Really polished and an easy pick up and play nature. Figuring out each level is a little dose of satisfaction. I made sure to perfect every level the game had to offer.
It's really tight and well designed. I still prefer DK '94 but this is a natural evolution of that idea.
I love the fact we're still getting handheld based games on what's considered a full console. But that premium Nintendo price tag should ease up a bit. This would have been great at $30 or $40.
It's really tight and well designed. I still prefer DK '94 but this is a natural evolution of that idea.
I love the fact we're still getting handheld based games on what's considered a full console. But that premium Nintendo price tag should ease up a bit. This would have been great at $30 or $40.
It gets a bad rep as the black sheep of the Zelda franchise.
That's true, it's the worst Zelda game no question.
But it's a really fantastic NES game. Experimental and mechanically deep for the time.
It should not have a 1-UP life system nor send you back to the start after dying. But from another perspective it's a really good retro adventure game. Play with rewinds on NSO.
That's true, it's the worst Zelda game no question.
But it's a really fantastic NES game. Experimental and mechanically deep for the time.
It should not have a 1-UP life system nor send you back to the start after dying. But from another perspective it's a really good retro adventure game. Play with rewinds on NSO.
1986
I had to grow into this one a bit, I was frustrated and lost as a kid but I got through it. As a big boy gamer it's peak Super Nintendo. An absolutely timeless classic.
I wish the dungeons had unique themes, but an understandable limitation and still an incredible OST. Among the best of the generation.
I wish the dungeons had unique themes, but an understandable limitation and still an incredible OST. Among the best of the generation.
2000
1994
2002
1999
The antithesis of Breath of the Wild.
The world is very limited in how you traverse. Linear as all get out. The sky is mostly lifeless (albeit Tears of the Kingdom isn't that far off). Motion controls lead to a control scheme that isn't for everyone.
Yet, it has one of the greatest stories in Zelda. The dungeons are phenomenal. Side quests feel worthwhile. The soundtrack is incredible (all Zelda games do, but SS is noteworthy). The boss battles are varied and interesting.
At the end of the day, as a Zelda game, I still prefer Skyward Sword. It has too many strengths in the series to not be considered a legendary title.
The world is very limited in how you traverse. Linear as all get out. The sky is mostly lifeless (albeit Tears of the Kingdom isn't that far off). Motion controls lead to a control scheme that isn't for everyone.
Yet, it has one of the greatest stories in Zelda. The dungeons are phenomenal. Side quests feel worthwhile. The soundtrack is incredible (all Zelda games do, but SS is noteworthy). The boss battles are varied and interesting.
At the end of the day, as a Zelda game, I still prefer Skyward Sword. It has too many strengths in the series to not be considered a legendary title.
I found this game at the right time. First enjoyed it on virtual console then played it for 100 hours just the 3DS remake.
Because of how much time I spent in this game, my relationship with it changed. I thought it was overhyped and that there are other better Zelda games. While there are others in the series I prefer, I think you get the most consistently enjoyable experience through Ocarina. I mean, there was a good reason I spent five times the amount of time in the game than I should have to see and do everything (partly due to being an early 3DS adopter and having nothing else to play).
It's the highest rated game ever on Metacritic because like 12 outlets were counted. That said, it deserves the legacy it has and is a required video game.
Because of how much time I spent in this game, my relationship with it changed. I thought it was overhyped and that there are other better Zelda games. While there are others in the series I prefer, I think you get the most consistently enjoyable experience through Ocarina. I mean, there was a good reason I spent five times the amount of time in the game than I should have to see and do everything (partly due to being an early 3DS adopter and having nothing else to play).
It's the highest rated game ever on Metacritic because like 12 outlets were counted. That said, it deserves the legacy it has and is a required video game.
My second favorite Zelda game. I'll never understand the hate it gets sometimes.
The opening gets a lot of flak but really it just feels like appropriate worldbuilding for a game of that scope at the time. It's cozy and I really like it.
The most dungeons of any mainline 3D game and some of them are among the best in the series. The world for the time is impressive, and I like finding secrets with items you get across the game. There may have been too many, but calling that a flaw in the game doesn't inhibit the experience as a whole.
Midna is the best companion by far and the story as a whole is really great. Soundtrack is another all time best. Wolf Link also adds new playstyle options like Majora's that I've always loved.
The ending sequence is probably my favorite of any game. I've probably played the game six or seven times but just did the ending at least ten.
The opening gets a lot of flak but really it just feels like appropriate worldbuilding for a game of that scope at the time. It's cozy and I really like it.
The most dungeons of any mainline 3D game and some of them are among the best in the series. The world for the time is impressive, and I like finding secrets with items you get across the game. There may have been too many, but calling that a flaw in the game doesn't inhibit the experience as a whole.
Midna is the best companion by far and the story as a whole is really great. Soundtrack is another all time best. Wolf Link also adds new playstyle options like Majora's that I've always loved.
The ending sequence is probably my favorite of any game. I've probably played the game six or seven times but just did the ending at least ten.
My first big 3D Zelda game experience. Wind Waker has always bounced around towards the top of my favorite Zelda games. I sit it comfortably at #3 for now.
I find it easy to point out a lot of issues it has due to rushed development.
It's a flawed game for sure. I don't like how for the figurine side quest there can be unobtainable photos (why does that one bird guy just stop existing?) and I think one more solid dungeon for Jabun would have made the game feel completely full and finished. But what they still manage to do in this game has stuck with me much more than many other games.
The exploration of all the islands, satisfying combat (namely the dynamic sound effects and picking up enemy weapons) the soundtrack as a whole, and iconic moments take up so much headspace. I can't not call it a masterpiece because of what it means to me.
I find it easy to point out a lot of issues it has due to rushed development.
It's a flawed game for sure. I don't like how for the figurine side quest there can be unobtainable photos (why does that one bird guy just stop existing?) and I think one more solid dungeon for Jabun would have made the game feel completely full and finished. But what they still manage to do in this game has stuck with me much more than many other games.
The exploration of all the islands, satisfying combat (namely the dynamic sound effects and picking up enemy weapons) the soundtrack as a whole, and iconic moments take up so much headspace. I can't not call it a masterpiece because of what it means to me.