BloodMachine
2006
A game released in a state that one rarely sees games come out with, very clearly troubled and unfinished that it feels like playing a leaked piece of lost media.
Every twist of the story and aesthetic choice oddly inspired to add to that feeling, Mephiles, literally shadow's shadow, slowly approaching the camera as if it was a creepy-pasta edit, shadow's power limiter rings only ever mentioned in sonic X and nowhere else play a role. You fight an Angel to end the world, in order to save it, and silver is a fuckup unlike any other.
Sonic 06's sense of unreality is impeccable, and really knows how to render water
Every twist of the story and aesthetic choice oddly inspired to add to that feeling, Mephiles, literally shadow's shadow, slowly approaching the camera as if it was a creepy-pasta edit, shadow's power limiter rings only ever mentioned in sonic X and nowhere else play a role. You fight an Angel to end the world, in order to save it, and silver is a fuckup unlike any other.
Sonic 06's sense of unreality is impeccable, and really knows how to render water
2011
2017
Shiny grease covered facsimile of a a pretty good game, disintegrated into a semi-hollowed shell that sparkles with shaders and bleeds out most of the atmosphere and function of the game that it is built upon.
Some quests are cut, and instead of being pleasant discoveries that you find and find solutions to as you explore are linear fetchquests with markers for every step, the essence of Yakuza 2, where Kiryuu gets better at combat and things by simply living, watching VHSs, and engaging with the world, is almost entire gone.
Even things like rain are gone from regular gameplay, and entire, beautiful area was cut and instead replaced by extremely hap-hazard running around quest, instead of the original's simplistic attempt at Detective work.
And probably the most obvious change, the perfect jazz score, was stripped away and replaced by really poorly chosen pop rock that devours any semblence of feeling that the scenes had.
Finishing this game gives me a distinct feeling of needing to take a shower.
Some quests are cut, and instead of being pleasant discoveries that you find and find solutions to as you explore are linear fetchquests with markers for every step, the essence of Yakuza 2, where Kiryuu gets better at combat and things by simply living, watching VHSs, and engaging with the world, is almost entire gone.
Even things like rain are gone from regular gameplay, and entire, beautiful area was cut and instead replaced by extremely hap-hazard running around quest, instead of the original's simplistic attempt at Detective work.
And probably the most obvious change, the perfect jazz score, was stripped away and replaced by really poorly chosen pop rock that devours any semblence of feeling that the scenes had.
Finishing this game gives me a distinct feeling of needing to take a shower.
2005
This review contains spoilers
A queer journey of self-exploration and discovery, relationship between personality and past experience it is based on. The most trans of all sonic games quite likely, where after considering every piece of imagined or real past and forming his entire personality on each one of the fragments, shadow decides to reject it wholesale, rejecting his identity as Shadow, and moves on , a newly formed person.
The repetition of play mirrors the feeling of self-discovery, and for the most part it's actually fun to play.
The music, including unused tracks makes me cum.
The repetition of play mirrors the feeling of self-discovery, and for the most part it's actually fun to play.
The music, including unused tracks makes me cum.
2020
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