what an fantastic way to end up Cuphead, MDHR has nailed the animations and boss-designs plus Ms.Chalice is a great addition to the playable characters.

it's short yeah an skilled player can finish in 1 hour or so but nonetheless an great piece of content and some players will
surely take a while in some of the bosses.

the price target is great and is an must-play for anyone who has enjoyed Cuphead or difficult platform games in general.



the Creation Engine once again manages to ruin everything, I had nearly 5 or so crashes during my playtime not counting the glitches, the writing + dialogue choices is awful, bland RPG elements.

play it if you like an loot-driven shooter with an great exploration but don't expect much of an role-playing emphasis like the previous games.

back in 2008-2009 when Konami was still bothering in releasing games they did an partnership with M2 to release a new series of classic yet revitalized games of old series by Konami such as Contra or Gradius called Rebirth, these games released on the WiiWare store back in the day and Castlevania was among the bunch.

Rebirth features the same characters and enemies as the original Adventure on the Game Boy however all the levels, gameplay mechanics and bosses are entirely new to this version, the gameplay is your standard Castlevania sidescroller with Sub-Weapons, stairs and an curve to learn the controls and enemies, Rebirth unfortunely don't have much of interesting mechanics featured in previous classic Castlevania titles such as multiple characters, Whip moves or secret routes to uncover during levels as seen in previous games like Rondo of Blood or Bloodlines so if you want an "innovation" or an entire new take on the Classicvania formula you will not find it here.

the presentation is fantastic, the spritework is great and the whole art-style is vibrant and pleasent to look at, the music is just an bunch of old songs featured in the series being remixed and they are great.

the levels are all very fun and decently designed though they are a bit dragged since some of them are very long especially Stage 5.

overall Rebirth is an very decent game, it doens't bring nothing new to the Classicvania formula and even downgrades on the estabilished gameplay mechanics but what is available here is fun to play and polished nonetheless. unfortunely the game is nowhere to be found these days as the WiiWare store closed down 3 years ago on 2019 and is no longer available for purchase nor is availabe in other platforms, M2 could have released this on the Anniversary Collection back then but for some reason they included the original Adventure which is among the worst games in the franchise, I hope it gets re-released some day.

one of the good Classicvanias in the series.

great controls, two playable characters, awesome presentation and level-design.

the game is not particularly challenging especially if you played previous titles such as the original Castlevania or Castlevania III but nonetheless the game makes up for it's difficult bosses that are very fun and the difficulty is great for those who want to enjoy an side-scroller Castlevania for the first time.

pretty good reimagining of the original Castlevania.

good controls, improved moment to moment gameplay largely because of the new Whip mechanics and one button Sub-Weapons, really good presentation and Mode 7 usage.

the level-design though fine most of the time heavily uses traps/platforms that kill you instantly and I am not much of an fan of the new Grappling Hook mechanic which is very finnicky and not that polished like the rest of the game.

overall this is an very good starting game if you want to play the original side-scroller Castlevania titles.

great return to form for the Turtles on a game.

smooth gameplay, both local and online co-op, 7 playable characters and an really nice replay value though it lacks some other game modes for sure.

the presentation is top-tier, since this game is made by Tribute Games you can expect some brilliant animations and sprites, the score is also fantastic Tee Lopes never miss at this point.

overall pretty fun game and certainly one of best Beat'em Up games out there recently.

replayed and finished with 4 hours + Inverted Castle.

masterful atmosphere and graphics, god-tier music, smooth controls and fantastic pacing/level-design throughout make it an joy to play and I don't think this game will age at this point.

I still have some issues related to the Inverted Castle though, the idea of having an second exploration segment is great and greatly increases the value of the game but the horrendous upside down level-design and difficulty spikes are easily the most annoying things in this game and in the whole series by far.

overall Symphony still helds up his position in the throne alongside Super Metroid and Hollow Knight for me, this is one of the best starting points if one never played an Metroidvania before and wants an introduction in the genre.

good closure to the trilogy.

probably the best combat-system out of the 3 games, the gore and sound-design are satisfying and the movement feel smoother than ever and I really like the new "Steel and Bone" counter mechanic.

unfortunely the game can get repetitive after a while, the levels don't offer as much in comparison to previous games and most of them is just an slog of fighting multiple enemies through each arena.

the boss-battles and enemy design are generally frustating and spongey even more so than the rest of the trilogy.

overall if you except an non-stop bloodshed Hack n' Slash Razor's Edge is probably the best the series can offer but don't expect much of it in other departments especially level variety and design choices.

good follow up to the first game.

combat-system is much more fluid and satisfying thanks to the new execution mechanics and some new weapons that are all great, really nice visuals and world-building thanks to the increased locales Ryu visits and an decent enough storyline.

this game felt a bit streamlined compared to the first game though, the level-design is less interesting since here is much more linear and not that open-ended and with less exploration in comparison to NG1, the Sigma version also removes a bunch of content and mainly the satisfying Gore that was present in the original X360 version of this game.

I might play the 360 version later since it seems like the better version and game overall.

pretty fantastic and challenging action 3D game.

smooth and visceral combat-system with lots of satisfying weapons and interesting movesets, good looking graphics and animations, suprisingly good level-design throughout and an very good challenge.

some levels and puzzles required a lot of backtracking and the camera is very clumsy sometimes, Rachel's levels were a bit pointless and I think it was only included to "spice" up the game a bit but they kind just ruin the pacing this game could have had. I might play the other versions to see how the game plays though, Sigma apparently is very different.

replayed, still is one of the best shooters ever made.

satisfying combat-system, incredibly responsive movement and controls, superb level-design and music.

fuck the Marauder tho still hate him so much.

one of the best platformers and indie gems to come on this past generation.

tight platforming and gameplay, satisfying upgrades, fantastic level-design and boss battles.

the game's post release content was also fantastic providing 3 different characters to play with their different campaigns and gameplay mechanics and all of that entirely for free.

if you are an fan of 2D platformers Shovel Knight is an must play.

another forgotten shooter by Raven Software back in 2010 when Activision actually had very different games aside from Call of Duty around that time, this time featuring an very different interpretation of the Wolfenstein IP.

really good gunplay with fantastic and creative weapons, good IA and real good upgrade system.

I disliked the open-world hub although it's a nice idea especially from a shooter at the time, this hub quickly turns into an boring backtracking later on and I kinda think if it was more linear like the newest Wolfenstein titles the overall gameplay loop could be a lot fresh at the start to end.

the over the top nature of the game's supernatural elements are quite interesting, though a bit out of place for a game of the franchise. thankfully they ditched everything in the follow-ups by Machine Games.

overall fun game but I was a bit bored halfway through it largely because of the open-world backtracking.

pretty underwhelming coming from Fable 2, still fun to play but the overall gameplay additions and "improvements" just makes it worse than every previous Fable title.

the main quest features some good choices to make and the voice-acting and characters are good but the second half and ending felt rushed.

speaking of which the second half that being the Hero being the King of Albion is extremely tiresome considering the whole grind you have to make to reach the best ending should the player chooses to be good and pure by the end of the game, Lionhead only did that to extend the game's length which is very short even compared to previous games. prepare to be patient and try to buy lots of houses and Shops.

overall fun game but it could have been a lot better with a more cohesive direction and design.

major improvement over the first game.

combat and overall gameplay is much more enjoyable and satisfying, narrative is genuinely good and the dynamic open-world Fable 1 tried to do is finally much more interesting and present in this sequel, your choices actually affect the enviroment around you and how NPCs react to your Hero as well.

the game's final questline is a bit rushed though, the final showdown against Lucien is anticlimatic and it just ends without a proper closure or battle.

unfortunely the game runs very badly since Microsoft never included an 60 FPS or perfomance patch in this game but one can dream if they include that one day.