56 Reviews liked by AlphadoX


i still didnt get over it💀

bad+ ending gang here worst fucking ending possible + it sucked 😎💯🙏

🚨🚨🚨NEED HELP 🚨🚨🚨
mr house fell a sleep mid convo pls help me guys 😟😟😟
thought it'd be good to put him back but he started sleeping even harder 😟😟

Taking damage in Lies of P is inevitable due to its poor parry timing and the delayed attacks of enemies (especially boss fights) but finally we have Bloodborne at home

Super fun
Polished combat
Great movement

The Vibes are Immaculate, but the actual moment-to-moment gameplay is often a little dry and unseasoned, especially if you start hunting for secret endings.

That said - the fact that I felt compelled to hunt out the secret endings at all must mean I had a pretty good time.

Marvel's Spider-Man 2 is a great sequel from Insomniacs Spider-Man series. The improvements made in gameplay, graphics, load times, and side quests while expected to be improved upon as very welcome. The only thing I feel the original does better is in its story.

Kraven is done amazingly, Venoms entrance might be the coolest thing in the game? Love Miles really becoming the friendly neighborhood Spider-Man. The MJ missions were actually really fun. The black suit influencing Peter more and more overtime. And Peter and Miles relationship and their story as Spider-Men together was really good.

The only "negatives" in this game I can think of is the story while good and has some amazingly cool moments isn't as good as the first games overall and that it was a little short. Would have loved to get a little more time with Venom. Also, whoever designed "that" Miles suit what were you thinking bro.. Probably the only thing that I actually disliked in this game, especially since you unlock some great Miles suits through progressing through the game.

This game is obviously getting another sequel and I'm assuming DLC with how the side quests ended and I cannot wait for both. If you have a PS5 this is a must have.

A remake of the game that originally got me into roguelites, improved in every way with absolutely gorgeous new art, awesome new characters, the perfect touch ups to the gameplay... Not really much to say about this one beyond it being absolutely incredible.

Finally got around to playing this, and I feel very conflicted about it. I first played Ico last year and it quickly became one of my favorite games, despite some shortcomings in its gameplay. Unfortunately, it seems like team ico didn't really learn anything from Ico's issues, and this game has just as awkward controls and movement. In fact, since Shadow of the Colossus has so much more of a focus on gameplay than Ico does, its awkwardness is much more prominent. My playthrough took seven hours, and I'd say that probably an hour or two was wasted on either the game's controls messing up, or on some questionable game design.
I’d say that for probably around half of the colossi, it took me multiple minutes to understand what I was supposed to do, or to figure out how to execute it. I’m kind of stupid, so I’ll take the blame for some of the issues I had in this game, but I doubt that at least a few of my problems weren’t shared by a lot of other players. In some cases, I just resorted to looking up the answer, which really sucked. I feel like this game does so much right to create a really good flow state when you’re battling a colossus, but it got halted in its tracks so often and pulled me out of the experience. It was really unfortunate that this also happened in the final battle.
Regardless, a lot of the battles went really well. When I was able to understand what I was supposed to do in a reasonable amount of time and the controls didn’t mess me up, I completely loved the game. At times, the flow state that I was put in was essentially perfect: when the gameplay, art design, and of course, the incredible music combine properly, I can’t really find the words to describe how great it is. It makes me understand why this game is so beloved by so many people. Especially if you originally played this back in 2005, (the year I was born) I imagine it was even more impressive and powerful.
To touch on the story a little, I don’t have too much to say besides it is just as quality as the story in Ico, a prime example of “less is more.” One huge flaw of current day games is that so many of them commit the awful storytelling flaw of explaining everything about their world and making everything boring. Games like Shadow of the Colossus and Ico have scripts the size of one of the dozens of lore entries in other games like Death Stranding, but do so much more with it. There is clearly so much history in the forgotten lands, but the player is expected to fill in the gaps by themself, making them just as important in crafting the story as the developers. I feel like that creativity on behalf of the consumer is something that an interactive experience especially makes sense to strive for.
Shadow of the Colossus isn’t perfect, but it does enough things perfectly to deserve its reputation.

my internal monologue has been replaced with harry's voice actor