Incredible gameplay, fun characters, fantastic soundtrack. Just need a custom level editor and this game would be a 10/10.

2022

Such a cute and surprisingly emotional story. Lack of side quests and rewards for exploration are kind of disappointing, but not unforgivable.

The game is the literal perfect Call of Duty game, as it features most fan-favorite weapons, maps, and characters across the entire franchise. However, the amount of bots in-game, shocking amount of microtransactions, and the fact that it's a mobile game drag it down. If this game was made for consoles, it would be the greatest Call of Duty ever made.

After completing every act on nightmare solo, I can say that the game was still fun and kept me engaged, but definitely not as replayable as L4D2.

i hate the god damn sleepers

Felt like a custom mod someone made. No air momentum and the homing dash made moving around feel bad compared to the originals.

Infinitely better than Episode I, even if it still isn't as good as the originals. Most of the soundtrack sounds like penis music though

we need more speedrunning-based movement games, this and Neon White just feel so good to master

Episode 3 > 2 > 1, didn't like that most of the gameplay was "move here, kill zombies, move here, kill more zombies, etc", but it was still a good time. Horde mode should've been the main gameplay, as it's pretty good compared to COD Zombies.

Too RNG heavy, you could have a perfect build but just not roll the champs you need, while everyone else has three-star five-costs. Fun when not playing ranked though

This might just be the greatest stealth game ever made

This game controls like hot ass on Xbox. No FOV changing, no video options while in-game, 30 FPS so everything feels choppy, the crafting system is insanely convoluted for new players, and the combat feels unrewarding and punishing. It honestly looked better in 2013 in Markiplier's playthrough

This game is so good. I wish it had as good a soundtrack as the original, but hearing the UNATCO theme on the radios was good enough <3. Takedowns costing an energy cell shouldn't exist, but this was only an issue for the first couple hours.

It's a fun L4D2-style game, but probably my least favorite that I've played so far. You never feel satisfied with killing enemies, and solo play is incredibly punishing. The characters are all fun though and the enemies look really cool.

Very creepy, yet still so awesome. The soundtrack is a banger, and the combat actually felt super rewarding to get good at. The boss fights are a bit lacking and the story can be confusing at points, but it's still a fantastic game.

While this game is an obvious downgrade from Thief 1 and 2, it still holds its own weight against them. The levels having actual music instead of just ambience, the animated cutscenes sprinkled within missions, and a proper conclusion for Garrett's storyline help elevate this game from feeling like a jank cashgrab to a genuine sendoff for the series.

I can't lie though that this game feels incredibly bad to play without getting the Sneaky Upgrade. Even with it, I almost wanted to quit during the first mission just due to how bad it felt to play. However, once I understood how the blackjack worked in this game and got used to movement in this engine, it felt like I was back playing a genuine Thief title again.

Shalebridge Cradle also really is as good as everyone says. This might be one of the best levels in gaming ever made.