DrinkyCrow
2003
Its a remake of Generation 1 so your favorite gen 1 Pokemon are accessible again to trade forward for eternity.
On a more serious and less cynical note, it's a really nice port. Very polished, unlike GB Pokemon. Unfortunately for me, I'm bored of the gen1 dex, so without the weird quirks of GB pokemon, I find Fire Red more boring by comparison.
On a more serious and less cynical note, it's a really nice port. Very polished, unlike GB Pokemon. Unfortunately for me, I'm bored of the gen1 dex, so without the weird quirks of GB pokemon, I find Fire Red more boring by comparison.
2014
Played off and on for maybe about a year after release, started to lose interest after they started adding paid expansions. I think I was genuinely having a good time, but after a while I could only really play arena and be able to be competitive without buying anything. The voice lines for all the cards were amusing, the goblin cards were my favorite. At least I got some fun out of it at the time.
1993
Very interesting horror, edutainment, point-and-click adventure game. You wander around the old capital encountering local lords, priests, peasants, samurai, demons, ghosts, and so on and on.
It pretty nicely demonstrates the religious syncretism of Japan. You'll be killed by a Yokai and then be reincarnated. In this you can see the representation of traditional superstitions still observed while Buddhist ideas were becoming more popular in the time period Cosmology is set in. The game even walks you through the procedure of the time for prayer at a Buddhist temple. There is a thorough glossary of terms relating to landmarks, spirituality, superstitions, and the relevant history. If you're interested in these topics, you could spent a lot of time just reading glossary entries.
As for the horror elements, the overall atmosphere is unsettling. Characters are visually reminiscent of Terry Gilliam's paper cut-out animations from the various Monty Python shows and films, and a lot of the humans and demons are very grotesque. You encounter demons ripping people apart. A local lord orders a beheading. Many random acts of violence all around. For the last couple of years I have returned to this game around Halloween to poke around, it fits the mood of October very well.
Cosmology of Kyoto doesn't run well on modern hardware, unfortunately. Menu options are invisible, making interacting with items and NPCs trial and error for where to put your cursor and click.
It pretty nicely demonstrates the religious syncretism of Japan. You'll be killed by a Yokai and then be reincarnated. In this you can see the representation of traditional superstitions still observed while Buddhist ideas were becoming more popular in the time period Cosmology is set in. The game even walks you through the procedure of the time for prayer at a Buddhist temple. There is a thorough glossary of terms relating to landmarks, spirituality, superstitions, and the relevant history. If you're interested in these topics, you could spent a lot of time just reading glossary entries.
As for the horror elements, the overall atmosphere is unsettling. Characters are visually reminiscent of Terry Gilliam's paper cut-out animations from the various Monty Python shows and films, and a lot of the humans and demons are very grotesque. You encounter demons ripping people apart. A local lord orders a beheading. Many random acts of violence all around. For the last couple of years I have returned to this game around Halloween to poke around, it fits the mood of October very well.
Cosmology of Kyoto doesn't run well on modern hardware, unfortunately. Menu options are invisible, making interacting with items and NPCs trial and error for where to put your cursor and click.
Excellent distillation of A Link to the Past into shorter stages. Each stage has a limited selection of Link's usual arsenal and the puzzles require smart use of the items and how they interact with each other. The art style is a weird middle ground between The Wind Waker and A Link to the Past. Four Swords Adventures would be 4/5, but you need additional Game Boy Advances and GBA to Gamecube link cables to get the most out of it, not to mention friends. That being said, it's a great entry into the 2d Zelda sub-series regardless, and it's worth checking out.
2011
2004
2016
2016
Polishes up and adds content to the third generation of Pokemon. Do you remember that Ruby and Sapphire didn't have icons for items in the bag menu? Emerald added them. The Battle Frontier's first appearance. Still interesting to revisit for gameplay, as it's the most polished Pokemon game before the physical/special split.
1990
Notably, the first Fire Emblem to be localized.
A friend got this for his birthday, and watching him play it, I was entranced. I eventually got Sacred Stones, but this was technically the game that sparked my obsession with Fire Emblem.
The three protagonist modes and ranking system add some replay value. Some of the maps in FE6 were weird looking due to layout and coloration and that isn't the case here. Units stand out from each other and others in the overall series. Overall a more polished game than FE6 and a promising step forward for the Fire Emblem series. I wish the GBA Fire Emblem support system wasn't so bad, Blazing Blade has some good ones.
A friend got this for his birthday, and watching him play it, I was entranced. I eventually got Sacred Stones, but this was technically the game that sparked my obsession with Fire Emblem.
The three protagonist modes and ranking system add some replay value. Some of the maps in FE6 were weird looking due to layout and coloration and that isn't the case here. Units stand out from each other and others in the overall series. Overall a more polished game than FE6 and a promising step forward for the Fire Emblem series. I wish the GBA Fire Emblem support system wasn't so bad, Blazing Blade has some good ones.
My first Fire Emblem game. I would probably score it differently if it weren't, but I can't really imagine where I would place it. I still return to it occasionally to plow through the game with the same 12 units I've been taking to the final chapter since I was a kid. It has some interesting maps for all the ragging it gets for being too easy. But it also has chapter 5x, and any time I replay Sacred Stones I wish I could skip chapters specifically for 5x.