Fun but kind of an odd card acquisition model that I don't love

An interesting little time loop game. I thought it would be puzzley-er than it was, but I enjoyed it and binged almost the whole thing in one night.

It was so poorly made in so many ways. The graphics and camera controls felt like a Gamecube game. It lagged frequently. Every single minigame was trash, especially picnicking / sandwich making. The interiors of most (but not all!?) buildings were just menus rather than actually rendered locations.
HOWEVER, the classic Pokemon collecting and battling were fun, even top notch. The enemies used smarter strategies than usual. The finding and catching Pokemon in the open was a huge step up for collecting. There were way more bosses to fight than usual which I thought was an improvement. It was easy but it is a kids game after all. The story was above average.
Overall, pretty good. Glad I played it. Definitely not one to skip if you are a fan of the series. Worth ignoring all the technical issues.

At 1 hour long and only $3, every puzzle game enjoyer should play this. It is a delight.

It was pleasant. Took me less than 2 hours and was never amazing but the story was good, the pixel graphics were great, and overall it was a well polished enjoyable experience.

Story is better. The builds are pretty interesting. The open world stuff is all fun. It hasn't grabbed me the way previous Diablo games did but I definitely am liking it. Would definitely recommend to Diablo fans but definitely doesn't eclipse the genre in any way.

Pretty good card game. Definitely not my favorite theme and I know no one else who has even heard of it which sort of kills my enjoyment, it for sure this is a clever little digital card game that is worth the time of any big fans of the genre.

This is an interesting story game for sure. It is very imaginative and intriguing, although I did find it a bit grim for my tastes. It is EXTREMELY linear and offers literally no gameplay at all other than looking around and walking slowly toward the next trigger, but for a game like this I don't think that is a bad thing.
My main criticism is that this game was weirdly similar to Gone Home in a bunch of ways. Like, all the subplots are very original and interesting, but the overall game is a walking simulator set in a creepy old empty house trying to figure out what happened to the people that lived there. The structure is so similar to Gone Home that after I read the summary after buying it and thought I had made a mistake and bought a game I had already played.

I loved both halves of this. I may be the only one, but I actually really really loved Bowser's Fury. Even though it was really short it was an awesome experience that I practically could not put down once I started. The fact that it was all one giant level and had the unique Bowser experience all just made it feel interesting and more fun than the usual Mario levels.
Highly recommended.

Wonderful puzzle game. Short but sweet. Probably won't break your brain so avoid if you are looking for a super tough puzzler but was still great and I can recommend it.

It was good. Too bad it had no one playing it.

Short but excellent like the main game. Highly recommended to anyone looking for more.

Tough and sometimes unfair, but so unique and creative I give the few quibbles I have with the difficulty curve a pass. Absolutely worth playing for any puzzle game fan.

I loved the aesthetic and liked the puzzles. I wish it had been a little more difficult or a little longer maybe? I felt challenged only really a couple times the entire game.
There were a couple parts that blew my mind where I got to the solution more on accident than by intention and was like "WHOA!"

This is basically vanilla Hearthstone with a better theme and one tiny tweak on gameplay. It is insanely unoriginal and will not wow anyone who regularly plays these kinds of games.

I have about a dozen more complaints: The starter decks are garbage and it seems like it will be slow to level up collections. They used the exact draft mechanic from Runeterra which recently Runeterra literally turned off because it was a flop. There are cards which are directly superior to other cards, not even different races just directly worse vanilla cards to dilute the card pool. The "value" bundles are worse value than just buying packs.

But honestly the biggest complaint is just the blandness. How many Hearthstone clones have to fail before someone realizes that you need to actually innovate? I have played probably 6 or 7 Hearthstone clones at this point and honestly this may be the LEAST different. It seems like the designers of this game don't have an ounce of creativity which basically guarantees this game will fail.