Level 14: Masks
Rating: 7/10
Time: 30 minutes
Thoughts: This level has some interesting puzzles and set pieces, like the double switches in the room to the right in the first main lobby you enter, and the fun little mask collecting section where you have to shimmy down with your rope arrows to avoid the toxic gas trap. But this level's enjoyment is definitely dampened by "casing the joint", the level that came before it. This is mainly because "casing the joint" effectively spoils 2/3's of the estate your breaking into before you even do anything in it, which begs the question, if the previous level was just in the same area, why not merge the two? It seems a little silly to me that Garrett would go into a place just so he could sketch it, only to go back to enter a area that makes all of that sketching pointless. Like it makes you more prepared in getting to the secret floor, but it also takes away the mystery and fun of levels when you know what to expect.
There was also another issue I had with this level, mainly regarding its loot count in expert mode. It's just complete bullshit, half of my time in this level was peering through every nook and cranny of the estate searching for one or two pieces of loot. And it's not like this was on me, cause I'm pretty certain I was close to finding almost every piece of loot in that level, which is just an unrealistic standard considering the previous loot counts in other levels.
Overall, good level, that's lessened by what came before it.
Level 15: Sabotage at Soulforge
Rating: N/A
Time: 40 minutes
Thoughts: Karras should start a builder podcast, so I don't have to here anymore of his stupid bullshit. Builder this, builder that, why don't you build yourself some robotic bitches? Seriously, on god, just do it, MAKE MY FUCKING DAY!