss of the game gave me stress because he seemed invincible! How much damage must I have done to him?! I don't even know...

The positive points of Neutopia are its songs, seriously! Congratulations to the game sound team! The game is divided into 4 areas that have 2 dungeons, each area has its own music, and ends up fitting well with the themes and as the game spends a good part in the central areas of each world, until you reach the main dungeons the music does not become annoying is pleasant to the ears, another positive point is the addition of the compass, throughout the game the NPCs tell you to be guided by the compass it is really useful and points out where the evil is coming from so I wasn't lost where to go as it is quite responsive.

The negative point is not even that the game was inspired by the original The Legend Of Zelda but that it took the bad things from the original Zelda, our hero uses his sword but it only works forward, it's like he was sharpening a knife instead of a sword this is typical of games of the time, short-range weapons, so if your sword doesn't hit correctly you can miss the enemy and the infernal noise when you have low health also brought... NO NEED TO SIGNAL THAT I'M DYING! And out of curiosity, the game took the same idea as the original Zelda of blowing up walls and burning trees to be able to enter the residents' "houses" there are no traditional houses, the few buildings are dungeons or a main area and certain points of reference all live in caves , was it one of the ways to survive the monsters? You know, I'll never have an answer.

But my final considerations are that Neutopia was an interesting game that used the original The Legend Of Zelda as inspiration but managed to have its own identity, unfortunately the game was lost in time and you wouldn't be able to afford a TurboGrafx-16, much less the game , the most accessible way nowadays and the one I used was to use it on the Wii's Virtual Console, but you can use other alternative means such as emulation, unfortunately the game was abandoned and was never re-released, there is a sequel to the game called Neutopia II, it seems to be I'll talk about it much more fully in the future.
If you're a fan of Zelda like me and wanted to see how games at the time were inspired by famous franchises and in the 90s what there were most were games that were inspired and tried to copy the ones that worked.

Regarding recommending the game, it's because of your curiosity if you played it or are going to play it based on this post, tell me what you thought of the game, I'll be curious to know about your adventure.

I really do hate feeling that I’m undervaluing effort. If anything, I should probably have just played a fantranslation of the original Live A Live, so that I could feel a little more as though this game’s web of genre anthologism was particularly formally impressive or functionally experimental. It’s a little personally embarrassing how much slack I’m willing to give older gens for breaking their spines over ambitious systems I take for granted nowadays, and narratives I’d find quaint in anything released now. I want to lay blame on Octopath’o’vision more than anything.
Live A Live’s cool, I won’t deny - the individual cinematic reverence to which each of these chapters are framed, the unique ways their characters express themselves thru bespoke mechanics like Pogo’s rudimentary crafting & hunting, Shifu’s already capped level & disciple training, Akira’s overworld psi abilities… I just don’t think there’s enough meat on any of this game’s bones for me to feel strongly either way about any of the stories, let alone for the final act to even feel self-justified that its cast have the capability to act as convincing anti-hate thesis statements - and not simply an extension of what Live A Live always does; falling back to the motions of genre.
Playing through Square’s library has made me feel incredibly assured in their ambitions and creativity, kindling much of what I find so mysterious and evocative about the JRPG genre. Games that spin themselves wildly into their own neuroses and bloom into an orchard of mechanics and character dynamics we’re today still only barely reaching similar heights of. To me. Live A Live feels like a demo disk or something of that mission statement, glimpses into their process but, too brief for hooks to really set in.

I backed this game and got my copy on the least optimized system (Switch) and there's just too many problems right now. I say wait a month or two then come back. It's not that big a deal for me tbh, I already waited this long for a new Suikoden-esque game.

Fuck it, I am having a sad night, and this is one of the reviews I feel as if I HAVE to do at some point. Life is Strange, for some reason, surpasses any media I have ever absorbed in my life. As from begin to end I was truly pulled into the every aspect of this experience. The music all being within some of my favorite genres and feels, pulling that aspect of myself into the world. The story hitting some really hard aspects emotions that lots of people will have to feel at some point in their lives; and the setting, atmosphere, and general vibes of being in a small town near the mountains and forests pulling memories of where I have lived around for my whole life. I simply connected to this more then anything else, I let myself into the shoes of a character I thought I could relate to in a moment of sadness and depression after the death of my father; and when the story beats started hitting at the end, I cried. I do not cry, not even from a "I am a strong guy" mindset, this game just somehow managed to, in the only way I can describe those feelings, overwhelm me. Messages, music, character, story, setting; it changed me. I hate to say it, due to being silly, but this was a big part of my recovery. It pushed me over the edge to see a therapist, and I might not be here if not for that. I do not care if the writing or story is not "technically" amazing or any other bullshit, because technicality can eat shit when emotions and art prove some wrong. If this game did nothing for you, I am sorry. I wish it could have done the same for you as it did for me, but due to that I love it. I always will, Life is Strange will be within my memories for a long time.

Hi-Fi Rush is incredible. I'm here to mourn Tango's passing, and to tell a story.

I graduated from high school in 2010, got into my second choice college, and lasted exactly 1 semester before getting thrown out. Long story, it was only partially my fault. Point is, coming back home after that was weird. Working full time, doing community college, making and losing friends, meeting the woman I'd eventually marry, I was busy. Busy meant a lot of driving. Driving meant listening to a lot of music. Music meant listening to the local indie station, who, among many other bands, started playing a little Welsh rock group called The Joy Formidable. Of everything they gave airtime, it was their work that resonated with me the most.

As I was playing through Hi-Fi Rush for the first time over a couple sitdowns I joked with friends that the game felt personalized for me and me alone. Rhythm character action cel-shaded comedy? You couldn't concoct a more Demetri-ass concept without also serving me a hot gyro. I enjoyed every single decision made, particularly in the audio department. So imagine my reaction when I get to the surprisingly impactful climax and its gorgeous, massive construction zone, only for one of the most emotionally charged songs of my entire life to start thumping in my ears.

There's not an ounce of embarrassment in my heart when I tell you that I teared up hearing Whirring in the final level of Hi-Fi Rush, and I wouldn't have dared pause to wipe them away. I cannot think of another video game level that made me feel so much so strongly so quickly. I don't know anybody at Tango Gameworks, but I feel like I do. Or should. At the very least I want to thank them personally.

Hi-Fi Rush may not be perfect for everyone, but it is for me. Together we're unstoppable.

Apparently even when you develop one of the most unique and beloved games in years you’ll still get shut down. Fuck Xbox and all these western publishers who seem to be shutting down studios and laying off thousands just for the hell of it.

Honestly stuff like this just makes me feel mental, like I've been playing the same game for well over a decade but they keep patching it and gradually removing all the aspects I found compelling. Please consider something new.

All games are products of their time, even ones which "bucked trends" or "were ahead of their time" are only so in comparison with their contemporaries. RE5 is interesting historically because it definitely screams 7th gen : the color grading pejoratively described as the "piss filter" of brown environments assaulted with bloom, the co-op multiplayer focus of the days where such things were starting to become mainstream in the console market, the mowing down of hundreds of racist caricatures by a buff white guy, the fact that Albert Wesker's tailor discovered normal maps and is really excited to absolutely plaster them on his jacket etc.

Its hard to avoid noticing the main two things which jump at you when playing re5, namely that its RE4 but not as good and more racist. Asset reuse is fine, honestly, even mechanics recycled from re4 arent unwelcome but its the rehashing of re4 set pieces whilst doing them worse that lets re5 down. Similarly, the ingenious inventory management mechanic of the RE4 attache case : equal parts survival horror resource management and tetris space allocation is replaced by a dull 3×3 grid whose ultimate depth involves exchanging shit to your ai partner to reload a weapon before exchanging it right back.

The multiplayer aspect makes re5 have kind of an absurd difficulty curve based on your luck in finding partners. Some sections with the Ai partner were a bit patience testing, given their passive nature and limited commands, but then Id get randomly paired up with a god on their fifth playthrough who'd hand me 300 bullets for the machine gun and absolutely tear mfers up with endgame weapons. Very funny to me as well, how certain doors and weights and stuff require the cooperation of chris and sheva because of course its too heavy for a guy whos built like a brick shithouse, he needs help from a small framed spinning instructor to move it.

That being said, its got its bright moments and thankfully the multiplayer aspect made the use of QTEs for custcenes impossible so it does have that over RE4. In all honesty, its not an AWFUL game gameplay wise. There are a few levels which are quite striking visually, namely the temple areas and the faster arcadey nature of it all makes it not better but different to the pace of RE4. The implementation of a cover system and gun wielding zombies is as stupid and unwelcome as you'd expect, and the smoking gun for me that the island in RE4 is not only the worst part of that game but an incredibly ill omen of things to come for the franchise.

I suppose I should mention the elephant in the room : the game is set in "Africa". Not very specific where in Africa except the locals speak French so theres about 20 countries that could apply to. The spectre of the war on terror looms large as the intro depicts an american leading a counter terrorism operation and soon we see Akihiko from Persona 3 doing an arab accent get executed by frenzied locals riled up by a preacher. And sure, like in re4 the reason for it all is a parasitic infestation but the visual language of the game borrows a lot from contemporary wars that its hard to miss. There are heroic black characters like Sheva and her captain buddy but they seem there more as a pre emptive defense at criticism.
Admittedly, considering the state of AAA games at the time, RE5 is not THAT much more racist that the other shooters about doing imperialism in thr global south; that is until you get to the chapter where the enemies are all black people wearing grass skirts and chucking spears at you. And im sorry but zombie or no zombie, that sequence made me surprised to find out that Rudyard Kipling's ghost didnt have a writing credit in the game.

Smarter and more personally invested people than me have already talked about this aspect so I won't go much deeper into it except to say that its an odd obsession with studios who thrive on schlock and silliness to try to delve into more serious or thorny subjects that they are not equipped to handle.

Uma sequencia perfeita e um dos melhores jogos q eu ja joguei
Tudo é melhor em relação ao anterior apesar de isso ser obrigação, mas não é só melhor como adiciona diversos novos elementos na gameplay, tira a linearidade e adiciona um mundo semi aberto
Isso da uma aula pra Disney sobre tudo de Star Wars como uma historia incrivel com personagens incríveis e um desfecho q pode mudar muito a lore pro futuro da franquia
Pra mim se posso colocar um defeito é sobre a perfomance de Kobah q mesmo hj ainda da umas pequenas quedas mas sendo sincero foram bem poucos e não considero um defeito
Jogaço q recomendo a todos q gostem de Star Wars ou até quem não gosta, só joga logo agora q ta no Gamepass.

Ok, listen. As an adult lesbian, I was genuinely excited when I heard about this VN, mainly because the Yuri genre tends to be saturated with innocent and wholesome schoolgirl fluff, and honestly, I'm just tired of it. I was thrilled to see someone finally tackling the relatively unexplored realm of Yuri omegaverse. Unlike the hugely popular BL omegaverse genre, larger-scale Yuri omegaverse projects are practically non-existent.

But the VN left me with mixed feelings - it was both disappointing and great at the same time. The pacing was breakneck, rushing to introduce players to its vision of an omegaverse setting, which felt pretty basic compared to other omegaverse works. It seemed like ideas were thrown around and plot points were set up, only to either remain unresolved or fall flat upon execution. Despite this, the writing was still very enjoyable and refreshing.

However, the biggest letdown was the VN's length. It was incredibly short, much shorter than their previous games. I finished it in about 1.5h, leaving me feeling like the game ended just as it was getting started. Which is frustrating, because I really liked the relationship between the two leads.

Overall, it's a great Yuri VN with excellent artwork and character design that tries to stand out from generic schoolgirl-themed ones, but is soured by its short length.


Monster World IV FINISHED! 10/10 one of the best 2D platform and action-adventure games I've ever played, it's a rare gem from the Mega Drive, the game was exclusive to Japan, but received an official translation on the Wii Virtual Console, and yes, I had to use alternative means to play the game, its producer is called Westone Bit was responsible for producing the game but unfortunately the studio went bankrupt in 2014 and the one who currently has the rights to the series is Sega since the game belongs to the Wonder Boy franchise, I hope this game comes in the future for the Nintendo Switch Online service it cannot be missed!

In Monster World IV you control Asha she is a girl with green hair she ends up hearing the spirits whispering in the wind begging for help coming from the Monster World, so Asha embarks on a journey to find and help them. In the adventure our heroine gets an egg that becomes her friend Blue Pepelogoo, a race that was exterminated and many people destroyed it for fear of its special powers, even though they are peaceful, the gameplay of the game changes with each dungeon as your Pepelogoo grows and gameplay is changing due to this, the fights are fun but not impossible or complicated to the point of frustration, since the save points are limited if the game is over you come back from the last save point, and the biggest challenge is just for you to survive the whole the dangerous dungeon path full of traps and enemies.

The pixel art in this game is very beautiful! They are great, something that many Mega Drive games have always highlighted, Asha's facial expressions and movements are very visible! It was a fun adventure, as I love chasing obscure and old games, it was a pleasant experience and I honestly highly recommend it to anyone who loves a good 2D platform game like me. Regarding the playing time, it was about 9:10 hours of gameplay.

The Short Hike Finished! I easily give it a 10/10, the game delivers everything it proposes! here you sit and forget your problems you play to relax, explore a small archipelagos of islands and here we explore with our protagonist called Claire a bird girl who came from the big city to spend a season together with her aunt in a natural park full of lakes ,vegetation and nature in abundance the game has an objective which is to go to Pico do Gavião to make a phone call, since at the top of the mountain it is the only place where there is a telephone signal, to climb the layers of the mountains you need to collect some feathers gold which would be a stamina in the game, there are about 20 of them throughout the game, to acquire them is by doing activities such as buying these feathers or finding them on the map randomly or helping people in the park such as playing in a race, playing a type of volleyball beach but with a stick or help finding a lost item, the more I explored those small islands the more I felt in that little world, where all the NPCs are there to simply relax and enjoy nature and everyone is charismatic.

With Short Hike you don't need to rush, play at your pace! you don't have a world to save, you don't have a super powerful villain to stop forget your problems your anxieties it's a short game but the small activities like completing the fish encyclopedia is fun collecting all the golden feathers it's rewarding, the soundtrack is beautiful TOO MUCH! or maybe you can take a boat trip on the island until you fly over it! Helping park visitors brings a sense of duty done and brings that sweet taste of having helped someone who was in trouble and being grateful for it. It was one of the best experiences I've had playing an indie game, the only downside is that it's short! But play it is a game that I recommend for all ages.

This just made me miss the original version. Thank god im using the library copy, can’t imagine actually spending 60 bucks on that.

surprisingly solid run-n-gun (not so much running), but overall feels pretty good to play for an snes game. the description on here compares to castlevania and contra and i must say, it's basically somewhere between the two.