She Armored on my Core till i Fire from Rubicon.

This game is a disappointing mess at best and a complete failure at worst. I won't go into full detail as to why. But after i loved the first Bioshock and even the 2nd was decent with what followed to be some of the greatest expansions, Levine messed up big time with the 3rd title.
The writing is a pretentious mess and the story is all over the place, if it was more fast paced i would have declared it a trainwreck. Characterization the feels so lackluster and uninspiring gameplay which is the opposite of what the first Bioshock did.
Its a mess of a game, and one of the most overrated games ever made.

Most overrated horror game of all time, i went into this game few years ago expecting the masterpiece of gaming the fans talk about, it ends up being the most overrated game ever.

1) the game is not scary at all, its just creepy, the monster design is creepy so maybe thats why people were scared? however the game fails at every point to be scary due to its clunky controls, awful combat mechanics and generally bad sound design.
2) Control are clunky as hell and James control like a truck, its hard to move around with him and the camera is just horrible.
3) The story has its good moments but the symbolism is overrated, its themes are slightly above average, it has no good message at the end, i would rather say this game story is edgy.
4) Combat is awful, the worst combat i have ever seen to date, boss fights are absolute joke, fans really are in denial if they think this kind of combat is passable.
5) Some ost are good, the rest? so boring.

Overall this game is the most overrated horror game i have ever played, Amnesia and Alien:Isolation puts it to shame.

2/10
1/5

So Final Fantasy is now mature because they added sex, but where is the blood? Blood and Sex go hand in hand, not mature yet..

Honestly i dont see all the hate for this game here, sure its not the best Fallout game, its not even the second best Fallout game, but this game was far from terrible, even far from average.
The story as usual with Bethesda games is poor, but the world and the gameplay is a treat, the VATS mechanics was innovative and super fun to play with, the big weapons arsenal, the post apocalyptic atmospheric setting was horrifying. The exploration was fun and side quests while not on the same level as games like New Vegas or Witcher they were fun to play.
I also liked the expansions quite a bit, The Pitt offers good shades of grey storytelling, the Mothership offers funny humors action alien adventure, the Broken steel was bad in story but it gave the game more content and the point lockout was like a horror island mix with fallout gameplay.
Music is lackluster as well as interesting characters, except for Ghouls. Ghouls are cute.

Fallout 3 is a really good game, its fun to play and its memorable and innovative, I think it deserves more love here on this website.

4/5

Larian has just rolled a 20 with this game!

You can't pet the dog? Refunded

Todd Howard has found the ultimate space travel tool: LOADING SCREEN

(Summary below if you dont want to read thoughts)

Yakuza 0 was a massive disappointment. I was excited to try this one based on the hype surrounding it with some gamers hailing this game as the ultimate modern-city type masterpiece.
I cant stress enough how this game failed with many things it tried to do.
The story is very inconsistent and its structure is weak, the pacing is sloggish and the overall theme was actually interesting, but its filled with many plot holes that takes me out of it, for each chapter i managed to find a couple, an example of that is around chapters 8-12 we have a person who gets shot in the back and suddenly few hours after we see him torturing a character and is acting strong and mighty as if nothing happens. Another example is slightly after that in a prison where one person opens the cell that contained 5+ people previously only for them to disappear after that making the whole thing nonsensical. On another occasion we find a person knows about a secret but we dont get to see how? its a major sin, tell dont show, and many more plot holes to count that i can fill this entire review with, in short the plot is weak and full of problems, for a game hailed as masterpiece story it was far from that.
Next are the characters, they are unbelieveable inconsistent, they keep switching and changing out of the sudden, well except for 2 major ones, a character will do a sudden 180 turn on his loyalty just when the author demands it, its a plot device tactic and its cheap plot convenience because the writers dont know how to advance the plot naturally without it, characters are flat and most of the villains act very stupid, to give an example we have the encounter with Kiryu when Dojima is on the hunt, the characters wanted to capture him, instead they resort to stupid plans and waste him, in fact a guy comes driving with a car and they are standing and watching the whole time, the game is filled with moments like this, and other edgy moments to show the poser villain how mighty and strong he is by shooting a harmless woman, he is angry listen to him...lol bad and edgy writing.
For worse things Women are treated horribly in this game, they exist for pleasure only, which sucks too. A lot of the characters are a bunch of flat and boring angry faces that are dumb as rock.

Gameplay is also bad, the controls suffer from clunky movements and during combat it gets even worse, with inconsistent hitboxes and bad target system. The enemy A.I is very bad and they will take turns to get beaten.
The movesets have some variety but they wore off quickly due to the game being long and it keeps the same human enemies with no variety at all, while also having a lot of useless weapons as a second arsenal that all play out the same.
The visuals are bad even for their year 2015, with visuals that look like PS3 game.
The music is actually good and the sound effect helps immerse the player in the city hubs.
The side quests are weird and dont make sense within the context of the world, like why would a Yakuza drop by randomly on the street to help a girl pretend to be her boyfriend? or help a couple get married by play crosswords? or buy a girl panties? or play rock with a band..and so many other thing, not only they lack the impact on the world and multiple game and choice paths, they also make no sense in the context of the world and add nothing but pointless hours of text.
The minigames are not inspired or anything but they give extra fun hours for those who seek more so im neutral on them.
The cinematic cutscenes are good but inconsistent, transition from cutscene to ingame dialogue is very janky and kills the immersion and intense of it, with terrible animation (literally talking faces) lol.
It's also very tedious, walking from point A to point B each quest only to fight the same 4 thugs around every corner of the street for each 30-60 second makes the game tedious and more of a slog to view the story.

Overall this game is a hugely overrated, i expected a lot better gaming experience from it.
The flow of the story was enjoyable and i enjoyed watching Majima kick some ass, he is by far the best character of this game.
It's not a terrible game, but it was a mediocre one. I was let down, sadly.

Summary:
+ Music and Ambient Sounds to enhance immersion
+ Engaging Story that keeps you interested for more with its twists and turns
+ Minigames to spend your extra time
+ Great main character (Majima)
- Badly written plot, filled with holes and inconsistencies
- A lot of characters are simple plot devices and a tool for asspulls out of nowhere
- Rely on over the top action that kills the tensions
- Stupid and flat villains
- Bad women representation
- Clunky movement and controls
- Generally basic and dull and shallow combat system with low enemy variety and easy challenge
- Tedious walking from A to B sections
- Uninteresting Side Quests
- Disappointing ending and pacing is off
- Janky transition of animation and text dialogue.

"The Expansion is going to be Fucking OK" Pawel Sasko

This Spy-Thriller exceeded my expectations, with the 2.0 Update Phantom Liberty delivers one of the greatest expansions i have ever played.
Outstanding presentation, fun gameplay, improved gigs, great characters, engaging storyline and dialogue, intense choices to make, jaw dropping visual design, fantastic soundtrack and level design.
Phantom Liberty is an expansion that follows the blueprint of Blood and Wine and its one that i will be thinking about for a long time.

I also just realized my account got 4 years badge, how time flies by..wow.

My favorite game of all time, everything is top notch.
Gameplay, Story, Music..
Masterpiece.

I think we can all agree that the lesson for Nintendo here is to give Pikachu an AK-47 in the next installment.

Sorry Arkane but you done fucked it up.

What an amazing game, I didnt have such high expectation for this and i totally loved it.
Love the soundtrack, the details of the world is nice to look at, the origin characters are interesting to know and the dialogue is engaging. This also has the best turn based combat gameplay for any rpg imo. Best game of 2017 by far and one of the greatest rpg games of all time.

I never played the original NieR but i heard good things about it, after finishing NieR Automata and liking it, i decided to give this one a shot. Having not 100% it i cannot certainly give accurate verdict on it but generally i expected a lot better from it.

After waking up at the village i can immediately tell that the soundtrack is fantastic, as usual with NieR series its soundtrack themes are just top of the line, filled with emotions and good relaxing tones. I loved it there and kept wandering through the village while listening to it.

The story starts rough, i found the pacing to be very off when a lot of time from the first hours was about taking on missions from Popola which to me felt irrelevant and kind of fetchy in a way, i never found a reason to care about any of those main quests because why would i? the game barely bothers to explain and introduce them to me that it felt really pointless, it's like a daily job and im just working there.

Eventually i would stumble across some side quests, which i found to be abundantly boring, they all seemed to lack any meaningful context or development to either the characters or the story or to flesh out the world in a way. It's your typical go there and collect boar tusk for me but with slight variations. To me this is one of the most upsetting aspect of implementing side quests, if you dont have the context to back them up, dont do them in the first place.
After i tried few of them i decided to skip them and focus on the main plot because i wasn't having any fun being errand boy.

Later through the story, it starts to get interesting thankfully, it picks up the pacing and more characters gets introduced, more plot twists show and reveal itself, i liked the Mansion segment in particular, it felt like a love-letter to Resident Evil which i love.
Another section i loved was the wrecked ship.
I also felt sad for the technicians kids, their story was tragic.
After the turning point, i was more interested in the story and how to resolve it so i was having more fun, that all the way to the ending.

Characters are the best part of the game, i found Emil, Kaine, Grimore Weiss all to be good characters with some complex layers and meaningful development later on which is probably the most memorable part about the game. Weiss in particular is my favorite character in the game, his comments, the voice acting and how his traits are conveyed were all fantastic.

From the tutorial it was obvious that the combat itself was floaty and unsatisfying to execute, despite the flashy combos and the pretty colors, i never found myself having such a blast fighting shades, they all felt soulless and uninteresting to me, it's like hitting water, or cutting paper. This unfortunately continues through-out the whole game, because the game barely bothers to throw new enemies at you, you will fight more of the same enemies with few variations, the shades will change and some of them will have a shield and a weapon, some will be bigger and taller and some will be smaller and quicker, but that's it mostly.
You don't get much different weapons either its a choice between few weapons, spells and that's it.
Which is fine but not something very impressive, i found it weird because people dont bother to mention it while at the same it when it comes to other games you will never hear the end of it and its hyperbole.
Anyway i found the combat to be quite average. (which is fine, i dont put much emphasize on combat quality in rpgs)
Most of my time was button mashing on the spell from Wiess and a mix of jump attacks and light/strong attacks. Until i got bored of the same enemies over and over and decided to start parrying them to knock them off and finish them with a one shot critical hit.
If i felt the combat was more satisfying i would go for more fighting but to me the combat felt like an annoyance more than a fun thing to do so i decided to go the easiest most repetitive route.

Aside from that, i felt the open world to be needlessly big and empty, there was nothing interesting to explore or find there, it was just a vast land of empty spaces and few monsters scattered in between, the world also doesnt look good either, the art direction is subpar and graphics are below average, i understand its a remaster but visually the world didnt offer anything either.

Which brings me to one of the my most hated aspects of the game, The Level Design. it was awful, a sections of linear paths with no clues or interesting details, all look samey and they barely add anything to the experience, only making it dull and tedious. The underground sections are full of respawning robots that got very boring the first time, having lost my way through it, not because its complicated or anything, no but because it's a mess of lazy design, no level design clues or distinct features to vary the level and give it good layout. From the open world segments to the dungeons its extremely lazy and painfully dull.

Another very annoying aspect was the grind for materials to obtain new upgrades or to unlock lore. Like..Why? why would you lock lore behind a grindy tedious mechanics with extremely low drop rate, i dont get it, after i tried for few hours i eventually gave up and continue the game, because it was just not worth the time sink, i was able to defeat all the enemies with little effort using main weapons so this side activity felt nothing more than time waste and grind.

I enjoyed my time with it overall, but i dont want to go back to it, it's a one and done for me, i eventually watched the other endings on youtube because fuck doing them again, in Automata i did them because i enjoyed the game more, but here i wasn't ready for yet another playthrough.

It's not a bad game but i wouldn't say its good either. It does have very interesting setting and story but the setting is not properly explored and fleshed out.
And it has way too many flaws to account for unconditional praise it receives.


Summary:

+ Interesting setting.
+ Amazing Soundtrack.
+ Good story.
+ Great Characters.
- Dull/Bland Empty Open world.
- Terrible Level Design.
~ Average floaty Combat.
- Boring Enemies.
~ Pacing: Takes a while to pick up its story.
- Side Quests are awful.
- Subpar visuals.
- Upgrade system and Grind.