2015
2019
The good ending is such an incredible end to Artyom's journey, but I personally preferred the smaller linear set pieces of the previous games compared to this game's vast open worlds, as most of my time in-game was spent just traveling to the next mission. Also getting jumpscared by spiders crawling on my face every time I used the lighter definitely angered me more than once lol
2021
2020
2021
2017
This game is the true sequel to System Shock 2. It has everything I'd want in an immersive sim: customizable builds, freedom in movement, and feeling like your choices actually mean something. This game excels in everything, except that it didn't feel like it had a unique identity of its own. With games like Thief and Deus Ex, the enemies, world, and gameplay felt uniquely their own, with no other games comparable to it. With Prey however, it felt like Dishonored with a space aesthetic. Even with this little downside, the game is near perfect.
2023
2018
It's weird, because it's both fun and boring at the same time. It has the same vibes as mining in Minecraft: relaxing, but also boring unless you're listening to music or talking to friends. The game feels like it'd be better on higher difficulties, as that has more swarms and actual boss enemies to keep you on your toes, but it just ends up being overwhelming and too difficult for the average player.
2020
Wow, what a fantastic time. I don't think I've played a game that has had this much freedom in movement and gunplay. Flying around the maps while blasting enemies has never felt better in another game. I finally understand why this game is so highly regarded, as even though it's still in early development, there is so much content available that you'll still take a full game's amount of time to complete. I'm eagerly looking forward for the next update.
2024
Fun for a few hours, but the lack of content and only having 90 seconds of footage means you'll likely run out of things to do after only three quick playthroughs. Being able to record content makes it much funnier than Lethal Company, but there being no skill involved means you can't really do anything besides just dying in front of the camera.
2003
While it's a funny game that kept me entertained the whole time, the main issue is that the entire game is literally just walking from point A to B. I wish there were more chores to do, as those were the best parts of the game. Walking around smashing people with a sledgehammer or slicing them with the scythe never got old. I'm surprised this game short enough for me to complete in a single sitting.
2020
Incredibly fun gunplay, but I feel like it was a downgrade from DOOM 2016. The amount of cutscenes, the amount of lore that's just thrown at your face that makes no sense unless you read every codex entry, and crazy platforming just make it feel less immersive and felt more like a third title in the series. If there was a second game or a DLC that explained what happened between 2016 and Eternal it probably would've been better.
2016