very fun and charming adventure game starting Luigi.

the gameplay is really simple really, Luigi has to use the Poltergust to vaccum objects and primarly Ghosts who haunt the titular mansion, the game is more of an puzzle/exploration game, the goal is to explore the mansion in search of special keys while solving puzzles and capturing unique Ghosts scattered through the mansion, the keys can be used to unlock new rooms to progress even further in the game. the exploration is really good, exploring each of this mansion's floors feels interesting especially in how each room in this massive estate is extremely unique and full of character.

the presentation is fantastic, since this game was an launch title back then Nintendo really wanted to show the GameCube's capabilities with this very first game, the lightning engine is extremely atmospheric and the soundtrack is really catchy and dynamic through the game.

one thing that I liked about Luigi's Mansion is how unique this game's antagonists are, the Ghosts in this game are actual characters with backstory and unique boss-fights with really clever puzzles to solve.

speaking about the issues I had during my playtime, the backtracking during the final few hours of the game gets tiring mainly by the lack of shortcuts, you will need to traverse between the roofs and the basement for a good while through the finale, some kind of shortcut would have been appreciated.

another issue is hunting Boos, later in the game Luigi will need to catch an signifcant amount of these to progress in the game, the first ones are okay to catch and have low hitpoints but the later ones especially the ones that will get you to the final boss fight are annoying to grab, their hitpoints are huge and they can flee more often this time which can be somewhat frustating.

speaking about the boss-fights (not counting the Portrait Ghosts) they are okay really, some of them are very easy like Chauncey or Bogmire but Boolossus and King Boo can be quite annoying due to some clunky movement or aiming with the Poltergust since you need to react fast in these fights and most of the aiming controls are not that smooth sometimes.

overall Luigi's Mansion is a very creative and charming game, the exploration is very rewarding, the atmosphere is great, and I loved the unique characters you can find in the game with their own backstories. I will definitely play the sequels later on.

one of the best games on the 3DS's library of titles for sure, fluid and enjoyable combat with a great array of different weapons to use and all of it has a lot of impact and satisfying sound effects which is an standard in many of Sakurai's games, the difficulty slider is genius and creates a sense of risk/reward perfectly by making the game harder but in turn it leads to better equipment, impressive visuals and music for the 3DS, enjoyable RPG/crafting mechanics through the weapon fusion function, charming dialogue and characters.

the control scheme is certainly difficult to handle, aiming the Stylus at the touch screen feels surprisingly good and intuitive but handling the Circle Pad and pressing the left-shoulder button at the same time can and most likely will lead to excessive hand cramps very often, I had to play 3 or 4 chapters per playing session to overcome that.

overall it's an near perfect game in my eyes, the gameplay and an great number of it's mechanics are so satisfying, the dialogue and characters are lovely, really there is not an single aspect of it that I didn't like apart from the control scheme of course, would love to see some form of re-release for the Switch and an good number of people would see on how excellent this game is in nearly every regard, if you have an 3DS you can't miss this gem.

easy contender for the best Kirby game and one of the best modern 3D platformers, everything here oozes quality and the transition from 2D to 3D was perfectly made.

the new movement and combat were great, the copy abilities are fewer in number compared to previous Kirby titles and they also have less movesets tied to them but they include just enough to make it work on the new 3D space, you can also upgrade those copy abilities to change their functionality a little bit. overall the combat has less going on compared to the previous game (Star Allies) but this is still an very competent 3D action game as a whole, the boss fights and combat arenas showcase that perfectly. the only thing that may be held it back for some players might be the difficutly, I pretty much blasted through the main levels without breaking a sweat, it definitely has some tricky spots especially if the side content is concerned though.

the presentation is pretty much flawless as usual, beautiful visuals and incredible soundtrack, one of the best if not the best on series's history.

the level-design in this is honestly impressive, every level is an blast, full of different ideas and creativity especially in regards to enviroments and the new Mouthful mechanic, I thought that this mechanic was just an simple gimmick that would get old the more you get through the game kinda like the Super Abilities from Return to Dream Land or the Hypernova from Triple Deluxe but I was very happy to be wrong, the ways they utilize the mechanic is fresh every time you use it, an incredible achievement in terms of game design.

overall an fantastic time, play this if you got the chance to do so, absolute must-play for platformer fans and Switch owners.

one of the best remakes ever made, I was initially skepctical about Resident Evil 4 being remade, the original is pretty much perfect in just about anything it sets out to do and is easily available to play in every living video game system, the combat sandbox, the camera perspective, the identity and personality, it was unique and timeless especially for that time period, Capcom was at least 10 years ahead of everyone when they shipped RE4 back in 2005.

but since they were remaking RE4, let's give it an shot and see how it goes, I wans't expecting the same level of excellence the original had but oh boy did they nailed it! it's clear the amount of understanding and passion Yasuhiro Anpo's team at Capcom have for the original, everything that made the original stand out is here but essentially remixed and amped up to 11, I personally enjoyed on how much the game knows it's audience and always makes playful changes to attemp to grab veterans's expectations, it feels like an high-budget fan game in some areas and I mean that in high regard, normalize remakes that are created equal to the originals.

it also just feels great to play an game that delivers this classic PS2/game-y experience, it's not afraid to just being fun, thrilling and endlesslly replayable especially in this current video game industry's constant obcession with cinematic experiences, if you treat it like an GAME you will be rewarded and I missed that feeling.

I don't think it replaces or exceeds the original game and I think the developers also took notice of that but these two games are basically in the same level, each game has it's key differences and I honestly think that this is the best outcome if you are remaking an monumental game like this one, respect it's previous vision and try to do something different that sets it apart from that original, some remakes are 1 to 1 simply because of their aging design or limited hardware (see Metroid Zero Mission or even RE1 Remake), RE4 didn't needed something like that because the original already set an distinct standard that lots of games replicated afterwards, I am really glad they took the meaning "Remake" to it's fullest potential with this, it makes me a bit sour about Dead Space Remake in comparison.

with that said I will definitely replay this game alongside the original work for many years to come.

the best action game ever made, combat is so insanely deep and cathers to both veterans and newcomers, fantastic presentation, there is nothing that beats what this game does to the genre in terms of polish and mechanics.

this Special Edition is probably the weakest in the series, Turbo Mode, enhanced visuals, all the released DLC available, 120 FPS cap and new difficulty levels are solid additions but the lack of additional costumes (which was an already an issue in the original 2019 version), lack of an PC version, new characters outside of Vergil and features are really lame, Capcom didn't even tried to give the game some more sauce to justify the release of an new version like an online co-op function or being able to freely select any character in each level in the main campaign.

because of this I wouldn't call this the definitive version especially if we compare to DMC3, 4 and DmC's Special Editions, the PC version on Steam with mods seems to be the right choice if you want features, costumes and other stuff, I would say to grab this only if you have an next-gen console and nothing else.

good follow-up, moving around as Spider-Man in New York is still an blast and the combat is more enjoyable than ever thanks to the newly added Venom abilities.

the storyline is a bit forgettable though, painfully generic villans and lack of interesting characters, had potential but felt rushed probably because of the overall short length of this whole game.

it's an good offering and an must-play if you enjoy the previous game, an sweet and short platinum trophy as well.

solid third person/action adventure title, the gunplay takes a little while to be interesting but nonetheless it felt solid and satisfying all the way through, the powers are very fun to use and I enjoyed the Metroidvania inspired level-design, the visuals also look great and the art direction is very interesting.

the lore/universe is really cool but the actual story is a bit abrupt and requires a lot of reading through the game's files to understand, the characters are okay at best, the in game map screen is absolutely atrocious, there is not an way to swap between floors to see where you are currently, I got lost a lot because of this not to mention on how claustrophobic everything is to navigate.

nonetheless Control was an great time, one of the better titles that Remedy has, onward to Alan Wake 2!

it's okay, the visuals are fantastic, some of the most crisp animation, character models, texture work and lighting you will see on the console, it's an impressive technical work considering the hardware, the shooting felt great and some of the weapon and character designs are really cool, decent writing and voice-acting but that's about it.

the actual "gameplay" outside of the shooting is mediocre since there is barely of it, intrusive QTEs, inspecting objects, walking segments and full-on cutscenes with some of them lasting entire chapters brings this game down in terms of pacing and overall enjoyment, the replay-value is pretty much non-existent, there is no reason to get back and play the game one more time after completing the story.

I can definitely see the potential on it and it's an shame it never received an sequel and probably never will considering that Ready at Dawn is with Meta now working with VR technology but this was an neat attempt on an new IP and incredibly ambitious in an technical standpoint, I would say to grab this if one is looking for an easy and short platinum trophy, it goes on sale a lot and you can do it in one playthrough very easily.

Rareware really learned a lot after the first Donkey Kong Country and Country 2 feels the peak for the series so far.

platforming and overall gameplay is butterly solid, the controls are just great and the new animal friends to use are good.

presentation is even better, the visuals are crisp for the SNES with detailed backgrounds and lots of different animations. the soundtrack is really fucking amazing, David Wise is one of the best game composers out there and it's not even close.

boss battles are a lot better than in the first game, they are no longer re-skinned enemies made bigger but instead actual different enemies with multiple phases and interesting mechanics.

the level-design while great and definitely better than the first game still has some cheap layouts and odd enemy placements here and there specifically the Hive levels and Bramble/ocassional animal mount levels that were a bit frustating to go through with their maze-like layouts.

the King Zinger boss fight felt a bit cheap and far too long, definitely not on par with the rest of the game imo.

overall fantastic game, it's really that good like most people say and is definitely an must-play for any platformer fan.

one of the finest games in the SNES, tight controls, brilliant sense of exploration, great atmosphere and absolutely fantastic visuals/music for the console at the time.

defined an genre and remains solid even to this day.

one of the best platform games I ever played since Donkey Kong Country Tropical Freeze/Rayman Legends and the best Mario platformer since the 90s, it manages to hit the heights of these two games in nearly every regard, the levels always have something new and crazy to offer, the presentation is top-notch, the controls are tight, the new power-ups are all great, and the badge system allow for some creative decision making and playstyles on an otherwise standard platforming gameplay loop.

however some aspects definitely could have been better, the fact that two playable characters are locked behind an mandatory easier mode is kinda weird, just being an acessibility option to toggle in the options menu would sufice for some players who would like to play them without needing to make the game easier, the boss-fights are still very forgettable, Nintendo really needs to change these up in the coming games both 3D and 2D, re-using the same template across the 6 in-game worlds gets old fairly quickly.

overall Super Mario Bros. Wonder is one of the best 2D platformers ever made and made me more hopeful for Mario's future attempts in the 2D platformer genre, the solid and creative level-design, fantastic presentation and quirkness sucessfully brought back some of the energy and creativity the side-scroller games in this series previously had before the 2000s, an must-play for any Switch owner.

The Forgotten Sands is currently the last game in the Prince of Persia franchise in Ubisoft's hands and since then none games have been released apart from some Mobile games and an promised Remake of SOT to be released at some point, after the Two Thrones the series faced a Reboot or a new series to be followed in 2008, the game received moderate reviews and lackluster sales which resulted in Ubisoft moving on with the idea in making a new trilogy based upon this new game and just decided to get back to the sucessful original The Sands of Time trilogy by making an tie-in game with the movie based on the Sands of Time that was just releasing around the same time in 2010.

The Forgotten Sands takes place presumably a few years after the Sands of Time and just before Warrior Within showing the Prince travelling to see his brother Malik by a request of his father on learning how to command an Kingdom after his death, reaching the palace he finds out that the Kingdom is being attacked by an enemy force and the Prince joins his brother to defend the place, they suffer heavy casualties and soon Malik come with the idea of unleashing an mythical army called the Solomon's Army to defeat the invaders but as soon as they unleash the army of course they not only attack the enemy but also the whole Palace resulting in multiple Undead Sand creatures appearing and killing everyone, Malik and the Prince try to catch-up but are separated by the incoming crumble, the Prince finds a portal during searching and stumbles into Razia, an Djinn that know how to seal the Army once and for all and then the adventure finally begin.

on the Gameplay standpoint, Forgotten Sands features the same premise of the previous games in the trilogy while absolutely abandoning everything the 2008 game did, the result is a much more enjoyable and fun gameplay with the same tight platforming, pacing, and fun level-design of the original trilogy, the game manages to deliver well designed platforming sections that the POP series is known for while also surprising the player with fresh new mechanics such as the ability to control Water to create new paths or dashing into enemies to reach distant locations.

the combat in the other hand is average at best, Forgotten Sands delves a bit more on an Hack 'n Slash approach by fighting multiple enemies, striking and evading, the Sword attacks lack impact and the dodging mechanics felt finnicky or just clunky. the intrinsic depth featured in the other two games's combat systems in the trilogy is gone here, no longer weapon combos, enviromental interaction or dual-wielding, at least the Powers are fun... I guess?

the narrative is serviciable to say the most, the voice-acting is great but the only 2 characters that you meet in the game that being Razia and Malik are generally not that interesting and the whole set of events happening don't quite engage the player at all, the game's ending is a joke and it just ends abruptly without proper explanation or anything.

overall I think The Forgotten Sands is overlooked, most people find it to be worse than the 2008 game which is not true at all, the 2008 game while gorgeous back then had lots of design flaws not to mention the repetitive gameplay and structure, The Forgotten Sands play safe but sometimes this is not a bad thing when the game manages to introduce it's own mechanics and fresh ideas anyways. of course it is not as good as the whole trilogy but it's still a good time and an return to form for the franchise at the time, it is a real shame that Ubisoft abandoned the franchise after this strong return.

fantastic narrative, characters and voice-acting with the latter enhancing the overall story, the themes are also handled very well and the gunplay is not bad neither.

the presentation is great, Dubai is a great setting and was captured very well not to mention the soundtrack with a mix of amazing licensed and original music.

the last Metal Slug game made by the original team before SNK ruled over the series, animations are even more impressive, gameplay continues to be fun with the addition of new vehicles and weapons, there is an substantial variety within the game ranging from shoot'n up levels and underwater levels not to mention alternate passages in each mission to increase replay-value.

the game still has the bullshit Metal Slug difficulty and overly long levels such as the final mission but overall this is my favorite Metal Slug so far.

fantastic way to end Mass Effect.

the gameplay has since been perfected with every installment after an much needed improvement coming from ME1 and in ME3 is the culmination of the combat-system thus far, the cover-system mechanics are much better, weapons are satisfying to shoot and there is an distinct variety between them, skills are more easier to trigger and all of the Squadmates are more capable in battle.

the other mechanics in the gameplay notably the customization and RPG mechanics are much better than in ME2, grinding is no longer required to upgrade stuff, weapon mods are back, plenty of armor customization and Skills to choose from.

the visuals and world-building is great as ever, the soundtrack is one of the best that I heard in a game.

the storyline does an great job to wrap up the number of arcs since the beginning of the trilogy especially if you are using an imported Shepard from the previous games, the dialogue is still great and all the characters and relationships are better than ever.

there are some faults in the storyline though notably on how Cerberus and the ending was handled.

overall ME3 for me was an notable improvement after ME2 in almost every area with maybe the only expections being some of the storylines and choice-making potential.