Definitely one of the better Zelda games I played, but that's because it's not a traditional Zelda game. Not too crazy about doing the whole roguelike thing where if you die you lose everything, especially since it's an open-world exploration game. Still worth checking out regardless.
A fun little idea of putting everything in order, but I feel like there were just a couple of puzzles where I felt like I just wasn't made for that kind of organizing. It was a nifty time, but I do need to come back to try and finish it later. Maybe I will, or I will just let it be.
It has a unique hook with the whole size thing, but it just wasn't able to grab my attention. I tried this game multiple times over the years and I just couldn't get into it at all. I'm sorry, but after so many Zelda games just not winning me over, I don't think I'm a Zelda fan.
I would be more forgiving if this game were more willing to stop throwing random nonsense that forces you to take damage just because you didn't have clairvoyant-level skills to see what's coming up.
>Get cringy dialogue from gun >Go to options >Turn off cringy dialogue >Gun still makes cringy dialogue
At least the gameplay was fun. Not fun enough for me to stick around, but it was entertaining enough for me to see why someone may want to stick around if this is their kind of humor.
Aftonball is a fun little twist on the Breakout formula, even if it gets a bit tiring after a while. Punchball is an annoying twist on the Mario Bros style gameplay, making it feel more complicated and limiting.