60 Reviews liked by Brock


This review contains spoilers

The story is predictably boring and shallow, any form of depth that could be perceived in it has no real basis whatsoever and is only through rigorous over-analyzation by fans who haven’t had a single good Silent Hill release in decades, all the characters with the exception of Mary are badly written, not to mention the dialogue feels as if it’s been jotted down by an emotionless robot, the intrigue is stale and you have no real reason to care for either Mary nor James.

The voice acting is as alive as a fish out of water, it’s completely monotonous, nobody talks like that unless they’re basement dwellers who haven’t had any form of social interaction in decades, no wonder gamers adore it.

The gameplay is awful, it’s existence is a disrespect to any videogame with well thought out and complex mechanics and controls. No. I don’t care for your made-up excuses such as “ B-But James is a civilian who can’t handle weapons!” Not only is that a stupid form of applying logic to video game mechanics where they shouldn’t be applied, like in-gameplay zombie bites in Resident Evil turning you into a zombie, that would be a disastrously boring game and basically what Silent Hill 2 ended up doing, but these design choices are not even intentional, there isn’t a single interview with any developer or director that says they are, you came up with these excuses to protect the game from any form of scrutiny and criticism because you’re manchildren who cannot handle any opposing opinion whatsoever.

... really, I don't know.

Yes, this game does a lot of things right, but somehow I can't be enthusiastic in any way.

Something about this God of War just irks me. I can't shake the feeling that a lot of the uniqueness of the previous installments in the series got sacrificed at the altair of AAA-Gaming.

For Example there is now the most milquetoast ressource collecting ever in a God of War game where it just does not fit and, for some godly reason Kratos can now be equipped with... armor... in a God of War Game... like.. what? I hate this.

Also the pacing is just not good. The Game starts off with one of the best intro sequences ever and then it takes forever to kick it into high gear again.

And on top of all that, the annoying calculated AAA-Mainstream Feel of the game, nothing about God of War (2018) "quite" works.

The story doesn't quite work. The combat doesn't quite work. The camera doesn't quite work. The characters don't quite work. The character interactions don't quite work. Nothing "quite" works.

... this is a really frustrating video game.

Fuck you, CD Project Red.

I will not ever forget this, and I sure as hell ain't gonna forgive it.

I tried. Really, I did. Multiple times.

Because this game is so creative and charming.

But I just can't get over the controls and the method of storytelling.

... it's like Silent Hill 2 all over again.

Please don't be too mean..

This game utterly obliterates every single other piece of Star Wars media that ever got released ever.

Now, I don't know if that's actually a high bar (propably not at this point), but beyond that, this is is also the single best licensed game of all time and, even disregarding the entire context, this is still simply one of the best RPGs I have ever played.

It could have been made without a license and called "Space Explorer: Armageddon" and it would be fucking brillant nonetheless.

Soma

2015

SOMA tells an incredibly nuanced, gripping and intelligent science fiction story that stayed with me for a long time after I had finished the game. It is propably one of the great video game stories.

Its gameplay is servicable walking sim stuff, for the most part, until it wants to be a Horror game. Then it gets bad.
The Horror Elements are boring, underdeveloped and really don't mesh well with the rest of the experience.

The amazing story and the way interactivity plays into the experience of this story and lifts it up still make this game a masterpiece though. The story and the storytelling are just that good.

Def. play it if you're interested in SciFi at all.

Planescape Torment is truly special.

When I played it for the first time, it was already "a classic" and more than 10 years old. Yet, it felt fresh and new and completely floored me with everything it had to offer.

The party members are some of the deepest and most compelling characters I ever had the pleasure of getting to know.

The eerie setting and atmosphere with its sense of mystery, adventure, poetry and philosophy simply blew me away. It manages to buck every single trope and convention that has ever been conceived in (esp. tolkienesque) fantasy fiction. And it does so effortlessly and without even explicitly trying to do that.

And on top of all that, this game gifted me with my favorite "magic moment" I have ever experienced in any medium ever. I cried during that moment. And not out of joy or sadness. I cried because I was so overwhelmed with the serene beauty and gratification of this one moment and how every single fiber of this game lore, setting and storytelling were woven together and intertwined to create this exact moment.

With this game, the Black Isle Studios and Chris Avellone built a monument not only to the power of storytelling, but also to the ability video games have of utilizing that power.

And it is for these reasons, and many more, that this is my absolute favorite video game of all time, as well as my favorite story out of any piece of fiction I have ever consumed in my entire life.

And even now, more than 20 years after its initial release, Planescape: Torment has lost none of its toppling radiance. Not even visually.

This game is one congealed triumph.

11/10

.
.
.

make it 12/10.

Just the tiniest of margin worse than the first one, mainly because of some issues with its story, tone and storytelling, but dazzlingly brave in the exploration of its ideas and with some of the most magnetic, complex and interesting characters that the medium of video games has ever seen.

... and with that said: I simply cannot seperate these two either way.

Elden Ring is an all timer.

It feels like every game FromSoft made up to this point has been a learning experience, leading to this triumph.

[Abandoned with a 5 times asterisk]

Look. I get it.

The narrative of Silent Hill 2 is incredibly daring and dazzling and blends in seamlessly and sublimely with the Horror Elements of the game and the tragic and loathsome, yet sympathetic main character.

The Atmosphere of this game and the way it tells its story without words is truly enchanting.

... that being said, actually playing it makes me wanna pluck out my fingernails with a screwdriver one by one, dowse them in acid and eat them like cereal.

Kingdom Come: Deliverance is one of the jankiest games that ever janked ever.

But it is also a stunningly imaginative RPG with lots of immersive sim sprinkled in for good measure.

The main hook is that this is a historical RPG. It takes place in early 15. Century Bohemia during the throne war that happened at that time. And whilst the developers do not get everything right, it just floored me how rich in detail and historically accurate the setting is, along with the meticulously recreated geography of the region. That alone made that game sooo unique.
And it absolutely was a joy to play despite the noticable jank that invaded all parts of the gameplay and presentation, especially the combat.

If you are interested in RPGs, and/or interested in history and/or interested in unique gaming concepts, then you owe it to yourself to actually try this game out.

It should be illegal to make a remake this good.

The Last of Us Part II feels like it is deliberately crass and shocking to pretend to be profound, which is just vulgar and I refuse to fall for it.

Metal Gear Solid 2 is a bad fan fiction with one of the worst main characters of all time.

The gameplay mostly saves the game and completely blows the first game out of the water with its loads and loads of improvements.

But everything about the story is so bonkers. This is propably the game where Kojima holds back the least, yes Guns of the Patriots was dumb too, but that was mainly because it went full on movie, tried to knot all the plot threads together and failed.

The story of MGS2 on the other hand, is simply nonsensical. It tries to make this profound meta commentary and fails spectacularily whilst introducing propably the two most cringeworthy and dumb characters of all time with Vamp and Lady Luck.

He can dodge bullets cause of muscular movement. Yes, really.
Oh, and Jack slips on seagull shit. because funny.
This game is still fun and a great time to play if you don't think about it too much. Kojima just went ape-shit here so hard that story, plot and characters are just unintentionally hilarious most of the time.

This review contains spoilers

Warning: Major Spoilers

Pros:
+Characters are all made to feel a lot more unique from one another. From different unique skills, to abilities that you can unlock via their weapons, and even how they battle. If there's one thing I can't wait to see from the sequels it's how the rest of the characters will play.
+The music is as good as ever. FF7's soundtrack is my favourite game OST ever, so it'd be hard to mess it up.
+The game looks visually stunning and has some great cutscenes
+Being able to fight the summons is a cool idea.

Cons:
-Ever since I found out this game would end at Midgar I knew it would be held back. They tried to turn 1/5th of a game into a full game and it really shows. There's so much filler content added to sections in the original that were paced correctly. Like the annoying sun lamps in the second reactor, or the moveable arm puzzles, or how chapter 17 just starts with the cast getting split up for no reason so you're forced to spend an hour wasting time in samey-looking corridors. The pacing has just been massively upset.
-Related to above, they seem to try to overcompensate for the lack of length by also adding in side-quests, but the problem is the section of the game they're remaking is mostly linear, so they just kinda shoved all 26 side-quests into 3 total chapters. It's so obvious that they wanted to add more open-worldy feeling sections in those few chapters where you do get some freedom, but it's just so out of place.
-I'm not a fan of the battle system. Your allies don't use their abilities by themself, so you have to manually select something for them to do every single time one of their ATB gauges fill up (which happens fast), and slow down the battle. Also the dodge and block options don't seem all that useful defensively. Dodge roll doesn't actually allow you to dodge most attacks, and block seems way too slow to be able to use in response to anything.
-This game does something I hate in a lot of story-focused games. Forced walking sections. Just random sections of the game where your character starts walking at horrendously slow speeds.
-Any enemy attack that can stun you (and there's way too many of them) lasts way too long.
-There's only 4 enemy skills to learn. I feel like they threw it in at the last second.

Mixed/Not important enough to be a pro or con:
~All the story additions. Some of them are nice, like the avalanche trio getting way more development, and focusing far more on the destruction of sector 7. But then we have all the "fate" and "whisper" crap. The entire ending feels like it was ripped right out of Kingdom Hearts and I don't like it. After looking it up and fully understanding everything, I get what they're going for and do find it kind of interesting, but I think they went about it all wrong. This game may only be "part 1", but it's still a full fledged game, and it'll now always look like an attempt at properly remaking the OG game, while every other game will, presumably based on the ending, be going in its own way, making it essentially NOT an FF7 remake. The lack of consistency and how they split it all up like this really spoiled what could have been an interesting idea.

Note:
•FF7 is my favourite game of all time, and this was so disappointing.
•The camera is zoomed in too much by default. Like you can change it to an acceptable position, but I don't get why they made the standard one that you start with so claustrophobic.