Surprisingly, I had a much stronger investment into this one then on 3DS and WIIU, yet feels more forgettable than either or over time. I feel they could have done so much more in pushing the wackiness, but opted out for a more traditional upgrade. It's not necessarily a bad thing, it just means that the main appeal felt much shorter then back in 2015 when the idea felt so revolutionary. The updates over time have been nice gateways back into the main experience though.

BloodRoots was a very promising title to me, after coming off of the great PAX demo and the Katana Zero like death system. I think it does a great job in distinguishing itself in its 3D sandbox environments, but relies too much on the core gameplay being strong enough on its own. Too much of a focus on narrative (which is a shame because the writing is quite witty), and the level design becomes frustratingly unfair towards the end. I still had a great time with it though, and for $3 on sale, I have no regrets.

Man, it's a damn shame how much the game's gone downhill since its initial rise in popularity in 2018. The first few seasons up until about 7 were an absolute blast with friends - I have no regrets dropping it off where I did, and I feel the game opts into more cash out territory than quality gameplay now, but I'll always cherish the strong memories and connections I have with this game for that year or two.

I think the ware of this game runs thin after your first few nights of playing, but those first few nights are amazing. It's got a lot of charm and with the right group it can be a hilariously enjoyable time. Probably won't sit with me much longer but I really value my time with it and the cultural success is totally worth it

This game RULES. Seriously one of the best action/platformers I've ever played. Despite it's insanely addicting and wild gameplay, it has a surprisingly intriguing narrative; while I found it pretty damn confusing towards the end it left me wanting even more from the story. A must play for anyone into the Hotline Miami-like "One Hit One Kill" system

I greatly appreciate the RPG/exploration approach and some of the mechanics worked well. Its clunky controls, horrible enemy/level design, and bizarre cryptic progression though ruins a promising direction for Zelda

While charming to see its origins, its poor aging made it impossible to play without constant help. A inspirational monument, and pretty much just that.

In retrospect, Wind Waker is such a widely different experience from the other select few Zelda games I’ve played. Yet it packs an equal amount of unique charm and cleverness to offer a satisfying experience through and through. I really dug the island/sea setting and it pairs very well with the narrative and gameplay mechanics. While bloated at times, it’s easily one of my favorite WIIU games to date

The Wario ware formula is so bizarrely unique, even for Nintendo standards; I can honestly see why that aspect can throw people off the game. But if you can get past that absurd wackiness, you’re in for a fantastic and exhilarating experience. It’s hard for me to do justice to the core gameplay, so I’d just highly recommend everyone to at least give it a try.

Rayman Legends is my favorite 2D Platformer ever. It’s incredibly wacky, exhilarating and silly - and it works so damn well. It meshes the controls and level design so well while oozing with charm (and quite possibly my favorite endgame world to ever exist). A must play for any platformer fan - and I hope that this wasn’t the end for such a promising series

I’d love to see a new entry in the series on the Switch - it’s a very unique and charmful puzzle experience, and with a bit of a higher budget, I feel it could be up there with some of the best puzzlers on the platform

While inferior to its sequel, Guacamelee is a fantastic metroidvania, platforming, beat em up experience. Nothing in particular stands out but it’s theme and art style works great with the game. Very fun experience

1993

It's age shows and it's more of a neat technical marvel to look back on from time to time, but I still think it holds some value in at least a couple hours of play.

I'm a fan of the rouge-lite genre, and while this one didn't do it as much as I would have hoped, it's still quite a fun time returning to every once and a while, even with a seemingly sharp and sporadic difficulty curve. No Isaac but still pretty good.

This is easily one of the best multiplayer experiences I've ever had. I never get bored of the silly as hell controls and environments, consistent map updates keep me coming back frequently, and I've gotten more laughs out of it then I can count. Could not reccomend enough to someone looking for a good multiplayer game on any platform.