Most overrated horror game of all time, i went into this game few years ago expecting the masterpiece of gaming the fans talk about, it ends up being the most overrated game ever.

1) the game is not scary at all, its just creepy, the monster design is creepy so maybe thats why people were scared? however the game fails at every point to be scary due to its clunky controls, awful combat mechanics and generally bad sound design.
2) Control are clunky as hell and James control like a truck, its hard to move around with him and the camera is just horrible.
3) The story has its good moments but the symbolism is overrated, its themes are slightly above average, it has no good message at the end, i would rather say this game story is edgy.
4) Combat is awful, the worst combat i have ever seen to date, boss fights are absolute joke, fans really are in denial if they think this kind of combat is passable.
5) Some ost are good, the rest? so boring.

Overall this game is the most overrated horror game i have ever played, Amnesia and Alien:Isolation puts it to shame.

2/10
1/5

The Best DLC ever made, i dont understand how can anyone score this low, it improved on everything the Witcher 3 had, with a fairly low price and so much content, this is my favorite expansion ever.

Very Innovative game, excellent gameplay and great story as well.
5/5

My favorite game of all time, everything is top notch.
Gameplay, Story, Music..
Masterpiece.

Good action combat, good graphics and sound design, but everything else falls flat, weak story, poor worldbuilding, boring characterization. gets half the score for the combat and the visuals.
5/10

After my disappointing experience with Silent Hill 2 i was hesitating about trying the Remake of the first Resident Evil game, having watched a fragment of gameplay videos and noticing the similarity of control mechanics I had my doubts on playing this game. Until recently i saw the remaster edition available on the PS4 and at a good discount as well, being a fan of the new Resident Evil games i decided to jump in and try this game.
Turns out the control style of directed camera scenes was not my problem at all, as surprisingly i fell in love with this game within the first minutes.
This game is great, its a masterpiece actually, I would even say its better than any Resident Evil game i have ever played.
The Mansion is a very terrifying setting, built in a dark forest, isolated, it creates a type of horror immersion unlike any other, its similar to that dark gothic Prussian castle in Amnesia one of my favorite games. Exploring the mansion and figuring out its puzzles have got to be one of the best gaming experience ever, the progression towards the outdoor like Courtyard and Residence was also captivating as well.
Music is top tier, the save room keeps ringing through my ears, the puzzle music, many other atmospheric pieces are so damn memorable and do their job with immersing me with the game.
Camera direction is fantastic, weapon and item management and combat is also good, the combat is surely outdated but its still serviceable.
Puzzles are interesting.
Story is also interesting as i always wanted to solve the mystery behind what is happening. Characters are simple and not explored like other genres but i surprisingly liked them especially Jill, i loved my playthrough with her.

This game caught me by surprise as i never was even expecting to enjoy it as much.

5/5

This game is a disappointing mess at best and a complete failure at worst. I won't go into full detail as to why. But after i loved the first Bioshock and even the 2nd was decent with what followed to be some of the greatest expansions, Levine messed up big time with the 3rd title.
The writing is a pretentious mess and the story is all over the place, if it was more fast paced i would have declared it a trainwreck. Characterization the feels so lackluster and uninspiring gameplay which is the opposite of what the first Bioshock did.
Its a mess of a game, and one of the most overrated games ever made.

Honestly i dont see all the hate for this game here, sure its not the best Fallout game, its not even the second best Fallout game, but this game was far from terrible, even far from average.
The story as usual with Bethesda games is poor, but the world and the gameplay is a treat, the VATS mechanics was innovative and super fun to play with, the big weapons arsenal, the post apocalyptic atmospheric setting was horrifying. The exploration was fun and side quests while not on the same level as games like New Vegas or Witcher they were fun to play.
I also liked the expansions quite a bit, The Pitt offers good shades of grey storytelling, the Mothership offers funny humors action alien adventure, the Broken steel was bad in story but it gave the game more content and the point lockout was like a horror island mix with fallout gameplay.
Music is lackluster as well as interesting characters, except for Ghouls. Ghouls are cute.

Fallout 3 is a really good game, its fun to play and its memorable and innovative, I think it deserves more love here on this website.

4/5

What an amazing game, I didnt have such high expectation for this and i totally loved it.
Love the soundtrack, the details of the world is nice to look at, the origin characters are interesting to know and the dialogue is engaging. This also has the best turn based combat gameplay for any rpg imo. Best game of 2017 by far and one of the greatest rpg games of all time.

Outdated Review will update later!

I think this game is a bit over-hated at this point, sure it has a lot of problems but i feel the constant videos of comparison between this and GTA is actually getting annoying.

On the surface this game is filled with bugs and glitches, the performance is all over the place and without a high end PC you will either sacrifice a gorgeous looking visuals or you will have inconsistent fps.
The game also suffers from lackluster premise, the lifepaths mean so little that they feel like an afterthought. The endings dont make a lot of sense and feel not satisfying (except for one and no its not the Panam ending).
The dialogue also sometimes comes off as tryhard and edgy unlike Witcher 3 where it flows naturally and feels real.
The open world is stale and devoid of any life beyond the quests themselves, there is so very little encounters, the A.I of NPC and traffic is basically A without the I.
A lot of the choices dont matter or have any impact on the world you inhabit so the world feels stale and not evolving, again unlike their previous Witcher games.
Also i understand the devs promised a lot more than they delivered.

However beneath all that i still had a lot of fun with this game, i can see this game has great art direction, the visuals look very pretty especially at night. The soundtrack and the music is original to the game (not licensed like GTA) and its actually a blast, i loved the soundtrack and the voice acting. Female V voice is much better than Male V btw.
The gameplay and the combat is one of the best for a first person rpg, the gunplay in particular is satisfying and well made.
The story and side quests have their high moments too. I liked the main characters too except for Silverhand lol.
Customization sucks, the clothing system is a joke.

With all its problems i still enjoyed it and i believe this game is still above average when played on a good PC.

Hope for a good DLC and good fixes to make it better.

6/10

This is probably my favorite turn based strategy game of all time. It may not be the best game, but it has its charm, and i played it a lot on my old PC.
Fun game with interesting and hilarious tactics, the music is nice and the graphics aged well for its style.
It's an all time PC classic and its very cheap, try it, i can confidently say it still holds up pretty well even to this day.

(Summary below if you dont want to read thoughts)

Yakuza 0 was a massive disappointment. I was excited to try this one based on the hype surrounding it with some gamers hailing this game as the ultimate modern-city type masterpiece.
I cant stress enough how this game failed with many things it tried to do.
The story is very inconsistent and its structure is weak, the pacing is sloggish and the overall theme was actually interesting, but its filled with many plot holes that takes me out of it, for each chapter i managed to find a couple, an example of that is around chapters 8-12 we have a person who gets shot in the back and suddenly few hours after we see him torturing a character and is acting strong and mighty as if nothing happens. Another example is slightly after that in a prison where one person opens the cell that contained 5+ people previously only for them to disappear after that making the whole thing nonsensical. On another occasion we find a person knows about a secret but we dont get to see how? its a major sin, tell dont show, and many more plot holes to count that i can fill this entire review with, in short the plot is weak and full of problems, for a game hailed as masterpiece story it was far from that.
Next are the characters, they are unbelieveable inconsistent, they keep switching and changing out of the sudden, well except for 2 major ones, a character will do a sudden 180 turn on his loyalty just when the author demands it, its a plot device tactic and its cheap plot convenience because the writers dont know how to advance the plot naturally without it, characters are flat and most of the villains act very stupid, to give an example we have the encounter with Kiryu when Dojima is on the hunt, the characters wanted to capture him, instead they resort to stupid plans and waste him, in fact a guy comes driving with a car and they are standing and watching the whole time, the game is filled with moments like this, and other edgy moments to show the poser villain how mighty and strong he is by shooting a harmless woman, he is angry listen to him...lol bad and edgy writing.
For worse things Women are treated horribly in this game, they exist for pleasure only, which sucks too. A lot of the characters are a bunch of flat and boring angry faces that are dumb as rock.

Gameplay is also bad, the controls suffer from clunky movements and during combat it gets even worse, with inconsistent hitboxes and bad target system. The enemy A.I is very bad and they will take turns to get beaten.
The movesets have some variety but they wore off quickly due to the game being long and it keeps the same human enemies with no variety at all, while also having a lot of useless weapons as a second arsenal that all play out the same.
The visuals are bad even for their year 2015, with visuals that look like PS3 game.
The music is actually good and the sound effect helps immerse the player in the city hubs.
The side quests are weird and dont make sense within the context of the world, like why would a Yakuza drop by randomly on the street to help a girl pretend to be her boyfriend? or help a couple get married by play crosswords? or buy a girl panties? or play rock with a band..and so many other thing, not only they lack the impact on the world and multiple game and choice paths, they also make no sense in the context of the world and add nothing but pointless hours of text.
The minigames are not inspired or anything but they give extra fun hours for those who seek more so im neutral on them.
The cinematic cutscenes are good but inconsistent, transition from cutscene to ingame dialogue is very janky and kills the immersion and intense of it, with terrible animation (literally talking faces) lol.
It's also very tedious, walking from point A to point B each quest only to fight the same 4 thugs around every corner of the street for each 30-60 second makes the game tedious and more of a slog to view the story.

Overall this game is a hugely overrated, i expected a lot better gaming experience from it.
The flow of the story was enjoyable and i enjoyed watching Majima kick some ass, he is by far the best character of this game.
It's not a terrible game, but it was a mediocre one. I was let down, sadly.

Summary:
+ Music and Ambient Sounds to enhance immersion
+ Engaging Story that keeps you interested for more with its twists and turns
+ Minigames to spend your extra time
+ Great main character (Majima)
- Badly written plot, filled with holes and inconsistencies
- A lot of characters are simple plot devices and a tool for asspulls out of nowhere
- Rely on over the top action that kills the tensions
- Stupid and flat villains
- Bad women representation
- Clunky movement and controls
- Generally basic and dull and shallow combat system with low enemy variety and easy challenge
- Tedious walking from A to B sections
- Uninteresting Side Quests
- Disappointing ending and pacing is off
- Janky transition of animation and text dialogue.

Reasons why League of Legends suck

1- Unbalanced gameplay
The game is always in unbalanced state which damages the competitive gameplay, there's always some kind of OP champion that needs to be "toned down".
Riot will nerf the champion only to buff it again later, just because?? There's clearly favoritism towards certain flashy champions, like Lee Sin for example.
Lee player: Clicks F+jump+R (for the 999th time)
Crowd: Wooooooohooo so amazing
The unbalance also stems from champion kits, some champions are designed to turn your lane into unplayable state and without outside help you can't do much about it (assuming player skill is equal)
From true damage to infinite dashes, balance has become all over the place.
Riot are desperate to make changes that it will negatively affect gameplay.

2- Client is shit
The client is buggy and breaks down every once in a while, it has tons of weird issues, like for example when you get DCed and you get reconnected in a party of 4, you may find yourself disconnected from the party while it displays you part of it. Many other bugs too, still not fixed after all the years. (lets make anime skins instead)

3- Requires a lot of time investment
It's a game that you need to invest more than 1k hours at the very least to start grasping what's going on about it, there's too many people playing the game since the early days and its going hard to matchmake with them, you will need to understand every kit and how the map works and that takes a lot of time to sink in.
Another thing is if you play ranked, it will take alot of your time to just go back to where you were last season, they intentionally bring your rank down so you will have to grind again and again and lose time on the game.

4- Toxic environment
Everyone is rude to each other, everyone likes to blame each other and focus on condescending passive aggressive insults, it brings out the worst in you.
Even if you play with your friends which can be far less toxic, is still going to create a toxic atmosphere in the long run.

5- Game keeps changing
It's a game that keeps adding new champions with overloaded kits, the old champions like Annie has a passive (every 4th spell stuns) and nowadays new champions passive is a wall of text with formulas and many different effect depending on other spells, it gets complicated and overloaded which is fine if you are one of those people that want to spend all their life playing this one game, but if you leave the game for 2 months and come back you will find yourself lost in this sea on new kits and changes.

6- Fun modes are NOT fun
This is going to be subjective here but Riot decides to add new fun modes like Nexus Blitz and ARAM to help casual players find something less stressful to play, but they imo dropped the ball with it.
Those fun modes are even more UNBALANCED than the main game, essentially making the games snowbally and prone to trolling which ruins the fun, what's the fun in game mode where if you get 5 ranged champions the opponent team doesnt get to play the game? thats not fun mode.

7- Creativity is Gone
New champions are all rehashes of previous ideas, there's a clear lack of creative game design, every new champ is more or less the same, dashes left and right, every 3 auto does X, execute if less than 30% hp, do true damage if X, and etc etc.
Also design wise, visually it has gotten stale, its the same Anime protagonists design.

8- Stolen Ideas
Riot is no stranger to stealing ideas, Valorant is the most recent obvious example a blatant bad ripoff of games like Overwatch, CSGO and Team Fortress 2.
And League is just the same, from the early RTS days with Warcraft 3 Frozen Throne to Dota to this, not to mention the clear champion design influence, from DmC to Final Fantasy and the like.

9- It's just Not Fun
Calculating a ratio of time investment needed to master a champion to get few fun games out of it, its just not worth, you will go through toxicity, getting stomped, stressful games until you eventually find yourself having fun in few games scattered in between. The reward seems underwhelming, was it worth it? imo no.
It gets boring playing the same map and buying the items, farming until a team fight and win/lose game.

I spent good amount of hours on the game and i would say it keeps getting worse and worse with each year, it was a bit better back in the early days but i eventually grew tied of it.

If my rank matters for some its Platinum 2.
It's hard to progress with this game if you have stable job, in relationship and need to play other games and live a social life, it will just come in the way of you doing any of that, and if you leave it for a period of time you come back as a Noob until you re-learn all the unnecessary shitty changes Riot keeps doing.

Riot just doesnt know when to slow down, they want to make sure you keep playing their games every day every week for your whole life, they will suck your soul out of your body, so if you are not making money from this, i suggest dropping it, or dont bother to begin with.

While the game has some depth in its gameplay systems, it's just overshadowed by bad game design choices and awful support.

I never played the original NieR but i heard good things about it, after finishing NieR Automata and liking it, i decided to give this one a shot. Having not 100% it i cannot certainly give accurate verdict on it but generally i expected a lot better from it.

After waking up at the village i can immediately tell that the soundtrack is fantastic, as usual with NieR series its soundtrack themes are just top of the line, filled with emotions and good relaxing tones. I loved it there and kept wandering through the village while listening to it.

The story starts rough, i found the pacing to be very off when a lot of time from the first hours was about taking on missions from Popola which to me felt irrelevant and kind of fetchy in a way, i never found a reason to care about any of those main quests because why would i? the game barely bothers to explain and introduce them to me that it felt really pointless, it's like a daily job and im just working there.

Eventually i would stumble across some side quests, which i found to be abundantly boring, they all seemed to lack any meaningful context or development to either the characters or the story or to flesh out the world in a way. It's your typical go there and collect boar tusk for me but with slight variations. To me this is one of the most upsetting aspect of implementing side quests, if you dont have the context to back them up, dont do them in the first place.
After i tried few of them i decided to skip them and focus on the main plot because i wasn't having any fun being errand boy.

Later through the story, it starts to get interesting thankfully, it picks up the pacing and more characters gets introduced, more plot twists show and reveal itself, i liked the Mansion segment in particular, it felt like a love-letter to Resident Evil which i love.
Another section i loved was the wrecked ship.
I also felt sad for the technicians kids, their story was tragic.
After the turning point, i was more interested in the story and how to resolve it so i was having more fun, that all the way to the ending.

Characters are the best part of the game, i found Emil, Kaine, Grimore Weiss all to be good characters with some complex layers and meaningful development later on which is probably the most memorable part about the game. Weiss in particular is my favorite character in the game, his comments, the voice acting and how his traits are conveyed were all fantastic.

From the tutorial it was obvious that the combat itself was floaty and unsatisfying to execute, despite the flashy combos and the pretty colors, i never found myself having such a blast fighting shades, they all felt soulless and uninteresting to me, it's like hitting water, or cutting paper. This unfortunately continues through-out the whole game, because the game barely bothers to throw new enemies at you, you will fight more of the same enemies with few variations, the shades will change and some of them will have a shield and a weapon, some will be bigger and taller and some will be smaller and quicker, but that's it mostly.
You don't get much different weapons either its a choice between few weapons, spells and that's it.
Which is fine but not something very impressive, i found it weird because people dont bother to mention it while at the same it when it comes to other games you will never hear the end of it and its hyperbole.
Anyway i found the combat to be quite average. (which is fine, i dont put much emphasize on combat quality in rpgs)
Most of my time was button mashing on the spell from Wiess and a mix of jump attacks and light/strong attacks. Until i got bored of the same enemies over and over and decided to start parrying them to knock them off and finish them with a one shot critical hit.
If i felt the combat was more satisfying i would go for more fighting but to me the combat felt like an annoyance more than a fun thing to do so i decided to go the easiest most repetitive route.

Aside from that, i felt the open world to be needlessly big and empty, there was nothing interesting to explore or find there, it was just a vast land of empty spaces and few monsters scattered in between, the world also doesnt look good either, the art direction is subpar and graphics are below average, i understand its a remaster but visually the world didnt offer anything either.

Which brings me to one of the my most hated aspects of the game, The Level Design. it was awful, a sections of linear paths with no clues or interesting details, all look samey and they barely add anything to the experience, only making it dull and tedious. The underground sections are full of respawning robots that got very boring the first time, having lost my way through it, not because its complicated or anything, no but because it's a mess of lazy design, no level design clues or distinct features to vary the level and give it good layout. From the open world segments to the dungeons its extremely lazy and painfully dull.

Another very annoying aspect was the grind for materials to obtain new upgrades or to unlock lore. Like..Why? why would you lock lore behind a grindy tedious mechanics with extremely low drop rate, i dont get it, after i tried for few hours i eventually gave up and continue the game, because it was just not worth the time sink, i was able to defeat all the enemies with little effort using main weapons so this side activity felt nothing more than time waste and grind.

I enjoyed my time with it overall, but i dont want to go back to it, it's a one and done for me, i eventually watched the other endings on youtube because fuck doing them again, in Automata i did them because i enjoyed the game more, but here i wasn't ready for yet another playthrough.

It's not a bad game but i wouldn't say its good either. It does have very interesting setting and story but the setting is not properly explored and fleshed out.
And it has way too many flaws to account for unconditional praise it receives.


Summary:

+ Interesting setting.
+ Amazing Soundtrack.
+ Good story.
+ Great Characters.
- Dull/Bland Empty Open world.
- Terrible Level Design.
~ Average floaty Combat.
- Boring Enemies.
~ Pacing: Takes a while to pick up its story.
- Side Quests are awful.
- Subpar visuals.
- Upgrade system and Grind.