Episode 3 > 2 > 1, didn't like that most of the gameplay was "move here, kill zombies, move here, kill more zombies, etc", but it was still a good time. Horde mode should've been the main gameplay, as it's pretty good compared to COD Zombies.

The good ending is such an incredible end to Artyom's journey, but I personally preferred the smaller linear set pieces of the previous games compared to this game's vast open worlds, as most of my time in-game was spent just traveling to the next mission. Also getting jumpscared by spiders crawling on my face every time I used the lighter definitely angered me more than once lol

This might just be the greatest stealth game ever made

This might be the hardest game to recommend to anyone, but it's actually a perfect game. The level of freedom you have is unparalleled, and each level is so unique and oozing style. One of the best and most unique games I've ever played.

we need more speedrunning-based movement games, this and Neon White just feel so good to master

This game is so good. I wish it had as good a soundtrack as the original, but hearing the UNATCO theme on the radios was good enough <3. Takedowns costing an energy cell shouldn't exist, but this was only an issue for the first couple hours.

2021

One of the best roguelite's I've ever played. It truly captures the spirit of Mega Man X's gameplay while keeping each playthrough unique. After following it through Early Access, I can easily recommend this game to anyone that likes action-platformers.

2017

This game is the true sequel to System Shock 2. It has everything I'd want in an immersive sim: customizable builds, freedom in movement, and feeling like your choices actually mean something. This game excels in everything, except that it didn't feel like it had a unique identity of its own. With games like Thief and Deus Ex, the enemies, world, and gameplay felt uniquely their own, with no other games comparable to it. With Prey however, it felt like Dishonored with a space aesthetic. Even with this little downside, the game is near perfect.

Proximity voice chat always makes a game better. Hearing your friend's scream followed by silence will never not be hilarious.

It's weird, because it's both fun and boring at the same time. It has the same vibes as mining in Minecraft: relaxing, but also boring unless you're listening to music or talking to friends. The game feels like it'd be better on higher difficulties, as that has more swarms and actual boss enemies to keep you on your toes, but it just ends up being overwhelming and too difficult for the average player.

Wow, what a fantastic time. I don't think I've played a game that has had this much freedom in movement and gunplay. Flying around the maps while blasting enemies has never felt better in another game. I finally understand why this game is so highly regarded, as even though it's still in early development, there is so much content available that you'll still take a full game's amount of time to complete. I'm eagerly looking forward for the next update.

Fun for a few hours, but the lack of content and only having 90 seconds of footage means you'll likely run out of things to do after only three quick playthroughs. Being able to record content makes it much funnier than Lethal Company, but there being no skill involved means you can't really do anything besides just dying in front of the camera.

While it's a funny game that kept me entertained the whole time, the main issue is that the entire game is literally just walking from point A to B. I wish there were more chores to do, as those were the best parts of the game. Walking around smashing people with a sledgehammer or slicing them with the scythe never got old. I'm surprised this game short enough for me to complete in a single sitting.

Incredibly fun gunplay, but I feel like it was a downgrade from DOOM 2016. The amount of cutscenes, the amount of lore that's just thrown at your face that makes no sense unless you read every codex entry, and crazy platforming just make it feel less immersive and felt more like a third title in the series. If there was a second game or a DLC that explained what happened between 2016 and Eternal it probably would've been better.

2016

This game is so fun. Exploring the huge maps, blasting enemies with the super shotgun, and the chaos of every fight are such a blast.