This sequel was amazing. Apart from the slight bugs and graphics mistakes, this game is a true step above the previous and creates the perfect Star Wars exploration game. The movement and parkour is on steroids now, and the combat is delicious. The story is absurdly good, and the twists and everything surrounding it was great.

My biggest issue was how I kinda wish there were more planets. It felt more like a go to Koboh, then Jedha, then back to Koboh, then back to Jedha. The story and mystery felt more tight and packed. And a little more enemy variety wouldn't hurt. AMAZING GAME, if you liked the first in any way, play this one.

This game is the greatest definition of why I love Katamari. Unlike games like the new zelda or God of war Ragnorok, where progression and doing things feel like a chore, I was excited to get through more levels the more I played. This game is full of child like wonder and pure love for absolute creativity. This game is the pinnacle of naivety and creativity all working together.

I loved the original game, and this is just an improvement. it looks better, it plays better it's just better. The addition of royal reverie also rocks. This game is a must play, and one of the greatest games is finally ported onto modern consoles.

I really like this game. The campy humor isn't really stale/dated, and the voice acting is surprisingly good. The combat is fluid and those combos are chefs kiss. The game gets a little too uhh too horny at times, and those fan service costumes are quite fan servicey...

the biggest issue is the length (lol that's what she said amirite? tried to get into the vibe of the game). it's like 6 hours, wayyy too short. there's more like arcadey stuff to do, but it's wayyy too short. Maybe more game modes or something would've helped?

i like the 3d world levels, but the bonus levels were just plain tedious and some had no reason to be so annoying. The completion for 100% was horrible, and I really don't want to do it. Bowser's Fury was amazing though, hopefully nintendo makes the next mario game like it.

It was okay. The last 2 worlds were unnecessarily tedious and had no need to be so annoying. The boss fights were not that great. Kinda disappointing.

My favorite genre of games is survival horror. When I saw Dead Space's spiritual successor get bashed with mediocre reviews, I had to try it for myself. And oh my god. If there was a game as devoid of any feelings and actual creativeness, it would be this. Enemies feel bland, and the combat is repetitive. The entire time I never created new weapons. The surroundings look like a ps3 game with really really good graphics. In fact, the graphics is probably the only thing I can positively say about this game, the combat (at times) is fluid, and everything looks pretty real ig. The story is an actual spit in the face, with so many holes and unexplained reasonings that left me taking day long breaks from this game. Don't do it.

I haven't played a ratchet and clank game in forever, so I got into this with morbid curiosity as to how the series is holding up. I liked it a lot. The combat is classic, and the story is funny as always. I loved the inclusion of some characters like Emperor Nefarious, and Rivet was cool (Kit was mehhh). I wish they did more with the portal mechanic. Maybe make portal jumping important in combat? I saw it as a normal R&C game with some portals and thats it. Good game though

This is inane. One of the best atmospheric survival horror games. This game is tense, and the combat is smooth. The middle section is a slog to get through (shoutout the 8 wheezers and 4 tendril sections), but other than that, this game was great. A must play to those who love survival horror games like TLOU or Resident Evil.

my sweet prince. gone before the world can understand your power : (

I played this game in 2019 when it first came out, and I thought it was overrated. I played it again now in preparation for Jedi: Survivor, and it was so much better than I remember. The parrying is so satisfying and the bosses are really balanced imo. My only gripes are with the weird cameras (way too sensitive), kinda janky parkour, and ngl kinda too forgiving with save points. I heard survivor was a complete improvement so...

TOTK is a general improvement over BOTW's design. I thought BOTW was okay, but it's additions of bland open world held me back.

TOTK's inclusion of the Sky Islands was amazing. I think the duality of the highs and Lows of the world give great verticality in exploration. I cannot say the same thing about the depths though. I personally thought the depths were bland and were generally uninspired (felt like zelda on "hard mode).

Exploration in this game is legit on steroids. I spent my first 20 hours not even doing any main quests. I got my paraglider 10 hours in because I was too invested in the world. The call of the wild (no pun intended) was so refreshing and I felt inspired by all of it.

However, I think the dependency on towers just makes the game wayyy too similar to other, lesser games, like the far cry series. With the discoveries, I also felt like there was a lot more to do (although the shrines were mega easy).

Combat was slick and smooth, and even with my underpowered weapons, I felt extremely powerful. I personally thought fusing was meh, and just a weird excuse to become "creative" and keep in durability.

Another BIG GRIPE: building. It's boring. I got really bored of it after 15 hours. It felt like a crutch, where I see the materials given to me and I already know what I have to build. The middle part of the game, when I actually started doing the story, really started to bore me out. It felt too much of a repeat of the last game. In fact, when the game isn't building off of the last game, it's just rehashing previous ideas that "worked".

It's a great game, but just something that feels ephemeral in its design.

This was the legitimate defintion of blah. this game had (like a lot of modern games) great potential with the atmosphere, and the God of War combat, but it floundered it all. The gameplay was repetitive, repeititive bosses, and upgrading that didnt really seem to matter. it was such a slog... and i was really dissapointed in this all. And the middle part of the game made me want to uninstall it, so i used IGN to track my progress to keep myself pushing forward. If you want brainless fuckery, be my guest. I can't believe the story was this bad either, holy hell. and the grover cleveland cameo in the end?!?!?!?! And Harrow being a bitch and a half that was barely resolved. One word: Dissapointing.

I LOVE PLATFORMING. messed up RNG tho. Some of the spawns were brutal. If you want a challenge and a few holes in your walls, be my guest.

we have papers please at home.
Papers please at home:

I hate this game and I never want to touch it again (i have 400 hours on it, and have no plans to ever stop playing it)