very cool survival horror/adventure classic.

the gameplay is rather simple yet very engaging, the protagonist have three meters that the player can manage, the first one is Daniel's Health, the second is Sanity, and the last one is your Lamp's oil that you can turn it on in order to see in darker places by far your most needed tool to get through the game.

the game features this Sanity mechanic which you need to take a look on it sometimes, Daniel's sanity can lower if you are in dark for too long, witness disturbing events or just by looking in the direction of the Monsters that lurks in the Castle. if the Sanity meter is too low Daniel will start to see hallucinations or just straight up creppy sounds around him not to mention Cockroaches running across the screen during a withdrawl of Sanity. the only way the player can restore Sanity is by progressing through the level and solving puzzles or picking it up an Key item you need to solve something during the level, once the player meet these conditions the screen will quickly turn blue and Daniel's Sanity will be restored to a limit.

another aspect on Amnesia's gameplay is the physics interaction, the player can pick up nearly every object in the game and he can throw them or just examine around in order to find hidden items. another interesting thing about this is the Doors, closets or wardrobres which the player can also interact in a very cool manner by using the Mouse to push them in order to find items or just hide of nearby Monsters. the same goes to puzzle items such as Valves or levers that the player can also interact in a very satisfying manner.

speaking about the Puzzles although they are very creative and interesting unfortunely the game features an very cryptic progression throughout especially near the end of the game where you need to pick up a LOT of items and backtrack quite often.

presentation-wise Amnesia holds up very well even for a 2010 game, the atmosphere is top notch, the sound-design is also very cool and the overall ambience and world-building on Brennenburg Castle is amazing.

speaking about the story it is very interesting, the game features aspects with Cosmic Horror themes with an alien artifact involved during the main story and an supernatural being infesting the Castle, the narrative is mainly presented by notes or memories that present back-story to the player without offering too much exposition. unfortunely the game ends in a very abrupt way with a "boss-fight" that is easily solved and not much of a threat anyways.

overall I really enjoyed my time with Amnesia, looking forward to the sequels and Frictional's other works!

aged very well on a gameplay, level-design and atmosphere department, the level-design specifically reminds so much of an Resident Evil game with an "interconnected" map you need to open during the game and I think the backtracking is done a lot better here than in the next few games such as 3 or 4.

the gameplay is very smooth, DMC1's combat is obvisiouly inferior especially after DMC3's overhaul on combat but here we have great sound-design and animations for feedback, good enemies to fight with and an decent variey of moves to pull off.

the presentation is amazing, the art-style holds up very well and the world-building is very unique to this game. the music is also very good especially the combat ones.

the camera and boss-battles might be the weakest aspects of this game, the boss-battles specifically are either frustating such as Nightmare near the end of the game or simply just forgettable or bland.

the story is decent although not much of a story happens until you reach the end of the game, the voice-acting is extremely bad something that was common on Capcom's games on that time.

fantastic narrative, characters and voice-acting with the latter enhancing the overall story, the themes are also handled very well and the gunplay is not bad neither.

the presentation is great, Dubai is a great setting and was captured very well not to mention the soundtrack with a mix of amazing licensed and original music.

Aged like wine, the gameplay and shooting are still satisfying not to mention the upgrade system and overall presentation.

There are some issues related to the gameplay like moving Leon can be a bit clumbersome, looking out for Ashley and not being able to move while aiming or reload at free will.

The narrative and characters stand out a lot in part thanks to the voice acting.

The PC port in the other hand is abysmal, frame-rate issues, lame textures and missing effects from the original version. Thankfully the fan-remaster called HD Project is a masterpiece and completely does justice to the game, RE4 Tweaks is also a must if you want to restore some features to the game and increase the Camera FOV.


Superb writing and voice-acting courtesy of Black being in the cast + Schafer's writing style, decent combat and great presentation.

The open-world design and the change in direction later in the game with RTS gameplay mechanics being introduced greatly damages the whole experience to a degree that will just annoy the player until the finale.

surprisingly great writing and story, the characters are also more fleshed-out and written very well compared to the MCU counter-parts, amazing art-style and presentation.

the game lacks some sort of polish though, janky animations and facial expressions not to mention the bugs in some situations.

the combat is tad repetitive with some weird shooting mechanics and spongey enemies but the variety in using the Team's abilities and overall "feel" is great when you have the perfect combat situation.

phenomenal gunplay, graphics(particularly the visual effects/lightning and physics) and good atmosphere.

the narrative is a bit lacking if you not interact with the laptops spread throughout the levels which serves as back-story to the game

great atmosphere and horror elements, nice level-design and overall gunplay, weapons have a great punch to them an really impressive arsenal.

2011

really good and smooth gunplay, visuals are impressive although optimization and textures are a bit lame, and the animations are nice.

the open-world is just an backdrop for the game since most of the time you will be inside interiors killing enemies and drive around it but yeah there is not much to do there is more like a "Hub" than anything else.

the "story" and characters are just plain boring, nothing really memorable there.

play Rage for the gameplay and you will have a very good time.

an decent entry in the series, Dead Space 3 still manages to have series's quality gunplay, voice-acting and overall atmosphere with new additions such as the crafting system which Isaac can collect materials in order to craft weapons, and an non-linear structure with multiple side-quests to take on as opposed to a primary one.

The crafting-system is a good addition, building new weapons is nice and can fundamently change an weapon's playstyle since you can attach other weapons parts into an creation allowing from creative combinations such as a Shotgun or an SMG attached to a Plasma Cutter and so on.

The non-linear structure is also an welcome addition to the series's overall design, side-missions offer good storytelling and general rewards on completion. The great level-design also helps into the enjoyment of them.

The biggest flaws around DS3 are by far the lack of an meaningful narrative and the general lack of an Horror atmosphere, the previous 2 sequels are by far one of the most scarier games out there in part thanks to the atmosphere, and the overall enviroment. In DS3 this is not the case, enviroments lack that "heavy" feeling to be lonely into a Space Station full of horrendous monsters and this only gets worse as you progress through the campaign.

Overall the game is still worth an playthrough and you will have fun if you expect an Sci-fi action shooter since this is the only aspect the game got ir right.

pretty good story and gameplay, FANTASTIC music, great replayability and the visuals/atmosphere are well-crafted.

the combat lacks some variety or depth compared to other Platinum's works such as Bayonetta and MGR but even with that but even with that it is a ton of fun and pretty damn smooth nonetheless.

pretty solid Gamepass title, from the creators of Guacamelee two great Metroidvanias Drinkbox has done it again into their unique Action RPG approach with a fun Form system and especially the ability to mix abilities of your previous forms in one unique form and that it's enough to engage the player

the presentation is also very good with an great and expressive cartoon art-style and catchy music, very solid content and funny sense of humor

the game can be repetitve after a while especially considering that the Combat itself it's nothing special and relatively straight-forward and the very simple dungeon and Overworld design but even with those grips the game is a ton of fun nonetheless.

impressive visuals(particularly the Weather effects) and world-design, amazingly written dialogue and characters, immersive monster-hunting, fantastic music and serviciable melee combat.

issues I had with the game are by far the movement being a lot clunky and janky, repetitive quest design pretty much every quest in the game requires the use of the Witcher Senses, and the titular villains being forgettable.


pretty decent Souls-like Metroidvania with a great combat, fantastic presentation and general faithfulness to the Star Wars universe, pretty good level-design and damn good narrative with an great voice-acting across the characters.

the main issues I had with this one is the apparent lack of polish in some areas like the animations which are very clunky and clearly unfinished, some weird glitches here and there and very clumsy platforming sections.

pretty high-quality Sonic game with an fantastic presentation, great gameplay across the 2 characters and generally good narrative

the Night Stages might be the most polarizing thing about Unleashed, I honestly think they are fairly good and Werehog's combat mechanics are quite satisfying and have an great punch to them and the platforming sections are not bad neither apart from god-awful ledge grabbing mechanics. the length of these stages and the extremely ANNOYING battle music of his stages are easily the worst aspects in these sections.

the Sun/Moon Medals collection is also fairly annoying since you need to gather nearly 120 Sun and 80 Moon to at least finish the main story and this can be very annoying because of the fast-paced nature of the Daytime stages.