For a game with such a strict focus on crafting and terraforming the tools they provide are pure pain. I don't think this series was supposed to hold the weight of giving the player this much freedom. Still, a lot of fun, but not the direction I hope the series continues to explore personally.

Easy to pick up. Not gruelingly hard like most of the genre, but I found it to be light and pleasurable, scratching a lot of those itches the genre has while lowering immeasurably the bar of entry of unlocking/learning everything.

Looks like the games i was a big fan of, but really felt like it didn't understand what made them great. Personally I'd rather play something by Inti Creates.

Oh, but that soundtrack does go pretty hard.

I would be recommending this game from the mountaintops if the ending was a little less repetitive and drawn out. Still though, if this is your kind of thing it's mostly a great time.

I burnt out finally. Only took a couple thousand hours.

Thank you, FF1, for kick starting a series that went on to do great things - but gaming has sanded off a lot of these incredibly rough edges that are present in this game in the years between.

I played Cadence of Hyrule first, and I feel like it kinda steals this game's lunch a bit. Still really fun, but they really polished the game play to a near-perfect balance in Cadence.

It really stinks not liking games considered masterpieces. Great writing and characters rolled up in gameplay that couldn't hold my interest in the least. The game is celebrated as a classic for very good reasons, but I don't find myself in the boat of people who were able to meet the game on its terms. Still, I am interested to see what this studio comes up with next.

Not going to change your mind if you don't like Shumps... but if you find yourself shump-curious this is a great place to start. A lot of fun and a well made example of the genre. That name though... that name.

I don't have anything interesting or insightful here. 90+ hours spent in one game world isn't a small ask, and I feel like this is the first Xenoblade that got me to see it all the way through for good reason. A very enjoyable time.

A very anime fighter. I doubt I am going to give it the dedication it would need for me not to just get dunked on constantly online -- but it is really well done. My old brain just needs the slower fighters.

Ever loved everything about a game but been too bad at it and it eventually broke you? I haven't had these feelings since trying to beat Megaman 1 as a kid.

The game is a lot of fun. Did it need to be a roguelike though? Am I possibly the only person feeling burnt out on the genre? Going back to stage one every failure is exhausting. That coupled with the need to make the game hard as nails to make sure it feels like a value(I guess? Is that why?). Admittedly this game's checkpoint and gimme that I unlocked both help, but I think my score takes a hit solely on how tired of this approach to gamemaking I currently am.

Not a bad game. But I got done with the subway dungeon and the next dungeon up was a subway dungeon. I might come back to it after a while. I found the combat to be the same level quality that I associate with the SMT games, but the dungeon design turned me off.