Puts Final Fantasy 13 to shame with the straight lines and corridors

Good character designs and a couple great soundtracks is the only thing this game has going for it.

Generally, I suck at fighting games but I at least get some enjoyment out of them. This one however I did not. One of the worst fighting games I've played and the online is even worse

I can't believe City Folk was better

Played this game to death, I felt empty and was hoping for more once I was done, but that's the only negative thing I can say about it

While the little kids played Minecraft, the real gamers played this one.

Best online experience on the Wii, good online was a rarity.
- half a star because blue shells

Was a painful start that made me drop the game for like a year, but it gets really good a bit over half-way through the game. Field skills are terrible though there's no excuse for how those were implemented. That said, I prefer this over its predecessor in everything except story and english dub.

So much missed potential with the Super Monkey Ball 2 story, the cutscenes were the SOUL of that mode. Now it's just a boring slideshow with dumb monkey noises.

The other mode has unlimited lives so the challenge is gone, therefore the replayability is affected heavily. There's no need to get better because you can just try again infinitely AND on top of that there's an easy cheat mode. Casuals really ruined gaming. I wouldn't mind if there was an easy cheat mode AND lives, but they really went and made it as easy as can be.

On top of that, a bunch of returning minigames are downgraded by a lot, most notably Monkey Target being just unplayable and unfun.

I'm only glad they finally listened and gave Monkey Ball fans what they wanted, even though it could have been so much better

The most fun I had in this game was kicking a zombie in the face about 200 times and it still not being dead. Very therapeutic experience not gonna lie.

This game was a blast all the way through

BACK IN MY DAYS when obstacle courses and sword fight levels were the most popular levels (early 2008), this was a great game. You could make other players trip just for standing and jumping on top of them, FUN! The physics of the game were so much more smooth and fun to mess around with. And this was one of its biggest selling points, the physics. That's how it was marketed.

Now, it's all about who can fit the most microtransactions in their stupid game, greed took over. Probably the same people that complain about NFTs enjoy it too (double standards). And of course they ruined the physics, I don't know how they managed to mess the core of the game so much.

Was too scared to finish the game, but it was an incredible experience. Ended up finishing the inferior 3DS version instead.

I loved this. But I do think without the Gameboy adapter it is mediocre at best. Rental pokemon just isn't the same.

An almost perfect masterpiece of its time. Until you discover how easy it is to cheese the whole game.