A story that can hook you without telling you too much, every character is likeable and the combat, even if unbalanced as hell, is pretty fun. Make sure to use a guide if you're going for the best ending though, the game doesn't tell you shit.

The main cast is great (except Trevor) and everyone else is horrible. The story is entertaining enough to keep you playing, but by the end it's so fast paced that you realize how short it really is.

For me, this game is the perfect example of how open worlds shouldn't focus on making their worlds big. V has the biggest map in GTA yet, and by consequence it's the one that feels the emptiest. Half of the map is just country with a few small towns sprinkled around, and there's almost nothing to do around there. Not like Los Santos has much to do either, since it has the same problem as IV: most of the side content is boring as fuck, and there really isn't much of it in the first place.

GTA V is one step forward in gameplay (driving is fun again!) and tone (no more focus on "realism"!), but several steps back on everything else.

It's very repetitive but jumping and sliding around in slow motion is so fun that I don't even care. Sam is also a very enjoyable character.

Its only saving graces are that it's somewhat fun to play and the world is great (even if it's nonsensical), but even that is muddled by needing to go through the boring ass metro stations to get around DC.

Apart from that, the story and characters are absolutely awful and stupid, and it uses the dumb binary morality system that devs from that generation loved to tack on their games.

The only reason I'm giving it 3 stars instead of 2 is that it's one of my childhood games, so I'm still kinda fond of it.

A decent TPS with generic mechanics, but the big focus on story and character interactions make this game really good and unique. Recommended for anyone that wants a fresh take on third person shooters.

An arcade shooter that's all about killing in the most stylish way possible, and it's great at making you do that. Nothing else matters.

Oozing with style and the most solid combat in the Persona series. Sadly, the writing after the Kamoshida arc is bad, and apart from being badly paced, the story doesn't seem to know what message it's trying to tell you. If you don't mind the pacing and story then the combat and visuals will carry the experience for you though.

Definetly dated compared to the rest, it's still unique in its own way. The combat is a slog (but easy and quick to get through), the encounter rate is too high and the dungeon design sucks, but I liked the story and the characters. It helps that, unlike the games since 3, the story is able to go straight to the point without being slowed down by normal life events.

The obnoxious grindness of the Majima Everywhere system and most of the OST remixes being awful take a lot of points out of this remake. The combat is exactly like 0's so it's much better than the original, but a lot of the bosses are badly designed. While it still has the charm of all Yakuza games, this is one of the worst entries in the series.

Without mods, it's not a very good RPG. The main quest is terrible, and a lot of the sidequests are simple fetch quests. Some faction questlines are pretty decent, but all of them have the problem of making you its leader in a way that feels unearned, specially when you don't have any requirements for them (you can become the Archmage without any kind of magic skills, for example). The only really positive thing I can say about this is the same one for most Bethesda games: the world is beautiful and you can get lost in it for a good while.

(Never finished X-2, this just applies to FFX)
One of the few FF I finished. Visually it's a treat, and while some of the cast can be annoying, they're generally pretty good, with Tidus and Auron being a highlight. FFX has one of my favorite battle systems in the entire series, being a traditional turn based system where turn order is dependent not only on agility, but also on the actions commited in the battle. Couple that with the unique Sphere Grid replacing traditional leveling and you have some very solid gameplay that doesnt get old.

I used to hate this game, but over time I really warmed up to it. While I still dont outright love it, the characters and the combat system have grown on me, and I actually appreciate the linearity now after having seen so much open world bullshit.

I still don't like the story or the antagonists though

The story and the characters are worse than the first game, but the gameplay is a big step up and a refinement of the Paradigm system, allowing much more freedom of builds since the beginning instead of halfway through the plot. Instead of being linear like the first game, you explore a bunch of locations in different timelines while you complete the main quest. If you prefer gameplay improvements over a better story, then XIII-2 is definetly the better game.